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Old 09/14/07, 9:36 AM   #2551 (permalink)
In the Beginning was the Command Line
 
Malan's Avatar
 
Tauren Shaman
 
Mal'Ganis
Empirical evidence from people that have the Talisman says otherwise. Stigmata and several others who have the trinket and have been using it for some time have all said that they have tracked between 85-89% proc rates.
Berg presented his reasoning on this here.

If you believe otherwise, and have the trinket, go perform the test that Berg suggested and use a 2H weapon to SS and track the proc rate.

@Tristan - I'm looking at my armor XML page and its saying my base strength is 107, not 103, and my base agility is lower. Where is the difference coming from?
<baseStats>
        <strength attack="776" base="107" block="19" effective="398"/>
        <agility armor="636" attack="-1" base="59" critHitPercent="14.39" effective="318"/

Last edited by Malan : 09/14/07 at 9:44 AM.

Vyktianity already has over 75 billion followers. The first verse in his book "Gift of the Wild" is "In the beginning Vyk cast lifebloom and then maul."
 
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Old 09/14/07, 10:00 AM   #2552 (permalink)
Glass Joe
 
Draenei Shaman
 
The Venture Co
Originally Posted by Malan View Post
@Tristan - I'm looking at my armor XML page and its saying my base strength is 107, not 103, and my base agility is lower. Where is the difference coming from?
<baseStats>
        <strength attack="776" base="107" block="19" effective="398"/>
        <agility armor="636" attack="-1" base="59" critHitPercent="14.39" effective="318"/
I did a bit of grabbing of stuff and this is what i found out, purely from the armory which might be an armory bug or a real bug in the game. So this could be a nice idea to confirm from real game stats ?

Orc Shaman
base str 105
base agi 61
base sta 116
base int 105
base spi 123

Tauren Shaman
base str 107
base agi 59
base sta 116
base int 103
base spi 122

Troll Shaman
base str 103
base agi 66
base sta 115
base int 104
base spi 121

Draenei Shaman
base str 103
base agi 61
base sta 113
base int 109
base spi 122
 
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Old 09/14/07, 10:02 AM   #2553 (permalink)
In the Beginning was the Command Line
 
Malan's Avatar
 
Tauren Shaman
 
Mal'Ganis
Bizarre, I hadn't realized that the races had different base stats.

Vyktianity already has over 75 billion followers. The first verse in his book "Gift of the Wild" is "In the beginning Vyk cast lifebloom and then maul."
 
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Old 09/14/07, 10:09 AM   #2554 (permalink)
Glass Joe
 
Draenei Shaman
 
The Venture Co
Ah, did some more digging (using wowwiki) and apparently every class has different stat distribution depending on what race they pick. So it's not a bug or anything, it's most probably some class/race balancing around the racial abilities etc ?
 
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Old 09/14/07, 10:10 AM   #2555 (permalink)
Great Tiger
 
Blood Elf Paladin
 
Lightning's Blade (EU)
Originally Posted by Malan View Post
Bizarre, I hadn't realized that the races had different base stats.
Has been known since beta actually, I remember even taken it into consideration at one point when choosing what race too start with (then I decided War Stomp > all :p )
 
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Old 09/14/07, 10:10 AM   #2556 (permalink)
In the Beginning was the Command Line
 
Malan's Avatar
 
Tauren Shaman
 
Mal'Ganis
And yet, not a piece of information made available at the character creation screen. Another point of contention to put in the Information for the Masses thread!

Speaking of which, if you guys don't read that thread, here's the funny bit I posted in it this morning.
One of my guildmates was on his alt warrior and was tanking an instance, after awhile they realized the shaman in the group had been dropping Grace of Air. So they asked if he could start dropping Windfury for better threat generation. The shaman replied "No I can't, I already have it on my weapon."

Vyktianity already has over 75 billion followers. The first verse in his book "Gift of the Wild" is "In the beginning Vyk cast lifebloom and then maul."
 
