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09/21/07, 9:16 AM
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#2801
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Glass Joe
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This is the first time I've tried to find out more about the shaman through theorycraft and that for I find your guide very impressive.
I've always thought you need 250+hit rating for an dw-shaman to increase your max dmg, since you lose too much dmg by missing your target. After reading your guide i can only come to the solution u don't need the 250+hit and now my question is how much +hit I can replace with AP?
My guild is clearing Karazhan and Gruul and we want to start Voidreaver and Magtheridon.
Ghazkull
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09/21/07, 9:27 AM
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#2802
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Don Flamenco
Tauren Druid
Al'Akir (EU)
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I hope someone starts auto banning anyone who asks "how much hit do I need" or the other "how much hit can I drop".
This thread is getting out of control, of people who fail to read any of the posts and just ask the most retarded questions, that have been answered on EVERY single page for the last 50 or so.
I can only assume this is down to the thread being linked everywhere for the masses to see, its almost no longer enjoyable to read.
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09/21/07, 9:29 AM
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#2803
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I prefer the term treasure hunting
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how much +hit I can replace with AP?
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All of it, and don't sign your posts.
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Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
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09/21/07, 9:35 AM
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#2804
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bullets
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Originally Posted by Stigmata
I hope someone starts auto banning anyone who asks "how much hit do I need" or the other "how much hit can I drop".
This thread is getting out of control, of people who fail to read any of the posts and just ask the most retarded questions, that have been answered on EVERY single page for the last 50 or so.
I can only assume this is down to the thread being linked everywhere for the masses to see, its almost no longer enjoyable to read.
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Basically I ignore posts that don't have avatars or usernames that I recognize.
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09/21/07, 9:38 AM
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#2805
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Glass Joe
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Then please,please add to the Hit-Itemization an conclusion that you can drop off all +hit items since AP,Crit,AGI ar far more better!
Because from the text itself it wasn't plausible enough to me and for that I am sorry.
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09/21/07, 9:46 AM
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#2806
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bullets
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Originally Posted by Ghazkull
Then please,please add to the Hit-Itemization an conclusion that you can drop off all +hit items since AP,Crit,AGI ar far more better!
Because from the text itself it wasn't plausible enough to me and for that I am sorry.
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From the FIRST POST:
Itemization - Hit Rating
Current theory is holding that we may not need anywhere near the hit cap like we previously thought. A good explanation of why can be found here. Effectively, because we can get a large quantity of +Hit from talents (9%), our special attacks (windfury and stormstrike) are already hit capped. All the extra +Hit rating on your gear is going toward improving white damage only, which typically comprises between 45%-50% of your total damage. When you consider the itemization costs of hit rating compared to crit rating and AP which directly impact 90% of a shaman's total damage, you can see why hit rating is given lower precedence.
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09/21/07, 10:13 AM
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#2807
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No.
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As of now there is no "specific" hit rating number you should aim to achieve. Most of us that actively raid SSC, TK, MH, and BT pick up hit rating as we gain gear. My hit has shifted between 100 and 150 several times over the past couple of months as I have picked up new pieces of gear. A lot of shamans have personal preferences as well, and thats basically what it comes down to. Do what your comfortable with. For example, I usually try to maintain 18% hit, which is 9% from talents and 9% from gear.
But as Shabadu pointed out, the information was right there in the first post. People seem dislike taking the time to actually READ the original post. They skim through it and hope that they spot what they want and then post if they don't. Unfortunately now, this post is cluttered with useless posts that do absolutely nothing to further enhancement theorycraft.
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09/21/07, 10:19 AM
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#2808
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Piston Honda
Tauren Shaman
Twisting Nether (EU)
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I think malan should link Wowwiki's attack table for reference. Some people still think "you can miss an opportunity to crit if you don't have enough hit" or "you can miss an opportunity to proc windfury if you don't have enough hit".
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09/21/07, 10:30 AM
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#2809
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Care for a jelly baby?
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Well, you CAN miss a chance to proc WHATEVER if you don't hit -- that's part of the reason HR has a value in the AEP in the first place -- but the simple fact is it doesn't matter if you "miss" every now and then if the rest of your hits are that much better/faster. Besides, with flurry/hast/etc, you're not going to be waiting very long for your next WF or crit.
Incidentally, Yo's simulator has been suggesting a higher priority for hit rating (1.5 AEP at 18% hit with 28% crit). This has only caused me to assume the simulator is flawed 
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09/21/07, 10:55 AM
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#2810
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Reading is Fundamental
Tauren Shaman
Tichondrius
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Yo's simulator suggested I value crit at 1.84 the other day, which I found a little odd (19% hit, 28% crit, 1550 AP).
