Originally Posted by suicuique
I see where you are heading to ... the problem is: I dont see any other viable metric to judge AC benefits.
Time to live is *for me* the paramount metric in a tanking scenario.
Even with avoidance and healing considered, the effect of additional armor stays true.
Unless we are talking about a scenario where additional AC mitigation makes a single hit/timeframe survivable or not. But such digital outcomes cannot provide linear (read: undimishing) returns by design. You either have enough to survive or you don't.
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And that's the essence of why "more armor" won't always be good compared to things like straight avoidance. It varies based on the fight, but when you have healers, being able to go from 10s to 15s survival with no heals is MUCH more valuable than being able to go from 60s to 65s with no heals. When are you ever going to have to go over a minute without healing? Please. That means that while the absolute difference in "survival time" is a linear increase with armor amount, (indeed, the armor formula is designed thus) the relative value is starkly diminishing as the addition of avoidance stats becomes more valuable because they reduce incoming damage more than armor can. It makes things spikier, yes, but if you already have enough armor/stam to avoid getting 1/2/3/4/5-shotted (this is a fight-dependent analysis) then it doesn't matter.
Back to the topic at hand:
Wearing full Tier 6 and no other items, I have an armor total of 3152, which is 17336 in Dire Bear Form with full Thick Hide. Now let's add some more tanking gear:
Pillar of Ferocity: 96 Sta, 47 Str, 826 AP, 550 Armor
Belt of Natural Power: 54 Sta, 28 Agi, 29 Str, 12 Int, 423 Armor (w/ 2x Shifting Nightseye)
Insidious Bands: 40 Sta, 28 Agi, 12 Hit, 58 AP, 194 Armor (w/ 1x Solid Star of Elune)
Boots of Natural Grace: 37 Sta, 26 Agi, 33 Str, 13 Int, 14 Hit, 474 Armor
Frayed Tether of the Drowned: 45 Sta, 24 Def, 18 Hit, 0 Armor
Phoenix-Wing Cloak: 27 Sta, 27 Dodge, 22 Defense, 108 Armor
Band of the Abyssal Lord: 53 Sta, 27 Def, 21 Hit, 0 Armor
Ring of Deceitful Intent: 42 Sta, 21 Agi, 19 Hit, 58 AP, 0 Armor
Shadowmoon Insignia: 36 Def, 32 Dodge, Lifegiving Gem, 0 Armor
Darkmoon Card: Vengeance: 51 Sta, Holythorns, 0 Armor
This totals out to (with the T6 added in) an armor value of 4901, which with Thick Hide in bearform becomes 26956 armor. Even with Inspiration up that is still under the cap (wheee the priest talents aren't wasted <_<) of 75% mitigation. Meanwhile, I was able to ignore armor on my rings/trinkets/etc. I gained a boatload of hit rating, stam, and agi+dodge from doing so, in addition to being able to move to higher ilvl stuff across the board and pick up a couple of lolrogue loots on the way. I have 84 hit rating in this setup which means that I'm only very rarely going to miss while tanking, which is just sick all on its own.
I'm really not seeing the issue with this setup? It moves away from abusing the ring/trinket/cloak slots for massive armor returns...but you know what? I'm okay with that. Ring in a new era; I'm happy to bank my Mark of Tyranny and never worry about finding a Depleted Badge.