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Old 09/14/07, 10:20 AM   #2557 (permalink)
Great Tiger
 
Blood Elf Paladin
 
Lightning's Blade (EU)
Originally Posted by Malan View Post
And yet, not a piece of information made available at the character creation screen. Another point of contention to put in the Information for the Masses thread!
I even seem to remember that hunter RAP naked just doenst match their agility (as in, they should have XX more RAP) at all.

Anyway, enough OT from me now.
 
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Old 09/14/07, 12:16 PM   #2558 (permalink)
Bald Bull
 
Shalas's Avatar
 
Undead Priest
 
Mal'Ganis
Originally Posted by Malan View Post
And yet, not a piece of information made available at the character creation screen. Another point of contention to put in the Information for the Masses thread!
Base stats don't actually do anything other than slightly modify the benefit you get from BoK. If you carefully watch your stats while leveling, you'll see plenty of times where you gain 2 stamina but under 20 health, 2 strength but under 4 AP, etc.
 
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Old 09/14/07, 1:52 PM   #2559 (permalink)
Von Kaiser
 
Undead Priest
 
Spinebreaker
Originally Posted by vorda View Post
I even seem to remember that hunter RAP naked just doenst match their agility (as in, they should have XX more RAP) at all.

Anyway, enough OT from me now.
That's because stats aren't actually a straight 1agi=1RAP, but rather (totalagility - somenumber) = RAP, or something similar. Likewise, after deciding to put together a melee dps set on my priest for no apparent reason, I discovered my AP is str-10. For figuring out gear is doesn't make any difference, and would still be 1agi=1RAP, or 1str=1AP, in those examples. It's just small differences over the entire stat pool as a whole.

/OT
 
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Old 09/14/07, 2:01 PM   #2560 (permalink)
Paid $25 To Raid
 
Draenei Shaman
 
Burning Blade
Yo!:
I am getting a very different value for Haste Rating from the sim compared to earlier this week. 1.1 AEP then vs 1.9 AEP now. The possible explanations I could come up with this are:
* Haste is inflating the number of Mongoose procs (this appears not to be the case in Live & PTR testing)
* Code base accidentally switched to 2.1 value of haste
* Haste is or was being incorrectly combined with Flurry
* BoK is being applied to haste, or some other interference from the buffs tab

For reference, previous tests estimated the pre-2.2 value of haste at 2.22 AEP and so we expected the post-2.2 value of haste to be 1.48 AEP. I would happily accept this new 1.9 AEP value but for the fact that I was getting 1.1 AEP from the sim earlier this week. Any idea why this might be the case?

Also, a suggestion for the "Procs & stuff" tab: Add a checkbox for the 3% increased critical damage from the Relentless Earthstorm Diamond meta gem.

And finally, I don't think the Thottbot "Item Score" tool works properly. It doesn't seem to multiply the actual values in the way that I would expect. For example, Cataclysm Gloves score better than Skyshatter Grips on the page but Skyshatter Grips are better when I manually add up the value of each stat on the item. (Perhaps the tool isn't counting the socket on the Skyshatter Grips even though I have a value of 18 assigned to a yellow socket?) I would not suggest using this tool until someone can explain why this is occuring. My current theory is that it's computing some kind of "efficiency" by dividing the item's score by its item level.

Last edited by Rob : 09/14/07 at 2:51 PM.
 
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Old 09/14/07, 2:57 PM   #2561 (permalink)
Piston Honda
 
Draenei Shaman
 
Sen'jin
Originally Posted by Rob View Post
And finally, I don't think the Thottbot "Item Score" tool works properly. It doesn't seem to multiply the actual values in the way that I would expect. For example, Cataclysm Gloves score better than Skyshatter Grips on the page but Skyshatter Grips are better when I manually add up the value of each stat on the item. (Perhaps the tool isn't counting the socket on the Skyshatter Grips even though I have a value of 18 assigned to a yellow socket?) I would not suggest using this tool until someone can explain why this is occuring.
I can't explain why it happens but it is fairly consistent, for whatever reason it messes up on the value of a bunch of tier 5 set items (not just the shaman ones). I've also observed that sometimes shoulders and bracers have all of their values doubled for no apparent reason. I still think it's a great tool given all the stats it tracks that lootzor doesn't, it just requires the user to be on their toes for things that seem out of whack.
 
