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05/14/07, 3:37 PM
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#646
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Piston Honda
Orc Shaman
Twisting Nether
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Originally Posted by squiffy
Question for the more experienced bears here, why does this listed calculator come up with a significantly different list of "top bear gear" than say http://www.gurgleblaster.net/emmeral...ion/Chest.html ?
Curious as to which I should actually pay more attention bear (and for that matter cat) gear wise.
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I have been using gurgleblasters as my bible for gear mostly my tank gear. I am pre-Kara on this toon since he is my alt. But I showed the list to one of our main tank druids and he didnt quite agree with some of the gear selections.
Then I found this post where squiffy pretty much questions it also vs the spreadsheet. His post is rather old now so I am wondering is there a list out there that is updated or better to use?
I'm trying to gear my druid towards being able to off tank or main tank certain parts of Kara for offnights.
Last edited by Cronjob : 05/14/07 at 3:56 PM.
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05/14/07, 6:40 PM
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#647
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Piston Honda
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Originally Posted by Quasar
I don't even pay attention to Strength on my tanking gear. If it's there, yippee, but it's nowhere near a high priority, hence I don't have a lot of pieces I have sitting around where I could find myself replacing them with an agility item. I know if it were Agility, it would be obscenely amazing, but a bear can dream. Not like I'd ever see that anyway, in any case.
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I was evaluating things in a cat dps context, though. When it comes to tanking, I agree; Strength is a nice "throw in" for some extra damage and threat, but it's not a stat I specifically seek out for my tanking gear. However, that Pillar thing that got linked doesn't strike me as something Blizzard intended for use in a strict tanking role, otherwise it'd have a stat distribution more like Earthwarden or Wildfury Greatstaff. Pillar looks like a hybrid OT/DPS staff to me; it's got high STA and armor to help you survive tanking that add and high STR and AP to help you DPS the boss after your add is dead.
Yes, if you convert the STR to AGI, Pillar would be a darn nice tanking weapon. I'm sure plenty of druids will use it as such for the health and threat output. My point, which was just an extension of Kazanir's, was that more and more people are showing AGI can be better than STR for cat dps too, not just tanking.
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05/14/07, 7:58 PM
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#648
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Piston Honda
Night Elf Druid
Frostmourne
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Since it's an item that people have asked about a lot either here or the other druid threads, Feral staff of Lashing recieved a minor buff with the latest patch:
300AC, 36str, 35agi, 34 Stam, 588 Feral AP.
Changes to Gladiator gear are pretty minor as well.
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05/14/07, 8:23 PM
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#649
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Don Flamenco
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Originally Posted by Cronjob
I have been using gurgleblasters as my bible for gear mostly my tank gear. I am pre-Kara on this toon since he is my alt. But I showed the list to one of our main tank druids and he didnt quite agree with some of the gear selections.
Then I found this post where squiffy pretty much questions it also vs the spreadsheet. His post is rather old now so I am wondering is there a list out there that is updated or better to use?
I'm trying to gear my druid towards being able to off tank or main tank certain parts of Kara for offnights.
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http://forums.worldofwarcraft.com/th...01923301&sid=1 is also an alternate source of information.
Bear (sorry) in mind that both lists are slanted towards the authors bias but Hugehoss is fairly well known and that between both lists and your own slant on how you want to be able to tank you should be able to make pretty informed choices.
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05/14/07, 9:00 PM
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#650
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Don Flamenco
Gnome Warlock
Dragonblight
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Originally Posted by sordee
Since he uses the (^3/2) to denote a stat split on an item, you have to have an item that actually has both Agility and Resilience to take advantage of that math. But really how many items have agility and resilience? Until you have an item created as such, this math is useless.
Taken as a pure stat, Defense is still better point for point.
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Better than Resilience in total. Not better point for point than agility. Not better point for point than dodge rating, or combinations of any two avoidance stats.
Better point for point, only if you need to be crit immune, but it takes a lot more points to get there.
And some items do have resilience and agility, those, are often very good. Others with resilience are very good if they free up other spots with 'weaker' anti-crit items for strong stam/avoidance/armor bits.
True min-max is a lot more than finding individual items that are better, but often trading off and using a couple inferior items (say with resilience over defence) in order to be able to use significantly superior items elsewhere.
