Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics

 
 
LinkBack Thread Tools
Old 10/13/07, 2:16 PM   #2251
Rouncer
Deeper Shade of Blue
 
Rouncer's Avatar
 
Rouncer
Orc Shaman
 
No WoW Account
Ended up getting grouped with a warlock and a elemental shaman and a resto shaman (on the PTR) so I put on molten armor and double elixired and ate bask meat and went to town on Dr. Boom with them.

Got up to over 1700dps on one of the kills. Arcane definitely didn't look too shabby there with all those buffs being involved. Definitely needed Molten armor though, lost a lot of dps putting on Mage with all of the damage being thrown around.

I don't think Arcane will beat Deep Fire after the patch but I think it will end up being competitive enough where the slight dps lost from staying with AM spam will be made back by having CoS all the time (maledicted too if your raid is lucky enough to have someone specced that way) vs sometimes getting CoE and sometimes not.

Arcane also will be amazing on mana if Ret pallys will start appearing on raids and we start seeing 80-90% JoW uptimes (not a clue if they were buffed enough for that to be in the cards yet or not).

Offline
Old 10/13/07, 5:38 PM   #2252
Ccd
Glass Joe
 
Undead Mage
 
Al'Akir (EU)
Evocation ticks faster with haste and focus is working with it in ptr. You don't lose eny mana/ticks and tooltip has channel time like 9.64 sec if you have some haste. You can see amount of mana gained per tick in combat log too.

Offline
Old 10/13/07, 6:49 PM   #2253
Soul
Don Flamenco
 
Undead Mage
 
Gilneas
Originally Posted by Ccd View Post
Evocation ticks faster with haste and focus is working with it in ptr. You don't lose eny mana/ticks and tooltip has channel time like 9.64 sec if you have some haste. You can see amount of mana gained per tick in combat log too.
So, does the mana gain per tick from Evo generate threat?

Offline
Old 10/13/07, 7:00 PM   #2254
manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
Originally Posted by Blaaksunn View Post
[...]This of course means that AM will benefit more from haste than would Frostbolt or Firebolt.[...]
As BrTarolg pointed out, this is blatantly false. Haste works by percentages; as such, the net benefits are exactly the same whether the spell is 10s cast time or 3 seconds. You can easily view this if you compare pyroblast to 2x fireball, you end up with exactly the same cast time (ignoring lag).

Originally Posted by Blaaksunn View Post
I am predicting that we will see passive haste comming close to 300 with Proc on Hit haste to come very close to 500. IE:Ashtongue. If this is true then 3.5 second AM spam (~30% cast speed reduction) would look pretty sweet compared to 2.5 second Fireball spam (using the same ~30% cast speed reduction).
You've got the wrong haste formula. 100% haste means your spells will cast in half the time. Here's an example of the formula at work:

fireball cast time
(10% passive haste)
3 / (1 + 0.10) = 3 / 1.1 = 2.73s

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

Canada Offline
Old 10/14/07, 5:39 AM   #2255
frosty
Von Kaiser
 
Frostbringer
Undead Mage
 
No WoW Account (EU)
Edit: never mind.

Offline
Old 10/14/07, 6:22 PM   #2256
Newman
Glass Joe
 
Undead Mage
 
Spirestone
Originally Posted by Soul View Post
So, does the mana gain per tick from Evo generate threat?
I believe it always has. Not sure exact amt but I've noticed mobs and bosses turn their heads when I evo during a transition (stopped doing that a while ago)

Offline
Old 10/14/07, 7:57 PM   #2257
banaj
Von Kaiser
 
Undead Mage
 
Talnivarr (EU)
Ye gaining mana causes threat, so evo generates threat.
Can test it easily, let a warrior pull a big group of mobs with bodypulling then start the evoc.
Noticed the same on MoE and lately on focus procs

Offline
Old 10/14/07, 8:17 PM   #2258
Pintofbrew
Now with Karate Grip! (TM)
 
Pintofbrew's Avatar
 
Orc Death Knight
 
Frostwhisper (EU)
Unless I'm mistaken, mana regen procs 0.4 threat per mana gained. Irrespective if this is a manapot, an evo, or even drinking. We once had a hunter OOC and drink during a hydros transition and the tic of +mana from the water was enough to pull him at exactly the right moment when he switched phases.