What I PMed the other day was that I would love if certain people could just prune all the random useless posts in this thread.
I don't think most people really embraced what the item weights mean and how to use em, and quite honestly if you can't figure it out then the members here shouldn't be in a position to help you.
But it may be helpful for Malan to just write that there is no preferred amount of hit to run with and that people have success with low and high hit and just use the static items weights or the ones from YO's calc.
Not that most people read the first post, but it may cut down on the spam a bit. I know when I just discovered this thread i read the OP and still wasn't sure whether there was a minimum hit requirement. It was only after I read most of the posts here that I realized that I just needed to trust in the AEP and all would be well.
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09/21/07, 11:02 AM
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#2811
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Piston Honda
Tauren Shaman
Twisting Nether (EU)
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Toots Hepcat: That's true, but I was talking about wf and crit opportunity. Since every proc has a ppm number or internal cooldown it does not really matter if you have 14% hit or 19% as you say. The problem is that some people think they miss a chance to proc wf if they have 5% lower hit (but have the minimum 9% from talents) and they miss a chance to crit if they have lower hit.
About Yo's sim: I noticed that the AEP of the armor penetration is getting higher and higher as you gain more and more of the stat. It's logical but it's controversial with the other stats, the value of which gets worse as you gain more of them. Any toughts of this "problem"?
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09/21/07, 11:06 AM
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#2812
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I prefer the term treasure hunting
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Originally Posted by fangar
But it may be helpful for Malan to just write that there is no preferred amount of hit to run with and that people have success with low and high hit and just use the static items weights or the ones from YO's calc.
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I vote he changes it to say that Sebudai has extremely good results with no +hit that isn't on the tiered gear and anybody who disagrees has to beat him in a duel.
That might not be all that practical.
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Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
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09/21/07, 11:25 AM
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#2813
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Piston Honda
Human Paladin
Azjol-Nerub (EU)
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I've been trying to decide what combo of RT/Syphon to use (MH/OH etc), after afew raids switching around it's hard to find big differences.
Altho I'm alittle confused about Yo's sim results (using 10000 hours, default boss armour/shock dps), with RT/Syphon (MH/OH) I get 1163 DPS then with Syphon/RT I get 1163.... yeah exactly the same. How does Yo's sim account for wep damage? Guessing it just uses average wep dmg based on DPS x speed?
I guess it basically comes down to Higher MH WF dmg + more OH procs vs Less MH WF dmg + More MH procs. Altho seems like beating a dead horse atm, browsing the thread seems no one can decide :P
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09/21/07, 11:29 AM
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#2814
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Piston Honda
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Originally Posted by Nemaa
About Yo's sim: I noticed that the AEP of the armor penetration is getting higher and higher as you gain more and more of the stat. It's logical but it's controversial with the other stats, the value of which gets worse as you gain more of them. Any toughts of this "problem"?
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Well, it's not really a problem per se. That's exactly how the stat works. Similiar to resistances, Armor Penetration gets more valuable on a curve as you get more of it. The only thing to do to get a static value out of it is maybe taking the 80th percentile or so of attainable armor penetration against an average armored boss and using that as your static value. Otherwise, the more you have, the better it gets in comparison to other stats. Sure, there's some cloth mobs where you'll be at zero anyway, but that's rare enough to attain that it's not worth considering.
And the difference between a mob at 1% armor and a mob at 0% armor (which that last bit of armor penetration will possibly do) is probably one of the largest dps increases we can get.
Basically, you will just have to re-evaluate more often when you are looking at attaining more (or removing some) armor penetration gear, as your overall AEP will shift varying amounts depending on the other armor penetration available.
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09/21/07, 11:39 AM
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#2815
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Bald Bull
Blood Elf Paladin
Jaedenar (EU)
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Anyone has an idea to make all the Rising Tide/Syphon junk stop? Seems like the crystal clear OP isnt enough for some people and I'm about to bleed from my eyes if I see 1 more post about it.
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09/21/07, 11:58 AM
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#2816
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Von Kaiser
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Originally Posted by vorda
Anyone has an idea to make all the Rising Tide/Syphon junk stop? Seems like the crystal clear OP isnt enough for some people and I'm about to bleed from my eyes if I see 1 more post about it.
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So anyways, I was wondering about the differences between RT and syphon.... haha just kidding.
What really gets to me are the people who are like "Thanks for a great post, it's been really helpful. One quick question, is a fast OH better than a slow one?" Or some other post like that pointing out that they are thanking us for a post they didn't even bother completely reading.