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05/14/07, 10:19 PM
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#651
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Von Kaiser
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Why replace the Earthwarden? It's not just the defense that makes it wonderful. The +6 feral weapon skill is what makes it a premium tanking weapon. Maybe when I get that new Primal feral staff, I'll consider it.
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Because Wildfury is better? I mean obviously I'm going to have to keep Earthwarden simply because of its other bonuses, but there are, and will be, better weapons in the game.
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05/15/07, 12:14 AM
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#652
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Mr. Sandman
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At a glance, it seems to me that Hugehoss is significantly undervaluing Stam. This could be his own bias or it could be that he's assuming full raid buffs and an already-high level of base gear...but seriously folks, Stam = 6.06 and Agi = 11.5? Come on now.
I know I'm gonna argue with Boevis about this until we are blue in the face (he's Mr. Agility if y'all didn't know) but tanking stats are not about overall reduction to incoming damage. You can reduce incoming damage in any number of ways -- mitigation, crit immunity, avoidance. All of those are great and stamina doesn't help you one bit. But it's not the measure of what makes a great tank. A great tank's gear is defined by three things:
a) How hard is he to kill?
b) How much threat does he generate?
c) How hard is he to heal?
Avoidance and mitigation help somewhat with part A. However, in that department, which is the MOST important to any tank, Stamina is absolutely king. Stamina mitigates absolutely no damage but it prevents more tank deaths than any other stat. If you are tanking anything that deals enough damage to kill you (including in circumstances where mobs enrage, healers get interrupted, the raid also needs heals, mobs have majorly large specials or crushing blows, mobs deal magic damage, whatever) then Stamina is far and away superior at preventing you from dying to any other stat (excepting maybe crit immunity) followed closely by (against physical damage) armor.
Threat is decided for a bear by Strength and Agility. Note that lately many bears are rage-starved, meaning that Agility gains because it increases incoming rage per second via white damage crits AND Primal Fury. This makes Agility simply awesome for bears because it is both great avoidance (hi, Megadodge) and also a truckload of threat all in one package. Strength can be safely ignored because of the AP on every tanking weapon nowadays. Stack Agi if you can.
Mitigation and Avoidance together determine how hard you are to heal. On a long, tank-healing-intensive fight, this might be important if healers are really struggling to keep you up without running out of mana. In that case, if you can afford to sacrifice the stamina, then it's appropriate to stack more agility/defense/dodge/whatevertheheck in order to get hit for less in the long run (even though the individual hits might do more damage. But this ONLY works if you aren't in danger of dying due to a bad string of crushes or specials or spells or lack of heals. Otherwise, as noted, Stam is still king.
This is why I can't stand lists of gear for tanking. One has to realize that Stamina is far better than every other stat until you have enough of it that you aren't in any danger of death on an encounter. After that point, the normal evaluation done by TankPoints (i.e. to maximize damage mitigated/avoided over time) kicks in, but not before.
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'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.
You can come with me. I can protect you.
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05/15/07, 12:24 AM
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#653
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Bald Bull
Tauren Druid
Lightbringer
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Well, it's kinda hard to make real comparisons between Resilience and Defense right now because there honestly aren't any places where you could trade Defense for Resilience in one place, and Defense for Agility in another ... the +Armor/Def/Sta rings are always going to be the best unless Blizz actually itemizes us properly using Resil/Agi/Armor/Sta.
I certainly don't agree with Hugehoss's list ... Forestheart isn't better than Umberhowl by that much, and he lists "Of the Monkey" items higher than I'd ever consider them, though to be fair, they are really good if you can get them.
Kaz is very right about one thing, If there is some combination of gear that allows you to never be 2-shot from full health ... wear it, even if the dodge sucks, having enough Armor + HP to survive a 2-shot trumps avoidance. There really isn't going to be "A List" of items that you should be wearing or you suck, for most of our slots ...
That being said, many items (Wastewalker Gloves, Wardens Hauberk, Nimble-Foots) currently have higher Sta, much higher Agi, and comparable Armor to their Heavy Clefthoof (lol+Sta sockets).
To Roquer: The problem is that his assumption you won't die to back to back crushing is a fallacy when you consider some of the items he ranks have very low Sta (ex. Dextrous Manipulation) and as I will attest, being immune to a 2-shot is never a guaratee.
Last edited by Boevis : 05/15/07 at 2:40 AM.
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05/15/07, 2:30 AM
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#654
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Von Kaiser
Night Elf Druid
Burning Legion
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I like hugehoss's list because of the assumptions it makes.
