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Old 05/23/07, 10:46 AM   #736
phynn
Von Kaiser
 
Tauren Druid
 
Cho'gall
I've also heard if you spend 35 shards to summon one of the 4 dragons, they have a higher chance to drop the badges. Get a group for them though. 2+ atleast (and the 2 is pushing it)

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Old 05/23/07, 10:37 PM   #737
Tasonir
Von Kaiser
 
Night Elf Druid
 
Blackhand
I think I missed the news here. Can someone catch me up on what you're talking about with the badge? I assume this is the ~300 armor trinket, which you use the badges to power up? Who drops the badges, and is the unpowered badge a world drop with no optimal farming area? What's the mob that is supposedly a higher drop rate?

If it is a world drop, is it boe & purchasable?

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Old 05/23/07, 10:58 PM   #738
Meddler
Piston Honda
 
Tauren Druid
 
Blackrock
Depleted badge (BOE) is what gets powered up with the crystals. It supposedly drops from any of the mobs in the new quest areas in Blade's Edge (far north and far west). As a rough rule of thumb it seems like if it can drop the crystals it could drop the badge. Some people have reported substantially better drop rates off some of the summoned elites (5 man, take 35 crystal shards) however there's so little data out there so far it's all got a fair bit of guesswork in it.

Stats are 308 AC and a use: +150 agi for 20 seconds on a 2 minute cooldown.

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Old 05/23/07, 11:14 PM   #739
Falk
Soda Popinski
 
Falk
Night Elf Druid
 
No WoW Account
I've farmed enough time there to have over 150 Apexis Shards, but I haven't gotten a single Depleted item, let alone the badge... Wouldn't be surprised if the PTR had boosted drop rates, since that's the only way item feedback could be gathered.

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Old 05/23/07, 11:19 PM   #740
Oaken
Don Flamenco
 
Oaken's Avatar
 
Night Elf Druid
 
Uldum
Originally Posted by The Grog View Post
There is a 'new' crafted belt for ferals. I haven't seen it mentioned anywhere yet. Pattern is off Morogrim. 10 life, 10 air, and get this 2 VORTEXES.

~430 armor
28 str
28 agi
28 sta
2 red sockets

I think, don't remember the stats exactly.

It's nice, but I figure I might get one in about 3-4 months after the 10 or so BS items all get upgraded.

Oh, and the item is BoE.
Hmmm. We just had one drop but stats are very different; maybe there are two of them. We got the pattern for Belt of Deep Shadow from Tidewalker, a dps belt.

227 armor, 32 agi, 14 sta, 2x blue socket with +3agi bonus, +18 hit, +66 AP
Requires 2 nether vortex, 10 primal air, 10 primal shadow

Edit: Ah, you must be referring to Belt of Natural Power.

Last edited by Oaken : 05/23/07 at 11:34 PM. Reason: New info

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Old 05/24/07, 8:17 AM   #741
Zeln
Mr. Sandman
 
Zeln's Avatar
 
Goblin Warrior
 
Mal'Ganis
Originally Posted by Feorthas View Post
It is stupidly out of date if you're referring to mine. Judging by my armory-sig, I'd have to say that my DPS gear is on but that should give you the approximate level of gear that I have.

Tanking CTProfile is relatively up to date but some gems may be slightly off. It also appears that I'm missing a good 500-1000 hitpoints & 250-500 armor in caster but I could be off by a few due to the sheer amount of playtime spent raiding lately.

Here are my unbuffed, raw stats (Bear):
-194 Str :: 1336 AP
-307 Agi :: 27.86% Dodge :: 24.48% Crit
-774 Sta :: 11.3k HP :: Uncrittable
-21304 Armor
-43093 Tankpoints
CT has never really gotten any of its stats right since introducing the feral forms. Also, betting these are pre 2.1?

I am a druid in a guild working on Gruul (Low population server makes raiding fun). My full tanking gear has 1 Kara item in it (I do have the chess belt that I might toss on from time to time to eek out more health), which is the exalted ring (Click my name for my armory profile, I'm pretty sure I logged in my full tank set). I do have the heroic ramparts belt, and the ring and neck from heroic badge rewards. Everything else is either crafted, a quest reward, or the back from Mechanar.