Greece Offline
Old 10/15/07, 12:38 AM   #2259
Soul
Don Flamenco
 
Undead Mage
 
Gilneas
Originally Posted by Newman View Post
I believe it always has. Not sure exact amt but I've noticed mobs and bosses turn their heads when I evo during a transition (stopped doing that a while ago)
Currently Evo mana gain is spirit regen and does not generate threat. You can see this by having by body pulling a mob, having a warrior hit it once and then using Evocation... the mob will not leave the warrior for the duration of the Evocation. The only threat generated as far as I can tell is the aggro generated from buffing (since Evo is a buff).

However, almost every mana regen mechanic in the game that generates a combat log message generates threat. I'm pretty sure mana gains generate 0.5 threat per point of mana gained spread evenly over mobs which have you on their threat list.

Offline
Old 10/15/07, 11:30 AM   #2260
Qbert
Piston Honda
 
Qbert's Avatar
 
Undead Mage
 
Moonrunner
Originally Posted by Cardynal View Post
Take a look at this new gem for fire though. I think you'll find it better suited for that.
Most of my math was done for fire, CSD is only ~2.15% DPS increase... however as some are realizing, the mechanics are a little strange like they once were for the RED.

Offline
Old 10/15/07, 11:57 AM   #2261
Dersuuzala
Glass Joe
 
Dersuuzala's Avatar
 
Human Mage
 
Frostmane (EU)
I am sorry if I seem little behind, but what does the "RED" stand for, can't really find anything on it. So am a bit confused when so many use it as some sort of reference.
Ty in advance.

Offline
Old 10/15/07, 12:09 PM   #2262
tedv
Observation: I am awesome
 
tedv's Avatar
 
Goblin Priest
 
Mal'Ganis
Originally Posted by Dersuuzala View Post
I am sorry if I seem little behind, but what does the "RED" stand for, can't really find anything on it. So am a bit confused when so many use it as some sort of reference.
Ty in advance.
RED is [Relentless Earthstorm Diamond]
MSD is [Mystical Skyfire Diamond]

United States Offline
Old 10/15/07, 2:40 PM   #2263
Newman
Glass Joe
 
Undead Mage
 
Spirestone
Originally Posted by Soul View Post
The only threat generated as far as I can tell is the aggro generated from buffing (since Evo is a buff).
Ah I can see how this is the case. I know using evocation can turn mobs to you if the warrior has nothing but proximity aggro, but perhaps that's just from buffing.

Offline
Old 10/15/07, 3:42 PM   #2264
Dersuuzala
Glass Joe
 
Dersuuzala's Avatar
 
Human Mage
 
Frostmane (EU)
Originally Posted by tedv View Post
Thank you very much.

Offline
Old 10/15/07, 6:25 PM   #2265
BrTarolg
Von Kaiser
 
Gnome Mage
 
Sunstrider (EU)
By the way - I saw some people saying you should switch weapons AFTER you start evocate, and not before.. is there a reason for this?

I'm slightly confused at how the new evocate works - when you switch int weapons, does it just give a flat out increase in your max mana pool without raising your mana, and when you lose your int do you lose any mana or do you keep the mana but with the reduced max mana pool?

