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10/07/07, 12:35 AM
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#3401
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Glass Joe
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Back on the "Entry Level" equipment sets. Around page 133, Malan you asked if there was site that could help filtering the gear? You could always try Kaliban's Loot Lists at Kaliban's Class Loot Lists.
The stat weight filters are a little coarse (unlike lootzor) and only filter by priority. That being said it was a very handy reference, and allows a new / approaching 70 to filter the gear down to questable items and 5 man instance drops.
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10/07/07, 12:35 AM
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#3402
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Piston Honda
Orc Shaman
Страж Смерти (EU)
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Originally Posted by Ardonomus
So, how do I model in the +weapon skill? Can I just do a quick 5 weapon skill = 3% hit and 0.2% crit -> 1 weapon skill = 0.6% hit and 0.04% crit?
From 18 skill rating I get +4 weapon skill which turns out to be 2.4% hit and 0.16% crit.
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There is a "magic" spot at 5 weapon skill.
http://elitistjerks.com/469131-post491.html
So +4weapon skill turns out to be only 1.6% hit instead of 2.4% hit. Adding one more +weapon skill on top of it is worth 1.4% hit.
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10/07/07, 9:15 AM
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#3403
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Glass Joe
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Originally Posted by Sebudai
Int and Mp5 are nearly meaningless stats. In fact, they are entirely meaningless as long as you have enough mana to sustain a 2 minute dps cycle(including totem twisting). I totem twist, and I never run out of mana. Both stats will have even less value after patch 2.3. I don't assign either of these stats any value at all. Stamina, on the other hand, does matter. I usually value each point at 0.5 AEP.
My current AEP values for the other stats are as follows:
Crit Rating/Agility - 2.0 AEP
Hit Rating - 2.0 AEP
Haste Rating - 1.9 AEP
Armor Penetration - 0.33
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I have a question for Sebudai or if anyone else can answer. I noticed you have the AEP value of Haste and Hit ratings a little higher than the original poster. How did you come up with the different AEP values, is that just personal preference or you have any kind of math behind it?
Last edited by Tons : 10/07/07 at 3:50 PM.
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10/07/07, 10:11 AM
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#3404
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Piston Honda
Tauren Shaman
Twisting Nether (EU)
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Originally Posted by Tons
I have a question for Sebudai or if anyone else can answer. I noticed you have the AEP value of Haste and Hit ratings a little higher than the original poster. How did you come up with the different AEP values, is that just personal preference or you have any kind of math behind it? Just asking cause I respect your opinion alot and am trying to model my gear after yours. Just wondering if you know something I dont? Thanks in advance
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At really high level of gear, especially at really good crit and ap it turns out that hit rating and haste rating gets better. Using Yo's simulator with my gear I have similar AEP results.
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10/07/07, 11:30 AM
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#3405
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Bald Bull
Blood Elf Paladin
Jaedenar (EU)
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Originally Posted by Tons
I have a question for Sebudai or if anyone else can answer. I noticed you have the AEP value of Haste and Hit ratings a little higher than the original poster. How did you come up with the different AEP values, is that just personal preference or you have any kind of math behind it? Just asking cause I respect your opinion alot and am trying to model my gear after yours. Just wondering if you know something I dont? Thanks in advance
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I think the short answer to your question is: using Yo!'s sim you can get AEP values for your current gear.
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10/07/07, 11:49 AM
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#3406
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Piston Honda
Human Paladin
Azjol-Nerub (EU)
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Originally Posted by Nemaa
At really high level of gear, especially at really good crit and ap it turns out that hit rating and haste rating gets better. Using Yo's simulator with my gear I have similar AEP results.
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I was alittle shocked at some of the AEP values I got, in my current gear with 1700 AP/31.77 crit/19.02 hit (inc talents - with kings) I got:
1 - AP
2.23 - Crit (????)
2.05 - Hit
2.08 - Haste
0.32 - Armor Ignore
2.17 - Agi
2.2 - Str
Which kinda screws up my loot list as everything becomes crit gems lol :P which kinda goes against the current itemisation plans!
