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09/20/07, 11:32 AM
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#2751 (permalink)
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Glass Joe
Dwarf Paladin
Ahn'Qiraj (EU)
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What do people think about enhance shaman cape choices?
Cape of darkreavers or vengeance wrap?
we've killed teron maybe 15times and never dropped the cape :/
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09/20/07, 11:38 AM
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#2753 (permalink)
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Glass Joe
Dwarf Paladin
Ahn'Qiraj (EU)
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yes i am using darkreavers as well, vengeance wrap is easily crafted tho and provides;
72ap 23crit 2hit (with epic gem)
vs
34ap 24agi(crit) 17hit
its a shame to loose the stamina tho
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09/20/07, 11:44 AM
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#2754 (permalink)
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Contesting the praxis of imaginary
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Malan -- in your "Why 2H isn't viable" section, you neglected to mention that dual wielding with two WF imbues raises the WF proc chance to 36% for either weapon, which is another good reason to dual wield.
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09/20/07, 12:11 PM
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#2755 (permalink)
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Piston Honda
Tauren Shaman
Twisting Nether (EU)
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Malan: You write this in the trinket section:
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[Madness of the Betrayer] 113.6 AEP from stats. Using 2.4 ppm (see here) the uptime is 40% giving a passive -100 Armor, valued at 0.25 AEP = 30 AEP. Total value is 143.6 AEP.
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Would be good to correct "-100" to "-120". 120x0.25=30
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09/20/07, 12:16 PM
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#2756 (permalink)
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In the Beginning was the Command Line
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Gotcha, thanks!
<---- See my custom title for explanation.
Also added a small note in the 2H weapon area about the 36% proc rate.
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Vyktianity already has over 75 billion followers. The first verse in his book "Gift of the Wild" is "In the beginning Vyk cast lifebloom and then maul."
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09/20/07, 12:58 PM
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#2757 (permalink)
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Where is Dr. Venture?
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I'm using a [Cloak of the Inciter] right now. Better than the Moroes cloak I feel, but worse than Dark Reavers. Probably going to get the VE craftable cape come the patch, since that'll be a Vengeance Wrap with Stamina.
As to weapon drop rates, we've seen a silly amount of Tides drop, and only 2-3 syphons. I got priority on the Syphons since it's our end game combo, while rogues have the Kael Mace and any number of swords and daggers; same for warriors.
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09/20/07, 1:02 PM
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#2758 (permalink)
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Reading is Fundamental
Tauren Shaman
Tichondrius
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I kick myself for trashing my cloak of the inciter after I got the cloak off of Moroes (which i still use and think is trash). This was before I learned about the AEP values and was still full resto.
I'm just going to craft a Vengeance Wrap and deal with the sta loss for most fights and swap it out where were appropriate.
Same thing I do with my Celestial Archer bracers and my backup pair.
P.S. Malan I resocketed the one hit gem I had. Of course it cost me a ruby and a topaz to do it as I forgot about my RED requirement. So you owe me 70g 
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09/20/07, 1:15 PM
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#2759 (permalink)
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Piston Honda
Draenei Shaman
Hellscream
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Originally Posted by Malan
Edit - btw, just how common of a drop is the Syphon and the Rising Tide? Every shaman in BT seems to have 2 Syphons and a Tide to play with.
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I'm pretty sure it's just due to luck and the fact that Najen'tus and Supremus are the first two bosses in the zone. We've had 2 Syphons and 1 Tide drop after 100 years of killing the zone, it's all tankadin boots and frog hand shoulders.
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09/20/07, 1:32 PM
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#2761 (permalink)
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Don Flamenco
Tauren Druid
Al'Akir (EU)
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Originally Posted by Shabadu
As to weapon drop rates, we've seen a silly amount of Tides drop, and only 2-3 syphons. I got priority on the Syphons since it's our end game combo, while rogues have the Kael Mace and any number of swords and daggers; same for warriors.
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We have been killing supremus and najentus for 3 and a half months and have seen 1 Tide and 2 Syphons, luckily for me I got the priority on Syphons.
A slightly off topic whine is the loot available from Najentus and supremus, 14 and 13 available items respectively from bosses that drop 2 items max, it just seems stupid to have so many possible variances from bosses who only drop 2 items. Come to think of it all the bosses drop 12-15 items and only 2 at once, makes it so you can end up with the same shit everyweek.
