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09/15/07, 4:16 PM
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#2576
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Paid $25 To Raid
Draenei Shaman
Burning Blade
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AEP of Dragonspine has been updated for 2.2. ~150
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09/15/07, 4:32 PM
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#2577
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Yuma
Is it possible to add a changelog to the first page of the thread, or some sort of dating so that its easy to identify at a glance what's changed recently for those of us that prefer to just watch that page vs. the entire thread?
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Hah.
We'll be switching over to the wiki soon to contain all this stuff and so yah, as long as I remember to enter what I changed before I hit the submit button, there will be a log.
@Rob - I updated the DST based off the discussion 2 pages back where we had a value of 146 AEP I believe, its already up on the OP.
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09/15/07, 5:21 PM
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#2578
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Von Kaiser
Orc Death Knight
Argent Dawn
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Originally Posted by vorda
It has been, alot of times. I suggest you use the search function.
edit: nice edit..
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I try. 
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09/15/07, 6:57 PM
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#2579
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Piston Honda
Tauren Shaman
Die Silberne Hand (EU)
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Originally Posted by Tristan
So you parse through all gear and download them pages (couldn't find any item info in the base page but I might be just stupid) for each item and then add them to the total?
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Actually they are already saved and processed in the itemdb.xgz (gzipped xml) for distribution, but basically I've downloaded all the item-info.xml files and other related xml files for every item from id ~18000-33000 and parsed them to a database.
The only data I take from the character xml file is talent build, to decide which model to load and the individual item ids from the slots.
Sometimes in the future I hope I can parse the enchant ids too, they are not cross referenced anywhere.
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09/15/07, 7:27 PM
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#2580
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Von Kaiser
Troll Shaman
Al'Akir (EU)
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Ashtongue Talisman of Vision
Did more testing. Namely 100 stormstrikes with 2-handed weapon and then 100 stormstrikes with dualwield. Heres what I got:
2-handed:
Stormsrikes - 100
Parry - 2
Dodge - 3
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SS hits - 95
Buffs gained - 69
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No buff hits - 26
DualWield
Stormstrikes - 100
Parry - 3
Dodge - 2
----
SS hits - 95
Buffs gained - 85
---
No-buff hits - 10
Buff uptime 85% with dw, 74% with 2-hander.
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09/15/07, 8:06 PM
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#2581
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Excellent, that seems to confirm the mechanic that Berg suggested.
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09/16/07, 4:06 AM
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#2582
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Glass Joe
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I am new to the archimonde fight and have been worried about how to avoid being feared constantly in a doomfire.
Since enhance have no way to avoid fears beside trying to time the tremor totem wich is really uncertain (correct me if i am wrong). There is always that 3-4 seconds where you might run straight in a doomfire.
I have my pvp trinket every 2 minutes but between but there are many fears in the cooldown time.
(might not be a class mechanic post if so, just tell me i will erase that post)
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09/16/07, 4:25 AM
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#2583
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Bald Bull
Orc Death Knight
Talnivarr (EU)
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Not sure if it's fitting here, but... I'll answer anyway.
Archimonde's fear is on ~40 second timer. This is pretty accurate, my usual approach is to realize I'll take the first fear. Due to human reaction time, this means I will be feared for approx 1-2 seconds. This is convenient, just use your pvp trinket to break the fear and instantly put down tremor totem. Due to the mechanics of the totem, this means that you will have a pulse just after the next fear, since tremor pulses every 5 (he will fear again after 40 seconds, which means that you will break the fear with the 8th tick [his fear has a 1.5 seconds cast]).
By the time he will fear again, your totem will save you once more. Then for the next one, you have your trinket again.
This seems to work for me, maybe I'm bad at explaining it, but hey.
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09/16/07, 11:23 AM
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#2584
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Von Kaiser
Tauren Shaman
Magtheridon
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I was really going for this less hit more AP/crit business but when I see things like this: Wow Web Stats -> Stigmata - WWS
The Armory
I just don't know what to believe.
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09/16/07, 11:31 AM
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#2585
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Paradox
I just don't know what to believe.
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That Armory shows he has nearly the best gear for each slot, and turns out he has quite a bit of hit rating on all that gear as well. Shaman without 5 weapon skill have a 28% chance to miss on DW white attacks.