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10/07/07, 11:54 AM
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#3407
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Piston Honda
Tauren Shaman
Twisting Nether (EU)
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Here are some results with Yo's sim if anyone is interested in the 2.3 changes.
Currently in a 2.2 simulation I get 1358 dps, what is pretty accurate to my ingame dps. I have 2 syphons and a Swiftsteel Bludgeon with mongoose. I made 3 simulations for 10000 hours with different weapon and enchant setups:
Mox, my values are:
Crit Rating = 2.11
Agility = 2.05
Hit Rating = 2.0
Haste Rating = 2.04
Armor Penetration = 0.33
Almost the same. It doesn't mean you have to change all your str gems to crit ones. I bet if you gain +1-1.5% crit your Crit Rating AEP will get lower than the STR AEP.
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10/07/07, 1:23 PM
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#3408
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Mox how long and how many times did you run the sim for? Yo recommends 1000 hours on the sim for AEP, but when I've done it for testing stuff I set it to 10,000 hours and leave it running for 5-10 minutes. Might give you better results that way, and always always run it more than once to make sure you get the same values consistently.
Also the idea behind the AEP values is how you should value your *next* item, not your current stuff. So don't look at this as "oh crit is worth more for me, I should redo to crit gems" because that's going to change your AEP valuation. The value you use is how you should judge incoming gear based on the gear you currently have.
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10/07/07, 2:18 PM
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#3409
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Piston Honda
Human Paladin
Azjol-Nerub (EU)
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Originally Posted by Malan
Mox how long and how many times did you run the sim for? Yo recommends 1000 hours on the sim for AEP, but when I've done it for testing stuff I set it to 10,000 hours and leave it running for 5-10 minutes. Might give you better results that way, and always always run it more than once to make sure you get the same values consistently.
Also the idea behind the AEP values is how you should value your *next* item, not your current stuff. So don't look at this as "oh crit is worth more for me, I should redo to crit gems" because that's going to change your AEP valuation. The value you use is how you should judge incoming gear based on the gear you currently have.
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I set it for 15,000 hours and 10,000 hours and got near identical values (afew 0.01 differences here and there).
Yeah I understand the theory that its to enable better selection of future upgrades, but under current thinking are we actually saying that at a certain point in gear progression +hit becomes a sort after stat contrary to most thoughts?
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10/07/07, 2:31 PM
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#3410
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Paid $25 To Raid
Draenei Shaman
Burning Blade
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Basically, at low levels of DPS, Hit and Haste are worth much less than STR and Crit. As players stack STR and Crit, Hit and Haste become more valuable, so at high levels of DPS they are worth as much or more than STR and Crit. We can chalk this up to a few factors:
1) Increasing crit has diminishing returns on increasing Flurry uptime
2) Additional AP becomes less as a percentage of total AP
3) Increasing AP makes extra white hits (created by hit rating) more valuable
4) Increasing AP and crit make extra white attacks (created by haste rating) more valuable
Obviously, if most shamans increased hit and haste initially (before AP and crit) we'd have a different list of factors (increasing hit makes additional AP more valuable, increasing haste makes additional AP and crit more valuable) and we would see more people obtaining sub-1.5 AEPs of Hit and Haste.
Last edited by Rob : 10/07/07 at 2:38 PM.
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10/07/07, 3:49 PM
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#3411
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King Hippo
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Originally Posted by Tons
I have a question for Sebudai or if anyone else can answer. I noticed you have the AEP value of Haste and Hit ratings a little higher than the original poster. How did you come up with the different AEP values, is that just personal preference or you have any kind of math behind it? Just asking cause I respect your opinion alot and am trying to model my gear after yours. Just wondering if you know something I dont? Thanks in advance
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Sim on the first page. It lets you input all your stats (although I have noticed no Bloodlust Brooch option) and gives you your overall dps, as well as item values for your current gear setup.