Offline
Old 10/15/07, 7:09 PM   #2266
Toabo
Piston Honda
 
Gnome Mage
 
Azgalor
Originally Posted by BrTarolg View Post
By the way - I saw some people saying you should switch weapons AFTER you start evocate, and not before.. is there a reason for this?
Presumably it's an issue of speed and simplicity. If you're in-combat, swapping weapons will put you on Global Cooldown. As such, you can't swap weapons and then Evocate all in one go, e.g. in a single macro. But Evocation doesn't cause a cooldown, so you can Evocate and then swap weapons w/o any interruption.

Offline
Old 10/15/07, 7:39 PM   #2267
Roywyn
Bald Bull
 
Roywyn's Avatar
 
Roywyn
Gnome Mage
 
No WoW Account (EU)
Originally Posted by BrTarolg View Post
By the way - I saw some people saying you should switch weapons AFTER you start evocate, and not before.. is there a reason for this?
Weapon swap in combat causes a GCD, so you can't cast right after it.
The best way really is just using a macro. I made mine recently and have no idea how I managed two years without one.

#showtooltip Evocation
/cast [button:2] Evocation
/equip [button:2] Nightstaff
/equip [button:2] Flawless
/equip [button:1] Tempest
/equip [button:1] Lamp of
/equip [button:1] Tirisfal
Right-click to Evo, Left-click to switch back to my usual weapons.
Actually, when Evocation ends, I cast my next spell and the do the left-click to swap weapons so that I don't lose a GCD.

Offline
Old 10/15/07, 7:55 PM   #2268
JaMMi
Banned
 
Human Mage
 
Balnazzar (EU)
Originally Posted by Zumas View Post
But on a more personal note. This reply I got from you is the one thing I posted on here to avoid. It's total asshats like you that hide your geek asses behind a computer screen that realy get me going. God how I wish I could meet every dam one of you in real life and beat your ass to the ground. Just like I use to in high school 14 years ago. But either way thanks for showing me that unlike I have heard EJ Forums isn't were one can go to get acuale helpful friendly advise and help with questions. Good Day.
Bill Gates once said : "Never be unkind to nerds; one day you'll end up working for one."

I like the fact the person you called a geek handed you your ass, with a smile on his face. He also answered your question with an excellent summary of frost vs fire vs arcane pro's cons.

Just a little aside there, apologies.

Offline
Old 10/16/07, 10:20 AM   #2269
Keyne
Von Kaiser
 
Blood Elf Mage
 
Maelstrom
AM vs fireball re:spell haste

Manly said that since spell haste reduced cast time by percentages rather than specific numbers, that all spells benefit from haste equally. It seems to me that AM does benefit more from haste than any other spell as it has been developed into a strategy centered around proc'ing affects (wrath of cenarious, band of the eternal sage, the lightning capacitor, exalted ashtongue trinket, MSD, etc). True, AM and fireball both spammed at 50% cast speed because of spell haste both have their DPS increased by 100%, all else being equal, but a mage spamming AM will tend to be wearing more gear that has procs off it, and a faster AM yields a higher % uptime on these effects than does an equally faster fireball.

Edit: I am ashamed for reading the response before reading what was being responded to. Clearly the OP was not grasping how percentages work in this regard, thus Manly's response was "correct." However, it still is fairly clear that haste increasing proc uptime DOES imply that AM 'benefits' more from haste than any other mage spell.

Offline
Old 10/16/07, 12:33 PM   #2270
Agony
Glass Joe
 
Undead Mage
 
Gorefiend
I may be mistaken but it seem obvious that a viable AM spec after 2.3 will be based on damage,haste.

Someone have the time to calculate how much +damage +haste you can stack including the new 2.3 gear and see if it can be good enough to compete?

Sorry if it has been done and i mist it, can you point me the post?

Last edited by Agony : 10/16/07 at 12:49 PM.

Offline
Old 10/16/07, 12:47 PM   #2271
Keyne
Von Kaiser
 
Blood Elf Mage
 
Maelstrom
AM post 2.3

Originally Posted by Agony View Post
I may be mistaken but it seem obvious that a viable AM spec after 2.3 will be based on damage,haste.

