Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics

 
 
LinkBack Thread Tools
Old 07/21/07, 5:00 AM   #526
Tyrian
Bald Bull
 
Tyrian's Avatar
 
Human Mage
 
Frostmourne
One of the big selling points people have mentioned is AM has some amazing synergy benefits coupled with use of other spells (clearcasting) and items (lightning capacitor). While using external items to benefit or boost a spell might not be everyones cup of tea, it provides extensive benefits that can't just be ignored for those who use it.

That said, I love the way the arcane mage gearing is about tier 5 level. I have my lightning capacitor + sextant of unstable currents + 2 piece bonus + hopefully 4 piece tier 5 someday soon. It all works together so well.

Australia Offline
Old 07/21/07, 9:45 AM   #527
draxon0012
Von Kaiser
 
draxon0012's Avatar
 
Undead Mage
 
Shadowsong
So interestingly enough, I'm on test on my copied char ( not a premade ) and I'm sitting here on Mr. Boom testing out 48/13/0 vs 40/18/3 and I'm interestingly enough parsing higher dps with the 3AB/2Fireball 40/18/3 spec with the rotation being far easier to maintain.

Stats are as follows.

In 48/13/0 with adepts/draenic/oil only ( no food ) i'm at :

1212 dmg
33.05% crit
72hit

And I'm continuously parsing 1100dps~ with 3AB/AM/Scorch

In 40/18/3 with adepts/draenic/oil only ( no food ) I'm at :

1198dmg
28.69% crit
159hit

And I'm continuously parsing 1200dps~ with no scorch's up with a 3AB/2Fireball rotation and I'm also running out of mana about 45 seconds later

Guess the only problem is that theres no fire mages left in my guild so noone will put up scorch stacks or coe hehe

Has anyone else tested these rotations?

Last edited by draxon0012 : 07/21/07 at 10:23 AM.

Offline
Old 07/21/07, 10:33 AM   #528
WiPe|Domin
Von Kaiser
 
Orc Death Knight
 
Kazzak (EU)
I can verify that 1.1k Am ticks are very possible Standard raid setup no bonuses or procs.

However gearing for that requires specific gear that will give overall less dps than for example using tlc in place of one dmg trinket.

Offline
Old 07/21/07, 12:34 PM   #529
Imbar
Piston Honda
 
Imbar's Avatar
 
Blood Elf Paladin
 
Sentinels
Domin!<3

And thanks for those numbers Drax, I've been testing variations of those two specs for my own personal benefit, and I can confirm I got similar scaling results at slightly lower +dmg +crit levels. Now mind you, my numbers aren't as crystal clear and pretty, but I can back up what you found.

Last edited by Imbar : 07/21/07 at 4:28 PM. Reason: Sigh, spelling.

Offline
Old 07/21/07, 1:23 PM   #530
Logun
Banned
 
Human Mage
 
Dunemaul
Originally Posted by draxon0012 View Post
So interestingly enough, I'm on test on my copied char ( not a premade ) and I'm sitting here on Mr. Boom testing out 48/13/0 vs 40/18/3 and I'm interestingly enough parsing higher dps with the 3AB/2Fireball 40/18/3 spec with the rotation being far easier to maintain.

Stats are as follows.

In 48/13/0 with adepts/draenic/oil only ( no food ) i'm at :

1212 dmg
33.05% crit
72hit

And I'm continuously parsing 1100dps~ with 3AB/AM/Scorch

In 40/18/3 with adepts/draenic/oil only ( no food ) I'm at :

1198dmg
28.69% crit
159hit

And I'm continuously parsing 1200dps~ with no scorch's up with a 3AB/2Fireball rotation and I'm also running out of mana about 45 seconds later

Guess the only problem is that theres no fire mages left in my guild so noone will put up scorch stacks or coe hehe

Has anyone else tested these rotations?
You're also going to need to subtract the % you are from the hit cap with 40/18/3 to properly simulate a raid boss setting on Dr. Boom. That is going to lower your DPS with 40/18/3 as well but you seem to have enough old 10/48/3 gear laying around to make up the hit most arcane mages would lose when swapping specs.

By the way, you can drop 2 points out of Focus and pick up dampen or something else. You don't need them if you are using hit gear for fire.

One last thing to remember, you will now be taking up 3 Debuff slots like a 10/48/3 mage which may cause problems if you are running a dot heavy raid. You already mentioned the CoE problem.

Last edited by Logun : 07/21/07 at 1:42 PM. Reason: Grammer

Offline
Old 07/21/07, 1:24 PM   #531
Logun
Banned
 
Human Mage
 
Dunemaul
Originally Posted by WiPe|Domin View Post
I can verify that 1.1k Am ticks are very possible Standard raid setup no bonuses or procs.

However gearing for that requires specific gear that will give overall less dps than for example using tlc in place of one dmg trinket.
I see over 1k+ hits in my current gear with raid buffs.

P.S. I'm glad you made it to the discussion Domin.

Offline
Old 07/21/07, 2:12 PM   #532
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
He's already almost capped with 40/18/3, not to mention I calculated hit rating to be slightly inferior to spell damage point per point for a 40/18/3 build using the rotation, and if you mix in any amount of AB spamming hit only gets lower in value. For exmample if you AB spam 25% of the time hit rating becomes 0.66 spell damage with crit rating dropping from 0.88 dmg to 0.82 dmg, using my stats and calculations. Of course those are gear dependant etc but as I've already mentioned many times the level in which your stat values change when you adjust your gear are rather minimal unless you make extreme gear changes.