We have had the same shitty pala healing chest for the last 3 or 4 weeks, each week being taken as incase it gets improved.
End rant, sorry for the OT.
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09/20/07, 1:43 PM
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#2762 (permalink)
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Von Kaiser
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Well at least loot table is increasing it from 2 to 3. Or is that only for SSC/TK bosses?
Regardless, Shamans in most scenarios will have priority on syphons. Seeing as how we benefit most from dual wielding them.
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09/20/07, 2:02 PM
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#2763 (permalink)
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Contesting the praxis of imaginary
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Vengeance Wrap is great considering how simple it is to get. Given my guild's progress, I put the PvP award gem in it...I won't be trading it in until Lich King.
Big fan of Shard Bound Bracers for the same reason.
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09/20/07, 2:47 PM
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#2764 (permalink)
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<Beater of Peons>
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Malan and Rob,
One item worth adding to the list of weapons for orcs: Netherbane - Items - World of Warcraft . As you probably know, it's getting a buff in 2.2 as well, and certainly seems better than one or two of the lower items on your existing list.
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09/20/07, 2:48 PM
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#2765 (permalink)
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In the Beginning was the Command Line
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Edit - wait, that's pretty much covered. There's better MHs than Netherbane and the OH section is a list of available OHs from outside of SSC/TK.
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Vyktianity already has over 75 billion followers. The first verse in his book "Gift of the Wild" is "In the beginning Vyk cast lifebloom and then maul."
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09/20/07, 3:00 PM
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#2766 (permalink)
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Piston Honda
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Originally Posted by Yo!
Thank you for the test. My sim is not assigning dps value to trinket directly - it is a real simulation in that it runs step-by-step just like in game though much faster (Hours value represent it). Your uptime values are "plain ones" - if you are using "uptime" you have to include cross-interactions between game mechanics. Did you include flurry, mongoose, winfurry, SS to come up with those uptimes? How did you account for interactions between theese mechanics? Anything that affects speed will affect uptime. Furthermore - benefit of this uptime will be different for each stat combo. This is exactly what sim solves - shows benefit for your gear with your set of procs.
EDIT: Regarding DST - sim uses post 2.2 value of haste raitng but pre 2.2 value for ppm. I did not see new ppm values for all the trinkets yet.
EDIT: Regarding Hourglass and TT - it procs on crits only!
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The uptimes I'm using are what has been observed by testing in game, so yes all those other interactions are taken into account. The uptimes are also almost certainly a little inflated since they've been tested against lower level mobs which means the difference between the sim and reality is even larger than my testing would show.
It would be very useful if on your stats page you also reported uptime on the various procs that are being modeled. That would make it easy to see if something were either up too much or not enough according to the sim.
One thing to keep in mind on the hourglass and TT is that 0.9 ppm is the observed proc rate, meaning it already takes into account that it can only proc on crits.
Edit: Thinking more on the hourglass and TT you should be able to just model them since I believe we know how they function internally. According to the spell details they're both a 10% chance on any crit (outside of the observed 45s cooldown on the proc).
Last edited by Morelis : 09/20/07 at 3:22 PM.
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09/20/07, 3:04 PM
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#2767 (permalink)
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Great Tiger
Human Death Knight
Silvermoon (EU)
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Originally Posted by Shawndreya
From what I've read, Syphon is one of Supremus' most frequent drops.
So obviously, I'm pretty psyched that soon I may have them.
-Edit- I had read that the syphon effect was amplified by warlock and shadow priest debuffs, yet in your SS it shows it being a stable 20. Are these rumors not true? Or were your casters targeting something else?
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I haven't seen it once in 2 months. Loot is random. Heh.
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09/20/07, 3:16 PM
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#2768 (permalink)
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Paid $25 To Raid
Draenei Shaman
Burning Blade
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Originally Posted by Krish
Malan and Rob,
One item worth adding to the list of weapons for orcs: Netherbane - Items - World of Warcraft . As you probably know, it's getting a buff in 2.2 as well, and certainly seems better than one or two of the lower items on your existing list.
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It's a good point that Netherbane, Talon of the Phoenix, and Rod of the Sun King are getting buffed in 2.2. But my list only covers the most commonly asked questions, and we don't usually see any questions about these weapons. (Talons tend to go to rogues and Rod of the Sun King has a proc that only rogues and warriors can take advantage of.) Netherbane would certainly be a good addition to the list for orcs -- preferable to a Black Planar Edge or a Dragonstrike* -- but an MG Cleaver is still equivalent for orcs and an MG Pummeler is still preferable for non-orcs.
