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10/13/07, 5:50 AM
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#3751 (permalink)
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role != roll
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Originally Posted by rava
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Cheers for this.
I forgot to take a /combatlog, but here are the results of my prelimary test for 5 minutes. While shocking every 5 seconds, I had a ~56% uptime, with a minimum of 10 seconds between each proc.
Also: it appears that Illundai is correct about the Mental Quickness bug being only associated with the Character Tab.
Edit: Okay, after about 10 minutes, my results were 60% uptime, fluctuating between 54% and 64%. Browsing the log, I don't see any procs occurring within 10 seconds of each other, so I'm guessing that this is the cooldown. I attempted to be very conservative with my GCDs, so that I was Shocking every five seconds.
Tentative results: 50% proc chance with 10 second cooldown. Theoretical uptime is 75% (50% + (50% * 50%)), which is off my observed 60% uptime. Possible reason is that I managed to time my Shocking so brilliantly that I was Shocking twice in the cooldown. Or, that the cooldown is actually more like 11 seconds (I got some procs within 11 seconds). Some testing with a six second cooldown shock would be nice to confirm, and I'll do some tomorrow if someone hasn't already.
WWS log here: Wow Web Stats
Last edited by panny : 10/13/07 at 6:30 AM.
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10/13/07, 6:30 AM
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#3752 (permalink)
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Glass Joe
Tauren Shaman
Lightbringer (EU)
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Fools Bane
Sorry - old info I missed in page 149. Please ignore
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10/13/07, 6:35 AM
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#3753 (permalink)
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Glass Joe
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Sorry for the silly question, but with the new expertise change with belt of 100 deaths, is it still one of the best belts around? and Would Orcs now want one of these too?
Also, has anyone found any noticable upgrades from ZA? (upgrades over BT and hyjal loot)
Ty in advance.
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10/13/07, 6:57 AM
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#3754 (permalink)
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Piston Honda
Tauren Shaman
Twisting Nether (EU)
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The second best belt is [Boneweave Girdle] after [Belt of One-Hundred Deaths].
My AEP values are Agility=2.05, Socket=22, HitRating=2.0, CritRating=2.11.
[Boneweave Girdle] worth 238 AEP.
[Belt of One-Hundred Deaths] worth 177 AEP.
The question is that is 25 Expertise rating worth 61 AEP what I can't figure out. Do we know if 25 Expertise rating converts to 6.3 Expertise points (with the same formula as Weapon Skill Rating)? 6 Expertise points is equal to -1.5% dodge. That means +1.5% damage?
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10/13/07, 7:02 AM
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#3755 (permalink)
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Von Kaiser
Night Elf Warrior
Frostmane (EU)
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Originally Posted by Imperator
Ok, I'm loving Enhancer Tristan, I'm just a little confused on how the AEP formula works.
I have the Skyguard Silver Cross which has +34 Crit Srike and then 50% to boost AP by 140 for 40 secs if you kill something. Enhancer values this at 68.0 AEP.
Compare that to the Abacus of Violent Odds which gives 64 AP with the haste increase when you pop it. Enhancer values it at 64 AEP.
So, is Enhancer just not taking into account the haste increase and thus valuing the Abacus less, or is it really just not as good?
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Like Rob posted this is because of the Use and/or Equip (only procs are unvalued for on Equip) on items.
It's fairly simple to include items with procs/use manually but it means finding out the average bonus (bonus * uptime) from the item. If I ever find a list of averages I'll be more then happy to include them. Use is a bit of a mess though since the uptime will differ greatly depending on how you spam the use ability.
Perhaps I should add a warning that there are unvalued procs/use on items that have them. I'll look into it.
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Enhancer -Ace2- (Totem Timers, configurable AEP, Enhancement Itemization Points, GemPicker and more)
RaidSpy -Ace2- (Prints out the checks done by raid officers in chatframe)
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Beer is proof that God loves us and wants us to be happy. - Benjamin Franklin
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10/13/07, 7:09 AM
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#3756 (permalink)
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Glass Joe
Tauren Shaman
Conseil des Ombres (EU)
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@ Nemaa : Expertise is described as working same way as weapon skill for rating conversion, but 1.5% of non dodge or parry seem quite useless in most fights to my mind.