Offline
Old 07/21/07, 4:14 PM   #533
Roywyn
Bald Bull
 
Roywyn's Avatar
 
Roywyn
Gnome Mage
 
No WoW Account (EU)
Originally Posted by WiPe|Domin View Post
I can verify that 1.1k Am ticks are very possible Standard raid setup no bonuses or procs.
However gearing for that requires specific gear that will give overall less dps than for example using tlc in place of one dmg trinket.
Hm, could tell us what kind of +arcane damage levels you reach there with raid buffs? I'd be really interested in that, and very grateful for some insight

Edit:
It's not that I doubt you, I just want to know if I'm missing something about AM damage works, or if it's simply about stacking 1.7k spell damage.

1.7k sounds pretty doable to me really. 70 flask, 23 food, 120 totem, 42 weapon oil, 175 mind mastery => 430 damage. 22 hat, 15 bracers, 20 gloves, 24 rings, 50 weapon enchant => 131 damage. 1139 damage to go!
Let's see how far we can get with T5 level gear with gems matching socket colours:

Collar of the Grand Engineer 73, The Sun King's Talisman 41, Illidari Shoulderpads 57 Royal Cloak of the Sunstriders 44, Spellfire Robe 82, Mindstorm Wristbands 36, Spellfire Gloves 60, Spellfire Belt 60, (Set Bonus 50), Trousers of the Astromancer 74, Velvet Boots of the Guardian 49, Band of Al'ar 37, Ring of the Fallen God 37, Darkmoon Card: Crusade 80, Eye of Magtheridon 54, Merciless Gladiator's Spellblade 225, Talisman of Kalecgos 50, Wand of the Forgotten Star 21
Makes in total 1130 damage. Plugging +9 damage gems instead of matching colours makes it very possible to get to 1.7k arcane damage raid buffed.

Is that what you basically did, stack +damage?

Last edited by Roywyn : 07/21/07 at 6:41 PM.

Offline
Old 07/21/07, 4:28 PM   #534
Aldor
Glass Joe
 
Undead Mage
 
Jubei'Thos
What arcane can do that fire can't.

People say damage, I believe I can calculate damage very close to fire, but what about non damage talents?

Imp blink, if you blink a lot on fights such as Gruul and Void Reaver, you save a lot of mana. If I blink 10 times, I save 3k mana.

Mage Armor/Arcane Med. If it's a fight where a mage needs to spellsteal/decurse/debuff/poly/etc a lot, mana regen comes in handy compared to flat out damage. I knew a mage once was complaining about spealstealing in Oprea Event on romeo, as it hurt his "damage" mana.

Those points aren't damage specific but more mana, but then again saving/conserving mana actually helps you to do damage.

Arcane is exclusivly buffing bonus damage. This means Arcane downranks a lot better then fire does. Even clearcasting vs master of elemnts, you can CC low ranks and choose to use the proc on a higher spell, MoE you only use it with your actual cast. WIth Master Elements and % bonus to Fire Damage, fire looses quite a bit from Downranking, arcane looses mana cost and that's about it. As they still keep full bonus damage.

Arcane, if you move you loose cast time and thus mana. How about this. If you move 2 seconds into a fireball you can't make that damage up. If I move 2 seconds into an Arcane Missile, I may loose the mana but I keep my damage output. If you dont go oom, the Arcane > Fireball if you need to move occasionaly.

What's the fastest way to do damage? unload your mana bar into a mob. If a boss fight lasts 9-10 minutes, I can AB all my mana, evocate, and 8 minutes later evocate again and do the same thing. A fire mage in a 10 min fight will likley evocate once.

Making arcane works? lets examine most of the bosses in SSC

Fire relies on imp scorch, on a static fight fire might do a little better then arcane. If your imp scorch fails you have to restack it. On a fight like Lady Vash, as an arcane mage I can do better then fire mages due to all the adds and little time to stack imp scorch on them. being fair though the extra range of fire makes it easier on fire mages depending on where/how the adds spawn.

On Leo the Blind, since I have such huge threat reduction I can start DPSing him after his agro wipes sooner with liitle worry about threat. A fire mage has to be carefull, as one crit and it's instant agro if he starts too soon, I don't have to let a tank get this huge headstart before I can starts DPS.

Lurker Below spawns adds and does knockbacks. if I get knocked back while AMing I still retain what actually cast, damage wise. I don't have to stack imp scorch on the adds, you also loose any imp scorch stack when Lurker Dives, if hes dives 2-3 times then you have to restack it each time.

Tidewalker, Arcane's buffs to Arcane explosion will destroy any fire mage that doesn't have something like Improved Flamestrike on the adds. And dealing with the adds > just damaging Tidewalker.

Forget his name, but he lays down Spitfire totems and the totems have to be killed ASAP. AM starts damaging right away, and if I have AB stacked up I can AB the totem a couple of shots. Killing totems = win on this boss.

Now, looking at about every boss in SSC, I can tell you as an arcane mage what I can do for damage that a fire mage can not.

Personaly I never have mana issues, ever. In a static spell spam, with no moving/cc/etc to worry about fire might beat arcane, but how many boss fights are static? Many require you to move, stop damaging, or kill adds. How do you make arcane damage work in raids? How about focusing less on pure damage output and more on diversity/versatility?