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09/16/07, 11:34 AM
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#2586
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Bald Bull
Blood Elf Paladin
Jaedenar (EU)
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Notice how he never gems or actively looks for hit rating though.
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09/16/07, 11:46 AM
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#2587
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Von Kaiser
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Originally Posted by vorda
Notice how he never gems or actively looks for hit rating though.
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And that really isn't much hit rating at all compared to what you can achieve at that gear level. Waaaay back, when the research on hit vs. crit wasn't conclusive, I hit capped myself with blues. The mana regen was nice, but my dps went up when I dropped about 100 hit rating.
Look at the top rogue, Melde, in the earlier WWS; he has 238 hit rating. Suddenly 181 doesn't seem like much 
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09/16/07, 11:57 AM
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#2588
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Glass Joe
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Hey there guys!
I am new to the forums so I will try to not sound like too much of a noob. I have one question about raiding as enhancement; How much + hit rating do I really need to aim for?
I know its not valued very highly but at my current hit rating, I am seeing a lot of misses.
Thanks in advance for the help guys!
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09/16/07, 12:40 PM
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#2589
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Bald Bull
Xoya
Orc Shaman
No WoW Account
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For the most part, hovering in the 80-120 range for hit rating until you get to t6+ gear is pretty common and acceptable.
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09/16/07, 12:57 PM
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#2590
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Piston Honda
Tauren Shaman
Twisting Nether (EU)
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Is there an official thread for enhancer somewhere? I'd like to have some questions about the addon.
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09/16/07, 1:16 PM
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#2591
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Glass Joe
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Originally Posted by Nemaa
Is there an official thread for enhancer somewhere? I'd like to have some questions about the addon.
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This is the official thread for enhancement Shaman. Just don't expect an answer if you are not asking about formulas, calculators and simulators. ;)
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09/16/07, 1:44 PM
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#2592
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Bald Bull
Blood Elf Paladin
Jaedenar (EU)
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Originally Posted by Beroll
This is the official thread for enhancement Shaman. Just don't expect an answer if you are not asking about formulas, calculators and simulators. 
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He's talking about the addon 'Enhancer'
I suggest you PM your questions to the developer.
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09/16/07, 5:35 PM
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#2593
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Soda Popinski
Sebudai
Orc Hunter
No WoW Account
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Tremor Totem pulses every 4 seconds, not every 5. Make sure you adjust your melee position based off of where the closest Doomfires are, and only use your pvp trinket if you're being feared directly in to one.
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09/16/07, 6:27 PM
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#2594
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Glass Joe
Tauren Warrior
Grim Batol (EU)
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Edit: Nvm :p
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09/17/07, 2:53 AM
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#2595
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Glass Joe
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A new(b) challenger appears!
Well, I've been looking over your posts and have a few questions/things to point out.
First would be: yellow damage attacks don't gain the 5% crit strike from Thundering strikes or threat reduction from spirit weapons, correct? Therefore, it is safe to assume they do not get anything from Dual wield specialization. I need to perform some tests on this, but I'm no good at making tests. If someone would be willing to help out in this regard, it would be appreciated.
Also, we agree that there is a wide berth for hit rating with 9% talented, but what would you think is proper for those without guidance? Should we just aim for an extra 3% worth of hit rating? Should we just cap at 120 and live and let be? If anyone has info on this, it would be much appreciated.
----------------------------------------------------
And I'm new to proofs and the like, so my madness may be pure madness, but again, fi someone could work with it, maybe we can model the syphon.
Lastly, the Syphon should be relatively easy to model if you can find the PPM. It wouldn't add AEP, but DPS based on weapon speed, neh?
For example, if it had a 1.5 PPM rate, you would be getting an extra 20 damage per hit for 9 seconds of a minute. Assume you're equipping two and have the attack speed down to two seconds. For 3/10ths of a minute (1.5 PPM of 6 seconds *2, or 18 seconds/min), you're doing an extra 10 DPS per hand (20 bonus damage every 2 seconds). That's a net DPS gain of 3 DPS per hand at a 2 second attack speed (10DPS *3/10min). As you go faster, this DPS increases (exponentially?). At 1.5 second attacks, you make 13.33 DPS per hand, and at 1 second, you get 20 DPS per hand. Conversely (let's use common sense and not model 3 seconds), above 2 seconds, you take a hit, because you can only do 40 bonus damage per hand, and 40 damage over 6 seconds is 6.66 DPS. 6.66 DPS* 3/20ths of a min will give you 1 DPS average.
