Ended up getting grouped with a warlock and a elemental shaman and a resto shaman (on the PTR) so I put on molten armor and double elixired and ate bask meat and went to town on Dr. Boom with them.
Got up to over 1700dps on one of the kills. Arcane definitely didn't look too shabby there with all those buffs being involved. Definitely needed Molten armor though, lost a lot of dps putting on Mage with all of the damage being thrown around.
I don't think Arcane will beat Deep Fire after the patch but I think it will end up being competitive enough where the slight dps lost from staying with AM spam will be made back by having CoS all the time (maledicted too if your raid is lucky enough to have someone specced that way) vs sometimes getting CoE and sometimes not.
Arcane also will be amazing on mana if Ret pallys will start appearing on raids and we start seeing 80-90% JoW uptimes (not a clue if they were buffed enough for that to be in the cards yet or not).
Evocation ticks faster with haste and focus is working with it in ptr. You don't lose eny mana/ticks and tooltip has channel time like 9.64 sec if you have some haste. You can see amount of mana gained per tick in combat log too.
Evocation ticks faster with haste and focus is working with it in ptr. You don't lose eny mana/ticks and tooltip has channel time like 9.64 sec if you have some haste. You can see amount of mana gained per tick in combat log too.
So, does the mana gain per tick from Evo generate threat?
[...]This of course means that AM will benefit more from haste than would Frostbolt or Firebolt.[...]
As BrTarolg pointed out, this is blatantly false. Haste works by percentages; as such, the net benefits are exactly the same whether the spell is 10s cast time or 3 seconds. You can easily view this if you compare pyroblast to 2x fireball, you end up with exactly the same cast time (ignoring lag).
Originally Posted by Blaaksunn
I am predicting that we will see passive haste comming close to 300 with Proc on Hit haste to come very close to 500. IE:Ashtongue. If this is true then 3.5 second AM spam (~30% cast speed reduction) would look pretty sweet compared to 2.5 second Fireball spam (using the same ~30% cast speed reduction).
You've got the wrong haste formula. 100% haste means your spells will cast in half the time. Here's an example of the formula at work:
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS. Very Manly Staff
So, does the mana gain per tick from Evo generate threat?
I believe it always has. Not sure exact amt but I've noticed mobs and bosses turn their heads when I evo during a transition (stopped doing that a while ago)
Ye gaining mana causes threat, so evo generates threat.
Can test it easily, let a warrior pull a big group of mobs with bodypulling then start the evoc.
Noticed the same on MoE and lately on focus procs
Unless I'm mistaken, mana regen procs 0.4 threat per mana gained. Irrespective if this is a manapot, an evo, or even drinking. We once had a hunter OOC and drink during a hydros transition and the tic of +mana from the water was enough to pull him at exactly the right moment when he switched phases.
I believe it always has. Not sure exact amt but I've noticed mobs and bosses turn their heads when I evo during a transition (stopped doing that a while ago)
Currently Evo mana gain is spirit regen and does not generate threat. You can see this by having by body pulling a mob, having a warrior hit it once and then using Evocation... the mob will not leave the warrior for the duration of the Evocation. The only threat generated as far as I can tell is the aggro generated from buffing (since Evo is a buff).
However, almost every mana regen mechanic in the game that generates a combat log message generates threat. I'm pretty sure mana gains generate 0.5 threat per point of mana gained spread evenly over mobs which have you on their threat list.
Take a look at this new gem for fire though. I think you'll find it better suited for that.
Most of my math was done for fire, CSD is only ~2.15% DPS increase... however as some are realizing, the mechanics are a little strange like they once were for the RED.
I am sorry if I seem little behind, but what does the "RED" stand for, can't really find anything on it. So am a bit confused when so many use it as some sort of reference.
Ty in advance.
I am sorry if I seem little behind, but what does the "RED" stand for, can't really find anything on it. So am a bit confused when so many use it as some sort of reference.
Ty in advance.
The only threat generated as far as I can tell is the aggro generated from buffing (since Evo is a buff).
Ah I can see how this is the case. I know using evocation can turn mobs to you if the warrior has nothing but proximity aggro, but perhaps that's just from buffing.
By the way - I saw some people saying you should switch weapons AFTER you start evocate, and not before.. is there a reason for this?
I'm slightly confused at how the new evocate works - when you switch int weapons, does it just give a flat out increase in your max mana pool without raising your mana, and when you lose your int do you lose any mana or do you keep the mana but with the reduced max mana pool?
By the way - I saw some people saying you should switch weapons AFTER you start evocate, and not before.. is there a reason for this?
