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09/23/07, 5:17 PM
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#2876
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Bald Bull
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Originally Posted by Yo!
SS is not taking into account weapon skill difference in my sim because both strikes land simultaniously (unique mechanic) and I don't know wich hand's weapon skill is responsible for calculating miss (for example you are an ork and have an axe in MH and mace in OH - what chance to miss with SS will it be?). So sim uses flat 5% miss. Maybe Blizz uses average or minimum or max, I don't know.
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Each swing has a seperate chance to hit/miss, and if the MH doesn't hit, the OH doesn't swing at all.
Edit: This post is wrong.
Last edited by Shalas : 09/23/07 at 11:18 PM.
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09/23/07, 5:50 PM
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#2877
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Von Kaiser
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Ok, regarding the current situation of the RED metagem on the PTR, since it now doesn´t even work on white damage, if such a bug or change of functionality goes live, it would make it roughly what, 50-55% worse than it is right now, so in such light, have anyone thought of testing it against the other metagems?
Such testing would have to be done on the test server tho to keep it meaningful.
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09/23/07, 6:28 PM
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#2878
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Piston Honda
Orc Shaman
Страж Смерти (EU)
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Originally Posted by Shalas
Each swing has a seperate chance to hit/miss, and if the MH doesn't hit, the OH doesn't swing at all.
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That is not the case with SS - OH is always landing if MH is landing so there is no separate chance for MH/OH to hit/miss.
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09/23/07, 7:29 PM
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#2879
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Glass Joe
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I'm fairly certain that there is a separate chance for either to hit, I've seen my OH ss attack miss after the MH one has hit multiple times before.
I'll double check when I can later on (at work at the moment), but yeah, pretty certain it is two separate chances.
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09/23/07, 7:33 PM
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#2880
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Bald Bull
Orc Death Knight
Talnivarr (EU)
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SS always hit with either both hands or with none.
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09/23/07, 8:23 PM
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#2881
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Bald Bull
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Originally Posted by Rajni
I'm fairly certain that there is a separate chance for either to hit, I've seen my OH ss attack miss after the MH one has hit multiple times before.
I'll double check when I can later on (at work at the moment), but yeah, pretty certain it is two separate chances.
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Looking through my combat logs, I can't actually find any cases of the MH hitting and the OH missing. This should happen about once every 3.5 minutes, which means the chances of it not happening in over 30 hours worth of combat if it's possible is extremly low.
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09/23/07, 8:30 PM
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#2882
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Glass Joe
Troll Shaman
Skullcrusher (EU)
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Originally Posted by Shalas
Looking through my combat logs, I can't actually find any cases of the MH hitting and the OH missing. This should happen about once every 3.5 minutes, which means the chances of it not happening in over 30 hours worth of combat if it's possible is extremly low.
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Yes, I have also investigated this issue in my logs before and I've come to the same conclusion.
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09/23/07, 8:37 PM
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#2883
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Glass Joe
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Oh well, looks like I was mistaken then, my bad.
(Still going to check it when I get home, but that's just to satisfy myself, cause I was certain it was two)
Last edited by Rajni : 09/23/07 at 8:40 PM.
Reason: Spelling, go!
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09/23/07, 9:54 PM
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#2884
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Mike Tyson
Malan
Tauren Shaman
No WoW Account
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Bleh, I leave for the weekend and you guys leave me 4 pages of catch up to read.
RE the discussion on page 112 about hit, and the attack table - the Wiki article that I've moved this over to addresses that stuff a bit better and more clearly, I just haven't really given a priority to keeping the thread updated in the same way as the wiki article at the moment, since the wiki has a few different formatting features that I'd have to remove for this.
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09/23/07, 11:26 PM
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#2885
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Glass Joe
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Thanks, I've found this guide to be very helpful. I was wondering, though, what Enchants you would suggest for Enhance Shamans or if it depends with my current gear?
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09/23/07, 11:31 PM
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#2886
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So damned Devious
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Enchants are explained in the OP.
Weapon Enchants
Mongoose > Crusader > Potency, generally. None of them are wrong, it comes down to personal choice and what your gear favors. Mongoose provides 4.8% crit per proc (and stacks with double procs on MH/OH), Crusader provides 60 Strength (120 AP) at lvl 70 per proc, and Potency is a constant +20 Strength (40 AP).
