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Old 02/06/07, 12:42 PM   #51 (permalink)
Von Kaiser
 
Tauren Druid
 
Aggramar (EU)
Originally Posted by Oaken
Originally Posted by Emmerald
Other than that, the models and the conclusions drawn from them seem
equivalent. I'll see at some point if I can make a calculation using
the same initial stats. It would indeed be interesting to verify my
model using their results.
Unfortunately, the results are a little contradictory.

Your model has [Gilded Thorium Cloak] > [Thoriumweave Cloak]. If I substitute the values in for it with the above model, the order is reversed.

Similarly, your model shows [Wind Trader's Band] as significantly better than both [Heavy Dark Iron Ring] and [Item not found!] while this model has Wind Trader's about equal to Heavy Dark Iron and worse than the Signet Ring.

Not sure if this is attributable to the starting values assumed or what it is.
Ah yes some use instructions :P

If you just want to look at raw item values for individual items - change the BASE HP figure in C10 to a more reasonable value - as using the naked base number vastly overvalues sta

If you want to compare whole sets:

Put an X in the outfit 1 column for each item in your current gear set (and leave Base HP at the naked value)
Put an X in the outfit 2 column for each item in your intended gear set

The summary block S1 - X10 shows the differences between the 2 outfits
 
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Old 02/06/07, 1:23 PM   #52 (permalink)
Soda Popinski
 
Kazanir's Avatar
 
Tauren Druid
 
Mal'Ganis
I'm going to voice a concern. I think lists like this are doing us a great disservice because the ignore the fact that we need to combine all the pieces into a set of tanking gear. Each piece might be the most valuable in a slot all by its lonesome, but once we pass the 156 DR limit (with Resilience worth approx. 1.5 DR per RR) those points are all useless. Then we need to build up our armor and stam to the max. (I think it's clear that our advantages lie in the mitigation arena, as opposed to trying to max avoidance at the expense of large armor and hp values.) The challenge with gear at the moment, for me, is trying to increase armor values while maintaining crit immunity and still increasing hp. It's proving to be a difficult dance.

[13:07] <Kazanir> Vontre was responsible for Black Mesa
[13:08] <Vontre> Is Black Mesa some Half-Life thing?
 
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Old 02/06/07, 3:05 PM   #53 (permalink)
Glass Joe
 
Murloc Rogue
 
Eldre'Thalas
I modified Jubei's AEP addon to show "Cat Points" and "Tank Points" in the item tooltip based on Emmerald's model.

If you want to use different values for the stats just go into the lua code and modify the coefficients, it is pretty easy.

Here is a link to the wow druid forum post I made:
http://forums.worldofwarcraft.com/th...11003&sid=1#12

and for the impatient a direct link to the addon:
http://plundercats.antiochforever.co...ruidPoints.zip

I think the original author may eventually integrate this into the original mod so I'm not going to post it on the mod sites for now.

 
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Old 02/06/07, 11:47 PM   #54 (permalink)
Brutal Gladiator
 
Yes's Avatar
 
Human Mage
 
Shattered Hand
Panthro, if I went ahead and changed:

["agility"]
 

Contents

[top]{weight


4.27}, = 0
["stamina"]

[top]{weight


3.13},
["armor"]

[top]{weight


0.52},
["health"]

[top]{weight


0.26},
["dodge rating"]

[top]{weight


3.13}, =0
["defense rating"]

[top]{weight


2.96}, =0
["resilience rating"]

[top]{weight


1.73}, = 0
Would it represent a viable pure mitigation / survival of rows of crushing in boss-tanking raiding perspective?

And would it not be more reasonable to recalculate the values of an item based upon the stats you have in a raid: Ie

Assume fort/kings/devo/bloodpact/motw,
Poll other gear's AC/Sta,
???
Profit!

I lack the imagination to fill in ???, but I am certain it was completed for some arbitrary stats, and could it not hence be dynamically generated in a mod?