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10/07/07, 5:26 PM
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#3412
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Glass Joe
Tauren Shaman
Eldre'Thalas
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Originally Posted by Igniter
Sim on the first page. It lets you input all your stats (although I have noticed no Bloodlust Brooch option) and gives you your overall dps, as well as item values for your current gear setup.
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Give yourself an extra 46AP if your using a bloodlust brooch (20/120)*278
20 seconds of uptime every 120 seconds assuming you are using it every time the cooldown is up.
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10/07/07, 8:17 PM
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#3413
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Wishes his user name was Kresh
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Yo,
Your sim has come a long way, and is proving a very valuable tool indeed. Thank you.
One thing that seems to be off for some reason, possibly after the first time it is switched on, is the AEP ratings when 30% AP --> spell damage is turned on. As you would expect, AP becomes worth more than it was previously, so the other values go down. What seems to be bugged is that suddenly crit and agi have scaled down to ~1.29 while hit rating is ~1.69. One would expect both numbers to come down proportionately, not reverse in this manner. If I recalculate again, the values seem to come back to what they should be. I'm using 10,000 hours as my runtime currently. As I'm trying to add a pawn string to show post 2.3 values for gear choices, I'd really love to make sure they're accurate.
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10/08/07, 3:38 AM
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#3414
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Glass Joe
Draenei Shaman
Lightbringer
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Ok, im pretty naive when it comes to using theorycraft and so I figured I might put my ideas out for those with a better understanding to pick them to pieces.
I have two things that I've been wondering about with the coming of 2.3
1) Everyone seems to be discussing the pros/cons of slow WF/fast FT which is all great but im wondering why not slow WF/slow FT? With a fast OH with FT, theres losses in SS dmg as well as ur OH eating flurry procs which u might not be able to keep up as much anyway because you've sacrificied some crit for AP as it gives more spell dmg for your FT. Also, by using FT ur scaling better with haste effects so u would prolly have as many haste trinks/procs/pots as you can which again would result in more losses in flurry procs as ur OH takes them from ur MH, which now needs the haste as there is only 1 wf to worry about when it comes to the 3 sec cd.
2) Ive been thinking about the viability of an enhancement/elemental build. Something like 43/18 based upon getting convection, concussion, reverberation and elemental devastation. This appeals to me because of the increase dmg/cd reduction to shocks which will be pumping out more dps with the coming of 2.3 as it is but also because of elemental devastation which would more than make up for the loss in crit that will happen with me as I aim for more AP to increase spell dmg.
Ok, feel free to flame/praise or do watever with these thoughts, im just putting them out there for consideration and maybe ill get lucky and one of the theorycraft experts will give some attention to my ideas 
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10/08/07, 4:01 AM
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#3415
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sparks keep me warm
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Originally Posted by elanoria
Ok, im pretty naive when it comes to using theorycraft and so I figured I might put my ideas out for those with a better understanding to pick them to pieces.
I have two things that I've been wondering about with the coming of 2.3
1) Everyone seems to be discussing the pros/cons of slow WF/fast FT which is all great but im wondering why not slow WF/slow FT? With a fast OH with FT, theres losses in SS dmg as well as ur OH eating flurry procs which u might not be able to keep up as much anyway because you've sacrificied some crit for AP as it gives more spell dmg for your FT. Also, by using FT ur scaling better with haste effects so u would prolly have as many haste trinks/procs/pots as you can which again would result in more losses in flurry procs as ur OH takes them from ur MH, which now needs the haste as there is only 1 wf to worry about when it comes to the 3 sec cd.
2) Ive been thinking about the viability of an enhancement/elemental build. Something like 43/18 based upon getting convection, concussion, reverberation and elemental devastation. This appeals to me because of the increase dmg/cd reduction to shocks which will be pumping out more dps with the coming of 2.3 as it is but also because of elemental devastation which would more than make up for the loss in crit that will happen with me as I aim for more AP to increase spell dmg.
Ok, feel free to flame/praise or do watever with these thoughts, im just putting them out there for consideration and maybe ill get lucky and one of the theorycraft experts will give some attention to my ideas 
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You and you're are your friends.
OH eating flurry procs is irrelevant because you are proccing flurry more often.