Put simply (in my addled mind): A syhpon is worth 1.5 DPS in each hand if you're between 1.5 and 2 seconds. Between 1.5 and 1, you get 2 DPS, and at 1 second, you get 3 DPS. However, at 2+ seconds, you're getting an average of 1 DPS.
Again, I apologize if that came out like gibberish. I'll try to work on it more.
Edit: fixed a couple discreancies (worked with two syphons at some points, 1 with others.)
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"All the experiences I'd had with him, and then I found out he was a chick? Like she'd been LYING to me the WHOLE TIME." -Putrid
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09/17/07, 3:16 AM
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#2596
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Glass Joe
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Originally Posted by Yasuhiko
First would be: yellow damage attacks don't gain the 5% crit strike from Thundering strikes or threat reduction from spirit weapons, correct? Therefore, it is safe to assume they do not get anything from Dual wield specialization. I need to perform some tests on this, but I'm no good at making tests. If someone would be willing to help out in this regard, it would be appreciated.
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Originally Posted by Etelmo
You should be comparing the CritOnZeroDamage(for SWS) for both Windfury/Stormstrike/White damage, rather than CritOnHit. CritOnZeroDamage includes dodge/parry/miss, CritOnHit is just attacks that land.
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(What it means is, since SS can't miss and white attacks do, the crit rate will seem inflated when compared to eachother... Depending on the damage meter used)
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09/17/07, 3:18 AM
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#2597
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1) press clutch and break 2) turn key
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1) Yes, you want 9% hit at least - that does indeed take priority if you don't have it from talents.
2) We don't know that Thundering Strikes doesn't grant the crit bonus to yellow attacks. I'm currently of the thought that the observed discrepancy is an effect of the 2-roll system for yellow damage. Some day I or someone else could test this.
3) I'll leave the Syphon stuff to someone else, I'm so tired currently.
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09/17/07, 4:11 AM
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#2598
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Paid $25 To Raid
Draenei Shaman
Burning Blade
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Originally Posted by Disquette
2) We don't know that Thundering Strikes doesn't grant the crit bonus to yellow attacks. I'm currently of the thought that the observed discrepancy is an effect of the 2-roll system for yellow damage.
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I agree.
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09/17/07, 9:36 AM
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#2599
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Von Kaiser
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You've also got to count in the effect that the leeching effect of syphon is amplified by shadow weaving, misery, and curse of shadows. Unless you're in some magical realm where Syphons drop off mobs you farm for gold, you can assume these debuffs will be on a mob most of the time while you are raiding. Additionally some guilds, like my own, use two different ranks of CoS with malediction which causes it to stack.
Last edited by Shawndreya : 09/17/07 at 9:46 AM.
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09/17/07, 12:41 PM
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#2600
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Reading is Fundamental
Tauren Shaman
Tichondrius
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I wanted to start by thanking everyone for contributing to such an active enhancement shaman community. The sims and discussions are fantastic.
So I've been lurking for a while now and I am trying to bring myself up to respectable and am just not satisfied. I realize I have some gear upgrades to go, but I am noticing just wide variance in my performance from fight to fight. Is that just the nature of enhancement?
My main concern is that my Crit rate on WWS parses are always much lower than what's on my character doll (especially WF). I would expect that I should at least be hitting my ~28% crit rate w/ Kings (that's not counting dual Mongoose procs).
Attached is a parse from a VR last night
VR Kill
Or a Morogrim with about 100 more DPS, but still crappy WF crit totals:
Tidewalker Kill
My gear in the armory is current, I did swap out the abacus for the Prism of Inner Calm. I apologize in advance for the shameful belt/cloak I am using (praying the rogue take pity on me and let have the belt off of Vashj ifit drops)
Is there something more I could be doing (I haven't embraced totem twisting yet) do get my WF crits up to where they should be? Or is this just more argument for the two roll system for WF?
Finally as an aside I realize I'm probably an idiot for passing on the Talon yesterday from Al'ar to a hunter. My thinking is holding out for Netherbane or just waiting until BT to upgrade is fine and I can get along with my Fool's Bane. I just don't see much press for the Talon in here, so I assumed that I just bide my time and stick with something that is good enough despite the DPS loss.
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