 
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Old 02/07/07, 2:27 AM   #55 (permalink)
Von Kaiser
 
Night Elf Druid
 
Cenarion Circle
fyi panthro: the values in the mod do not reflect the values in the list; for example: the strenght of the untamed 197.02 tanking neck is showing with only the stam value; i.e. the dodge isn't showing up at all.
 
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Old 02/07/07, 2:02 PM   #56 (permalink)
Glass Joe
 
Murloc Rogue
 
Eldre'Thalas
Are you using a EU client? I didn't change the localizations.

The mod does seems to have trouble with some "Equip:" bonuses - I'll take a look tonight and see what I can do.

 
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Old 02/08/07, 1:31 PM   #57 (permalink)
I'm sure I'll think of something clever
 
Crowbite's Avatar
 
Orc Hunter
 
Mal'Ganis
Originally Posted by Yes
Panthro, if I went ahead and changed:

["agility"]
 

Contents

[top]{weight


4.27}, = 0
["stamina"]

[top]{weight


3.13},
["armor"]

[top]{weight


0.52},
["health"]

[top]{weight


0.26},
["dodge rating"]

[top]{weight


3.13}, =0
["defense rating"]

[top]{weight


2.96}, =0
["resilience rating"]

[top]{weight


1.73}, = 0
Would it represent a viable pure mitigation / survival of rows of crushing in boss-tanking raiding perspective?

And would it not be more reasonable to recalculate the values of an item based upon the stats you have in a raid: Ie

Assume fort/kings/devo/bloodpact/motw,
Poll other gear's AC/Sta,
???
Profit!

I lack the imagination to fill in ???, but I am certain it was completed for some arbitrary stats, and could it not hence be dynamically generated in a mod?
It might make sense to have 2 armor sets. Personally I have one set for max armor and dodge for 5 man instances and one set for hp, def rating and sta for boss and raid encounters.

I trade out my ash covered leggings with full defense slot clefthoof leggings for raiding. Even with the lowered defense required, I still have problem reaching crit cap in my gear without the clefthoof stuff.

Originally Posted by Lord BEEF
You know who else told people how much DPS they should be doing merely based on their class? Hitler.
 
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Old 02/08/07, 4:04 PM   #58 (permalink)
Piston Honda
 
Night Elf Druid
 
Stormscale
Not writing this as a whine post, but whats up with the feral sets both from the arenas and the malorne/nordrassil sets? The feral T4 set has no defense, less armor than quest greens, less stamina than it has strength (what a great tanking stat, strength), and does have int and spirit. It's not that great for dps either. Nor can you use it to heal or cast. What are these items good for? I was in karazhan last night and realized the T4 gloves I could have rolled on were a downgrade for the job I'm doing.

Are these items going to be fixed? The T5 aren't any better, the T5 gloves for example have over 130 armor less than a blue quest reward with the same stamina value. But they have int/spi !

Whats going on with bear items?
 
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Old 02/08/07, 4:10 PM   #59 (permalink)
:3
 
Bad Luck's Avatar
 
Tauren Death Knight
 
Mal'Ganis
Originally Posted by KalelScilla
It's not that great for dps either. Nor can you use it to heal or cast. What are these items good for? I was in karazhan last night and realized the T4 gloves I could have rolled on were a downgrade for the job I'm doing.
Int and Spirit both help in powershifting to increase your yellow damage output and getting the most out of available Energy. Also, adding 15 Int/Spirit to an item is cheaper in the item budget than adding 3 more Agi/Str after a certain threshhold. Taking away 15 Int will not add 15 Agi to an item, that is not how the itemization formula works. The set bonuses are also very nice, and some pieces can do well in a tanking slot when taking your other gear into account.
 
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Old 02/08/07, 4:14 PM   #60 (permalink)
Great Tiger
 
Liar's Avatar
 
Human Warrior
 
Turalyon (EU)
T4 and T5 sets look more like Feral/Healer Hybrid sets. More accurately like Cat/Healer sets because you can shift out in the DPS role and usually not while tanking so you get to use all the non-Feral stats, too.

