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06/19/07, 11:17 AM
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#1 (permalink)
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The Google Map Team can no longer help you
Tauren Shaman
Skullcrusher
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Enhance Shaman: The Collected Works of Theorycraft, Vol I
This thread will soon be closed. All the information has been moved to the Theorycraft Think Tank at Shaman: Enhancement.
Please update your links and note that the wiki is not to be used for questions/discussion. Post only corrections or change requests there. Discussion and questions ("guys should I use double syphon???") should go in a relevant thread here in the forums.
Further discussion of Enhancement topics should start in new threads (ie, a thread about gear, a thread about windfury mechanics, etc etc).
Last edited by Malan : 04/10/08 at 10:16 AM.
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06/19/07, 12:41 PM
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#2 (permalink)
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Don Flamenco
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Bravo!
I think Lootzor and Pawn work the same way: you give each stat a "weight" value; large weight means the stat is more important.
I'm more comfortable working with small numbers than with the 100s, but as long a the ratios are the same, I think you're good.
For someone at the Kara/Gruul/Mag level (2200 AP, 25% Crit, 22% Hit), I believe Tornhoof and I agree that the lootzor values are:
Str = 1.1
Agi = 1.0
AP = 0.5
CR = 1.0
HR = 0.7
In fact, here's a link to that search in Lootzor: http://www.lootzor.com/index.php?c=7...u1hedu.7heeu.5
Disquette's values were a little different, mainly because used a broader range of stats and averaged across them all.
As a matter of style/utility, I'd think you'd put these at the top of your post rather than at the bottom, but that's a pretty minor comment.
I'm not sure where it is, but you might want to add a sentence or two showing why INT and MP5 are wasted on our gear--the weakness of our DPM, basically.
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06/19/07, 12:56 PM
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#3 (permalink)
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Von Kaiser
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Very good post.
I would add the GM/HW one-handers in the list of available blue offhands. I use the axe currently because heroic bosses despise dropping weapons for me. (Got exalted with CE trying to get an offhand..)
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06/19/07, 12:56 PM
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#4 (permalink)
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Paid $25 To Raid
Draenei Shaman
Burning Blade
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Originally Posted by Malan
You can use the enchants to make up for deficiencies in your gear if you need it – Mongoose provides 4.8% crit per proc (and stacks with double procs on MH/OH), Crusader provides 60 Strength (120 AP) at lvl 70 per proc, and Potency is a constant +40 Strength (80 AP).
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Perhaps you were referring to having both weapons enchanted, but Enchant Weapon Potency is only +20 Strength ( http://www.wowhead.com/?item=22553).
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OH itemization is fairly poor early on, with a few more choices available in TK and BT. If you are not yet in those zones the best choices for OH is a 2.6 speed Gladiator weapon from Arenas, a crafted Runic Hammer (2.4 speed) or a blue one-hand weapon available in several heroic instances (Auchenai Crypts last boss drops a 2.6 speed one-hand axe). Failing that, get yourself a green 2.6 speed off the Auction House.
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Just to add to it, the 2.6 blue OHs drop in Heroic UB from Hungarfen, Heroic Old Hillsbrad from Lieutenant Drake, and Heroic Crypts like you mentioned; the level 70 blue HWL weapons are also 71.7 DPS.
Good post.
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06/19/07, 12:57 PM
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#5 (permalink)
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Glass Joe
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Thank the maker!
I was getting headache's trying to de-crypt the Itemization thread 
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06/19/07, 12:58 PM
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#6 (permalink)
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King Hippo
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Might be worthwhile to dispel some common misconceptions and set in stone a couple things, such as:
--Windfury Weapon suffers neither from the OH 50% penalty for OH procs, nor the dual-wield 24% miss rate. This means that (assuming identical weapons), MH and OH procs are identical.
--Haste Rating is not bad for Enhance Shamans. There was some comically faulty theorycrafting on Blizzard's Shaman forums a while back claiming that Haste Rating actually lowered DPS. This is not the case. At all. Haste Rating will increase DPS substantially, as for any melee class with a high % of damage being white. However, Haste Rating suffers from diminishing returns as it increases and pushes WF procs closer together.
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06/19/07, 1:16 PM
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#8 (permalink)
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The Google Map Team can no longer help you
Tauren Shaman
Skullcrusher
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Oops on the Potency value. That was me copying from someone else's post.
Updating with some of this stuff now.
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Why all thinks that WF is better than rock?
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~Rocks, coming to a shaman near you in the next expansion~
Originally Posted by Bluur
Oh, and btw, vulajin, I don't know why we gave you those fucking pants and the muramasa - maybe if your dps was anywhere near your precious spreadsheets you'd actually beat my DPS once in a while.
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06/19/07, 1:22 PM
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#9 (permalink)
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The Google Map Team can no longer help you
Tauren Shaman
Skullcrusher
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Originally Posted by Ghando
Might be worthwhile to dispel some common misconceptions and set in stone a couple things, such as:
--Windfury Weapon suffers neither from the OH 50% penalty for OH procs, nor the dual-wield 24% miss rate. This means that (assuming identical weapons), MH and OH procs are identical..