After 2.1 hit in bear form with only Mark of the Wild I had 1013 stamina. Last night in Kara fully buffed with commanding shout from a warrior I was flirting with 20k health.

I'm not saying that my gear is great, and I'm sure people can find faults with it, and depending on what gear model you like my gear may not work for you. But I would probably say that your health is a little low.

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Old 05/24/07, 12:28 PM   #742
Cronjob
Piston Honda
 
Orc Shaman
 
Twisting Nether
Been reading through these and I cant find it but is there an armor cap for us? My druid is still up and coming but after speaking with one of our main druids they mentioned we had an armor cap. By this I mean we can only achieve 75% mitigation and not any more. So at that point, instead of stacking armor we should stack agility and stam. What is the armor cap to reach 75% mitigation?

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Old 05/24/07, 12:35 PM   #743
Entropie
Von Kaiser
 
Blood Elf Paladin
 
Draenor (EU)
Originally Posted by Cronjob View Post
Been reading through these and I cant find it but is there an armor cap for us? My druid is still up and coming but after speaking with one of our main druids they mentioned we had an armor cap. By this I mean we can only achieve 75% mitigation and not any more. So at that point, instead of stacking armor we should stack agility and stam. What is the armor cap to reach 75% mitigation?
It depends on the mobs level. But for lvl 70(not 73) mobs it's a bit below 32k armor.

http://www.wowwiki.com/Armor

Last edited by Entropie : 05/24/07 at 1:08 PM. Reason: wrong level

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Old 05/24/07, 12:36 PM   #744
Feorthas
King Hippo
 
Blood Elf Death Knight
 
Blackrock
Originally Posted by Zeln View Post
CT has never really gotten any of its stats right since introducing the feral forms. Also, betting these are pre 2.1?

I am a druid in a guild working on Gruul (Low population server makes raiding fun). My full tanking gear has 1 Kara item in it (I do have the chess belt that I might toss on from time to time to eek out more health), which is the exalted ring (Click my name for my armory profile, I'm pretty sure I logged in my full tank set). I do have the heroic ramparts belt, and the ring and neck from heroic badge rewards. Everything else is either crafted, a quest reward, or the back from Mechanar.

After 2.1 hit in bear form with only Mark of the Wild I had 1013 stamina. Last night in Kara fully buffed with commanding shout from a warrior I was flirting with 20k health.

I'm not saying that my gear is great, and I'm sure people can find faults with it, and depending on what gear model you like my gear may not work for you. But I would probably say that your health is a little low.
Yeah, those were all pre-2.1; it looks like I may need to get my hands on a pair of Heavy Clefthoof legs (and Purple Hat, forgot all about that). I avoided the set like the plague since it was all +Sta, +Def, and barely any 'real' armor (aside from the boots, which weren't really all that worse than any other pair pre-2.1) but it's actually quite good now. I could probably also do with some more heroic runs in order to get my hands on a Tree Mender's but that's about it right now.

As far as our current progression goes, we killed Maulgar for the first time this past week and I picked up the offtanking hat (high armor / stam rogue hat, really, but good for OTing one mob and then DPSing in cat afterwards) but we haven't quite gotten Gruul and will probably need an additional reset before he goes down--while we had him at 3% (more people need to l2Potion), we're losing two major sources of damage to the guild member shuffle that is constantly going on on low-ish pop servers; however, with the gear changes we were able to blow past curator in two weakens last night so it's possible that Gruul could just die earlier than I expect.

In any case, I'm looking at shooting for a Purple Hat (+20 Sta / +23 Agi / -YM Sockets), Clefthoof Legs (+2 Sta / -16 Agi / +RBB Sockets), and a Necklace of the Deep (+7 Agi / -3 Sta / +RR Sockets) in the short term and looking at +12 Stam Gems, Tree Mender's Belt, and Malorne sometime in the near-ish future.

Any other suggestions?

I am not your personal Frost Deathknight knowledge base. If you have a simple question, ask in the simple questions thread; if you have a more esoteric, specific, or complicated question, ask in the spec-appropriate thread.

