I hardly doubt someone at 70 would be using nightfall. So we shouldn't really add that into the calculation.
Oddly enough, endgame guilds on our server use Nightfall on certain boss fights. I've read around the WoW forums that other guilds use it to. Read some applications to endgame guilds from warriors and paladins some time, some say "I am willing to swing Nightfall if that's what helps the raid out.".
Hmm, how odd. To me that five second gap doesn't seem like much. But if you say end games are using it, might as well make a secondary calculation for that scenario.
Last edited by Shawndreya : 09/19/07 at 11:33 AM.
Reason: Sticky keys
Also just to verify what someone had corrected me on earlier - the effects of something like Scorch Debuff and Misery and CoE are applied multiplicatively and not additive, correct? ie, Bonus = 1.15 * 1.05 * 1.10
Also just to verify what someone had corrected me on earlier - the effects of something like Scorch Debuff and Misery and CoE are applied multiplicatively and not additive, correct? ie, Bonus = 1.15 * 1.05 * 1.10
I've been under this impression for some time, but, then again, I could be wrong, too. (Lots of comas, w00t!)
Added procs of the following trinkets:
+ Dragonspine Trophy
+ Ashtongue Talisman
+ Madness of the Betrayer
+ Hourglass of the Unraveller
+ Tsunami Talisman
Remember to add their static bonuses manually
Added procs granted by 4 pieces of the following sets:
+ T 3.5 (+160 AP for 15 sec)
+ T 4
+ T5
+ T6
+ PVP (-1s SS cooldown)
Is there any hope of getting Flametongue Weapon support (along with necessary accompaniments like Spell Damage) at some far-off point in the future? Either as a serious point of inquiry, or at least as a means of demonstrating empirically to lazy skeptics that WF/WF is better?
(Again, request for when more useful stuff is all done, at some point in the future.)
Hmm, how odd. To me that five second gap doesn't seem like much. But if you say end games are using it, might as well make a secondary calculation for that scenario.
We use one on our OT for fights like lurker. Not like he can do anything usefull otherwise anyway.
so i finally got my hands on both the syphon of nathrezim, rising tide, and dragonstrike. i know a few pages back there was some discussion that there is only a *minor* dps increase depending what you put on your mainhand, offhand first, but with no actual data or straight answer and with alot of disagreeing.
what im looking for is actual tests with data thats been done, and using the syphon on the OH, and Dragonstrike on the MH, and so on with the rising tide as well. as you guys know, syphon is 2.8, dragonstrike(mh only) 2.7, rising tide 2.6
this also might make a difference, but im sitting at 132 haste rating (12.56%).
I know on the very first post there was info about this as well, where someone would use rising tide on MH and syphon on OH and got more MH wf procs as well as syhpon on MH tide on OH but got more OH procs, but it was removed and i was curious to why?
so i finally got my hands on both the syphon of nathrezim, rising tide, and dragonstrike. i know a few pages back there was some discussion that there is only a *minor* dps increase depending what you put on your mainhand, offhand first, but with no actual data or straight answer and with alot of disagreeing.
what im looking for is actual tests with data thats been done, and using the syphon on the OH, and Dragonstrike on the MH, and so on with the rising tide as well. as you guys know, syphon is 2.8, dragonstrike(mh only) 2.7, rising tide 2.6
this also might make a difference, but im sitting at 132 haste rating (12.56%).
I know on the very first post there was info about this as well, where someone would use rising tide on MH and syphon on OH and got more MH wf procs as well as syhpon on MH tide on OH but got more OH procs, but it was removed and i was curious to why?
You have the weapons, test them yourself? Otherwise, look at Yo's sim for a decent take on what the different weapon combinations will do.
so i finally got my hands on both the syphon of nathrezim, rising tide, and dragonstrike. i know a few pages back there was some discussion that there is only a *minor* dps increase depending what you put on your mainhand, offhand first, but with no actual data or straight answer and with alot of disagreeing.
what im looking for is actual tests with data thats been done, and using the syphon on the OH, and Dragonstrike on the MH, and so on with the rising tide as well. as you guys know, syphon is 2.8, dragonstrike(mh only) 2.7, rising tide 2.6
this also might make a difference, but im sitting at 132 haste rating (12.56%).
I know on the very first post there was info about this as well, where someone would use rising tide on MH and syphon on OH and got more MH wf procs as well as syhpon on MH tide on OH but got more OH procs, but it was removed and i was curious to why?
There is data a few pages back with some one that used DS-MH/Syphon-OH then daul Syphons. Broken down in to dps and how much increase/decrease it was. Might be 10+ pages ago.