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Old 09/14/07, 5:09 PM   #2562 (permalink)
Yo!
Piston Honda
 
Yo!'s Avatar
 
Tauren Shaman
 
Karazhan (EU)
Originally Posted by Rob View Post
Yo!:
I am getting a very different value for Haste Rating from the sim compared to earlier this week. 1.1 AEP then vs 1.9 AEP now
Buffs that are "on" now are cauising it most likely - many did not include buffs before and are getting different results with buffs now. Raid buffs provide huge bonuses.
If you still see something strange - you may also want to play with sim turning most mechanics off and maybe find where something wrong is happenning.
I used your armory profile (1540 ap, 31.5 crit <-- increased with str and agi from BoK, 16 hit, 0 haste) and with default buffs it produces 1012 dps and 1.67 crit, 1.52 hit, 1.77 haste (post patch 2.2 value). Without the buffs I get haste at 1.35 aep and 744 dps.
Sidenote: for those who think that Crit is always better than Hit - if you put on the very best armor (will post links later, still not finished finding that super-set) you will get crit so high that UR will be on 100%, almost all attacks will be flurried and hit (still below hit cap) becomes valued more than crit because by increasing hit you are increasing damage and chance of on-hit procs on normal attacks while increasing crit at that point is increasing damage mostly.
As for +3% to crit damage metagem and +haste metagem (with hidden cooldown) they were included into sim today on procs tab.

 
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Old 09/14/07, 5:27 PM   #2563 (permalink)
Nerodin's Elitist
 
Disquette's Avatar
 
Draenei Shaman
 
Sargeras
As for finding strange things - I was getting low dps numbers (like 200 or less) when I turned on Crusader in the offhand, which returned to the 900 to 1000dps level when I switched it back to mongoose.

----- sig ---------------
Discoepfeand - rogue / Disquette - shaman
A stormstrike / shocks /watershield timer-bar addon: http://www.curse.com/downloads/details/9729/
"Moogle has mentioned this in passing a few times but never elaborated on it. Perhaps we can entice him to respond." - Malan
 
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Old 09/14/07, 6:01 PM   #2564 (permalink)
Piston Honda
 
rava's Avatar
 
Draenei Shaman
 
Hellscream
I remember Yo asking for armor values of bosses so I went through my TargetArmor saved variables and pulled out what I saw, couldn't find Illidan anywhere in there for some reason, but:

["Hydross the Unstable:-1"] = {
["MeleePercent"] = 90.65588344578481,
["TargetDamage"] = 12086851,
["RangedHits"] = 0,
["TargetPoints"] = 361,
["LastLevel"] = 70,
["RangedPercent"] = 0,
["MeleeHits"] = 135,
["The Lurker Below:-1"] = {
["MeleePercent"] = 72.61636977902651,
["TargetDamage"] = 14461548,
["RangedHits"] = 0,
["TargetPoints"] = 384,
["LastLevel"] = 70,
["RangedPercent"] = 0,
["MeleeHits"] = 106,
["Leotheras the Blind:-1"] = {
["MeleePercent"] = 90.4753846722851,
["TargetDamage"] = 12706970,
["RangedHits"] = 0,
["MeleeHits"] = 131,
["LastLevel"] = 70,
["RangedPercent"] = 0,
["TargetPoints"] = 361,
["Fathom-Lord Karathress:-1"] = {
["MeleePercent"] = 48.85333228480048,
["TargetDamage"] = 7065359,
["RangedHits"] = 0,
["MeleeHits"] = 67,
["LastLevel"] = 70,
["RangedPercent"] = 0,
["TargetPoints"] = 398,
["Morogrim Tidewalker:-1"] = {
["MeleePercent"] = 248.9926252935603,
["TargetDamage"] = 36014657,
["RangedHits"] = 0,
["TargetPoints"] = 636,
["LastLevel"] = 70,
["RangedPercent"] = 0,
["MeleeHits"] = 358,
["Lady Vashj:-1"] = {
["MeleePercent"] = 182.5408140306064,
["TargetDamage"] = 20643325,
["RangedHits"] = 0,
["TargetPoints"] = 435,
["LastLevel"] = 70,
["RangedPercent"] = 0,
["MeleeHits"] = 246,
["Al'ar:-1"] = {
["MeleePercent"] = 85.85027964112118,
["TargetDamage"] = 10978248,
["RangedHits"] = 0,
["TargetPoints"] = 486,
["LastLevel"] = 70,
["RangedPercent"] = 0,
["MeleeHits"] = 127,
["Void Reaver:-1"] = {
["MeleePercent"] = 65.54655061008738,
["TargetDamage"] = 17031095,
["RangedHits"] = 0,
["TargetPoints"] = 377,
["LastLevel"] = 70,
["RangedPercent"] = 0,
["MeleeHits"] = 101,
["High Astromancer Solarian:-1"] = {
["MeleePercent"] = 74.72848204403455,
["TargetDamage"] = 10930465,
["RangedHits"] = 0,
["TargetPoints"] = 365,
["LastLevel"] = 70,
["RangedPercent"] = 0,
["MeleeHits"] = 103,
["Kael'thas Sunstrider:-1"] = {
["MeleePercent"] = 176.3647025877637,
["TargetDamage"] = 16137281,
["RangedHits"] = 0,
["TargetPoints"] = 452,
["LastLevel"] = 70,
["RangedPercent"] = 0,
["MeleeHits"] = 218,
["Rage Winterchill:-1"] = {
["MeleePercent"] = 74.98291001343254,
["TargetDamage"] = 10207405,
["RangedHits"] = 0,
["MeleeHits"] = 100,
["LastLevel"] = 70,
["RangedPercent"] = 0,
["TargetPoints"] = 240,
["Anetheron:-1"] = {
["MeleePercent"] = 110.0134920667448,
["TargetDamage"] = 10566031,
["RangedHits"] = 0,
["MeleeHits"] = 151,
["LastLevel"] = 70,
["RangedPercent"] = 0,
["TargetPoints"] = 290,
["Kaz'rogal:-1"] = {
["MeleePercent"] = 34.02481719993865,
["TargetDamage"] = 4079367,
["RangedHits"] = 0,
["MeleeHits"] = 45,
["LastLevel"] = 70,
["RangedPercent"] = 0,
["TargetPoints"] = 96,
["Azgalor:-1"] = {
["MeleePercent"] = 28.99024631795682,
["TargetDamage"] = 3797048,
["RangedHits"] = 0,
["MeleeHits"] = 39,
["LastLevel"] = 70,
["RangedPercent"] = 0,
["TargetPoints"] = 91,
["Archimonde:-1"] = {
["MeleePercent"] = 136.3754397064038,
["TargetDamage"] = 11542858,
["RangedHits"] = 0,
["MeleeHits"] = 187,
["LastLevel"] = 70,
["RangedPercent"] = 0,
["TargetPoints"] = 256,
["High Warlord Naj'entus:-1"] = {
["MeleePercent"] = 78.98313304195391,
["TargetDamage"] = 13013574,
["RangedHits"] = 0,
["MeleeHits"] = 114,
["LastLevel"] = 70,
["RangedPercent"] = 0,
["TargetPoints"] = 353,
["Supremus:-1"] = {
["MeleePercent"] = 25.74575904314052,
["TargetDamage"] = 7992773,
["RangedHits"] = 0,
["MeleeHits"] = 37,
["LastLevel"] = 70,
["RangedPercent"] = 0,
["TargetPoints"] = 182,
["Shade of Akama:-1"] = {
["MeleePercent"] = 19.31851167371959,
["TargetDamage"] = 2898413,
["RangedHits"] = 0,
["TargetPoints"] = 295,
["LastLevel"] = 70,
["RangedPercent"] = 0,
["MeleeHits"] = 26,
["Teron Gorefiend:-1"] = {
["MeleePercent"] = 219.0667478831767,
["TargetDamage"] = 25422540,
["RangedHits"] = 0,
["TargetPoints"] = 508,
["LastLevel"] = 70,
["RangedPercent"] = 0,
["MeleeHits"] = 300,
["Gurtogg Bloodboil:-1"] = {
["MeleePercent"] = 164.3253322910583,
["TargetDamage"] = 21503518,
["RangedHits"] = 0,
["MeleeHits"] = 236,
["LastLevel"] = 70,
["RangedPercent"] = 0,
["TargetPoints"] = 386,
["Essence of Suffering:-1"] = {
["MeleePercent"] = 115.9768434646575,
["TargetDamage"] = 15004562,
["RangedHits"] = 0,
["MeleeHits"] = 137,
["LastLevel"] = 70,
["RangedPercent"] = 0,
["TargetPoints"] = 663,
["Essence of Anger:-1"] = {
["MeleePercent"] = 31.58787810114778,
["TargetDamage"] = 14179397,
["RangedHits"] = 0,
["MeleeHits"] = 71,
["LastLevel"] = 70,
["RangedPercent"] = 0,
["TargetPoints"] = 472,
["Essence of Desire:-1"] = {
["MeleePercent"] = 186.3774201634872,
["TargetDamage"] = 17665047,
["RangedHits"] = 0,
["MeleeHits"] = 215,
["LastLevel"] = 70,
["RangedPercent"] = 0,
["TargetPoints"] = 582,
["Mother Shahraz:-1"] = {
["MeleePercent"] = 926.288844926868,
["TargetDamage"] = 48750263,
["RangedHits"] = 0,
["MeleeHits"] = 1221,
["LastLevel"] = 70,
["RangedPercent"] = 0,
["TargetPoints"] = 1330,
["Gathios the Shatterer:-1"] = {
["MeleePercent"] = 101.5948107769565,
["TargetDamage"] = 11759165,
["RangedHits"] = 0,
["MeleeHits"] = 147,
["LastLevel"] = 70,
["RangedPercent"] = 0,
["TargetPoints"] = 970,
The lua from the mod says:

--FIRST STEP: CALCULATE ARMOR
local pr = 0;
if ( TotalMeleeHits > TotalRangedHits ) then
pr = 1 - ( TotalMeleePercentage ) / ( TotalMeleeHits );
else
pr = 1 - ( TotalRangedPercentage ) / ( TotalRangedHits );
end

local ea = TargetArmor_PercentToArmor(pr, PlayerLevel);

pr = floor(pr*10000+.5)/100;
ea = floor(ea+.5);
I'd post specific #'s for them but I do not have a calculator handy and I am far too lazy to click with my mouse!

Also, any chance of adding Solarion's Sapphire to the buff window? 87.5 extra ap if the warrior has Mind Mastery
 
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Old 09/14/07, 6:02 PM   #2565 (permalink)
Yo!
Piston Honda
 
Yo!'s Avatar
 
Tauren Shaman
 
Karazhan (EU)
Originally Posted by Disquette View Post
As for finding strange things - I was getting low dps numbers (like 200 or less) when I turned on Crusader in the offhand, which returned to the 900 to 1000dps level when I switched it back to mongoose.
Yes it was a bug. Thank you for such direct indication of strange behavior.

Originally Posted by rava View Post
I remember Yo asking for armor values of bosses so I went through my TargetArmor saved variables and pulled out what I saw, couldn't find Illidan anywhere in there for some reason, but:
Thank you. Will add bosses as drop-down menu. Illidan is estimated to have 3500 as someone posted earlier.

 
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Old 09/14/07, 6:12 PM   #2566 (permalink)
Piston Honda
 
everwatch's Avatar
 
Night Elf Death Knight
 
Bronzebeard
Originally Posted by Malan View Post
Shab, since you've been using the Prism extensively, I had previously done some envelope calculations when its value was tweaked and estimated it as a 10% threat reduction for anyone sitting at around 30% crit. Do you find this to be reasonably true?

@Rob - I agree, but you know how it is, people will want to know the *exact* theorized gain for each class for each totem.