1) you have at least 415 defense, after which point, defense becomes less valuble.
2) you will be in a raid environment where you will have blessing of kings
3) you will have the requisite amount of hp for the particular encounter so that you aren't in danger of dying to back-to-back crushing blows.
With these assumptions, you can rank gear purely on the amount of incoming damage that is negated, which is FAR easier to measure and compare empirically,
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05/15/07, 3:06 AM
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#655
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Von Kaiser
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The problem is that when upgrading gear, it usually requires a rebalancing of stats to accomidate a new item rather than just replacing a single item. A list of rated items is static and can't accomidate more than what the create wants.
What is needed is a way for people to compile their own sets of items (complete with enchants and gems) and then get meaningful stats (mitigation %, avoidance %, attack power/chance to crit/chance to hit) for each so they can directly compare them. I've started playing around with making something like this, but I prefer playing the actual game :P
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05/15/07, 3:50 AM
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#656
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Piston Honda
Night Elf Druid
Blackrock
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We already have one of those in this thread (back around page 6 I think). Unfortunately Skytor has not updated it recently but the basis of the spreadsheet itself is what I have been using for a while.
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05/15/07, 6:15 AM
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#657
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Back in teh house
Farrstrider
Tauren Druid
No WoW Account (EU)
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Originally Posted by falkon2
Hullahop: It's 'not bad' if you don't have any better, but as far as I'm concerned, ring and trinket slots are for Druids to abuse the armor multiplier, with the exceptions being if you're already comfortable with your AC and something has a ton of Stamina on it, like Argussian for example.
You'd probably be best off trying to grab Lt. Drake's AC ring... that's not bad for a starter.
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A little late here, but that thing just never dropped for me. I make do with the Mok'Nathal Clan Ring from normal Ramparts. It's not quite as nice but it has +resilience instead of +def.
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<Fric> I think the only kind of gay buttsex I'd enjoy on any level would be assraping a smug hipster douchebag (also possibly a roid head and/or fratboy/Jersey Shore cast member)
<Zyla> If there's gonna be a dick in the room besides my own, i'd rather it have to be my brother's. You know that kinda sounds bad all typed out like that,
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05/15/07, 6:29 AM
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#658
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Back in teh house
Farrstrider
Tauren Druid
No WoW Account (EU)
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Originally Posted by osirisunnefer
The problem is that when upgrading gear, it usually requires a rebalancing of stats to accomidate a new item rather than just replacing a single item. A list of rated items is static and can't accomidate more than what the create wants.
What is needed is a way for people to compile their own sets of items (complete with enchants and gems) and then get meaningful stats (mitigation %, avoidance %, attack power/chance to crit/chance to hit) for each so they can directly compare them. I've started playing around with making something like this, but I prefer playing the actual game :P
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Ok. I posted this a while back in the Benefactor's Bar, but never posted it here for fear of criticism for its failings. However the following sheet allows you to do exactly what you say here - it will not have all the gear you are probably looking for, however you can just overwrite various options to the right.
Sheet 1 has current stats, sheets 2 & 3 use what I believe are correct for the next patch.
Any help/suggestions/corrections would be much appreciated.
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<Fric> I think the only kind of gay buttsex I'd enjoy on any level would be assraping a smug hipster douchebag (also possibly a roid head and/or fratboy/Jersey Shore cast member)
<Zyla> If there's gonna be a dick in the room besides my own, i'd rather it have to be my brother's. You know that kinda sounds bad all typed out like that,
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05/15/07, 8:54 AM
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#659
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Mr. Sandman
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Originally Posted by Cronjob
I have been using gurgleblasters as my bible for gear mostly my tank gear. I am pre-Kara on this toon since he is my alt. But I showed the list to one of our main tank druids and he didnt quite agree with some of the gear selections.
Then I found this post where squiffy pretty much questions it also vs the spreadsheet. His post is rather old now so I am wondering is there a list out there that is updated or better to use?
I'm trying to gear my druid towards being able to off tank or main tank certain parts of Kara for offnights.