Offline
Old 07/21/07, 4:39 PM   #535
Imbar
Piston Honda
 
Imbar's Avatar
 
Blood Elf Paladin
 
Sentinels
Originally Posted by Aldor
On Leo the Blind, since I have such huge threat reduction I can start DPSing him after his agro wipes sooner with liitle worry about threat. A fire mage has to be carefull, as one crit and it's instant agro if he starts too soon, I don't have to let a tank get this huge headstart before I can starts DPS.
Originally Posted by Aldor
Personaly I never have mana issues, ever. In a static spell spam, with no moving/cc/etc to worry about fire might beat arcane, but how many boss fights are static? Many require you to move, stop damaging, or kill adds. How do you make arcane damage work in raids? How about focusing less on pure damage output and more on diversity/versatility?
Point 1: Arcane mages can DPS every second of (almost) every fight. It's astonishing at how quickly we can begin to do damage. In my mind, the threat reduction is ridiculously useful. If you start DPSing earlier than everyone else, that's more damage that you can do. I remember when I first rolled arcane my raid leader (who is our MT) used to flip that I would begin casting before he got his 1st or 2nd sunder on the target. "Imbar! Cut out the dps, you'll pull aggro!" No, I'm fairly certain I won't. Even an "unlucky" crit will only ever bring me up to the tank's aggro threshold, at which point I can wait a while before starting to dps again.

Point 2: Static fights, "stand-and-cast" fights favor fire, since they can sit there and nuke their hearts out. A good point our resident fire guru brought up in Gruul's last week was that during the Shatters, I was able to regen enough mana to push out more dmg (quick AB spam, then back to rotation), which he was barely able to match. Most of my guild at this point is looking at mages as a standard nuke 'em class. We sit there, cast spells, nuke the boss. I have a little more raiding experience than the rest of my guild does (up to Rage Winterchill for me, up to Leo for them), and I appreciate more the utility of arcane as opposed to just flat out boss nuking.

Offline
Old 07/22/07, 12:09 AM   #536
Frostx
Piston Honda
 
Goblin Death Knight
 
Korgath
Originally Posted by Tyrian View Post
One of the big selling points people have mentioned is AM has some amazing synergy benefits coupled with use of other spells (clearcasting) and items (lightning capacitor). While using external items to benefit or boost a spell might not be everyones cup of tea, it provides extensive benefits that can't just be ignored for those who use it.

That said, I love the way the arcane mage gearing is about tier 5 level. I have my lightning capacitor + sextant of unstable currents + 2 piece bonus + hopefully 4 piece tier 5 someday soon. It all works together so well.
You're here too, Tyrian?! Didn't think there'd be other Blackrock mages raiding with Arcane too.

For me, one of the major selling points of Arcane is the ability to ignore the irritating re-occurances of Fire and Frost immune bosses. Al'ar, Hydross, Vashj Water Elementals, Illidan Fire Elementals.. its all a big /sigh having to respec/regear to Fire/Frost each time. (That, and also because i kite Vashj Striders..)

I'd say its convenient to be able to stick to 1 spec all the way till the end of Hyjal/BT. I don't want to be playing as Fire for the entirety of Hyjal/BT and then when we arrive at Illidan i have to respec to something i'm not totally familiar with - and my gear would probably not be optimised for non-Fire as well.

Another definite advantage Arcane has over Fire is during start-stop fights like Kael'thas Phase 1. The previous week i was going at a decent AB/AB/Scorch/AM rotation, never lettting my mana dip below 50% in Phase 1. Just last night however, i decided to go even harder on dps than usual and dumped almost 80% of my mana bar on each of Kael's adds. End result - #1 on meters and leading our top lock by 50k-100k each try.

Last edited by Frostx : 07/22/07 at 12:14 AM.

Singapore Offline
Old 07/22/07, 2:38 AM   #537
nero
Glass Joe
 
Night Elf Druid
 
Blackrock
Originally Posted by Frostx View Post
You're here too, Tyrian?! Didn't think there'd be other Blackrock mages raiding with Arcane too.

For me, one of the major selling points of Arcane is the ability to ignore the irritating re-occurances of Fire and Frost immune bosses. Al'ar, Hydross, Vashj Water Elementals, Illidan Fire Elementals.. its all a big /sigh having to respec/regear to Fire/Frost each time. (That, and also because i kite Vashj Striders..)

I'd say its convenient to be able to stick to 1 spec all the way till the end of Hyjal/BT. I don't want to be playing as Fire for the entirety of Hyjal/BT and then when we arrive at Illidan i have to respec to something i'm not totally familiar with - and my gear would probably not be optimised for non-Fire as well.

Another definite advantage Arcane has over Fire is during start-stop fights like Kael'thas Phase 1. The previous week i was going at a decent AB/AB/Scorch/AM rotation, never lettting my mana dip below 50% in Phase 1. Just last night however, i decided to go even harder on dps than usual and dumped almost 80% of my mana bar on each of Kael's adds. End result - #1 on meters and leading our top lock by 50k-100k each try.

Hi frostx, tyrian

I've been doing a bit of reading lately, on mage theorycraft as i noticed that every one of Depths raiding mages is 33/28 heavy arcane.

I wondered what people thought about this, the general consensus was that its good if you can control your mana (perhaps a shadowpriest group?) and it avoids the immunities on bosses. I was wondering if by having all our 4 raiding mages as 33/28, would it bring down raid dps or anything close to it compared to having a split of deep fire, and a couple of arcanes.

