Its been discussed a few times. To be honest I'd never even heard of it (I think most people call it twisting) until the xpack and all the Alliance shaman were the ones pushing it forward. I've no intention of trying it out. I already feel like I'm waiting on GCD quite a bit and adding that twisting into a 10 second rotation is going to be crazy. Trying to fit 2 totem drops + 2 Shocks + SS into a 10 second period is going to fill the entire period with a GCD. The mana cost alone is enough to dissuade me without even thinking of the benefit - there's no way I could sustain dropping 2 totems every 10 seconds over a 10 minute fight.
I am on the same line of thought.
While it may be a boost, I cant see why I would ever be arsed to do it.
I am a non-totem weaver, but I tried it for Gruul last time (well for a little bit) just to see if it was as annoying as I thought it would be.
There was visible benefit (roughly judging by ktm), between the time I tried weaving threat/wf and the time that I just ran WF. However, dancing around the cave ins, trying to keep shocks going, and shatters, I gave this up after I hit my first Shamanic Rage. My mana was getting eaten up faster (No more 5s ticks), and I just wasn't comfortable with the mana levels I was sustaining, the delay on shocks due to GCD and the chaining effect that had on SS (when using SS to try to proc WF after wfcd).
The fight just felt more chaotic to me. Part of that was just, obviously, not having a bunch of experience twisting totems. The threat benefit was there, but I really only saw the Arms warrior get a real win from that, because early on in the fight she had some spikes. Overall, it wasn't something that I really think is a great tactic.
I get nervous if I get below 50% mana - I like to have a big reserve to spam heals on myself for when I inevitably pull something I shouldn't be pulling, and I am prone to throw heals at people to help out when I can.
I am a non-totem weaver, but I tried it for Gruul last time (well for a little bit) just to see if it was as annoying as I thought it would be.
There was visible benefit (roughly judging by ktm), between the time I tried weaving threat/wf and the time that I just ran WF. However, dancing around the cave ins, trying to keep shocks going, and shatters, I gave this up after I hit my first Shamanic Rage. My mana was getting eaten up faster (No more 5s ticks), and I just wasn't comfortable with the mana levels I was sustaining, the delay on shocks due to GCD and the chaining effect that had on SS (when using SS to try to proc WF after wfcd).
The fight just felt more chaotic to me. Part of that was just, obviously, not having a bunch of experience twisting totems. The threat benefit was there, but I really only saw the Arms warrior get a real win from that, because early on in the fight she had some spikes. Overall, it wasn't something that I really think is a great tactic.
I only use tranquil air on very threat sensitive fights. I find I'm not really ever threat capped except when I'm using shamanistic rage, bugged judgment of light (320 healing procs), and heroism at the same time, in which case my treat sometimes spikes on omen up above 1300 tps; a number that I'm obviously not capable of generating with damage alone.
I did use TA on void reaver last night with a great deal of success, I was able to go all out the entire fight and came close pulling aggro at the very end. We have our melee dps stay in the entire fight instead of stepping out to avoid poundings. My dps warrior did unfortunately die to aggro with less than a minute left in the fight.
EDIT: Took the question to a more appropriate thread.
What is everyone's experience with Shrouding Potions? After pulling aggro on VR a couple weeks back one of the guild alchemists sent me a couple stacks and told me to stop dying. Using them for a week on Teron and such where I have a problem with coming close to the threat cap seemed to make a difference, but I didn't have any hard numbers on it. The single best time I've found to use them is in the first 20 or so seconds of a fight so you start at very low threat with a slightly higher ceiling to deal with WF's unpredictability.
As for my latest experiences, I was forced to twist TA/WF during the last 20% of our latest anetheron to bloodlust my group. I was pretty much capped, while my rogues and warriors were safely behind. Managed to keep DPSing through it coming very close to pulling aggro, and I probably would've without twisting it. I would never consider it for a long term solution, I felt really pressured by the GCD and watching Omen, enough so that it wouldn't be worth the marginal gains.
One thing I've been trying recently, and I haven't really seen it discussed anywhere, is totem weaving (not my name for it, but I like it). I basically use this macro:
/castsequence reset=10 Stormstrike, Windfury Totem, Grace of Air Totem
I speced into both reduced totem cost and mental quickness and found that when everything is going right with procs and timing, I can sustain totem weaving + flame shock every 12 seconds indefinitely. If I run low on mana I can always just stop shocking or leave Windfury down until shamanistic rage is up again.
My group is almost always me, a warrior, and three rogues. Every so often we get a feral druid. I've gotten no reports of windfury going down while using this macro (when I started I asked my group to pay attention to it), and my group seems to like it quite a bit. I'm going off the assumption that the totem weaving alone would be more raid dps than me using that mana to spam shocks.
I was wondering if anyone had any insight into whether this is truly a good idea. Seems like a better alternative to the flame/earth shock rotation that seems to be the consensus.
I posted these 2 macros in the totem thread, I use them all the time instead of shocking, as I'm there to make the whole group's dps better, not just my own.
MACRO 14 "G/WF" INV_Misc_QuestionMark
/castsequence reset=9/combat Windfury Totem, Grace of Air Totem, stopmacro;
END
MACRO 15 "TA/WF" INV_Misc_QuestionMark
/castsequence reset=9/combat Windfury Totem, Tranquil Air Totem, stopmacro;
END
-800 Threat, sadly it has a 2 minutes cooldown. Seems not worthy like all the trinkets excluding [Prism of Inner Calm] (if/when it's working as intended).