I've had the Prism for at least one month now, but I believe it's closer to 2 months in actuality. In a raid environment with our group makeup I sit at 38%-42%+ buffed crit (no mongoose - I'm at 30.23% unbuffed). I've found the Prism to be at least a -10% threat reduction no questions asked. The difference between using the Prism and not using it is literally the difference between night and day for me. My dps has jumped up significantly because I rarely have to worry about stealing agro. I use it on most boss encounters because I still get threat capped, however there are a number of them where it would be more efficient to swap something else out probably where melee threat is low and tank threat is high.

Polymer, our dps warrior, got his a few weeks ago. He described the exact same results as I had from an out of class example.

 
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Old 09/14/07, 6:27 PM   #2567 (permalink)
Von Kaiser
 
Dukanull's Avatar
 
Orc Shaman
 
Ysera
Originally Posted by Celetroll View Post
[Ashtongue Talisman of Vision] info remains still wrong.

It does not have 89% uptime. You can do successful SS but no buff is applied.

It does exactly what tooltip says - 50% chance on hit to proc. So two times 50% chance per stormstrike since both weapons get a new roll. That gives 75% proc chance. Add to this dodge/parry on stormstrike, and it goes even lower.
I'm tracking an 84% uptime on my talisman, and I'm sitting at 95ish Hit Rating atm. I've heard the same said in multiple other places, so I'm sticking to thinking the Tooltip is wrong.

Vindication-wow.com
 
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Old 09/14/07, 8:41 PM   #2568 (permalink)
Von Kaiser
 
Tauren Shaman
 
Kel'Thuzad
Hey sorry to be interrupting...again :P was just wondering what you guys thought on which of these two necklaces:

[Pendant of the Perilous] was what I had before, gave me 30.08% crit 1572ap (with my current gear unbuffed)

last night I finally got [Choker of Serrated Blades] and with it equipped takes me to 29.04% crit 1578ap (with current gear unbuffed) was wondering if you guys think the ignore armor makes up for the 1.04% crit or is the crit more important
 
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Old 09/14/07, 9:56 PM   #2569 (permalink)
Piston Honda
 
Tauren Shaman
 
Die Silberne Hand (EU)
Originally Posted by Tristan View Post
@Tornhoof, when you rip the armory page in WoWEquipOptimizer do you remove buffs manually (or add missing) etc that the player logged out with/without?

From what I can see on the armory page there is only two values being passed (based and effective):
<baseStats>
  <strength attack="528" base="103" block="13" effective="274"/>
  <agility armor="538" attack="-1" base="61" critHitPercent="12.43" effective="269"/>
</baseStats>

<melee>
  <power base="668" effective="1068" increasedDps="76.0"/>
</melee>
As I read it 103 is the strength base without additions from items/buffs and 528 is with items/buffs included. Otherwise wouldn't the program suggest very different when I logout with resp. without buffs?
Actually I use hardcoded base values for each class, then add the item attributes, I don't use the actual attribute values from the xml (and honestly I didn't know they include base values, back when I implemented the parser, they did not). This is not as accurate as having the exact values but it is fine enough.

 
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Old 09/15/07, 12:51 AM   #2570 (permalink)
In the Beginning was the Command Line
 
Malan's Avatar
 
Tauren Shaman
 
Mal'Ganis
Originally Posted by falonub View Post
Hey sorry to be interrupting...again :P was just wondering what you guys thought on which of these two necklaces:

[Pendant of the Perilous] was what I had before, gave me 30.08% crit 1572ap (with my current gear unbuffed)

last night I finally got [Choker of Serrated Blades] and with it equipped takes me to 29.04% crit 1578ap (with current gear unbuffed) was wondering if you guys think the ignore armor makes up for the 1.04% crit or is the crit more important
Originally Posted by Malan
Strength = 2 (2.2 w/Kings)
Crit Rating = 2
Agility = 1.8 (2 w/Kings)
Hit Rating = 1.4
Attack Power = 1
Armor Penetration = 0.25 (low ball estimate)
You do the math.

Vyktianity already has over 75 billion followers. The first verse in his book "Gift of the Wild" is "In the beginning Vyk cast lifebloom and then maul."
 
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