Flametongue is far better on faster weapons because the way it scales with slower weapons is far inferior to the added dps you would gain by using the fastest weapon possible. Think of it this way: FT hits for 240 every 4 seconds or 180 every 1.5 seconds with 3k ap and mental quickness(rough numbers, really not sure)
Why do people think elemental devastation is good? It's horrible. Your spell crit rate is roughly 6% making this talent a passive 1% crit at best. Mana reduction to shocks is going to make convection worthless. Is losing 25% cheaper totems, 3% hit, 3% spell hit, 10 yards on totems, and 2 deep enhancement talents worth gaining 1% crit, 5% shock damage, and an extra shock once per minute? This build has been stomped on over and over, no clue why it keeps resurfacing.
Last edited by rava : 10/08/07 at 4:10 AM.
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10/08/07, 4:06 AM
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#3416
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Great Tiger
Fars
Human Paladin
No WoW Account (EU)
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Clarification to elanoria:
According to what people say, FT gets 10% of your spelldamage added (not modified by speed) + base FT damage (modified by speed).
Therefore, at some itemization point, fast weapons will do more damage from FT scaling than a slow weapon will get from FT base damage.
EDIT:
Added more clarification.
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10/08/07, 5:35 AM
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#3418
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Soda Popinski
Sebudai
Orc Hunter
No WoW Account
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Flametongue Weapon is not viable. Unless they change the spell in a major way in the next patch -- and so far there is no reason to assume they will -- it still won't be viable. I'm not sure if some of you understand just how bad FT is right now. It's really bad. I don't want it to be bad, but it is. Sorry!
Also, Enhancement/Restoration is superior to Enhancement/Elemental. There are many reasons for this -- most of which are completely obvious if you actually spent some time thinking about it -- and they've all been posted in this thread already. Shocks account for roughly 10% of my total dps in a raid. I want to drop 15 talent points into improving them why? Convection is a meaningless talent for our spec now, let alone after the patch when our shocks will basically cost 60% less mana. Elemental Devastation is a horrible talent. It's not even in the same realm of any of the Restoration talents. Do you guys put any thought into these questions before you ask them?
Stop ignoring the posts in this thread. Stop trying to re-invent the wheel. I know there are a bunch of people that are new to this class/spec and it's fun to explore the different options, but many of us went through this process months ago. I'm not saying you shouldn't have an open mind or try to think outside of the box, but don't be ignorant. Don't be stupid. Think about your questions before you ask them. If you use your brain you are capable of answering a lot of these questions all by yourself. Many months ago I looked at Elemental Devastation and said to myself "I wonder if that's any good..." I then spent about 30 seconds doing basic math based off of my spell crit % and came up with the following answer : "Nope."
Malan did not pull the original post of this thread directly out of his ass. These are things that we have discovered through a lot of theorycrafting and a lot of experience. It is absolutely retarded to have an endless stream of people coming here to question the most basic truths of our class for the umpteenth time. The answers to your questions have already been posted in this thread, and you're choosing to ignore them.
Stop being lazy.
Last edited by Sebudai : 10/08/07 at 6:03 AM.
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10/08/07, 6:39 AM
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#3419
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Bald Bull
Orc Death Knight
Talnivarr (EU)
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Originally Posted by Gnus
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Less agi, less stam (you can just neglect that, imo), but 4 more dps and more ap. What do you think?
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10/08/07, 7:26 AM
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#3420
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Glass Joe
Draenei Shaman
Shadowsong (EU)
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Originally Posted by Illundai
Less agi, less stam (you can just neglect that, imo), but 4 more dps and more ap. What do you think?
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+12 ap, +4 dps (roughly 56 ap) vs 1.1 crit (after BoK).
i.e. 68 ap vs 24 crit rate.
Match MH speed, so doesn't consume flurry procs.
Rod is better.