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Well, the Windfury bonus AP is the same for each hand yes, but the procs are most definitely not the same since the OH weapon damage is reduced by 50%. I had already included a statement about this in the original post though, its in the WF section at the top.
Haste was mentioned already as well.
Edit - Can someone provide the data on Gems (8 Str and the 4Str/4Crit ones) and the meta gems of choice?
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Why all thinks that WF is better than rock?
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~Rocks, coming to a shaman near you in the next expansion~
Originally Posted by Bluur
Oh, and btw, vulajin, I don't know why we gave you those fucking pants and the muramasa - maybe if your dps was anywhere near your precious spreadsheets you'd actually beat my DPS once in a while.
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06/19/07, 1:32 PM
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#10 (permalink)
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Glass Joe
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This may sound stupid but I thought I'd ask anyway; but ever since the WF-3second-cooldown nerf, has anyone tried not applying WF to their off-hand and using the WF totem to apply the WF to the off-hand? I know its less WF dmg, but maybe it out-weighs the internal cooldown of applying an off-hand self-WF?
If you cant even do this kindly disregard my post, I havent been enhance in awhile.
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06/19/07, 1:34 PM
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#11 (permalink)
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The Google Map Team can no longer help you
Tauren Shaman
Skullcrusher
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Originally Posted by Phro
This may sound stupid but I thought I'd ask anyway; but ever since the WF-3second-cooldown nerf, has anyone tried not applying WF to their off-hand and using the WF totem to apply the WF to the off-hand? I know its less WF dmg, but maybe it out-weighs the internal cooldown of applying an off-hand self-WF?
If you cant even do this kindly disregard my post, I havent been enhance in awhile.
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Oy. I totally almost put this into the post and then I thought. "nah, I think people are done asking this".
.... and so it shall go into the post.
No, do not use WF totem instead of WF Weapon. Its not nearly the same thing.
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Why all thinks that WF is better than rock?
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~Rocks, coming to a shaman near you in the next expansion~
Originally Posted by Bluur
Oh, and btw, vulajin, I don't know why we gave you those fucking pants and the muramasa - maybe if your dps was anywhere near your precious spreadsheets you'd actually beat my DPS once in a while.
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06/19/07, 1:53 PM
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#12 (permalink)
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Glass Joe
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Haha, thanks! I haven't been reading the shammy-enh posts since I went resto at 70 and then ele eventually. Very good post none-the-less.
Btw im a retard...I thought WF totem buffed both weapons...stupid question! Having said that, if it was possible to self-imbued WF and totem OH WF, maybe it would be better...but who knows.
Thanks again!
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06/19/07, 6:17 PM
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#13 (permalink)
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Great Tiger
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Originally Posted by Pater
Bravo!
I think Lootzor and Pawn work the same way: you give each stat a "weight" value; large weight means the stat is more important.
I'm more comfortable working with small numbers than with the 100s, but as long a the ratios are the same, I think you're good.
For someone at the Kara/Gruul/Mag level (2200 AP, 25% Crit, 22% Hit), I believe Tornhoof and I agree that the lootzor values are:
Str = 1.1
Agi = 1.0
AP = 0.5
CR = 1.0
HR = 0.7
In fact, here's a link to that search in Lootzor: http://www.lootzor.com/index.php?c=7...u1hedu.7heeu.5
Disquette's values were a little different, mainly because used a broader range of stats and averaged across them all.
As a matter of style/utility, I'd think you'd put these at the top of your post rather than at the bottom, but that's a pretty minor comment.
I'm not sure where it is, but you might want to add a sentence or two showing why INT and MP5 are wasted on our gear--the weakness of our DPM, basically.
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Someone please correct me if I'm wrong, but does this mean 1 CR = 2 AP = 1.43 HR?
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06/19/07, 6:53 PM
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#14 (permalink)
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Don Flamenco
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Yeah, that's right. "Equivalences" are just inverted "weights." For equivalencies, you're just saying "I would be equally happy getting 1 CR or 1.43 HR." For weights, you're saying "HR is 0.7 times as good as [1.0] CR."
I really like the "weight" system myself, because it allows for quick input into lootzor, and it also conforms to the AEP paradigm. You can think of those weights as AEP for us (since Agi is 1.0 as well) or CritEP if you prefer. (Technically, AGI is 0.97 = 22.1*1.1/25, but I think 1.0 is close enough for simplicity's sake.) I believe pawn uses the same approach, to give each item a "value" in the tooltip.
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06/19/07, 7:01 PM
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#15 (permalink)
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Glass Joe
Troll Shaman
Ravencrest (EU)
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I've got exported pawn strings for Pater and Disquette's values:
( Pawn: v1: "AEP (Disq)": RedSocket=17.6, CritRating=1.51, Strength=2.2, MetaSocket=24, Agility=1.47, HitRating=1.08, BlueSocket=17.6, YellowSocket=17.6, Ap=1 )
( Pawn: v1: "AEP (Pater)": RedSocket=17.6, CritRating=2, Strength=2.2, MetaSocket=24, Agility=2, HitRating=1.4, BlueSocket=17.6, YellowSocket=17.6, Ap=1 )
So you can use the /pawn import command and paste those in. I scaled both to use a baseline of 1AP, and assumed 8str gems in sockets, and 24AP gem in metasocket.
