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Old 10/08/07, 10:49 AM   #3426
Tornhoof
Piston Honda
 
Tauren Shaman
 
Die Silberne Hand (EU)
I wonder why you actually talk about FT that much, it is as previously shown just a fix to allow more weapon choices. If you have two slow weapons you won't need to change at all, if you don't have a slow offhand, just a slow mainhand it might be a worthwhile alternative, which can reach dual WF damage output.

Afaik ft on the offhand is still buggy and using the mainhand speed dps, dunno if this was fixed yet, actually this bug is the only reason a slow/fast wf/ft combo does top slow/slow wf/wf damage theoretically for some cases.


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Old 10/08/07, 10:55 AM   #3427
Malan
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Malan
Tauren Shaman
 
No WoW Account
I don't think Lootzor is ever going to be upgraded to include the missing stat weights for haste/armor, and it seems to be missing a lot of valid items that don't have those stats anyways. I went over to thottbot today and got wildly different item sets. Lootzor is looking like a dead site right now.

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Old 10/08/07, 11:29 AM   #3428
Yo!
Piston Honda
 
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Orc Shaman
 
Страж Смерти (EU)
Originally Posted by Krish View Post
Yo,

Your sim has come a long way, and is proving a very valuable tool indeed. Thank you.

One thing that seems to be off for some reason, possibly after the first time it is switched on, is the AEP ratings when 30% AP --> spell damage is turned on. As you would expect, AP becomes worth more than it was previously, so the other values go down. What seems to be bugged is that suddenly crit and agi have scaled down to ~1.29 while hit rating is ~1.69. One would expect both numbers to come down proportionately, not reverse in this manner. If I recalculate again, the values seem to come back to what they should be. I'm using 10,000 hours as my runtime currently. As I'm trying to add a pawn string to show post 2.3 values for gear choices, I'd really love to make sure they're accurate.
What were your input stats and what was your choice of weapon imbues (WF/FT or WF/WF)?

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Old 10/08/07, 3:53 PM   #3429
Wrei
Glass Joe
 
Worgen Rogue
 
Earthen Ring
A couple of questions that I didn't see answered (or it seems uncertain if the op has been adjusted to reflect this in the case of the haste question.)

1. Has anyone done weights for the tier 4, 5, 6 set bonuses? To, for example, compare the benefits of going from cyclone shoulders to cataclysm shoulders assuming you're giving up a set bonus from doing so.

2. Post haste normalization/nerf, is the dragonstrike still the best crafting option for non-orc shamans?

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Old 10/08/07, 4:08 PM   #3430
Bragor
Von Kaiser
 
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Draenei Shaman
 
Grim Batol (EU)
Here's an interesting question that been asked by a guildie... They fixed the effect of mobs going into negative resistance but how the effect of Ignore armor.. Does it allow mobs to go into negative armor ?

If the game mechanics allows it then armor penetration will be seriously over powered on zero armor targets.

http://armory.mmo-champion.com.nyud....63182wOceL.png

You never know, If you never try.

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Old 10/08/07, 4:09 PM   #3431
Aeolian
No.
 
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Draenei Shaman
 
Skywall
1. Run the numbers yourself it isn't hard.

2. As far as I know, yes.

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Old 10/08/07, 4:34 PM   #3432
Nite_Moogle
I prefer the term treasure hunting
 
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Tauren Shaman
 
Mal'Ganis
Originally Posted by Bragor View Post
Here's an interesting question that been asked by a guildie... They fixed the effect of mobs going into negative resistance but how the effect of Ignore armor.. Does it allow mobs to go into negative armor ?

If the game mechanics allows it then armor penetration will be seriously over powered on zero armor targets.
There is no such thing as negative AC, and most Boss NPCs have way too much AC to ever reach this point.

Last edited by Nite_Moogle : 10/08/07 at 4:43 PM.

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Old 10/08/07, 4:39 PM   #3433
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
Mhm, Reliquary of Souls phase 1 has no armor. I don't have any Armor Penetration so I can't test it, however.

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Old 10/08/07, 4:44 PM   #3434
david0925
Don Flamenco
 
Night Elf Druid
 
Proudmoore
In terms of wording, you can't ignore more armor than the mob already has, so I doubt you can get a mob down to sub-zero armor for yourself with Ignore armor attributes.

At least that's my guess.

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Old 10/08/07, 6:01 PM   #3435
Shamanatrix
Glass Joe
 
Draenei Shaman
 
Blackhand
Yo!'s sim.

Anyone know whether or not Yo!s simulator assumes you have either Nature's Guidance or Dual Wield Specialization? Or do we need to manually add the 9% hit from these talents to what the paper doll reports from item +hit?

Thanks

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Old 10/08/07, 6:02 PM   #3436
Tornhoof
Piston Honda
 
Tauren Shaman
 
Die Silberne Hand (EU)
Afaik they removed negative armor in the same patch with the negative resistances and that was a long long time ago.


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Old 10/08/07, 6:02 PM   #3437
Rob
Paid $25 To Raid
 
Draenei Shaman
 
Burning Blade
To paraphrase, that's why it's "ignore X of the target's armor" instead of "reduces target's armor by X".

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Old 10/08/07, 7:42 PM   #3438
fangar
Reading is Fundamental
 
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Tauren Shaman
 
Tichondrius
You need to manually add the hit, it says it in the instructions.

For the love of god please read the Original Post!

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Old 10/08/07, 9:03 PM   #3439
Malan
Mike Tyson
 
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Malan
Tauren Shaman
 
No WoW Account
Originally Posted by Shamanatrix View Post
Anyone know whether or not Yo!s simulator assumes you have either Nature's Guidance or Dual Wield Specialization? Or do we need to manually add the 9% hit from these talents to what the paper doll reports from item +hit?

