Originally Posted by Nubittos
sry for being this blunt Razputin  but ill say as snorkle did on the forum about this and I Quote:
"NO NO NO NO NO" :P
anyways fast weapon eating flurry is the flurry mechanic misunderstood really... a faster weapon will also apply a new flurry so fast of slow weapons your flurry uptime (if you dont count up until first crit of a session) will be the same.. Yes the flurry gets eaten faster you are right, but you are also hitting faster so as said you will also get flurry proc more often
flurry is depending on you critting, not your weaponspeeds.. if flurry was attackspeed for 3 seconds things would be different, but its 3 swings, so speed won't matter... tell me if I don't make sense, however, this should be understandable.
Nubittos
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Flurry is actually dependent on weapon speeds, even if it's just a small amount. This seems to get overlooked by 95% of players (stat made up on the spot).
From my post in the Blizzard forums:
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Think of the following example:
You are dual wielding a 5.0 speed weapons (I know, that's ridiculous, but it helps illustrate the point)
How many times in 10 seconds can you proc a flurry state?
2 - stormstrike
2 - windfury (say we only get one windfury in this 10 second scenario)
4 - white hits.
So, we have 8 attacks that can proc flurry.
How many can use up flurry charges? 4.
So, we have 2 flurry-proc'ing attacks for every flurry consuming attack. You will be close to perma flurried in this case.
Now, assume you are using 1.0 speed weapons. Say we get two windfuries instead of one (just to make it clear that even with more flurry-generating attacks your flurry % can go down).
How many times in 10 seconds can you proc a flurry state?
2 - stormstrike
4 - windfury
20 - white hits.
So, we have 26 attacks that can proc flurry.
How many can use up flurry charges? 20.
So, we have 1.3 flurry-proc'ing attacks for every flurry consuming attack. This is a much worse production to consumption ratio than with the slower weapons.
Simply put, with faster weapons, your flurry uptime will decrease because the bonus flurry-attacks of SS and WF are a smaller percentage of the number of flurry-proc-capable moves.
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Hope that helps.