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-   -   [Hunter] Steady Shot and Haste (http://elitistjerks.com/f31/t13222-hunter_steady_shot_haste/)

BigBlue 06/17/07 3:37 PM

[Hunter] Steady Shot and Haste
 
My assumption is that the "ideal" situation is steady shot fires .5 sec before auto shot is ready to fire. Also, Steady shot is fired as soon as each GCD is up. This would mean steady had a 1 sec cast and auto had a 1.5 sec cool down. This is neglecting player error and latency problems.
What I really want to know is what does and does not effect the cast time of steady shot. Does serpents swiftness? IAofT? Dragonspine trophy? Abbacus of Violent odds? Bloodlust? Passive item haste?
How do you know if it will effect steady shot or not?

Elvandir 06/17/07 6:34 PM

Any and all haste effect affect steady shot, Abbacus, SS, Imp Hawk, Dragon Spine and Heroism, not sure about quiver haste though.

Spades 06/17/07 6:42 PM

Off topic but related, does haste affect Slam's castbar? How about Volley? Aimed Shot? Any other physical damage attacks with cast bars?

Erhnam 06/17/07 6:46 PM

Quote:

Originally Posted by Spades (Post 390294)
Off topic but related, does haste affect Slam's castbar? How about Volley? Aimed Shot? Any other physical damage attacks with cast bars?


Aimed shot yes, volley no since it's a channeled affect and not a casting time. Not sure about slam but would be easy to check, pop abacus and cast slam.

Avellyr 06/17/07 8:24 PM

Quiver haste does affect steady shot's cast time, every form of haste you can imagine will affect its cast time. There are numerous other threads where you could have gotten this information though.

BigBlue 06/18/07 12:23 PM

Quote:

Originally Posted by Avellyr (Post 390365)
Quiver haste does affect steady shot's cast time, every form of haste you can imagine will affect its cast time. There are numerous other threads where you could have gotten this information though.

Thanks, but the problem is these threads are 1000s of posts long. This makes it hard to find information when it is buried in a thread with a unrelated thread name.

Sunchips 06/18/07 12:39 PM

Quote:

Originally Posted by Erhnam (Post 390322)
Aimed shot yes, volley no since it's a channeled affect and not a casting time. Not sure about slam but would be easy to check, pop abacus and cast slam.

Last patch they made haste effects work with channeled spells, i.e. Mind Flay and Drain Life. So it should work fine with volley.

Overhead 06/18/07 12:45 PM

Quote:

Originally Posted by Sunchips (Post 391087)
Last patch they made haste effects work with channeled spells, i.e. Mind Flay and Drain Life. So it should work fine with volley.

From patch notes:
Quote:

Spell Haste: The amount of spell haste rating needed per percentage of haste has been increased substantially. However, spell haste will now affect channeled spells, increasing the rate of their effects and decreasing their total duration. The same amount of damage/healing per casting will occur, but will take less time.
Spell haste now affects channeled spells, it says nothing about physical haste. Every other reply on this thread so far is correct.

Harwin 06/18/07 1:43 PM

Quote:

Originally Posted by BigBlue (Post 391053)
Thanks, but the problem is these threads are 1000s of posts long. This makes it hard to find information when it is buried in a thread with a unrelated thread name.

The stickied theorycrafting post:
http://elitistjerks.com/f31/t12855-working_theories_theorycrafting_2_1_a/
has the answer to your question in the first post.

It certainly doesn't have all the relevant information, some of that is in fact buried in 1000 post threads but it seems like a good place to start to look up information on any particular question.

Apate 06/18/07 2:25 PM

There is also a "search this thread" feature.


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