I'm a little surprised by how low crit% some people on here have considering they are better geared than myself. I am currently at 27.87% with a couple blues left to replace and wearing my more balanced gear with hit, etc. I should break 28% today when I find a damn leather worker to make my Thick Netherscale Breastplate.
So when you find yourself below the health threshold of a mob ability you just continue to DPS and wait for someone to heal you? Even rogues and warriors know to stop and bandage themselves.
That statement was in direct regard to invigorate. Look at what was posted,
Regarding Invigorate. I tend to heal myself when I notice the buff is up and I need it. I eat HS constantly and generally save my potion timer for haste pots.
Take any quote out of context and you can make it sound like whatever you want.
There are two fights I can think of when I actually reach a point where I have to bandage and that's Mother and Council, simply due to the spiky nature and randomness of abilities. Any other boss where it matters has set times when they use abilities, or they use them frequent enough that you are lucky to get 1 tick of a bandage, let alone an uninterrupted heal. Everything is a judgment call, different situations call for different timers, and I'm honestly surprised you'd say something so condescending.
2) We don't know that Thundering Strikes doesn't grant the crit bonus to yellow attacks. I'm currently of the thought that the observed discrepancy is an effect of the 2-roll system for yellow damage. Some day I or someone else could test this.
My thoughts were that the 6% to hit with DW specialization does not effect Stormstrike and WF, but since we have enough hit (be it from gear or guidance) that we never see it miss anyway.
Last edited by Yasuhiko : 09/17/07 at 8:54 PM.
"All the experiences I'd had with him, and then I found out he was a chick? Like she'd been LYING to me the WHOLE TIME." -Putrid
I recently changed to Enhancement (and guild, but that doesn't really matter :P) and due to randomness of loot and being unlucky, neither [Syphon of the Nathrezim] or [Rising Tide] have dropped so I decided to pick up Blacksmithing for [Dragonstrike]. I don't have it yet and I will most likely end up with not enough vortexes this reset meaning I have to duck it out with what I have at the moment. However, we won't go back to t5 for another week, so I was thinking whether [Dragonmaw] was a significant enough upgrade over [Talon of the Phoenix] that would justify enchanting the Dragonmaw with 20 str. Any rough numbers in how much dps the proc from Dragonmaw is worth?
In short, enchant Dragonmaw or continue with what I have? I'm definitely not going to put Mongoose on it, since that's just wasting gold, but 20 strength isn't THAT expensive and if my DPS is going to see a significant enough improvement from the difference in between Dragonmaw and Talon, albeit for only a week I would gladly pay mats for an enchant.
Oh and by the way, lately I have been struggling... I was of the opinion like most Shamans that Crit Rating was just awesome, so I kind of gimped my AP/Str a little... I ended up with 29% crit and 1543 AP (Unbuffed, of course). Way to go, or should I focus a little more on AP again?
I recently changed to Enhancement (and guild, but that doesn't really matter :P) and due to randomness of loot and being unlucky, neither [Syphon of the Nathrezim] or [Rising Tide] have dropped so I decided to pick up Blacksmithing for [Dragonstrike]. I don't have it yet and I will most likely end up with not enough vortexes this reset meaning I have to duck it out with what I have at the moment. However, we won't go back to t5 for another week, so I was thinking whether [Dragonmaw] was a significant enough upgrade over [Talon of the Phoenix] that would justify enchanting the Dragonmaw with 20 str. Any rough numbers in how much dps the proc from Dragonmaw is worth?
In short, enchant Dragonmaw or continue with what I have? I'm definitely not going to put Mongoose on it, since that's just wasting gold, but 20 strength isn't THAT expensive and if my DPS is going to see a significant enough improvement from the difference in between Dragonmaw and Talon, albeit for only a week I would gladly pay mats for an enchant.
Oh and by the way, lately I have been struggling... I was of the opinion like most Shamans that Crit Rating was just awesome, so I kind of gimped my AP/Str a little... I ended up with 29% crit and 1543 AP (Unbuffed, of course). Way to go, or should I focus a little more on AP again?
I don't see how you can gimp your AP going for crit, unless you're using the improper gems. And no I can't see, since the armory is down.
Oh and by the way, lately I have been struggling... I was of the opinion like most Shamans that Crit Rating was just awesome, so I kind of gimped my AP/Str a little... I ended up with 29% crit and 1543 AP (Unbuffed, of course). Way to go, or should I focus a little more on AP again?
That's about the same I'm sitting at so if you're a mix of T4/T5 level items, you're fine.
Malan I've got a couple of questions for you. First is about haste. First you say its worth 2.22, but then when you talk about the Haste Potion you say it's only worth 1.42 per point. Could you please clear up which it's supposed to be (maybe its calculated at post nerf value, while other is at pre nerf? I really don't know). Also you might want to add the Insane Strength Potion to that list for those wanting to know. Its (120*2*15)/120=30, with 33 with kings/UR or 36 with both.