I used to do alot of theorycrafting when i was on my rogue, that was easy enough, but mages, thats not my thing :P

Offline
Old 07/22/07, 2:48 AM   #538
manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
Originally Posted by Aldor View Post
Imp blink, if you blink a lot on fights such as Gruul and Void Reaver, you save a lot of mana. If I blink 10 times, I save 3k mana.
Putting aside SSC/TK, there is only archimonde where you might find the talent useful. Its nice to have, but you're trying to make a big argument out of a nice, but small, perk. Its like pretending that fire spec beats arcane spec because burning soul is a great talent on a given fight. Its a nice perk. Nothing more. Both talents *can improve DPS, but its situational.

Originally Posted by Aldor View Post
Mage Armor/Arcane Med. If it's a fight where a mage needs to spellsteal/decurse/debuff/poly/etc a lot, mana regen comes in handy compared to flat out damage.
Typically fights that require you to decurse are fights where you have lots of downtime regardless (archimonde springs to mind). Same for sheeping, as is in kaelthas. Spealsteal is used solely on reliquary of souls (possibly) and illidari council. In both of those fights, I doubt you would care a great deal about mana regen (well, maybe for illidari council, but theres lots of mana regen there regardless). Oh and please, lets not talk of Maulgar, ok.
Again, this is just a minor detail. It can be nice to have, but for the specific example you gave it doesnt really apply.

Originally Posted by Aldor View Post
Arcane is exclusivly buffing bonus damage. This means Arcane downranks a lot better then fire does. Even clearcasting vs master of elemnts, you can CC low ranks and choose to use the proc on a higher spell, MoE you only use it with your actual cast. WIth Master Elements and % bonus to Fire Damage, fire looses quite a bit from Downranking, arcane looses mana cost and that's about it. As they still keep full bonus damage
Wow. Ok, lets be honest here. As a fire mage, Master of elements is nice to have, but thats pretty much it. It amount to like 20-25% of the mana a shadow priest will give me, if not less (and probably less, I haven't checked the numbers exactly). The one time master of elements is nice is in mana starved aoe situations, because thats where the talent shines. But regardless, as a fire mage i don't really have much use out of master of elements in almost every fight (save morogrim, but we don't do ssc anymore anyway). My shadow priest gives me much more mana than I am able to use.

If you want to say that fire 'looses from downranking', I will politely reply to you that downranking as fire mage will never happen, for the simple reason that you never go oom. If you wanted to make a strong argument, I would have rather said that fire spec sucks ass on shahraz, illidari council and illidan. I would not have anything to say beyond 'well thats true'.

Originally Posted by Aldor View Post
Arcane, if you move you loose cast time and thus mana. How about this. If you move 2 seconds into a fireball you can't make that damage up. If I move 2 seconds into an Arcane Missile, I may loose the mana but I keep my damage output. If you dont go oom, the Arcane > Fireball if you need to move occasionaly.
With that kind of quote, you lose a lot of credibility. You admitted that arcane spec works because it can make use of excessive mana, whereas fire cannot. Then you move on to say that arcane spec wins because you can cut your arcane missiles in half and you still dealt 50% of the damage for 100% of the mana cost ? C'mon! I don't want piss-poor argument. If you have something important to say, say it, if its not, please don't. If you do a fight with arcane spec, and you know you might have to move, you will *probably avoid doing arcane missiles specifically because you want to avoid having to cut it in half. Fireball will have incurred 0 mana cost for 0 damage. A fire mage would move, fireblast on the way, then keep nuking. Whereas the arcane mage would probably do the same, with the exception that he will not be happy to have just lost a ton of mana on doing essentially piss-poor dpm (50% damage for 100% of the AM mana cost if you prefer). You would rather save that mana for the AB-spam.

Originally Posted by Aldor View Post
What's the fastest way to do damage? unload your mana bar into a mob. If a boss fight lasts 9-10 minutes, I can AB all my mana, evocate, and 8 minutes later evocate again and do the same thing. A fire mage in a 10 min fight will likley evocate once.
Ok. What's your point? Arcane spec deals more damage than fire spec if it can unload its mana. Yeah, we got that. Thats what the entire thread was saying.

Originally Posted by Aldor View Post
Making arcane works? lets examine most of the bosses in SSC
I hope you won't mind, but i'll skip that part. It seems like a pure troll. Particularly the section about leotheras. If you have aggro issues as fire, get better tanks. Thats all I have to say. I heard hunters have a quite nice talent to that effect too. It happens to be particularly good on fights where there are aggro resets.

Actually, scratch that. I'll do it, its just too terrible.
Originally Posted by Aldor View Post
Fire relies on imp scorch, on a static fight fire might do a little better then arcane. If your imp scorch fails you have to restack it. On a fight like Lady Vash, as an arcane mage I can do better then fire mages due to all the adds and little time to stack imp scorch on them. being fair though the extra range of fire makes it easier on fire mages depending on where/how the adds spawn.
Ok so you're trying to say arcane does better, but you can't prove it really because the comparisons arent immediate. Fire mages will have the easiest time on vashj due to range; we literally never ever move from the center, and we are always in range of striders. You assumption that 'you can do better than fire' does not takes into account when there is multiple fire mages. If you have just one fire mage, then yes, I readily agree, stacking scorch sucks. If you have 2, its a non issue. Again, you try to prove that arcane is better, but you failed to mention a good example since there are intangibles in play.

