Ran the simulator again, this time without the "30% ap to spell damage" option turned on, and the results were much more consistent:
So is checking the "30% ap to spell damage option on causing problems? Is this a known issue with the simulator? Is this an issue at all or is it working correctly?
Yes, spell system part is working buggy atm
I am on my vacation far far away from my computer (that is a good thing) untill late of October, plan to fix things and introduce new options around Novemebr 1.
With 2pc t6 my shocks cost 128 after a melee crit. 1 globe of water shield covers that cost. doing ZA now and my earth shock crits for 1900 D: With the exception of the ashtongue nurf, I am happy so far
Sadly I'm in the same boat here. Every single one of our rogues (even those who already have a Dragonstrike crafted) want or have taken from me a Syphon. Our two fury warriors want it, too.
WTB some proof that Dragonstrike > Syphon, and that swords > maces in general.
Unfortunately for you, better for the Rogues, Mace spec has been changed in 2.3 so 5/5 in maces gives you +5% crit damage, as well as 5% chance to stun.
Well, as of yesterday, anyway. I am accepting of that. Mind you they've been wanting Syphon for 3+ weeks at this point. Wouldn't Dragonstrike -still- be better than Syphon though?
I've always used PowerAuras to do that. If I'm in combat and do not have water or lightning shield on, a glowing and pulsing shield appears below my char until I recast.
Ok, I'm loving Enhancer Tristan, I'm just a little confused on how the AEP formula works.
I have the Skyguard Silver Cross which has +34 Crit Srike and then 50% to boost AP by 140 for 40 secs if you kill something. Enhancer values this at 68.0 AEP.
Compare that to the Abacus of Violent Odds which gives 64 AP with the haste increase when you pop it. Enhancer values it at 64 AEP.
So, is Enhancer just not taking into account the haste increase and thus valuing the Abacus less, or is it really just not as good?
Sorry, I've tried reading the thread as much as possible to find answers, just a lot of stuff to sort through.
Today me and a ret paladin decided to go goof around in Blasted Lands testing our DPS. I did one run with normal totems, SS, FS/ES blah blah. We reset, and I decided to see how sustainable totem twisting was without JoW (he gimped himself by just judging crusader for this test). With full mental quickness, shamanistic focus, and totemic focus, I was able to sustain a windfury/goa/stormstrike/flame shock rotation without going oom for 5 minutes (2 shamanistic rage periods) before we reset again.
Anyway, I'm not raiding for another 36h, and I have a decent set of gear, so if I can snag a healer, I'm willing to test stuff (not including the new totem, spent my badges on the cloak )
Edit: Name's "Gem" on the PvP server if you want to do something and prefer to PM me there.
So I was wanting to test the procrate and uptime on the new Totem, I've however never did any of these tests or so, so I was wondering how exactly DO you test it?
Do you just go to Blasted Lands, and start hitting on a mob and check the amount of procs / uptime via a /combatlog ?
Ok, first test real test I did 155 Earth Shocks on a Blasted Lands Servant. None resisted. The totem procced 61 times. For so far I saw, the totem did not refresh itself, so it definately has a hidden cooldown. I'd think 7-11 seconds, since it did most of the time proc on every other Shock.
61 * 100 / 155 = 39,35% = ~40% of all shocks procced one.
61 procs is 610 seconds of an extra 110 attack power. That's ~10 minutes of 110 extra attack power. WWS says I fought the mob for 17 minutes, but that is off I think. I'll do another test or two to compare.
Second test, 145 Earth Shocks, 53 procs. No refreshing of the buff, so further reinforces the 10 seconds cooldown theory.
53 * 100 / 155 = 34,19% = ~34% of all shocks procced a buff.
That's 530 seconds of 110 attack power. That's 8,8 minutes, so ~9 minutes of 110 attack power. I fought the mob for 19 minutes, remembered to time it manually this time. So that's ~47% uptime. Equals to about 55 passive attackpower, like previously thought in this thread. I'm not sure if I need to do further testing or not, but I'm pretty sure the numbers won't vary that much. I of course didn't do this on a high level mob, so I didn't find out if a resist procs or doesn't procs.
Guys dont forged that Shocks have quite a big resist rate vs Bosses (draenei racial helps but...).
Also been crawling the forums and found this nice Z'A offhand: http://img72.imageshack.us/img72/599...7164521jp7.jpg
Am i wrong for thinking that's only for enhancement shamans? I mean, warriors need a quick offhand for rage, and rogues a fast offhand for combat potency
A fast offhand for a warrior has booth pros and cons. With WW hitting with booth weaponsI'd say it tips the scales infavour of slow ones,atleast if they are geared.
Stonebreaker totem has a 50% procrate according to the spell describtion. Guess the hidden cooldown will determine if its better then Totem of the astral winds or not.
Am i wrong for thinking that's only for enhancement shamans? I mean, warriors need a quick offhand for rage, and rogues a fast offhand for combat potency
Warriors don't care that much about offhand speed (though opinions differ on that point).
At the moment, the Mental Quickness talent doesn't work properly. It's supposed to give 30% of AP as spellpower, but instead it gives 30% of AP as healing, then a further 33% of that as spellpower. I think there's a conflict between that talent and the new free 33% of healing as spellpower change.
With ~1400 AP, I get 400 healing, and 100 spellpower.
New Water Shield is 203-204 mana per globe, basically a minimum of 50mp5(!) Damage is pretty much mana neutral now. I really wish I had this while leveling.
Oh, and Totem of the Thunderhead is extra 27 mana per globe.
Edit: I remember awhile ago, someone posted a modification of a FlurryUptime to track the uptime of their DST. If someone can find it/or the modification that'd help with testing the new Stonebreaker Totem (the buff is called Elemental Strength, I believe).
That'd be helpful yes, for my tests I did just now I ran a /combatlog and then used my WWS client to parse it locally on my computer.
By the way, maybe that Mental Quickness bug is just a bug with the Character Tab? My Earth Shocks were definately hitting harder, critting for 1900. And that was with just Stormstrike, so no Misery or whatever else.
Edit: I remember awhile ago, someone posted a modification of a FlurryUptime to track the uptime of their DST. If someone can find it/or the modification that'd help with testing the new Stonebreaker Totem (the buff is called Elemental Strength, I believe).
That'd be helpful yes, for my tests I did just now I ran a /combatlog and then used my WWS client to parse it locally on my computer.
By the way, maybe that Mental Quickness bug is just a bug with the Character Tab? My Earth Shocks were definately hitting harder, critting for 1900. And that was with just Stormstrike, so no Misery or whatever else.