My PM, WoWmail, and, especially, chat boxes are NOT the appropriate places for these questions.

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Old 05/24/07, 1:00 PM   #745
Ulfgar
In want of more brains
 
Ulfgar's Avatar
 
Tauren Druid
 
Kilrogg (EU)
Originally Posted by Entropie View Post
It depends on the mobs level. But for lvl 73 mobs it's a bit below 32k armor.

http://www.wowwiki.com/Armor
On that formula I think it's actually 35,880 against level 73 mobs. 32k is for level 70s.

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Old 05/24/07, 1:06 PM   #746
Entropie
Von Kaiser
 
Blood Elf Paladin
 
Draenor (EU)
Originally Posted by Feorthas View Post
Any other suggestions?

Camp blade's edge plateau or the ah for http://www.wowhead.com/?item=32658


@Ulfgar. That's correct. My mistake.

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Old 05/25/07, 1:04 AM   #747
Boevis
Bald Bull
 
Boevis's Avatar
 
Tauren Druid
 
Lightbringer
Well, I'm sure we can get to 45k armor with Inspiration.

vs Level 73 mobs, 80% DR would require 47900 armor. Assuming imp Devotion, Mark, Defense Potion (550), and ~300 Agi ... you'd need 37500 counting those buffs to get to 80% with Imp Lay on Hands.

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Old 05/25/07, 1:30 AM   #748
Tasonir
Von Kaiser
 
Night Elf Druid
 
Blackhand
Interesting, I didn't realize 80% would go all the way up to ~45k. Now, do you think there's anything to my claim that 75% is too limiting, or do you think we'll just be shifting to dodge and it won't affect our effectiveness?

IE: Is the 75% cap a problem?

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Old 05/25/07, 12:36 PM   #749
TheOnly
Don Flamenco
 
Gnome Warlock
 
Dragonblight
Originally Posted by Tasonir View Post
Interesting, I didn't realize 80% would go all the way up to ~45k. Now, do you think there's anything to my claim that 75% is too limiting, or do you think we'll just be shifting to dodge and it won't affect our effectiveness?

IE: Is the 75% cap a problem?
It shouldn't be there, since it would take so much to reach 80% (and it would take another ~16.5k to get to 83.3%). It doesn't need a cap since its effectiveness is scaled appropriately anyhow.

But is it a problem? Not now that avoidance can be scaled with other easily available stats fairly well. And of course -- more stam. It becomes a problem when a warrior approaches easily obtaining that ammount through buffs, like it did in Naxx.

Going from 75% to 80% DR is a 20% decrease in damage taken. A warrior with 75% DR and defensive stance is equivalent to a bear in 77.5% DR.

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Old 05/25/07, 12:48 PM   #750
Jayde
Great Tiger
 
Jayde's Avatar
 
Night Elf Warrior
 
Silvermoon (EU)
Originally Posted by Tasonir View Post
Interesting, I didn't realize 80% would go all the way up to ~45k. Now, do you think there's anything to my claim that 75% is too limiting, or do you think we'll just be shifting to dodge and it won't affect our effectiveness?

IE: Is the 75% cap a problem?
It is a "problem" from a certain perspective, however it is there for an extremely good reason.

If you plot the survivability gain from percentage damage reduction on a graph, you will see that 75-80% is where the curve really starts taking off dramatically. If it was possible to get up to 80% reduction (potentially stacked with other ways of reducing damage) incoming damage could easily be reduced to trivial amounts.

Consider it this way, going from 75 to 80% would be taking your existing damage intake of 25% and reducing it by 20%. With a base damage of 10000, instead of being hit for 2500, you are getting hit for 2000. That is a simply massive leap in surviability.

My guess would be that the Blizzard designers learned an important lesson from other MMOs in which percentage modification was never capped, and the tanking issues it presents at the high end of gameplay. (The game I played last, Anarchy Online, was a huge victim to this at the high end, as stack "Reflect" shield allowed tanks to get up to the meaty part of the survivability curve and raise their survival time to crazy levels.)

So, I wouldn't expect the 75% cap to go anywhere any time soon. It's kinda the border before the curve takes off.

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