Originally Posted by Aldor View Post
On Leo the Blind, since I have such huge threat reduction I can start DPSing him after his agro wipes sooner with liitle worry about threat. A fire mage has to be carefull, as one crit and it's instant agro if he starts too soon, I don't have to let a tank get this huge headstart before I can starts DPS.
Ok. Well, hunters can do misdirection. If a hunter does misdirection I can start casting my fireball as soon as leotheras is on the tank. By the time it hits, even if it crits with trinkets up, I won't pull aggro. If misdirection is not used, then I wait 2 seconds before I start my fireball. I can also point out that I have an easier time nuking leotheras while hes whirlwinding, thanks to my 41 yards range. Again, I don't think we will get to any conclusion while comparing intangibles.

If you truly have aggro problems, I am sad for you. Some people don't have to deal with that.
Originally Posted by Aldor View Post
Lurker Below spawns adds and does knockbacks. if I get knocked back while AMing I still retain what actually cast, damage wise. I don't have to stack imp scorch on the adds, you also loose any imp scorch stack when Lurker Dives, if hes dives 2-3 times then you have to restack it each time.
It is true that scorch isnt stacked on adds. Yes, fire mages do lose 15% dps on the 2 adds phases. Please, if you want to make a strong argument, you should have pointed out that our ignites dont deal damage to adds because they die before it even gets here. Not that it matters anyway, if you kill lurker any kind of fast, 75%+ of your dps will be on lurker alone, with very few on adds. You make a point that we lose some on the adds phase, but in the grand scheme of things it does not represents a lot of damage. If you have problems with stacking scorch up on lurker; as I said, with 2 mages its a non-issue. If you have problems with pushbacks, then do the entire fight in the water, you know, with shadow priests healing you ? You dont even need to duck while hes spouting.

Originally Posted by Aldor View Post
Tidewalker, Arcane's buffs to Arcane explosion will destroy any fire mage that doesn't have something like Improved Flamestrike on the adds. And dealing with the adds > just damaging Tidewalker.
Another arguably senseless statement. My answer to that: it depends. If you have a lot of aoers, combustion/blastwave/dragonsbreath will be able to push more damage than arcane explosion from an arcane mage. Bonus points if the mage saves his blastwave/dragonsbreath on adds at 20%- life. The less you have aoers (and we did with 3 aoers in the past), the more arcane explosion (and/or arcane mages) will win out. Yes, dealing with the adds is important, but after a while I'm sure your guild will start not caring at all about morogrim, or ssc for that matter. Once your players are used to the fight, the major major part of your dps will be on morogrim, since your aoers will know how to properly aoe, and thus, the aoe damage will be spread out. The more the damage is evenly spread out, the more your damage will be dealt towards morogrim. A quick quick estimate I would say 60-70% of your damage will be to morogrim, the rest to adds.

Originally Posted by Aldor View Post
Forget his name, but he lays down Spitfire totems and the totems have to be killed ASAP. AM starts damaging right away, and if I have AB stacked up I can AB the totem a couple of shots. Killing totems = win on this boss.
Not to sound like a troll, but maybe your post would be taken more seriously if you at least remembered the names of the boss youre referring to would help.

Originally Posted by Aldor View Post
Personaly I never have mana issues, ever. In a static spell spam, with no moving/cc/etc to worry about fire might beat arcane, but how many boss fights are static? Many require you to move, stop damaging, or kill adds. How do you make arcane damage work in raids? How about focusing less on pure damage output and more on diversity/versatility?
Ok, but you haven't given a single example of diversity/versatility in your post....I am clueless here. The only thing I can think of was that you say that arcane is great because you can cut your arcane missiles in half, and still do 50% of the damage for 100% the cost. If that's your notion of diversity/versatility, then I guess were far from agreeing on anything.

I could point many many differences between the 2 specs. If you want people to take you seriously, theres this principle that is used in politics where you basically begin by your strong points out, then going with the lesser ones. If you give just one poor example, then you can know the opposing party will use that to discredit you. Thats how it works in politics. I haven't listed the differences in the thread because I believe it does not belongs in this thread. I also haven't because I think that in the end its a matter of personal preference. I know I can get better dps on some fights with arcane, and I also know I can get better on other fights with fire. But I doubt anyone would be interested in a long elaborated post that explains the limits of every build (both arcane and fire), and where it fails to function properly, because in the end its nothing more than just plain boring to read (and write). Its a long long debate for the simple reason that there are many intangibles in play, all of which can be worked around (ex: I say range is nice to have, you say your raid have adapted to that lack of range). If you point out arcane can do better aoe dps, then I can point out it depends on the case at hand. If you point out that stacking scorch sucks then I could point out that arcane spec suffers more from lag for the simple reason that it casts more spells. Its like a dance really. For each point I can bring a counterpoint. We will never see the end of it. If you want to do something productive, instead, stay in topic, and post how to deal arcane damage properly, what kind of arcane spec will give better results over another arcane spec on an x given fight (or a more general case).

In the end, what do you want this thread to become, a useless pile of random info, or a clear and concise thread?

Last edited by manly : 07/22/07 at 3:36 AM.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

Canada Offline
Old 07/22/07, 3:13 AM   #539
Frostx
Piston Honda
 
Goblin Death Knight
 
Korgath
Originally Posted by nero View Post
Hi frostx, tyrian

I've been doing a bit of reading lately, on mage theorycraft as i noticed that every one of Depths raiding mages is 33/28 heavy arcane.

I wondered what people thought about this, the general consensus was that its good if you can control your mana (perhaps a shadowpriest group?) and it avoids the immunities on bosses. I was wondering if by having all our 4 raiding mages as 33/28, would it bring down raid dps or anything close to it compared to having a split of deep fire, and a couple of arcanes.

