Originally Posted by Deathstorm
I don't see why you place no value in hit even if you're filling the MT role, the only real hinderance I come across from sustaining my normal TPS are unlucky streaks and there's nothing more infuriating than seeing your shield slam/mangle not landing when it really counts, yes that's more an issue for an OT but is that not what the majority of Druids are doing?
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This argument can be extended to absurdity: Instead of +Hit gear, take off your weapon: This will lower armor and your dodge rate, Thus increasing your rage available for TPS... Is +Hit better than Nothing? Of course, but like strength (and it is EXACTLY like strength) it should be a secondary concern and I would never itemize for it.
Originally Posted by Deathstorm
In a competitive raid environment DPS won't wait forever nor should they have to and anything which helps that process I see as desirable
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Hyperbole aside, with Misdirect available having 1 or 2 mangle's parried is hardly "Forever", since Lacerate + Maul can still account for 5 threat generating abilities in between every Mangle. Your headstart from 2XMisdirect should prevent your dps from AFKing.