In addition 100D is referenced on Thottbot in it's 2.3 version and don't even have Expertise points instead of weapon skills... Don't know if it's a bug or what, but whatever the two mail belts of hyjal/bt are simply the best for us in 2.3 (or the leather one in hyjal if rogues don't want it  ) At least it's my opinion after having calculated the EAP of each one
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10/13/07, 7:28 AM
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#3757 (permalink)
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Don Flamenco
Kirion
Tauren Shaman
Non-US/EU Server (EU)
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Originally Posted by lorka
@ Nemaa : Expertise is described as working same way as weapon skill for rating conversion, but 1.5% of non dodge or parry seem quite useless in most fights to my mind.
In addition 100D is referenced on Thottbot in it's 2.3 version and don't even have Expertise points instead of weapon skills... Don't know if it's a bug or what, but whatever the two mail belts of hyjal/bt are simply the best for us in 2.3 (or the leather one in hyjal if rogues don't want it  ) At least it's my opinion after having calculated the EAP of each one
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How -1.5% dodge is useless? Its same as 1.5% Hit, a bit more even - it works for specials too (when after 9% hit your specials cant miss, but can be dodged). Mobs can dodge from behind, you know. Thottbot cant show expertise rating yet, wowhead updated however.
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42.
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10/13/07, 8:41 AM
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#3758 (permalink)
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Glass Joe
Tauren Shaman
Conseil des Ombres (EU)
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i agree they can dodge from behind, but not so much to my mind, but thinking of it, my 100D helps also not having my attacks dodged, so maybe not as useless as i first said, but definitely a nerf to me in comparison of 5 points of weapon skill. I can't go on PTR at the moment to test it anyway
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10/13/07, 9:12 AM
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#3759 (permalink)
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Don Flamenco
Kirion
Tauren Shaman
Non-US/EU Server (EU)
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Originally Posted by lorka
i agree they can dodge from behind, but not so much to my mind, but thinking of it, my 100D helps also not having my attacks dodged, so maybe not as useless as i first said, but definitely a nerf to me in comparison of 5 points of weapon skill. I can't go on PTR at the moment to test it anyway
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Boss mobs have 5.6% dodge. First 5 points of weapon skill give about 3% hit right? Weapon skill cant reduce parry, we don't know how it affects dodge (probably cant reduce too, despite of original description), we don't know crit part. So we had 3% increase to our white damage (which is around 50%, right?) + some unknown part, after patch we will have 1.5% increase to white + specials (around 90% of damage if use shocks). Still nerf, but not that big one.
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42.
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10/13/07, 9:20 AM
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#3760 (permalink)
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Math Challenged
Draenei Shaman
Aerie Peak
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I read the last few pages looking for an all ready posted answer to my question but didn't see one so here goes.
I am currently amassing the massive amount of mats to go BS on my character so I can craft up to Dragonstrike.
With the addition of the ZA Fist weapons Fury and Rage (both 2.6) and the changes to Decapitator and Fool's Bane. Is the Dragonstrike/MG Pummel still the best combo until BT?
I just want to confirm before I spend the rest of the gold/time to acquire the rest of the BS mats I need to get to 375 (I haven't even taken the skill yet getting everything to go from 1-375 first)
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10/13/07, 10:38 AM
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#3761 (permalink)
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Don Flamenco
Tauren Druid
Al'Akir (EU)
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Originally Posted by Ralene
I read the last few pages looking for an all ready posted answer to my question but didn't see one so here goes.
I am currently amassing the massive amount of mats to go BS on my character so I can craft up to Dragonstrike.
With the addition of the ZA Fist weapons Fury and Rage (both 2.6) and the changes to Decapitator and Fool's Bane. Is the Dragonstrike/MG Pummel still the best combo until BT?
I just want to confirm before I spend the rest of the gold/time to acquire the rest of the BS mats I need to get to 375 (I haven't even taken the skill yet getting everything to go from 1-375 first)
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If i was you I would drop the idea of taking blacksmithing, it costs to much and the two weapons you posted are pretty awesome and they make your char look good!
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10/13/07, 10:55 AM
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#3762 (permalink)
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Math Challenged
Draenei Shaman
Aerie Peak
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While looking good for sure has style points! I'm looking for what is "best" I don't mind spending the mats and gold I just want to make sure I'm making the right move. That being said when somebody Using Rising tide and the Syphon says to not do it I should listen hehe
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10/13/07, 11:36 AM
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#3763 (permalink)
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Great Tiger
Human Death Knight
Silvermoon (EU)
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I rolled Blacksmithing when I rerolled Enhancement, despite having access to t6 weapons. I haven't regret it yet, cause I only got a Syphon after all this time. I had never seen it drop. Don't forget BS is a guaranteed weapon, whilst Syphon and Rising are both vulnerable to the RNG.