But yeah, those sets suck for tanking but I doubt we will ever see high ILVL epic feral items without "wasted" stats because it is just not possible to not waste stats unless they want to overpower Bear tanks. The Bear form mods are great so below-optimal itemization is the price we have to pay for it I guess. Then again, with smart itemization WITH "wasted" stats we could still be competitive tanks and OKish casters if they cover the bases on tanking stats (roughly equalling how much a Warrior is getting from his specialized item) then pumping the leftover item budget into Int and +Heal.

We'll see how this works out later because T4 and T5 definitely don't impress me, either. But like I said before, the idea behind the itemization is not a bad one.

 
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Old 02/08/07, 4:16 PM   #61 (permalink)
Piston Honda
 
Night Elf Druid
 
Stormscale
Originally Posted by Bad Luck
Int and Spirit both help in powershifting to increase your yellow damage output and getting the most out of available Energy. Also, adding 15 Int/Spirit to an item is cheaper in the item budget than adding 3 more Agi/Str after a certain threshhold. Taking away 15 Int will not add 15 Agi to an item, that is not how the itemization formula works. The set bonuses are also very nice, and some pieces can do well in a tanking slot when taking your other gear into account.
I think bear tanking is far more common than cat dps at least it has been for me. If they're going to bother making 3 sets and only one feral, and then bias the items towards something like powershifting (which is fine, but is a niche within the smaller niche of cat dps) I'd like to see a real tanking set that puts those int/spi points towards defense/dodge/more armor. Do you really want to be wearing your manimal's clutch to tank in the black temple while warriors are wearing full TBC epics?
 
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Old 02/08/07, 4:38 PM   #62 (permalink)
Great Tiger
 
Liar's Avatar
 
Human Warrior
 
Turalyon (EU)
Originally Posted by KalelScilla
Do you really want to be wearing your manimal's clutch to tank in the black temple while warriors are wearing full TBC epics?
Nah, we'll probably wear full specialized blues by then. And I am not even kidding. oO

 
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Old 02/11/07, 5:44 AM   #63 (permalink)
Glass Joe
 
Murloc Druid
 
Draenor (EU)
Originally Posted by Oaken
Unfortunately, the results are a little contradictory.

Your model has [Gilded Thorium Cloak] > [Thoriumweave Cloak]. If I substitute the values in for it with the above model, the order is reversed.

Similarly, your model shows [Wind Trader's Band] as significantly better than both [Heavy Dark Iron Ring] and [Item not found!] while this model has Wind Trader's about equal to Heavy Dark Iron and worse than the Signet Ring.

Not sure if this is attributable to the starting values assumed or what it is.
If the difference is small, then the difference is most likely attributable to to starting values. The attribute values are strongly dependent on the base values used in the calculation. It could also be that we were using different talents in the calculation.

Besides (from any other than a mathematical perspective), if the difference is small, the difference isn't really important in game terms. They're both great items I'd just love to have.
 
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Old 02/11/07, 5:55 AM   #64 (permalink)
Glass Joe
 
Murloc Druid
 
Draenor (EU)
Originally Posted by Kazanir
I'm going to voice a concern. I think lists like this are doing us a great disservice because the ignore the fact that we need to combine all the pieces into a set of tanking gear. Each piece might be the most valuable in a slot all by its lonesome, but once we pass the 156 DR limit (with Resilience worth approx. 1.5 DR per RR) those points are all useless. Then we need to build up our armor and stam to the max. (I think it's clear that our advantages lie in the mitigation arena, as opposed to trying to max avoidance at the expense of large armor and hp values.) The challenge with gear at the moment, for me, is trying to increase armor values while maintaining crit immunity and still increasing hp. It's proving to be a difficult dance.
Very true. However, I think most people will reach that understanding at some point. By the time they have the gear to max out certain stats, they probably have gained enough experience to make their own judgments regarding what they need.

I'm the first to point out that the list provides only a snapshot into the actual values, at the specific point given by the base attributes. At any other point, you would either have to calculate the values yourself (e.g. using the Excel, though it's not perfect yet) or use your own judgment regarding your needs.
 