Presumably it's an issue of speed and simplicity. If you're in-combat, swapping weapons will put you on Global Cooldown. As such, you can't swap weapons and then Evocate all in one go, e.g. in a single macro. But Evocation doesn't cause a cooldown, so you can Evocate and then swap weapons w/o any interruption.
By the way - I saw some people saying you should switch weapons AFTER you start evocate, and not before.. is there a reason for this?
Weapon swap in combat causes a GCD, so you can't cast right after it.
The best way really is just using a macro. I made mine recently and have no idea how I managed two years without one.
Right-click to Evo, Left-click to switch back to my usual weapons.
Actually, when Evocation ends, I cast my next spell and the do the left-click to swap weapons so that I don't lose a GCD.
But on a more personal note. This reply I got from you is the one thing I posted on here to avoid. It's total asshats like you that hide your geek asses behind a computer screen that realy get me going. God how I wish I could meet every dam one of you in real life and beat your ass to the ground. Just like I use to in high school 14 years ago. But either way thanks for showing me that unlike I have heard EJ Forums isn't were one can go to get acuale helpful friendly advise and help with questions. Good Day.
Bill Gates once said : "Never be unkind to nerds; one day you'll end up working for one."
I like the fact the person you called a geek handed you your ass, with a smile on his face. He also answered your question with an excellent summary of frost vs fire vs arcane pro's cons.
Manly said that since spell haste reduced cast time by percentages rather than specific numbers, that all spells benefit from haste equally. It seems to me that AM does benefit more from haste than any other spell as it has been developed into a strategy centered around proc'ing affects (wrath of cenarious, band of the eternal sage, the lightning capacitor, exalted ashtongue trinket, MSD, etc). True, AM and fireball both spammed at 50% cast speed because of spell haste both have their DPS increased by 100%, all else being equal, but a mage spamming AM will tend to be wearing more gear that has procs off it, and a faster AM yields a higher % uptime on these effects than does an equally faster fireball.
Edit: I am ashamed for reading the response before reading what was being responded to. Clearly the OP was not grasping how percentages work in this regard, thus Manly's response was "correct." However, it still is fairly clear that haste increasing proc uptime DOES imply that AM 'benefits' more from haste than any other mage spell.
I may be mistaken but it seem obvious that a viable AM spec after 2.3 will be based on damage,haste.
Someone have the time to calculate how much +damage +haste you can stack including the new 2.3 gear and see if it can be good enough to compete?
I think it should be fairly obvious that AM spam as the strategy that we know it as now will be dead once 2.3 goes live (assuming the MSD cooldown makes it to live). While you might think that you could mimic the effects of 2.2 MSD by stacking spell haste gear (especially with all of the natural spell haste that comes on most of the ZA caster gear) this is likely not to produce the results that make 2.2 AM spam what it is now.
This is because (from 5 second napkin math, MSD by itself gives something like 187 effective haste rating.* Just from a metagem slot. The opportunity cost of equipping an equivalent amount of ZA gear is spell hit, spell crit, and +dmg. Break your boots and your neck in 2.2, and that might approximate what this opportunity cost looks like.
* This math is based off of the focus proc giving 50% spell haste, at the rate of 15.7 spell haste rating per 1% spell haste, which is conservative. If focus yields 100% spell haste, the argument against 2.3 AM spam is even stronger. Sorry, I don't really know exactly how haste works
I'm not trying to emulate exactly the boost MSD give but if the channeling of AM is reduce to let say 4 sec whit passive haste will it not be viable and more constant then a proc?
Following the formula given above is correct(5 / (1 + 0.10)), it should look like
200haste / 15.7 = 12.73
5 / 1.127 = 4.44s
250haste/15.7 = 15.92
5 / 1.159 = 4.31s
300haste/15.7 = 19.1
5 / 1.191 = 4.19s
Assuming this is the good formula would 300 haste point be available? I think a constant 4.19 AM channeling time should be someting interesting
*Sigh* Ok, currently on live I use a passive 329 haste (counting ashtongue) to get competitive AM spam DPS. If you prefer, roughly a permanent 21% haste. The reason I stack this much is to increase the rate at which I get MSD procs. If increasing haste has relatively no impact on MSD procs (due to cooldown) then really there isn't much point.
AM as a spell sucks really hard. What makes it good is the combined effect of MSD, ashtongue and TLC. You could say in other words that what is good about AM spam is (MSD, ashtongue and TLC) and not AM, I believe that would be closer to the truth.
And I'm sorry to say but I have had a few fights with barely any focus procs, and the DPS really sucked. It will not compete. Even if you stack a passive 30% haste. You lose too much +dmg and +crit to get all that haste (because every ZA drop is less DPS than the BT counterparts). Losing the 4pc t6 bonus is not really an option.
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS. Very Manly Staff