I used to do alot of theorycrafting when i was on my rogue, that was easy enough, but mages, thats not my thing :P
Hi Nero,

There's been theorycrafting done on the 33/28 spec in the other mage threat here, but I don't have first hand experience with it. It isn't the actualy Arcane Spec this threat is referring to, though. Rather, you could consider it an alternative Fire spec as it still uses the Fire school for its main damage output. I believe Manly can give you a brief description of tha 33/28's pros and cons.

I will say however, that you can't just get your mages to switch over to Arcane straight away, they'll need to have at least a fair understanding of the available spell cycles and how to tailor said cycles to a fight's duration to get the most out of this spec. An uneducated mage trying out this spec will not be able to fully utilise its advantages, and will probably not be able to compensate for its disadvantages. Sticking to 10/48/3 is the safest option imo. Of course, if your mages are confident, go ahead XD

Singapore Offline
Old 07/22/07, 3:54 AM   #540
Tyrian
Bald Bull
 
Tyrian's Avatar
 
Human Mage
 
Frostmourne
Blackrock infiltration! Hi frostx, nero > All of the FC raiding mages are arcane now, too.

I didnt really like 33/28 because to me it didnt really feel like being 'an arcane mage' - but rather still just a fire mage with points in the arcane tree and using arcane filler spells in the rotation, as others have mentioned. So dropping fire spells completely and having abx2->am->repeat rotations, and having to appropriately gear for that (high int, drop excess hit, more crit, more focus on +spirit, make use of synergy items/buffs) really felt like I was trying something different. For me that was important, id been fire since naxx and didnt just want to respec to what felt like fire 2.0.

The easiest way to convince other mages to try arcane, is spec it yourself first and show them the results. On re-speccing I did pretty terrible at first , until working out the cycles that suited the fight and how to control mana then eventually could consistently do very well.

I can't really say personally ive done 1000-1100 for ten minutes in any fight that I can remember (without aoe) yet. From observation my dps is easily 1-1100 until a boss is about 60% hp (maybe 3-4 minutes) and drops to about 900 by the end of the fight (8-10 min) - on a good attempt. Thats with capacitor+2 piece tier 5+ raid buffed+shadow priest. Im not sure why I always drop towards the end half, because im not always running oom (eg gruul). I think its partly due to the stop-to-evocate and relaxed/routine state people drop into after 5~ minutes on a fight where everything is under control and well ahead of schedule with no dire sense of urgency (like killing Loatheb before 5 minute doom)

Last edited by Tyrian : 07/22/07 at 4:47 AM.

Australia Offline
Old 07/22/07, 5:44 AM   #541
nero
Glass Joe
 
Night Elf Druid
 
Blackrock
That certainly solves a lot of confusion in my mind as to why i see mages scorch spamming with a 33/28 spec which i presumed to be arcane (sorry about the lack of mage knowledge). I've already determined that a deep fire spec seems to have a range advantage over arcane, does it have that same advantage over a 33/28 spec that uses fire based moves?

It just seems to me most guilds whoa re going well in progression (thus asumed a level of "i know how to maximise my dps better than a random" to be higher XD) have either deep arcane or deep fire, rather than 33/28 specs. Why is that?, I presume because either puts out alot better dps or has better efficiency.

Offline
Old 07/22/07, 6:09 AM   #542
Aldric
Huzzah for Anime
 
Aldric's Avatar
 
Human Mage
 
Dark Iron
I hope Kaubel never see's that post Manly, he will most likely die from quote splitting overload.

For some levity this was our first kill of Teron today, I was shocked by how easy of a time I was having with mana, then I looked at the WWS, umm, gogo 7k back from magic absorption.

Offline
Old 07/22/07, 6:35 AM   #543
Northerner
Great Tiger
 
Northerner's Avatar
 
Troll Mage
 
Mal'Ganis
Originally Posted by nero View Post
That certainly solves a lot of confusion in my mind as to why i see mages scorch spamming with a 33/28 spec which i presumed to be arcane (sorry about the lack of mage knowledge). I've already determined that a deep fire spec seems to have a range advantage over arcane, does it have that same advantage over a 33/28 spec that uses fire based moves?

It just seems to me most guilds whoa re going well in progression (thus asumed a level of "i know how to maximise my dps better than a random" to be higher XD) have either deep arcane or deep fire, rather than 33/28 specs. Why is that?, I presume because either puts out alot better dps or has better efficiency.
33/28 (or 32/29) was early on an attempt at a TLC spec trying to maximize proc from the trinket while still maintaining decent dpm and dps of course. The idea was that scorch gets more crit, casts fast and has great dpm. The TLC procs would make up the damage loss and with extremely low latency it worked fairly well at low +damage levels. That's pretty obsolete now.

The same split (3x/2x) still works reasonably well as a compromise spec for AB/Fireball cycles but I'm only so sold on it to be honest. My spreadsheets show it behind 40/18/3, 10/48/3 and very deep arcane specs in the metrics that I tend to care about.

Rangewise, any spec tends to be limited by the shortest range spell you plan on casting often.