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EDIT: Scratch that - get better weapons then enchant them (better as in slower!).
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09/23/07, 11:32 PM
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#2887
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Glass Joe
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I meant for Chest, Bracer, Belt, etc. Sorry for the confusion.
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09/23/07, 11:37 PM
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#2888
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So damned Devious
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Helm: Cenarion Expedition enchant
Chest: Stats
Bracers: Brawn
Gloves: 15 strength
Pants: AP/Crit
Boots: Boar's Speed/Cat's Swiftness
Cloak: Agility or Sublety
Stick with the AEP evaluations and enchants should be pretty clear, you want strength enchants because of Blessing of Kings actually increases them. Obviously Cloak/Helm/Boots do not apply as much, you want to have minor speed for movement fights and general usage. Helm and Legs are the ones listed because you get the most out of those respective enchants.
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09/23/07, 11:38 PM
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#2889
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Mike Tyson
Malan
Tauren Shaman
No WoW Account
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Surely you can take the weightings for the stats and apply it to the enchants and figure it out, no?
If I take the time the spell out every single thing in that post it'd be a mammoth and nobody would read it.
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09/24/07, 1:36 AM
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#2890
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Glass Joe
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What is the best spell rotation for enh shammy? I am mostly interested in the short cooldown spells... obviously we can determine when is best to use Bloodlust on the situation etc.
My intuition would think that a good rotation would go something like FS, SS, ES, but I don't really know where to go with it from here. Has anyone done some work to figure out optimal spell rotations?
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09/24/07, 2:05 AM
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#2891
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Glass Joe
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Originally Posted by roknir
What is the best spell rotation for enh shammy? I am mostly interested in the short cooldown spells... obviously we can determine when is best to use Bloodlust on the situation etc.
My intuition would think that a good rotation would go something like FS, SS, ES, but I don't really know where to go with it from here. Has anyone done some work to figure out optimal spell rotations?
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The best rotation is FS, SS, ES. Keep up flameshock, SS, and ES every other shock cooldown, alternating between FS and ES.
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09/24/07, 2:57 AM
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#2892
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Von Kaiser
Draenei Shaman
Grim Batol (EU)
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I would rather Stormstrike, Flameshock THEN Earthshock.
Stormstrike provides better benefit to your Envenom Spamming Rogues (EPR), Elemental Shamans & Boomkin Druids.
Ofc, If you don't have any of those then Stormstrike, Earthshock & Flameshock.
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09/24/07, 3:50 AM
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#2893
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Soda Popinski
Sebudai
Orc Hunter
No WoW Account
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I usually hold off on Flame Shock if we have a total of four or more Warlocks/Shadow Priests in the raid. Otherwise I cycle it like that.
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09/24/07, 4:12 AM
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#2894
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Piston Honda
Tauren Shaman
Die Silberne Hand (EU)
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Originally Posted by Yo!
Mitigation = 11960.0/(Math.max(Armor,0)+11960)
, assuming that boss is level 73. Damage is multiplied by Mitigation after that.
4400 is default value armor that boss has after all penetration affects - you have to change for each fight depending on boss. Why 4400? I saw someone's post that they fought boss with 7000 armor and had 3 debuffs: Sunder (5), Faerie Fire, Curse of Recklessness that brought Armor down to 4400.
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Ah ok, you should probably use 10557.5 too, since the boss is fighting a level 70 enemy and not a level 73 enemy.
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09/24/07, 5:09 AM
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#2895
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Von Kaiser
Draenei Shaman
Emerald Dream (EU)
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Maybe i missed it, it's a bit hard to keep up on 110+ pages of a thread but at least on the initial posts, i haven't seen anything regarding enhancement talent choices.
Outside of the obvious Enhancement tree, my question is between fitting the rest into the elemental or the resto side, especially with the upcoming patch and +dmg change.
Basically between improve totem range / 3% to hit, vs way better shocks and elemental devastation.
The pro and cons i think are pretty obvious, i'd say it's between 'selfish dps' versus 'raid friendly' or am i missing something?