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10/08/07, 8:11 AM
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#3421
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Von Kaiser
Draenei Shaman
Feathermoon
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Just wanted to say thanks to a lot of you guys who are constantly working hard to make Shaman damage more apparent, and in general, better. I have tons of fun returning to this thread every night and poring over everything you've discussed. Because of it, my damage is incomprehensible to a few different guilds on the server, as though I'm only 68(and have been reading this thread since a month and a half before I started this Shaman) and yet I'm only 3-5% behind their Mag/SSC level Rogues in DPS(with them getting WF!) in 5 mans, and my gear isn't even that great for my level.
I'm convinced its this high because of my insistence on a good offhand weapon, focus on Stormstriking outside of the WF Cooldown, and my swapping between Flameshock and Earthshock. My mana conservation is pretty golden(I can go half an instance without water purely from out-of-combat mana regen and SR), and though I have a bit of an aggro issue, usually this is only early in a fight when I can spend half a second on another mob just to let the tank get aggro on the main mob.
In short: Thanks for the help. I cannot wait to get my Drakefist Hammer, Merciless Gladiator's Cleaver, D3 Helm, Astral Winds totem, Hourglass and Bloodlust Brooch just to really show people that a Shaman is not a weak DPSer. I'm having a kick being one of the best Shaman on my faction/server, even not at 70, and I'm not even in my best moments. <3
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10/08/07, 8:59 AM
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#3422
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King Hippo
Tauren Shaman
Wildhammer (EU)
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"+4 dps (roughly 56 ap)"
Where did u rip number 56.(I know you did count 4*14 but its wrong)
AP give dps to ur main and off hand. 56ap would give 4dps to MH and 2dps to oh.
You have count how much ap is worth of 4dps(3.7 if i counted right)
Right number would be 35ap -> 2.5dps to MH and 1.25dps to OH is total 3.75dps.
[Rod of the Sun King] is still better but its not accurate and simple count weapon dps as AEP.
Different speeds and how your mh/oh gets WFs propably mess these calc too much.
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10/08/07, 9:42 AM
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#3423
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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According to this thread [RAID] Boss armor values and this post in particular, http://elitistjerks.com/498690-post35.html it looks like most of the end game bosses have 6200 armor and then the high value ones are 7700 armor. Most raids probably aren't using CoR except in a few cases, so we could see those reduced to 2990 and 4490 respectively.
What I found nice was this bit, for a 6200 armor mob after sunders/faerie fire/CoR-
Armor penetration (175): 15.96% - additional dmg increase for it: 1.39%
Armor penetration (350): 14.77% - additional dmg increase for it: 2.83%
Armor penetration (800): 11.56% - additional dmg increase for it: 6.7%
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10/08/07, 11:12 AM
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#3424
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Von Kaiser
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Originally Posted by Sebudai
Flametongue Weapon is not viable. Unless they change the spell in a major way in the next patch -- and so far there is no reason to assume they will -- it still won't be viable. I'm not sure if some of you understand just how bad FT is right now. It's really bad. I don't want it to be bad, but it is. Sorry!
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I wonder if Blizzard is ever going to change flametongue or frostbrand considering that no one uses them. Maybe something like flamefury and frostfury which would work like windfury but your extra attacks would be converted to either frost or fire damage. Rockbiter would still be a dud though.
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10/08/07, 11:23 AM
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#3425
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Not Helpful.
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Honestly they took a step in the right direction this patch with the AP-> Dmg conversion. The major issue is that FT doesn't scale worth a crap. There are two things that badly limit the usefulness of FT/FB: the horrid 16% spell miss rate on bosses and the fact that they scale linearly while Windfury's damage scales exponentially. Improving the base DPS of the spell to be dependent on your weapon's actual DPS and raising the coefficient on FT to 15% per 1.0 weapon speed (similar to how Seal of Righteousness scales) would probably make it at least worth considering. Another possibility is to have Elemental Weapons provide a small amount of spell hit in addition to or instead of improving the base DPS. It probably wouldn't hurt to insert a shock-only spell hit talent at the top of the elemental tree to promote synergy either.
It's pretty unlikely things will change at this point, though. Windfury is good enough that any attempts to make another ability roughly equal to it is asking for trouble.
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