I wonder if anyone can help me with the following:
I usually time my Shamanistic Rage in combination with Lust for Battle (278 ap from Bloodlus brooch trinket) and Blood Fury (orc racial, 282 ap). Now Id like to get these three actions into a single macro but failed in typing the proper macro for it so far.
Anyone here can give the right Macro for that?
Note: The order of actions = Blood Fury -> Bloodlust Brooch -> Shamanistic Rage
Bloodlust Brooch is equipped in my first trinketslot.
Does anyone have a good addon or suggestion how to notice that "Invigorated" has procced (instant heal, T5 2-set bonus). With all the raidbuffs beeing on (~15 total) its bit hard to notice, but really useful to top yourself or someone esle off without loosing more than a glc.
Does anyone have a good addon or suggestion how to notice that "Invigorated" has procced (instant heal, T5 2-set bonus). With all the raidbuffs beeing on (~15 total) its bit hard to notice, but really useful to top yourself or someone esle off without loosing more than a glc.
I believe you can customize Scrolling Combat Text to show specific gains always as for example message or critical, making it easier to spot. The readme shows alot of information about this and how to do it.
Does anyone have a good addon or suggestion how to notice that "Invigorated" has procced (instant heal, T5 2-set bonus). With all the raidbuffs beeing on (~15 total) its bit hard to notice, but really useful to top yourself or someone esle off without loosing more than a glc.
If you use SCT, find sct_event_config.lua and writhe in this line:
What is everyone's experience with Shrouding Potions? After pulling aggro on VR a couple weeks back one of the guild alchemists sent me a couple stacks and told me to stop dying.
Meh. My raid leader is now encouraging me to pull aggro and die so that I can just a get a threat wipe.
I find they key to low threat generation is well timed shamanistic rage and totem weaving with it, also dropping traq at the start of the fight for 1-2 mins also helps.
Meh. My raid leader is now encouraging me to pull aggro and die so that I can just a get a threat wipe.
While my raid leader doesn't encourage me to pull aggro and die, often times, on fights like VR its the only thing that can be done. Have to love the Shaman's Feign Death.
Also, up until now I haven't played around with totem weaving, I think I am going to mess around with the Windfury / Tranquil Air mix a bit and see if that helps out at all. Honestly I think the mana could be better spent some where else, but lower DPS is better the no DPS I suppose.
I used to have great problems with aggro as well of course, but I have to say, that after our recent nerf, our tanks are way ahead of me threat-wise. So if any of you is experiencing this kind of problem now, i'd suggest providing your tanks with link to some basic tanking mechanics forum (or some equip - I didn't believe Stigmata he has no threat problems at all on Maghteridon for example, but after our tanks got few items, its the same for me).
Of course things get nasty on Void Reaver for example, but Big5 combo (BoS, TA, Subtlety enchant, Fetish of the Sand Reaver and Prism of Inner Calm) still works like a charm and I can go full damage.
Theres no need to pull agro as an enhancement shaman fighting Void Reaver simply becouse that encounter isnt about enhancement shamans (or any meleeclass for that matter) maximising their dps - its about a raid surviving while doing a certain amount of stable, reasonable dps.
Threat rly isnt an issue any longer imo, except for a few fights (for example gruul, morogrim, magtheridon) where its there for a reason, namely preventing the fight from becoming even more easymode than it already is.
So for any encounter where you hit a threat-cap: just slow down your dps, its ok, its working as intended and theres no need for more of your dps to win the battle. The majority of current encounters however, does not suffer from any of these threat-issues - sadly enough they have other ways of capping our dps output to a level that is fitting for our role as support-dps.
I think out of our current killable bosses, Void Reaver is the only one I have any real difficulty with threat. While I can stay alive through 75% of the fight, the last 25% or so I usually start capping out and its harder for the tanks to push past me, not impossible, just harder. Usually at the 25% mark I either remove the Windfury enchants from my weapons or die.
As for fights like Morogrim and Magtheridon, I never have problems with threat, ever. I can push my dps to its max and don't have problems. Of course at the moment my weapons are a bit on the fast side, but even once I have the slower weapons I don't think it will be a problem. We have some pretty amazing tanks.
One thing I had completely forgot about, is the Subtlety enchant to cloak, going to have to get that.
I've glared through this whole thread, but I couldnt find any post(Maybe I'm just too tired for this at the moment) about 4p Gladiator gear(Mostly s2)?
(4) Set: Reduces the cooldown of your Stormstrike ability by 1 sec.
Wouldnt this result in 10% more total SS damage done? Would this be worth considering for a raiding shaman to use?
Anyone that's in a better shape to try to calculate how much DPS this would end up as (Keeping in mind that this would result in raid nature damage getting a bit more boost aswell.)
[04:04:29] <Malan> Kaubel just laid the smack down in the the blizzcon thread
[04:05:07] <Kaubel> fucking idiots. i need to go on a banning rampage and put things right once and for all.
[04:05:20] <Kaubel> our forums are infested with pussy.
Off the top of my head I'd say you'd risk losing more DPS than you'd gain since there's a lot of itemization points spent on Resilience, and the 2pc bonus is providing little to no benefit in a raid.