My other question is about WF totem and rogues. I know that it's better for sword/mace/fist rogues, but what about dagger rogues? Pre nerf the post I saw where they used the Malch dagger it was only slightly better, but I haven't really seen anything convincing showing if thats still true post nerf, and I couldn't find anything about it when I searched the forums here. Also could you link the thread showing that WF is still good for rogues that you make mention to in the first post. A link to math is always more helpful in an arguement than just saying its better w/o anything to back it up.
In regards to the windfury totem on rogues, since the change, it actually provides a slightly larger bonus to daggers than to swords/fists, as it's a static ap bonus, and daggers will proc the chance more often, leading to more damage.
The reason fists/swords were better before the change, was that the SS spam could proc windfury, which is used a lot more than backstab.
Last edited by Rajni : 09/17/07 at 11:52 PM.
Reason: grammar, go!
In regards to the windfury totem on rogues, since the change, it actually provides a slightly larger bonus to daggers than to swords/fists, as it's a static ap bonus, and daggers will proc the chance more often, leading to more damage.
The reason fists/swords were better before the change, was that the SS spam could proc windfury, which is used a lot more than backstab.
I understand that its less of a nerf to dagger than other rogue specs, but its still a nerf to them since backstab, mutilate, and w/e else they might use (I don't know too much about rogues if you couldn't tell) can't proc it anymore. Given how close WF vs GoA was for dagger rogues thats why I'm wondering if it was enough to make GoA better. Generally our group makeup is me, 2-3 dagger rogues, feral druid, and a warrior and I'm trying to figure out if GoA would be better when the warrior isn't in the group. Hell I would like to see the new numbers for warriors post nerf as well so that I could determine if WF for one person is better than GoA for five.
I don't see how you can gimp your AP going for crit, unless you're using the improper gems. And no I can't see, since the armory is down.
Originally Posted by Malan
That's about the same I'm sitting at so if you're a mix of T4/T5 level items, you're fine.
I specced resto for some PvP, so you wouldn't be able to see anyway. My gear is t4/t5 indeed, with a few items from t6. Bracers from Supremus, class trinket, boots, just little bits and pieces. We farm t6 content, so I'm getting gear fast.
As for gems, I think I went a little too nuts on the +8 crit and +10 crit gems. Oh and I have one hit gem, need to replace that one when I get around it :P and yes the gemming in my chest is horrible, but I was kind of waiting for an upgrade, in retrospective I should just regem that a little.
I logged out in my Enhancement gear and spec, so you can see as the armory just updated my page. Hopefully. Mind you the stats will be a little off, as I can't dual wield and I think I was a little drunk when I last checked my stats as Enhancement :P.
Anyway, does anyone have a number to put on how much DPS the proc on [Dragonmaw] is worth?
This might have already been posted in this thread, but I haven't seen it anywhere.
I'd like to poke the bear in the cage about WF vs GoA. We know about how warriors, druids, and rogues get benefits from each, which is better and why. But, what do you do in the situation that you have a paladin tank?
This might have already been posted in this thread, but I haven't seen it anywhere.
I'd like to poke the bear in the cage about WF vs GoA. We know about how warriors, druids, and rogues get benefits from each, which is better and why. But, what do you do in the situation that you have a paladin tank?
I usually go with either WoA or GoA, but it depends on the rest of the group makeup. The one pally tank I run with usually asks for WoA.
Hi there, I am new to the forum and I have been reading this thread with much interest.
I noticed the debate regarding hit rate that you do not need to attempt to cap the limit as hit rate only effect the melee damage and not WF, SS. But although I understand that hit rate does not directly affect the windfury hit, but the original WF triggeriing attack surely is and if an attack misses, would that not be missing an opportunity for WF proc?
I currently have mid-kara gear with approx. 240 hit, 24% crit and 1200AP but is all this hit rate a waste? I do have a lot of hitrate gems.
I'm sorry if this has been talked about already but I could not find it as I did a search.
Lose all the hit gems, they are not needed. I raid with around 150-170ish, and I've heard people going even lower than that. You should get some more AP, follow the gem guide on OP for socket itemization.
Zertenia, the table for atks don't work that way you think.
You won't miss a chance to proc WF because of low hit. We already discussed this in here, but i'm on a rush now and can't explain it to you again. But trust us, drop hit gems, use the gems we suggest and you'll see a higher deeps.
Last edited by T.K. : 09/19/07 at 12:40 PM.
Reason: Rushing grammar
Thanks for your replies, I was just reading through the 'combat table' and I think I figured something out... So crit hit is determined before the normanl hit on a separate probability determination... I think I have got closer to the secret! but really, how are 'casual' players menat to know all this... it was definitely not on the instruction! hehe.
Hi i am new here and i am a enhance shaman as well in Jubeithos.
however my guild does not progress so well, and i was thinking how to get more ap.
The question is anyone use or test the
Darkmoon Card:Wrath
and
Darkmoon Card:Crusade?
Which one would be more useful or better in terms of pvp and pve(raid)???
I currently standing at 130 hit rating is that enought for 25 man raid???
I ty for reply and guidance.
And i apologize in advance if theres post of above statement before that i overlook, please do let me know the page