Someone have the time to calculate how much +damage +haste you can stack including the new 2.3 gear and see if it can be good enough to compete?
I think it should be fairly obvious that AM spam as the strategy that we know it as now will be dead once 2.3 goes live (assuming the MSD cooldown makes it to live). While you might think that you could mimic the effects of 2.2 MSD by stacking spell haste gear (especially with all of the natural spell haste that comes on most of the ZA caster gear) this is likely not to produce the results that make 2.2 AM spam what it is now.

This is because (from 5 second napkin math, MSD by itself gives something like 187 effective haste rating.* Just from a metagem slot. The opportunity cost of equipping an equivalent amount of ZA gear is spell hit, spell crit, and +dmg. Break your boots and your neck in 2.2, and that might approximate what this opportunity cost looks like.



* This math is based off of the focus proc giving 50% spell haste, at the rate of 15.7 spell haste rating per 1% spell haste, which is conservative. If focus yields 100% spell haste, the argument against 2.3 AM spam is even stronger. Sorry, I don't really know exactly how haste works

Offline
Old 10/16/07, 1:04 PM   #2272
Agony
Glass Joe
 
Undead Mage
 
Gorefiend
I'm not trying to emulate exactly the boost MSD give but if the channeling of AM is reduce to let say 4 sec whit passive haste will it not be viable and more constant then a proc?

Following the formula given above is correct(5 / (1 + 0.10)), it should look like

200haste / 15.7 = 12.73
5 / 1.127 = 4.44s

250haste/15.7 = 15.92
5 / 1.159 = 4.31s

300haste/15.7 = 19.1
5 / 1.191 = 4.19s

Assuming this is the good formula would 300 haste point be available? I think a constant 4.19 AM channeling time should be someting interesting

Offline
Old 10/16/07, 1:17 PM   #2273
manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
*Sigh* Ok, currently on live I use a passive 329 haste (counting ashtongue) to get competitive AM spam DPS. If you prefer, roughly a permanent 21% haste. The reason I stack this much is to increase the rate at which I get MSD procs. If increasing haste has relatively no impact on MSD procs (due to cooldown) then really there isn't much point.

AM as a spell sucks really hard. What makes it good is the combined effect of MSD, ashtongue and TLC. You could say in other words that what is good about AM spam is (MSD, ashtongue and TLC) and not AM, I believe that would be closer to the truth.

And I'm sorry to say but I have had a few fights with barely any focus procs, and the DPS really sucked. It will not compete. Even if you stack a passive 30% haste. You lose too much +dmg and +crit to get all that haste (because every ZA drop is less DPS than the BT counterparts). Losing the 4pc t6 bonus is not really an option.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

Canada Offline
Old 10/16/07, 1:31 PM   #2274
Agony
Glass Joe
 
Undead Mage
 
Gorefiend
I'm sad to hear that :/.

Thanks for the testing Manly.

Offline
Old 10/16/07, 1:45 PM   #2275
Rouncer
Deeper Shade of Blue
 
Rouncer's Avatar
 
Rouncer
Orc Shaman
 
No WoW Account
So AM spam will suck with the 45 second cooldown on MSD. How long could the cooldown be and still keep AM spam competitive with Fireball in 2.3?

Would it work with a 20 second cooldown? 10 seconds?

Napkin math seems to say it couldn't be any higher then 10 seconds but my napkin math normally leaves a lot to be desired in the accuracy department.

Offline
 

Go Back   Elitist Jerks » Class Mechanics

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Arcane Meditation and Mage Armour kelben The Dung Heap 5 12/16/08 11:53 PM
[Mage] Arcane Blast questions stealthmoe Class Mechanics 16 07/02/08 9:57 AM
Playing an Arcane Mage Netherblade Class Mechanics 36 07/26/07 12:31 AM
[Mage] Arcane Power Stein Class Mechanics 12 06/22/07 3:56 PM