Offline
Old 07/22/07, 6:44 AM   #544
manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
Originally Posted by Imbar View Post
Point 2: Static fights, "stand-and-cast" fights favor fire, since they can sit there and nuke their hearts out. A good point our resident fire guru brought up in Gruul's last week was that during the Shatters, I was able to regen enough mana to push out more dmg (quick AB spam, then back to rotation), which he was barely able to match. Most of my guild at this point is looking at mages as a standard nuke 'em class. We sit there, cast spells, nuke the boss. I have a little more raiding experience than the rest of my guild does (up to Rage Winterchill for me, up to Leo for them), and I appreciate more the utility of arcane as opposed to just flat out boss nuking.
This is exactly the kind of quote I hate. It begins with a wide reaching statement that more or less makes sense ("stand-and-cast" fights favor fire, since they can sit there and nuke their hearts out), and finishes with a comparison between 2 players, one of which admits he has better experience.

First thing first. Fire or arcane will never win out 100% of the time. If it did, everyone would spec the spec that wins 100% of the time, talent tress would be pointless. "stand and cast" fights will favor one spec over the other depending on so many factors that I don't even want to start listing them. It depends on your group composition (since fire mages will gain more from elemental shamans than arcane mages will), whether jow will be up, what mechanics affect your cast cycle (for example, in hyjal, theres is a "stand and cast" fight, but if your mana goes below 3k, you explode. He also casts a binary resistable 3k mana drain periodically). The fight duration will play a major factor (as will anything that that involves an arcane mage dpsing). It depends on whether or not there are stop times, times to regen mana. It depends on whether or not you can use your mana gems, or mana potions (ex: naj'entus). There are TONS of factors. Even doing the simpliest of comparison is extremely hard to do accurately. In a theorycraft world, you can easily calculate sustained DPS, but what you cannot calculate easily is intangibles such as spell pushbacks (ex: naj'entus again). You could plug an average amount of spell pushback, but the model would be hard to prove. Then there are the random things, like that single-targetted stun naj'entus does. Or when naj'entus bubbles, a fire mage has a small advantage since his fireballs are longer cast than arcane blast, so I can begin casting my fireballs before we break the bubble, and 'gain more dps time' this way. I hope maybe I got some people to understand why comparing specs is almost a futile exercise.

Originally Posted by Imbar View Post
A good point our resident fire guru brought up in Gruul's last week was that during the Shatters, I was able to regen enough mana to push out more dmg (quick AB spam, then back to rotation), which he was barely able to match
If your fire mage is having mana issues, or speaking about mana regen in any way, or even referring to anything that could be attributed to mana consumption, then I fear the voracity of his claims. If you truly believe you won out a gruul meter due to mana reason, then I hearthily hope your raid will do an honest attempt at boosting your shadow priest dps. If you are specced arcane, you have much to gain in the process. Make sure your shadow priests get their shaman, make sure you get a destro lock in your raid, so that this way he can keep ISB up. Make sure your destro lock has an elemental shaman, so that he gets 3% more chance to keep isb up every shadowbolt he casts. Yes, that makes a big difference. I don't mean this in a bad way, but if your fire mage has mana issues, something is very wrong.

Originally Posted by Imbar View Post
I have a little more raiding experience than the rest of my guild does (up to Rage Winterchill for me, up to Leo for them), and I appreciate more the utility of arcane as opposed to just flat out boss nuking.
Well yes. If you have more experience than the other mages odds are you stand a good chance at beating him. I don't think anyone using 'the other mage in my raids' is a good basis for an argument of comparison, unless you have a solid faith in one's skills. Even then, I can assure you there is a lot of more in play than just skills (and gear). Latency, fps, human reaction time, amongst other things.

The problem is that if everyone starts using 'other people they know' as a point of reference, is that its impossible to reproduce the results. Go ask another guild. Results will vary. We cannot use such bold claims for comparison basis.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

Canada Offline
Old 07/22/07, 6:55 AM   #545
nero
Glass Joe
 
Night Elf Druid
 
Blackrock
Originally Posted by Northerner View Post
33/28 (or 32/29) was early on an attempt at a TLC spec trying to maximize proc from the trinket while still maintaining decent dpm and dps of course. The idea was that scorch gets more crit, casts fast and has great dpm. The TLC procs would make up the damage loss and with extremely low latency it worked fairly well at low +damage levels. That's pretty obsolete now.

The same split (3x/2x) still works reasonably well as a compromise spec for AB/Fireball cycles but I'm only so sold on it to be honest. My spreadsheets show it behind 40/18/3, 10/48/3 and very deep arcane specs in the metrics that I tend to care about.

Rangewise, any spec tends to be limited by the shortest range spell you plan on casting often.
Also what i thought, the illhoof trinket played a part in it, also the /stopcasting part for australian latency, getting the most outta your casts.

is it because of SSC-> TK -> BT etc gear that this spec becomes obsolete? or just that people have found how to maximise the other specs more effectively?

Offline
Old 07/22/07, 6:57 AM   #546
manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
Originally Posted by Aldric View Post
I hope Kaubel never see's that post Manly, he will most likely die from quote splitting overload.