I've seen most raiding shaman with the 'fillers' in resto, will you guys stick to that after next patch?
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09/24/07, 5:36 AM
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#2896
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Don Flamenco
Tauren Druid
Al'Akir (EU)
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Originally Posted by Shakkha
I've seen most raiding shaman with the 'fillers' in resto, will you guys stick to that after next patch?
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I will be testing both in BT when the patch comes, I expect to still be using my current enhancement/resto build though, I still think shock damage will not make up for the survivability and utility of 3% hit, improved Ankh and totem range.
Plus you have the additional threat from increased shock damage.
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09/24/07, 6:33 AM
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#2897
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Von Kaiser
Draenei Shaman
Grim Batol (EU)
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Originally Posted by Stigmata
I will be testing both in BT when the patch comes, I expect to still be using my current enhancement/resto build though, I still think shock damage will not make up for the survivability and utility of 3% hit, improved Ankh and totem range.
Plus you have the additional threat from increased shock damage.
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I Quote this for the truth of it.
Improved Ankh is my Aggro Dump. 
Last edited by Bragor : 09/24/07 at 6:40 AM.
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09/24/07, 8:06 AM
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#2898
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Piston Honda
Orc Shaman
Страж Смерти (EU)
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Originally Posted by Tornhoof
Ah ok, you should probably use 10557.5 too, since the boss is fighting a level 70 enemy and not a level 73 enemy.
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No, it depends on Boss' level only. From wowwiki:
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Reduction = (Armor / (Armor - 22167.5 + 467.5 * Enemy_Level)) * 100
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Original post - Formulas amage reduction - WoWWiki, the Warcraft wiki
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09/24/07, 8:17 AM
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#2899
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Great Tiger
Fars
Human Paladin
No WoW Account (EU)
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Originally Posted by Shakkha
Outside of the obvious Enhancement tree, my question is between fitting the rest into the elemental or the resto side, especially with the upcoming patch and +dmg change.
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I guess it depends on what changes are made to the talent trees - particularly Elemental and Enhancement, as they seem to be the main targets in the 2.3 patch.
If Enhancement contains the "+dmg from AP" talent then nothing needs to change - sure, perhaps a few points needs to be added to "Mental Quickness" (which according to my limited memory was the talent that caused the effect at Blizzcon) for all builds, but nothing major.
If the ability becomes a core ability, as Paladins have with their +mana from heals, then obviously nothing changes (from the perspective of that change taken in isolation).
If, however, the talent ot enable this resides in either Resto or Elemental, then it becomes a mite trickier. As it stands, WF will still do equal damage with the "right" weapons - so what this means is that your build may depend on what weapons you have available. A quick note is that from what I can see, Resto provides both more personal and party/raid benefit at the lower talent depths (which is IMHO mainly because the Elemental stacks very well but like Shadow Priests requires big investment to actually work).
In the latter case, we end up potentially with Enh/Elem Shamen for raiders up to BT, then (as WF-favoring weapons become available) Enh/Resto becoming more common. It must be noted that the +3% hit from Resto is very nice, and coupled with the +10 yard totem range it seems that Resto is made as both a good main tree and a relatively good support tree (the relevant abilities are 3 points and 1 point respectively - the Elemental Clearcast 1 pointer at the same stage in Elemental doesn't give that much of a synergy for Enhancement or Resto in raids).
Another note is that if the change becomes part of deep Elemental or early Restoration, then Elementalists will actually see an increase in effectiveness ("plz buff Battle Shout I want to fry mobs!").
All of that is pure speculation, though. Blizzard may certainly see fit to thoroughly massage the trees into completely new bushes, although that seems unlikely.
A question about the FT speculations: when doing the 2.3 FT vs WF speculations, was the Elemental Weapons talent (which includes +15% damage from FT) taken into consideration for FTs part?
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09/24/07, 9:23 AM
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#2900
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bullets
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I find living without healing focus very difficult. Elemental or Enhance, it's the real dealbreaker for me. Another thing to consider about resto vs elemental, is that Nature's guidance is actually 6 points of hit: 3% melee and 3% spell. I won't consider speccing elemental secondary until I never want to pvp or farm on my shaman again.
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