Regardless, back to the hit rating topic. We should probably incorportate something into the OP in the form of a raw number to get people to stop asking. Simply saying "We don't need to be near the hit cap" apparently isn't sufficient for them. Perhaps something along the lines of "With 9% talented, you will only need about 100-125 hit rating before it begins to lose AEP value," maybe that will satisfy them.
Last edited by Shawndreya : 09/21/07 at 12:04 PM.
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09/21/07, 12:20 PM
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#2817
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Don Flamenco
Night Elf Druid
Proudmoore
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Thanks for a great post, it's been really helpful. One quick question, is a fast OH better than a slow one???
On a more serious note, 100 hit rating is pretty easy to acheive even when you're stacking AP and Crit and reactively avoiding hit.
On the crit subject, does it make more sense to stop stacking it after reaching theoretical near-permanent flurry? at that point stacking strength/ap seems to be a better option
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09/21/07, 12:24 PM
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#2818
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Von Kaiser
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Personally, I try to maintain between 25-30% unbuffed crit.
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09/21/07, 12:31 PM
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#2819
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Piston Honda
Orc Shaman
Страж Смерти (EU)
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+ Added selection of flask/battle elixir
+ Added selection of potion
+ Remodelled Hourglass of the Unraveller and Tsunami Talisman procs according to Procs with/without internal cooldowns
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09/21/07, 12:51 PM
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#2820
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Bald Bull
Orc Death Knight
Talnivarr (EU)
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For the hit people, I started off with 200 hit rating from gear or something stupid. Then I dropped *all* my hitgems. I did about 200 more dps :P.
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09/21/07, 3:17 PM
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#2821
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Von Kaiser
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The massive influx of stupid questions comes from some jerk posting this link in the shaman forums, which as we know is a rotting cesspool of repeated questions and uninformed instant-gratification types.
WoW Forums -> Enhance Shaman Theorycraft - [ ElitistJerks ]
Worse yet, they're trying to get this stickied. Expect the stupid questions to continue. Maybe we need a new thread for further 'crafting.
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09/21/07, 3:28 PM
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#2822
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Glass Joe
Draenei Shaman
Blade's Edge
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A bit confussed
OK so i read the windfury section and im still a bit confused about whether I should use a fast OH or just have the OH faster than the MH or would it even be benificial to have both weapons the same speed. I am extremely new to this whole melee dps, cause I have played a resto druid since I started wow. so any tips are well accepted.
-Thanks-
Maniq edit: Greetings everyone from the WoW forums, it is good to see you! Please don't behave like this poster.
-Thanks-
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09/21/07, 3:52 PM
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#2823
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Great Tiger
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LOL great follow up to Azaranth's post. You sure you read the part on WF?
"The cooldown on Windfury Weapon means that an OH that is faster than the MH is extremely detrimental to shaman DPS. "
Last edited by Daidalos : 09/21/07 at 4:11 PM.
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09/21/07, 3:55 PM
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#2824
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Von Kaiser
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Originally Posted by Samschoice
OK so i read the windfury section and im still a bit confused about whether I should use a fast OH or just have the OH faster than the MH or would it even be benificial to have both weapons the same speed. I am extremely new to this whole melee dps, cause I have played a resto druid since I started wow. so any tips are well accepted.
-Thanks-
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Read the entire OP, the answers to your questions are in there. Additionally, you might want to read the forum rules as well.
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09/21/07, 4:01 PM
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#2825
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Piston Honda
Orc Shaman
Страж Смерти (EU)
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Originally Posted by Mox
I've been trying to decide what combo of RT/Syphon to use (MH/OH etc), after afew raids switching around it's hard to find big differences.
Altho I'm alittle confused about Yo's sim results (using 10000 hours, default boss armour/shock dps), with RT/Syphon (MH/OH) I get 1163 DPS then with Syphon/RT I get 1163.... yeah exactly the same. How does Yo's sim account for wep damage? Guessing it just uses average wep dmg based on DPS x speed?
I guess it basically comes down to Higher MH WF dmg + more OH procs vs Less MH WF dmg + More MH procs. Altho seems like beating a dead horse atm, browsing the thread seems no one can decide :P
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You are correct - there is only dps input. Will make it min-max (will be surprised if this will change results). Regarding same results for RT/Syphon Syphon/RT - I feel that slower MH is better but sim is independent from my feeling (that is why I wrote it - to test feelings). Played with 2.6 and 2.8 speeds - sometimes it favors 2.8 into MH, sometimes into OH depending on other input information and run time, DPS of these weapons is the same and total dps difference is 1 DPS anyway so sim's opinion is that both options are identical, not like when comparing 2.6 and 1.5 speeds.
Last edited by Yo! : 09/21/07 at 4:23 PM.
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