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As the offtank for our group in Karazhan, this is what I do:
1. Tank the mobs the raid kills first
2. Clean up the caster mobs in the large undead groups near Moroes.
3, Offtank an add and make sure I am number 2 on aggro on Moroes
4. Heal on Maiden or dps depending on how many melee people we brought along
5. Dps when we only need 1 tank
6. Tank varying things for Opera
7. Soak hateful bolts from curator
8. Tank every other phase on netherspite
9. Dps a lot
10. Occasionally tank a scary trash mob
We haven't done Illhoof yet. Oops, forgot I tank Midnight. A few nights I have MT'd a few of the bosses, either if the MT doesn't show up (rarely) or I get pissed off at how much threat he is generating and take over.
With that in mind, I came up with 4 sets of gear (Relax, there is overlap).
1. DPS set
2. Arcane resist set
3. Scary damage mob tank set
4. Trash tank set
DPS and Arcane resist are obvious what they consist of. Why 2 tank sets (although a lot of the gear overlaps)
1. A lot of early trash doesn't hit that hard
2. A good portion of trash uses magic, which bypasses armor
3. As the tank on the first mob, generating as much threat as possible will allow your dps to relax about not pulling aggro or staring at ktm so much.
4. A lot of the trash is less than level 73
So I have a trash tank set, which doesn't have all the defense on it, has a decent amount of dps stats, and doesn't worry about so much about armor and health. Mind you, its still higher "numbers" that a warrior tank, and its not so low the healers are scrambling, but it does keep them in a rythmn. I like to think of trash as a warmup for the raid for the boss.
Honestly the largest difference between my trash and scary damage tank set is the scary damage tank set has all my heavy clefthoof in it. So my armor stays about the same but bam I'm crit immune and a lot more stamina.
As for what spreadsheet to use, frankly, its Karazhan. They all work. But if a boss is going to hit you (who is not the Curator), I make sure to be crit immune, 30+% dodge, and as much stamina as I can cram in. For the curator I'm sitting on 341 arcane resist with 10k health in cat, although I've done it a few times with no arcane resist when we want to burn the crap out of him and annoy my healer.
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05/15/07, 9:54 AM
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#660
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Piston Honda
Orc Shaman
Twisting Nether
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Originally Posted by Zeln
As the offtank for our group in Karazhan, this is what I do:
1. Tank the mobs the raid kills first
2. Clean up the caster mobs in the large undead groups near Moroes.
3, Offtank an add and make sure I am number 2 on aggro on Moroes
4. Heal on Maiden or dps depending on how many melee people we brought along
5. Dps when we only need 1 tank
6. Tank varying things for Opera
7. Soak hateful bolts from curator
8. Tank every other phase on netherspite
9. Dps a lot
10. Occasionally tank a scary trash mob
We haven't done Illhoof yet. Oops, forgot I tank Midnight. A few nights I have MT'd a few of the bosses, either if the MT doesn't show up (rarely) or I get pissed off at how much threat he is generating and take over.
With that in mind, I came up with 4 sets of gear (Relax, there is overlap).
1. DPS set
2. Arcane resist set
3. Scary damage mob tank set
4. Trash tank set
DPS and Arcane resist are obvious what they consist of. Why 2 tank sets (although a lot of the gear overlaps)
1. A lot of early trash doesn't hit that hard
2. A good portion of trash uses magic, which bypasses armor
3. As the tank on the first mob, generating as much threat as possible will allow your dps to relax about not pulling aggro or staring at ktm so much.
4. A lot of the trash is less than level 73
So I have a trash tank set, which doesn't have all the defense on it, has a decent amount of dps stats, and doesn't worry about so much about armor and health. Mind you, its still higher "numbers" that a warrior tank, and its not so low the healers are scrambling, but it does keep them in a rythmn. I like to think of trash as a warmup for the raid for the boss.
Honestly the largest difference between my trash and scary damage tank set is the scary damage tank set has all my heavy clefthoof in it. So my armor stays about the same but bam I'm crit immune and a lot more stamina.
As for what spreadsheet to use, frankly, its Karazhan. They all work. But if a boss is going to hit you (who is not the Curator), I make sure to be crit immune, 30+% dodge, and as much stamina as I can cram in. For the curator I'm sitting on 341 arcane resist with 10k health in cat, although I've done it a few times with no arcane resist when we want to burn the crap out of him and annoy my healer.
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Thanks for the reply, Currently (from what I recall) I have about 16.5K armor, 12.5k Health, 411 Defense, 23 dodge, 23 crit, about 1100 AP. That's with no raid buffs. I still need to get a few trinkets the armor ones and work on earthwarden.
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