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10/13/07, 11:39 AM
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#3764 (permalink)
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In the Beginning was the Command Line
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Originally Posted by lorka
@ Nemaa : Expertise is described as working same way as weapon skill for rating conversion, but 1.5% of non dodge or parry seem quite useless in most fights to my mind.
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This is quite a silly statement. You take *any* WWS parse and you will have 4-6% of all attacks dodged, including Windfury and Stormstrikes. Reducing that by 1.5% with a single item is awesome, that's a 1.5% direct increase to your DPS.
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Vyktianity already has over 75 billion followers. The first verse in his book "Gift of the Wild" is "In the beginning Vyk cast lifebloom and then maul."
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10/13/07, 11:44 AM
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#3765 (permalink)
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Piston Honda
Tauren Shaman
Twisting Nether (EU)
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I hope Yo gets back soon and includes Expertise in his simulator to calculate it's value, because I don't really know how to do the math on that 
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10/13/07, 12:40 PM
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#3766 (permalink)
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Piston Honda
Orc Shaman
Grim Batol (EU)
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I wonder if Orc/Human racial change was side affect of changing Troll/Dwarf bonuses, i guess time will tell if it will stay at 1% crit. I got one stupid question, is expertise going to be universal skill or still all different weapon types? I tried to check it from Vashj belt, but alas cant see it on wowhead (expertise not shown). I wish on items at least it would be made universal so could get poor axe skill also (as i dont think we ever going to see that on leather or mail).
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10/13/07, 12:47 PM
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#3767 (permalink)
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King Hippo
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Expertise rating is generic, as in, it applies to all weapon types.
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10/13/07, 1:28 PM
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#3769 (permalink)
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Math Challenged
Draenei Shaman
Aerie Peak
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Originally Posted by Illundai
I rolled Blacksmithing when I rerolled Enhancement, despite having access to t6 weapons. I haven't regret it yet, cause I only got a Syphon after all this time. I had never seen it drop. Don't forget BS is a guaranteed weapon, whilst Syphon and Rising are both vulnerable to the RNG.
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Yes I'm not to much worried about waiting for a drop as I am about having the "best" items i have access to. My guild Currently clears KZ (4 hours or less) and Gruuls (1 hour or less) and have started VR. I'm confident that within a few weeks of 2.3 being released we will be farming ZA 2 times a week and I will have access to these fist weapons shortly after that. What I am really hoping to find out is, if these fist weapons ( Rage and Fury) are better than the Dragonstrike/MG Pummel combo. would the simulator accomplish this or is there someone skilled in math that can make the comparison? I would if I could but to be honest I am the absolute worst with math.
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10/13/07, 1:54 PM
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#3770 (permalink)
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Glass Joe
Tauren Shaman
Darksorrow (EU)
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Hmm, I've been trying to run Yo's sim but I've been having some problems. For some reasons the java applet is really, really slow making it almost unusable for me (Just changing numbers in an input field can take sevral minutes). It seems to be working slightly better if I use IE instead of Firefox, but still far from smooth. It's getting a bit annoying having to run all simulations from school, so I'm wondering if anyone has any idea of how to fix this? I've tried to reinstall Java and stuff, but I really don't know enough about it to do any effective troubleshooting. Any help would be much appreciated
I know this is slightly offtopic, but I really dont know where else to turn.
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10/13/07, 2:06 PM
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#3771 (permalink)
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Piston Honda
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Originally Posted by panny
Warriors don't care that much about offhand speed (though opinions differ on that point).
At the moment, the Mental Quickness talent doesn't work properly. It's supposed to give 30% of AP as spellpower, but instead it gives 30% of AP as healing, then a further 33% of that as spellpower. I think there's a conflict between that talent and the new free 33% of healing as spellpower change.
With ~1400 AP, I get 400 healing, and 100 spellpower.
New Water Shield is 203-204 mana per globe, basically a minimum of 50mp5(!) Damage is pretty much mana neutral now. I really wish I had this while leveling.
Oh, and Totem of the Thunderhead is extra 27 mana per globe.
Edit: I remember awhile ago, someone posted a modification of a FlurryUptime to track the uptime of their DST. If someone can find it/or the modification that'd help with testing the new Stonebreaker Totem (the buff is called Elemental Strength, I believe).
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I think that is just the wrong value in the character sheet. Self buffed my shocks were hiting for 1100k non crit, so I was getting the spell damage boost, it just wasnt showing.