Thanks
Examine your character sheet. Take the hit from that, add the % to any talents that grant % hit, put that into the sim.

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Old 10/09/07, 1:56 AM   #3440
Shamanatrix
Glass Joe
 
Draenei Shaman
 
Blackhand
Originally Posted by Malan View Post
Examine your character sheet. Take the hit from that, add the % to any talents that grant % hit, put that into the sim.
Thanks much.

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Old 10/09/07, 4:07 AM   #3441
Winfurae
Von Kaiser
 
Draenei Shaman
 
Aggramar (EU)
A question about group setup.

Last night on Leo we had lots of melee:

- 1 Enhancement shaman (me obviously)
- 2 sword rogues
- 2 fury warriors
- 2 feral druids

The main melee group consisted of me, 2 rogues and 2 fury warriors. We actually first had a feral druid, but when the raid leader asked me what totem I was going to use (WF obviously), he said the feral doesn't gain anything from that and moved him out for a fury warrior.

I'm thinking switching 1 rogue or even fury warrior (but rogue more likely) out, would have buffed the overall raid dps by so much more. Ofcourse, this is only speculation, as I don't have any rough numbers. I wonder if anyone does have the theory behind group setups and how much potentional dps the raid has lost not having a feral in the group?

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Old 10/09/07, 4:31 AM   #3442
Jerem
Von Kaiser
 
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Draenei Shaman
 
Les Sentinelles (EU)
Twisting WF and GoA reduces the whole "druids are wasting a WF slot" feeling.

In your setup however, I'd say your melee group is ideal with 2 rogues and 2 warriors.
Let the hunters have the druid

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Old 10/09/07, 5:16 AM   #3443
Sebudai
Soda Popinski
 
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Sebudai
Orc Hunter
 
No WoW Account
I'd put one druid in the hunter group and probably put the other one in the MT's group.

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Old 10/09/07, 5:57 AM   #3444
Shakkha
Von Kaiser
 
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Draenei Shaman
 
Emerald Dream (EU)
talking about twisting i'd be intested to hear how often do you guys do it?

I haven't done a real raid yet with my enhancement shaman, and i was curious about that.

Naturally i understand the mechanism, i did a bit of IF testing and i'm obviously still lacking alot of getting used to it, but do you guys do that constantly for pretty much all the fights? (asides the fights in which you have to move constantly like supremus ofc).

Is it really mana sustainable? And how do you handle the cooldown issues, can you manage to stick your shocks, do you have some cycle routine?

I was thinking on the paper on WF/GoA/SS/EShock/FlameShock <refresh>, is that correct?

Thank for your answers, and sorry if i missed an early post, but i don't remember saying anything on that specific twisting matter.

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Old 10/09/07, 6:14 AM   #3445
Jerem
Von Kaiser
 
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Draenei Shaman
 
Les Sentinelles (EU)
Check Disquette's signature.
His DiscoDice addon graphically answers the "cycle routine" part of your question. Since shocks and WF totem/SS have different cooldowns, it is pretty much a "dynamic cycle" (but the main idea remains "WF/GoA/SS/EShock/FlameShock <refresh>" - you just have three shocks for two totem-drops / SS).

As far as mana is concerned, it depends on the fight, the buffs available, and if the mob/boss is JoW-ed or not.
Personnally, I let go the shocks first if I can't sustain the whole shocks+totem twisting+SS thing.

Last edited by Jerem : 10/09/07 at 9:17 AM.

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Old 10/09/07, 8:53 AM   #3446
Malan
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Malan
Tauren Shaman
 
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Just make sure you don't use max rank Windfury Totem or there's no way to sustain it.

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Old 10/09/07, 9:11 AM   #3447
Karrnage
Glass Joe
 
Draenei Shaman
 
Gilneas
Hey Guys, sorry for the stupid question... But when i click the link to Yo's damage simulator all i get is the instructions at the bottom and a big box with a broken graphic symbol in it at the top of the screen. Does anyone know why it isnt working for me? Do i have to download something to get it to work?

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Old 10/09/07, 9:13 AM   #3448
Malan
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Malan
Tauren Shaman
 
No WoW Account
You need to have the Java Runtime Environment installed. Go here - Download Free Java Software

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Old 10/09/07, 9:20 AM   #3449
Karrnage
Glass Joe
 
Draenei Shaman
 
Gilneas
Oh, Cheers mate =D

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Old 10/09/07, 10:02 AM   #3450
 Krish
Wishes his user name was Kresh
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Yo! View Post
What were your input stats and what was your choice of weapon imbues (WF/FT or WF/WF)?


Here are my values: 1724AP, 6.21% haste, 16.93 Hit %, 27.76% CR, 175 Armor Penetration (using 4000 armor as base value, which is probably still higher than the average in BT/Hyjal).

MH: 2.6 speed 100.2 DPS, 5 skill (I'm an orc)
OH: 2.6 speed 97.5 DPS, 5 skill

Buffs: all but GoA, Trueshot, and the bottom 3, T5 4-piece bonus = on, CoE, Scorch, Misery.

Using WF/WF, Totem of the Astral Winds, Ashtongue Talisman.

I also got one AEP value for Haste of 1.0, which is very low compared to the ~2 I usually get.

One other question that I haven't found a good answer for is what I should be inputting for magical resistances. 365 seems very high to me, so I had been trying it with zero as well, which also seems wrong. Does anyone have the math behind what these values should be for accurate results?

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