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Old 02/11/07, 6:10 AM   #65 (permalink)
Don Flamenco
 
Blood Elf Death Knight
 
Blackrock
For what it's worth, I just tanked Heroic Underbog and I'm damn happy I have 24k armor (Imp Mark); however, 12k HP is the bare minimum I want to have on my next trip in there. Regarding the effectiveness of dodge, my 21% is enough to make misses relatively common but I'd still rather stack additional stamina over the additional dodge rate simply because things hit so damn hard.

Hell, I'd give up 10% dodge for an additional 6000 hitpoints--maybe even for 3000--in a heartbeat. While that 10% dodge wont necessarily keep me up through a pair of max-damage hits from Bog Lord (I saw 6.5k a couple of times. 6.5k on 24000 armor (~69% reduction)) but the additional hitpoints give my healers time to react. Yes, I know that X dodge is equivalent to Y armor or Z additional hitpoints but I'd feel more comfortable stacking some more armor or hitpoints just so that it becomes nearly impossible for a mob to burst me down while tanking.
 
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Old 02/11/07, 10:20 AM   #66 (permalink)
Bald Bull
 
Boevis's Avatar
 
Tauren Druid
 
Lightbringer
I can't stress enough the value of enchants and buffing to druids, it's the area where I make warriors cry. Getting 90 Agility from full enchants (I in no way endorse druids having to pick up enchanting to get +4 stats on each ring >< ) 88 from consumables/imp motw, and another 77 from Grace of Air totals for 255 more Agility above my gear, another 17.59% Dodge is rather amazing. Throw in Blessing of Kings for another 10% more agility.

Also, just for giggles ... today in Morass I had 877 Stamina in Bear (improved Fort, Blood Pact and MotW weren't improved, and 20 sta food) Considering that was with Earthwarden, Ghoul Skin Tunic, and Defilers Shoulders, I'm convinced we can easilly break 1k Stamina. Any Druids able to provide a screenshot of their stam? (Kaz/Zyla, I'm looking at you)
 
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Old 02/11/07, 10:58 AM   #67 (permalink)
Soda Popinski
 
Kazanir's Avatar
 
Tauren Druid
 
Mal'Ganis
In my bear gear I have 597 stam in caster form, unbuffed. I'm short 8 stam on my bracers since I can't find anyone with 12 stam (I have 4 stats atm.) Adding 102 from Imp. Fort, 85 from Imp. Pact, 19 from Imp. Mark, and 30 from some Furious Crawdad we have 841 stam in caster form. Going to bear that would put me at 1009. ^_^

Here's my new problem:

I just picked up a +5 Def +4 Dodge epic gem (Stalwart Fire Opal -- unique YAY) and I don't know which gear to put it in, since I'm not sure how long it will be before I replace my currently socketable items (shoulders, chest, and boots) with pieces from the Gladiator set (or for boots, just something with more armor.) Woe is me.

Edit: That is with an Earthwarden on, so I could replace that with a +79 stam green and also add another 5 by replacing my Clefthide Leg Armor with Nethercleft Leg Armor. (*cough*waste of nether*cough*)

[13:07] <Kazanir> Vontre was responsible for Black Mesa
[13:08] <Vontre> Is Black Mesa some Half-Life thing?
 
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Old 02/11/07, 11:59 AM   #68 (permalink)
Bald Bull
 
Boevis's Avatar
 
Tauren Druid
 
Lightbringer
The Nether patches, kits, thread, whatever, remind me of my arguments with people about Improved Mark, +4 to stats, Nightfall, and +15FR to cloak.

At some point, getting even just an extra .01% above what you can do right now is worth any cost, but until you're looking at having "the best possible" or desperately need an edge to pass a hurdle that even flasks won't pass ... save your money.
 
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Old 02/11/07, 12:41 PM   #69 (permalink)
Soda Popinski
 
Kazanir's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Boevis
The Nether patches, kits, thread, whatever, remind me of my arguments with people about Improved Mark, +4 to stats, Nightfall, and +15FR to cloak.