You have the weapons, test them yourself? Otherwise, look at Yo's sim for a decent take on what the different weapon combinations will do.
if i had the time i would, i work 9 hours a day, raid for 5 hours as soon as i get home 5days a week, then spend time with the wife etc.
all i can really do is switch weapons during trash and see how big my wfs are, but i wont be able to really count numbers how much wfs my mh gets, vice versa, and even loading these data addons. il play around with that sim, doesnt seem to be what im looking for though
You might want to figure out why your shift key works for things like 'OH' and 'MH' but not for the first letter of a sentence and 'I'.
i dont see any significance in that, i seperate my capitals so people dont think im saying "OH MY GOD YOUR A DOUCHE" or even yet, im MHISSPELLING. as far as making my "I" i didnt think i joined english jerks forums.
i dont see any significance in that, i seperate my capitals so people dont think im saying "OH MY GOD YOUR A DOUCHE" or even yet, im MHISSPELLING. as far as making my "I" i didnt think i joined english jerks forums.
I do believe it is more about proper forum etiquette! Easier on the eyes to read proper grammar and such! Otherwise, it's like: and they were like woosh, and i was like woah, and they were like pewpewpew and then we all went out for pancakes to celebrate and i was like numnumnum
I think moral here is that Dragonstrike, the Syphon and Rising Tide are all really good. The tests I've seen (both empirical and simulated) imply that there isn't a heckuva lot of difference either way, so just use the ones you want and don't break the DKP bank for one of the three if you already have the other two.
Dragonstrike is going to get nerfed with the next patch, so I say main hand it while it's still worth it.
There might be a secondary moral about how the constraints of your chosen lifestyle don't induce imperative on others, but considering my chosen lifestyle is trolling forums, I should probably just clam up. Also, that "English Jerks forum" comment was damn funny.
I do believe it is more about proper forum etiquette! Easier on the eyes to read proper grammar and such! Otherwise, it's like: and they were like woosh, and i was like woah, and they were like pewpewpew and then we all went out for pancakes to celebrate and i was like numnumnum
Understood, I'll work on my grammer since it seems to have an affect to gather answers, and as well as getting flamed for it.
Also just to verify what someone had corrected me on earlier - the effects of something like Scorch Debuff and Misery and CoE are applied multiplicatively and not additive, correct? ie, Bonus = 1.15 * 1.05 * 1.10
Put some effort into your posts. Don't spam, don't type mindless drivel and hit Post without hesitating — this isn't a chat room. Do take a moment to look over your post before you hit post. I recognize that many posters here don't speak English as their first language, and that's obviously understood and respected. Usually those posters make more comprehensible and well-constructed posts than so-called native speakers. If your post is riddled with typos and grammatical errors, we're going to assume you're an idiot with nothing worthwhile to contribute, so you're wasting your time by posting. You will be warned and banned if your posts, by virtue of their incoherence, consistently contribute nothing to discussions in which they appear.
I was not trying to direct the QQ comment about twisting sorry if I sounded like that. Most people I talk to in game QQ about it when asked not you guys it was just a general statement.
As of the 12 seconds you do 1 ES then 6 seconds later you do 1 FS that is 12 seconds between each ES and that isn't even counting if you catch a global here and there. I was mainly stating that you can drop ES out of your SS / FS / ES rotation and losing one shock out of the 3 rotation you can replace it with totem twisting which IMO GREATLY out weighs the dps from the shock. Let alone the debuffs that could be used on someone else IE if your guild has an bird I can guarantee he will offer lap dances to any enhancement shaman who doesn't use ES on his rotations.
I hardly doubt someone at 70 would be using [Nightfall Wristguards]. So we shouldn't really add that into the calculation.
I have it on my weaponswap macro and throw it on when it looks like i'm going to pull aggro. No point in stopping my dps completely, and the buff really helps since we tend to run caster heavy.
Hmm, that's an interesting strat, drats -- I suppose you'd want to avoid those nasty 2H WF procs; do you use any imbues at all?
I now know of three or four weapon/inbue swap macros for decreasing threat -- swapping for a weapon and shield (for the additional defense should aggro be pulled), swapping in fast daggers (to keep up UR), downranking Windfury and now whipping out Nightfall. All of these seem more useful than simple turning off auto-attack -- anybody else got a weapon swap strategy?
The WF procs aren't really a problem since max damage for nightfall is so small. I prefer to keep WF on the nightfall, since the added hits increase the proc rate.