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06/19/07, 7:27 PM
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#16 (permalink)
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Don Flamenco
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That's pretty cool.
I have also added a link to Lootzor's top 10 results for every slot in my sig.
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06/19/07, 7:35 PM
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#17 (permalink)
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Great Tiger
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Yeah I wanted to make sure, because it seems some of Lootzor's items are out of date with the 2.1 changes and I was working on a list for myself. Now we need to figure out weighting and value for haste rating.
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06/19/07, 7:47 PM
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#18 (permalink)
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Don Flamenco
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I can (or a helpful helper can) put haste rating into my sim pretty easily. I don't have any procs yet, but I should make the top ones (mongoose and that haste hammer at least) a priority.
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06/19/07, 11:13 PM
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#19 (permalink)
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role != roll
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Totem of the Astral Winds isn't exactly farmable, you can't reset heroic instances. It does take 15 minutes from zone in to the first boss though, should be worth doing it anytime you're doing any other Heroic in Auchindoun.
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06/20/07, 2:15 AM
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#20 (permalink)
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role != roll
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We should also include int/mp5 in our weightings (perhaps in two minute chunks). Although alot of leather is quite rated quite highly in the lootzor link, I think my back of the envelope calculations showed that we shouldn't neglect Int/mp5 completely: [Shaman] Itemizing Enhancement at 70 [Shaman] Itemizing Enhancement at 70
It may be that, at higher levels of gear, the percentage of damage that consists of Shocks will be so low that it's more worthwhile to just gear without thought to mana and reduce the number of shocks. But, at my level, with 0 spell damage, shocks are still a significant portion of my damage (~156 dps with debuffs). Since I am at the point where it is possible to run OOM during a full burn cycle, there must exist some equivalence between extra mana vs extra melee stats.
AP and +hit has the advantage of doing double duty of increasing melee damage while boosting mana gains, but relying on SR completely is also not always optimal. Timing SR with a trinket maximises mana gain, but you have to time it when you can be certain you won't waste SR procs. However, in many encounters, there exist damage windows where it's optimal to save your trinket for. These two scenarios don't always occur at the same time.
With a full burn DPS cycle being estimated at least ~13k mana per two minutes, we need to consider the question: What is the optimal ratio of intellect and mp5 to melee stats?
This will be a multivariable function which several critical points exist. Some things to consider:
-Does there exist any itemization points where the additional melee damage outweighs being able to shock every cooldown?
-If there is not, what is the minimum mana pool, mp5 and mana from SR required to sustain a full burn cycle.
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06/20/07, 5:17 AM
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#21 (permalink)
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Von Kaiser
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Panny: I guess your mileage may vary. Some shaman have mana issues, others never do. It all depends on your gear, your raid composition, and the encounter.
It's impossible to have a realistic "dps weight" for mp5, int or stamina, because there is no direct connection between them and the other dps stats. At best, you should establish the amount of mana used in a 2 minute burn cycle, and develop a formula to express how much minimum mana a shaman would need, based on his AP (since AP directly feeds your mana regen with SR). mp5 is going to always, always, always be an inferior stat to Int for a decently geared shaman, since that shaman will be regenerating more mana with SR than he has room for in his small mana pool, and Int is a much cheaper itemization stat.
Furthermore, a 'full burn cycle' of mana consumption is nearly always constant, so there's not a lot of variables involved. Just determine the formula needed for complete sustainability based on buffed AP and weapon speed.
Personally, I raid with a Ret pally. <3 JoW 
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06/20/07, 6:12 AM
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#22 (permalink)
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Don Flamenco
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Curious, i wonder how big the difference is between the WF weapon enchant, and the WF totem (both talented).
Last edited by Zurgat : 01/04/08 at 10:13 AM.
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-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.
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06/20/07, 6:39 AM
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#23 (permalink)
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Great Tiger
Draenei Shaman
Silvermoon (EU)
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The biggest difference is that Windfury Weapon is 2 attacks. The totem is only 1.
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06/20/07, 6:41 AM
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#24 (permalink)
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Glass Joe
Troll Priest
Talnivarr (EU)
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so if i read this correclty . axe of the deepwoods with the flurry axe fails for lvling and i should get a slower weapon instead of the flurry 1 . im lvl 52 btw
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06/20/07, 7:05 AM
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#25 (permalink)
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The Google Map Team can no longer help you
Tauren Shaman
Skullcrusher
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Originally Posted by panny
Totem of the Astral Winds isn't exactly farmable, you can't reset heroic instances. It does take 15 minutes from zone in to the first boss though, should be worth doing it anytime you're doing any other Heroic in Auchindoun.
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Its "farmable" for that exact reason, I've been running it every day for 2 weeks 20 minutes before raid time. Its my white whale. 
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