For some levity this was our first kill of Teron today, I was shocked by how easy of a time I was having with mana, then I looked at the WWS, umm, gogo 7k back from magic absorption.
Well, yes, a 4 min fight helps a lot arcane mages I am happy to see numbers posted from an arcane mages that don't like, you know, include 2 innervates. For comparison's sake, heres what I did a while ago on teron. Please note that since we had just 2 warlocks, COE was not up.
Wow Web Stats

I am surprised by your results. It has nothing to do with dps. I always thought arcane mages had a lot to lose on teron due to spell pushbacks. But then again you seem to have found a good use out of magic absorption. Sadly, I think its one of the only places you can make good use of that talent. I was hoping it could give you the opportunity to do more AB spamming, with that excess mana returns.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

Canada Offline
Old 07/22/07, 7:08 AM   #547
nero
Glass Joe
 
Night Elf Druid
 
Blackrock
Originally Posted by manly View Post
Well, yes, a 4 min fight helps a lot arcane mages I am happy to see numbers posted from an arcane mages that don't like, you know, include 2 innervates. For comparison's sake, heres what I did a while ago on teron. Please note that since we had just 2 warlocks, COE was not up.
Wow Web Stats

I am surprised by your results. It has nothing to do with dps. I always thought arcane mages had a lot to lose on teron due to spell pushbacks. But then again you seem to have found a good use out of magic absorption. Sadly, I think its one of the only places you can make good use of that talent. I was hoping it could give you the opportunity to do more AB spamming, with that excess mana returns.
just a slight off topic post, manly is kurapica originally from blackrock that you know of? it's been a while since i've seen that name~

Maybe i should be forcing more deep arcane/fire specs, however all our mages are so stubborn -_-

Offline
Old 07/22/07, 8:02 AM   #548
Voley
Von Kaiser
 
Voley's Avatar
 
Undead Death Knight
 
Свежеватель душ (EU)
Personally, I don't see arcane working at all. It requires excessive resources, like innervates (!?) on you, or even two? Problem is that you don't get ideal conditions every time, and if you put arcane mage into a group without shadow priest, his dps will be what? Right, just on top of protection warriors. Fire spec gets it hard without shadow priest too, but with chain potting and bow, fire mages are doing very close to the ones with shadow priest, hell, I even managed to outdamage our arcane mages in one fight, where they got elem sham and shadow priest(ideal group), and I had only resto sham.
Arcane is too dependant to be "on par" with fire spec. To do more damage than fire spec you have to get either:

1. Unreal conditions (2sp, 2 innervates), that is generally waste of raid resources and/or overall raid dps aswell.
2. Very short encounter, where you can utilize the excessive mana (lurker).

Also, I don't think that all that emo stuff about Domin and fanbois, really belongs to this topic.

Twice Scarab Lord.
http://img123.imageshack.us/img123/5237/sigyt7.jpg
Девоу - DK scarab lord. Proud owner of Thunderfury.

Offline
Old 07/22/07, 10:50 AM   #549
Imbar
Piston Honda
 
Imbar's Avatar
 
Blood Elf Paladin
 
Sentinels
Our guild at the moment has various ideas about raiding that irk me but I can do nothing about:
1.) Shadow priests only go in the healer groups. Ever. Ever. Dps isn't important enough.
2.) Resto Shamans? We have 1, due to being Alliance, and our shammy population is low. Enhance/Ele shaman are nigh nonexistent.
3.) DPS doesn't get innervates. Hell, I don't think we even use our innervates when it's up. Unless the druids are popping them on themselves. (All resto, except 1 feral, if it counts)
4.) CoS/CoE are inferior to CoD/CoA because they "gimp" the respective lock's own damage. *sigh*

Working with these conditions, I'm trying to play arcane spec the way it's meant to be played. I'm not being cheap about it, and believe me, I chain-chug pots and mana gems like it should be. The lack of a spriest doesn't impact my damage all that much ("just on top of protection warriors"?) although I highly suspect this is due to gear differences, and myself being a bit more well geared.

I'm honestly not sure why our fire mage was worried about mana. He didn't have a spriest (he's in the same group as me, 2 other mages, and an afflic lock usually). From what I can tell, he chugs pots when the timers are up. He has about 11k mana raid buffed, as opposed to my 12k, which I assumed was sufficient for a 10/48/3 fire spec. Everyone preaches the "never go oom" aspect of fire, so I'm not sure why he's concerned. I'll watch him next raid. (And maybe try to figure out how to do a WWS parse -_-) His armory: The Armory

To those concerned: A 33/28 mage matches our 10/48/3 mage in our raids (link above). Their damage is almost identical, consistently for each raid. Her armory is here: The Armory

I'm going to stop using "Well, this other mage did this..." as soon as I figure out these WWS parses. -_-

Offline
Old 07/22/07, 11:07 AM   #550
Voley
Von Kaiser
 
Voley's Avatar
 
Undead Death Knight
 
Свежеватель душ (EU)
Yeh, arcane is pretty much ok for raiding, I am not saying that you can't raid with it, it is completely fine, but what I'm saying it can't top the damage meters on regular basis in non-ideal conditions. And seriously, Imbar, under circumstances you picture about your raid, I would think twice about speccing arcane :d.
About that fire mage, he got 11% hit after talents, which is completely horrible, and he is using non-optimal choices in head and leg slots. Same goes for 33/28 mage, she is using 10% hit gear. So in practice they can get around 5% boost to their dps just by switching few pieces of gear to the hit ones.

Last edited by Voley : 07/22/07 at 11:13 AM.

Twice Scarab Lord.
http://img123.imageshack.us/img123/5237/sigyt7.jpg
Девоу - DK scarab lord. Proud owner of Thunderfury.

Offline
 

Go Back   Elitist Jerks » Class Mechanics

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Arcane Meditation and Mage Armour kelben The Dung Heap 5 12/16/08 11:53 PM
[Mage] Arcane Blast questions stealthmoe Class Mechanics 16 07/02/08 9:57 AM
Playing an Arcane Mage Netherblade Class Mechanics 36 07/26/07 12:31 AM
[Mage] Arcane Power Stein Class Mechanics 12 06/22/07 3:56 PM