At some point, getting even just an extra .01% above what you can do right now is worth any cost, but until you're looking at having "the best possible" or desperately need an edge to pass a hurdle that even flasks won't pass ... save your money.
Yeah. It's also a question of efficiency. Right now, so early in the game, Nethers are valuable for a lot bigger things than a Spellthread or a Netherarmor. But long-term, I bet more Nethers will be used on those than any other item, once the crafted stuff has been surpassed but the enchants are still useful. Time will tell though.'

Edit: I made my Ash Tempered Legguards a Nethercleft Leg Armor today. This is what happens when you can't upgrade your gear until the Gladiator season. <_<

[13:07] <Kazanir> Vontre was responsible for Black Mesa
[13:08] <Vontre> Is Black Mesa some Half-Life thing?
 
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Old 02/11/07, 4:59 PM   #70 (permalink)
Piston Honda
 
Melthar's Avatar
 
Night Elf Druid
 
Frostmourne
Sitting at 544 unbuffed caster stam currently. Using the normal assortment of umberhowl, verdant, thoriumweave and two piece heavy clefthoof (legs/chest) The options available for upgrade pre-raid/arena seem somewhat limited at the moment. I'd be curious to see what path others are taking to reach crit immunity, as with those two pieces, enchants, gems and rings/neck I'm only sitting on 418 defense. Whilst this is above the 415 target it doesn't leave much room for changing to other gear.
 
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Old 02/11/07, 5:54 PM   #71 (permalink)
Soda Popinski
 
Kazanir's Avatar
 
Tauren Druid
 
Mal'Ganis
Right now I'm getting Defense from the following sources:

Cobrascale Hood enchanted with Glyph of the Defender (KoT Revered) for +16 DR.
Barbed Choker of Discipline (Maiden of Virtue, Karazhan) for +13 DR.
Bladed Shoulderpads of the Merciless with Greater Inscription of Warding (Aldor Exalted) for +10 DR, Stalwart Fire Opal (Talon King Ikiss Heroic) for +5 DR, and an Enduring Deep Peridot for +3 DR.
Heavy Clefthoof Vest for +28 DR. (Socketed with stam gems.)
Heavy Clefthoof Boots for +24 DR, with one Enduring Deep Peridot for +3 DR.
Iron Band of the Merciless (Old Hillsbrad Normal, 1st boss) for +17 DR.
Violet Signet (Honored, Karazhan) for +14 DR.
Earthwarden (Cenarion Expedition Exalted) for +24 DR.

That totals out to 157 Defense Rating which is just enough to get 415.x Defense skill. You are right -- it leaves very little wiggle room, except for the blessing of being able to change gems around. However, once I get some Gladiator gear (shooting for chest and shoulders first) the resilience on those 2 pieces will eliminate my need for Clefthoof in the boot slot, hopefully letting me get more armor there instead. In every slot I didn't mention I use the max-armor blues and greens from quest rewards. ^_^

[13:07] <Kazanir> Vontre was responsible for Black Mesa
[13:08] <Vontre> Is Black Mesa some Half-Life thing?
 
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Old 02/11/07, 11:07 PM   #72 (permalink)
D:
 
Zyla's Avatar
 
Tauren Shaman
 
Mal'Ganis
Originally Posted by Boevis
I can't stress enough the value of enchants and buffing to druids, it's the area where I make warriors cry. Getting 90 Agility from full enchants (I in no way endorse druids having to pick up enchanting to get +4 stats on each ring >< ) 88 from consumables/imp motw, and another 77 from Grace of Air totals for 255 more Agility above my gear, another 17.59% Dodge is rather amazing. Throw in Blessing of Kings for another 10% more agility.

Also, just for giggles ... today in Morass I had 877 Stamina in Bear (improved Fort, Blood Pact and MotW weren't improved, and 20 sta food) Considering that was with Earthwarden, Ghoul Skin Tunic, and Defilers Shoulders, I'm convinced we can easilly break 1k Stamina. Any Druids able to provide a screenshot of their stam? (Kaz/Zyla, I'm looking at you)
lemme see what i can do, I know I've hit over 950.

Got my Earthwarden today :D..

Originally Posted by Mearis View Post