* Pending further data on Dragonstrike proc uptime, and even with a 40% uptime = 5% passive haste I still feel 3% hit + ~1% crit + some AP on the Netherbane and/or the MG Cleaver is very comparable.
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09/20/07, 3:44 PM
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#2769 (permalink)
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<Beater of Peons>
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Malan and Rob,
I agree that the Netherbane and MG Cleaver are almost identical. For many of the Orc Shaman who either don't have 2625 Arena Points to grab one, or 5250 to grab two, and may have acquired or have access to a Netherbane, it seems worth mentioning. If one were to read that list of preferred MH weapons, you would currently get the impression that Black Planar Edge, Dragonstrike, and MG Pummeler were all better choices than the Netherbane for a MH. To my understanding, this is a false impression, and seems worthy of rectifying for those who are using that first post as a basis for their gear considerations (I know I did, and it has been a tremendous help).
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09/20/07, 3:53 PM
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#2770 (permalink)
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In the Beginning was the Command Line
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Those weapons *are* better for the Main Hand. When I picked up a Netherbane I put it in my OH and moved my Gladiator weapon to my MH. I'll be using my Gladiator until I get into BT.
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Vyktianity already has over 75 billion followers. The first verse in his book "Gift of the Wild" is "In the beginning Vyk cast lifebloom and then maul."
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09/20/07, 3:59 PM
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#2771 (permalink)
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Piston Honda
Tauren Shaman
Karazhan (EU)
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Originally Posted by Morelis
The uptimes I'm using are what has been observed by testing in game, so yes all those other interactions are taken into account. The uptimes are also almost certainly a little inflated since they've been tested against lower level mobs which means the difference between the sim and reality is even larger than my testing would show.
It would be very useful if on your stats page you also reported uptime on the various procs that are being modeled. That would make it easy to see if something were either up too much or not enough according to the sim.
One thing to keep in mind on the hourglass and TT is that 0.9 ppm is the observed proc rate, meaning it already takes into account that it can only proc on crits.
Edit: Thinking more on the hourglass and TT you should be able to just model them since I believe we know how they function internally. According to the spell details they're both a 10% chance on any crit (outside of the observed 45s cooldown on the proc).
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How much crit observers had? How many attacks were hasted by Flurry resulting in more hits resulting in more procs? Did they SS on cooldown or not (for "clean" testing)? Same goes with windfury - testers switch it off so that special attacks do not increase "base" ppm that they want to find. How about mongoose - was it on? How about raid buffs that testers had NOT on and you selected for the sim? Plug this info (their stats and what mechanics they used while performing the test) into sim and than we can compare the results. I prefer ppm concept over uptime because uptime depends on stats while ppm does not.
Thank you for suggesstion of procs uptime to be displayed - I will do that.
I will also change Hourglass and TT since they were modelled using 0.9 ppm on crits indeed.
Last edited by Yo! : 09/20/07 at 4:54 PM.
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09/20/07, 5:18 PM
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#2772 (permalink)
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Glass Joe
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I'd be interested to hear your opinions on which is the better setup (A or B). I'm about two weeks away from earning the Merciless Gladiator's Cleaver and am pondering whether to MH or OH it, given the other two weapons I have. I'm inclined to go with Setup-B, but I find myself wondering how much difference there might be between the two .. given the discrepancy in DPS, the contribution of MH versus OH, and orc racials. I'll probably run some comparison tests, just for fun, but until then .. what do you think?
Current Setup
Big Bad Wolf's Paw – MH Only
The Harvester of Souls – 1H
Potential Setup A
Big Bad Wolf's Paw – MH Only
Merciless Gladiator's Cleaver – 1H
Potential Setup B
Merciless Gladiator's Cleaver – 1H
The Harvester of Souls – 1H
I tried running Yo's simulator, but unfortunately, I was unable to load it.
Thank you!
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09/20/07, 5:23 PM
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#2773 (permalink)
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Paid $25 To Raid
Draenei Shaman
Burning Blade
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It would be appropriate to link your Armory profile since any answer to that question would depend on how much AP you have from gear.
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09/20/07, 5:31 PM
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#2775 (permalink)
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Paid $25 To Raid
Draenei Shaman
Burning Blade
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Yo's sim predicts setup B to be the superior option.
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