Edit: Oops, beaten to it. Ill just add that healing stream and searing totem are really nice for enhancement now. Raid buffed each was doing over 60 healing per tick and 200 damage per attack. The trinket DK: Crusade seems to be among the best now, too.
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10/13/07, 2:50 PM
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#3772 (permalink)
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Von Kaiser
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Originally Posted by Badboyrune
Hmm, I've been trying to run Yo's sim but I've been having some problems. For some reasons the java applet is really, really slow making it almost unusable for me (Just changing numbers in an input field can take sevral minutes). It seems to be working slightly better if I use IE instead of Firefox, but still far from smooth. It's getting a bit annoying having to run all simulations from school, so I'm wondering if anyone has any idea of how to fix this? I've tried to reinstall Java and stuff, but I really don't know enough about it to do any effective troubleshooting. Any help would be much appreciated
I know this is slightly offtopic, but I really dont know where else to turn.
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For what its worth it completely refuses to run in opera for me, chunks in firefox but works 110% in IE. Seems to cap at one cpu used which is probably more inherent of IE than java I'm betting.
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10/13/07, 3:02 PM
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#3773 (permalink)
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role != roll
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Originally Posted by panny
Cheers for this.
I forgot to take a /combatlog, but here are the results of my prelimary test for 5 minutes. While shocking every 5 seconds, I had a ~56% uptime, with a minimum of 10 seconds between each proc.
Also: it appears that Illundai is correct about the Mental Quickness bug being only associated with the Character Tab.
Edit: Okay, after about 10 minutes, my results were 60% uptime, fluctuating between 54% and 64%. Browsing the log, I don't see any procs occurring within 10 seconds of each other, so I'm guessing that this is the cooldown. I attempted to be very conservative with my GCDs, so that I was Shocking every five seconds.
Tentative results: 50% proc chance with 10 second cooldown. Theoretical uptime is 75% (50% + (50% * 50%)), which is off my observed 60% uptime. Possible reason is that I managed to time my Shocking so brilliantly that I was Shocking twice in the cooldown. Or, that the cooldown is actually more like 11 seconds (I got some procs within 11 seconds). Some testing with a six second cooldown shock would be nice to confirm, and I'll do some tomorrow if someone hasn't already.
WWS log here: Wow Web Stats
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After about a 25 minute test, I got a 52% uptime with a 6 second shock cycle: Wow Web Stats
[Totem of the Astral Winds] gives 80 AP to 40% of your swings (actually slightly less due to WF cooldown).
[Stonebreaker's Totem] gives 110 Ap to 52% of your swings. 40% of these will be WF (including SS doesn't change these ratios much*). 60% of your hits will be white, with the increased miss chance.
.4 * 80 = .52 * [ (110 * .4) + (110 * .6 * (1 - MissRate) ]
MissRate = 0.73
Meaning a miss rate lower than 73% means Stonebreaker Totem is better.
*Assuming two 2.6 speed weapons, flurried to 2.0 speed, means you get around 10 white swings per SS cooldown. 40% of those swings will be WF, meaning 10 white swings, 2 SS swings, 4.8 WF swings. 6.8 / (4.8 + 10 + 2) = 0.404761905, i.e. ~40%
Edit: Just thought of resist rates. With a bosses 14% resist rate (assuming NG), instead of a 52% uptime, we have a 44% uptime (should actually be higher due to the reduction of Shocks occuring within the cooldown). Repeating the above calculation gives: 58% miss. With a 17% resist rate, 54% miss.
Looks like even slanting all the results in the way of the Totem of the Astral Winds, Stonebreaker is better. As your white damage increases (due to hit and haste), the gap will widen, assuming there aren't some odd interactions between Elemental Weapons and Astral Winds. It's fairly late here and I'm sleepy, so feel free to check my maths/WWS.
Originally Posted by Diogo
I think that is just the wrong value in the character sheet. Self buffed my shocks were hiting for 1100k non crit, so I was getting the spell damage boost, it just wasnt showing.
Edit: Oops, beaten to it. Ill just add that healing stream and searing totem are really nice for enhancement now. Raid buffed each was doing over 60 healing per tick and 200 damage per attack. The trinket DK: Crusade seems to be among the best now, too.
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200 every 3 seconds is 66 dps. The Improved Fire Totem talent is 15%, which is 10 dps. Something worth adding to the Elemental vs Resto minor pile
Last edited by panny : 10/15/07 at 12:09 AM.
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