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10/15/07, 1:18 PM
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#3851
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Glass Joe
Tauren Shaman
Bloodfeather (EU)
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Originally Posted by Malan
I would actually say that your results are to be expected actually, not surprising at all. Because of Dodge and Parry you're taking an overall physical DPS loss over your test, whereas FT will have almost no resists whatsoever.
We really need to stop using Blasted Lands mobs for testing, the Halaa ones would be a better estimate, although I realize the inherent difficulties in using them.
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You seem to forget that melee hit chance and crit chance dramitcly rise vs lower level oponents. Another thing to factor in is that armor is level difference based.(i was getting wf total up to 4.5 which usually does not happen outside raids)
But having said that I am off to halaa to try more. go go alliance cap it
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10/15/07, 1:29 PM
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#3852
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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Originally Posted by Nite_Moogle
Only Seal of Command (and Blood I guess, but it blows so who cares) works this way; Seal of Righteousness is a normal spell hit check. Avenger's Shield also uses melee mechanics, but Paladins get hosed over just as badly as Shamans do in this respect.
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Seal of Righteousness actually doesn't use a normal spell hit check. It's incapable of getting fully resisted, but does suffer from the usual partial resists. Then again, it can't crit either.
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10/15/07, 1:31 PM
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#3853
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Don Flamenco
Kirion
Tauren Shaman
No WoW Account
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Originally Posted by Nite_Moogle
Only Seal of Command (and Blood I guess, but it blows so who cares) works this way; Seal of Righteousness is a normal spell hit check. Avenger's Shield also uses melee mechanics, but Paladins get hosed over just as badly as Shamans do in this respect.
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Offtopic, but anyway  . According to Paladin tanking thread, SoR is melee hit, JoR is spell hit. And blood is actually nice for ret, cause you can focus on melee stats and ignore spell damage. I cant think of a reason, why all seals and weapon imbues cant be changed to work with melee stats.
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42.
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10/15/07, 1:48 PM
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#3854
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Originally Posted by Malan
Perhaps that's something to explore then - would it better to have a kit of weapons, fast OH for trash and slow OH for bosses?
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I think this would be a good idea. I'll definitely be picking up a swiftsteel bludgeon for offhanding with flametongue for appropriate trash.
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10/15/07, 1:49 PM
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#3855
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Glass Joe
Tauren Shaman
Bloodfeather (EU)
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Did the test vs halaa guards.
They are completly inconclusive. The periods of dps before i had to heal myself was too tainted by parry streaks to produce any meaningful results.
first test:
fast oh ft = 724 dps
slow oh wf= 664 dps
second test
fast oh ft= 699dps
slow oh wf=758dps
That is using same weapons as in previous test vs servants
After that i did a try with decapitator in OH and it ended up 658dps. Too streaky. Completly pointless results. Without tank and longer dps periods no way to test it. IF anyone wants to tank for me on either of Euro test realms plz let me know.
PS. Decapitator proc damage when using weapon in OH is not halved.
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10/15/07, 2:30 PM
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#3856
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Don Flamenco
Tauren Druid
Al'Akir (EU)
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Originally Posted by Oteb
Did the test vs halaa guards.
They are completly inconclusive. The periods of dps before i had to heal myself was too tainted by parry streaks to produce any meaningful results.
first test:
fast oh ft = 724 dps
slow oh wf= 664 dps
second test
fast oh ft= 699dps
slow oh wf=758dps
That is using same weapons as in previous test vs servants
After that i did a try with decapitator in OH and it ended up 658dps. Too streaky. Completly pointless results. Without tank and longer dps periods no way to test it. IF anyone wants to tank for me on either of Euro test realms plz let me know.
PS. Decapitator proc damage when using weapon in OH is not halved.
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To test properly on Halaa guards you need to bring a tank and a healer.
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10/15/07, 2:59 PM
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#3857
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Situational Shaman
Draenei Shaman
Feathermoon
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If anyone would like to do a PTR test, I am copied onto the PvP server, alliance. For Halaa guards I should be able to fill either tank or healing position. Send me a PM, and I'll be happy to lend a hand.
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10/15/07, 3:43 PM
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#3858
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Glass Joe
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ive been trying to get my character copied from 1st day they opened the crap, and I can't seem to get it copied... !!! ITS FRUSTRATING, AND I WANNA TEST STUFF TOO ! :P
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10/15/07, 3:49 PM
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#3859
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...
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Ilmatar: I've got my shaman transfered over, and I've got the Ced's Carver I mentioned earlier that I could test FT with.
Edit: name on test is Lyratwo
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10/15/07, 4:02 PM
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#3860
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Von Kaiser
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Disquette: I use Power Auras with 2 notifications.
1. Notify me when I have "Invigorated"
2. Notify me when I do not have "Lightning Shield / Water Shield" - combat only
That really does the job nicely. If you incorporate this into DisqoDice, be sure to have an off switch  DD is a nice mod though. I have a hunch that I'm going to start mixing Fire Nova Totems into my dps rotations, since I'll have a ridiculous abundance of mana sitting around unused. You might eventually end up adding a Fire Nova Totem Cast / Cooldown bar below the shocks bar. At this point, I'm just playing Aztrodamus and looking into the future though.
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10/15/07, 4:28 PM
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#3861
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Piston Honda
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Oteb, I'm not saying your tests aren't worthwhile.
BUT - it's been said before that in 2.3 using Flametongue on a fast offhand is a good choice for shaman who aren't in top-end gear.
I think you perhaps aren't accounting for the fact that you do have top end gear, but certainly not top-end buffs.
Your 1400AP in great gear is nowhere near a raiding shaman's 3000 AP when buffed and facing a boss. This distinction alone outweighs 17% resist rates of bosses in terms of boosting Windfury weapon buffs beyond what Flametongue is capable of.
SCENARIO 25manBoss: while raiding and facing bosses, slowWF/slowWF is still the king.
SCENARIO Gen.Raiding: While doing trash clears or perhaps in 10mans, it's a toss up.
SCENARIO Solo: While grinding solo mobs, it might end up fastFT/fastFT.
Of the three, killing raid bosses is the situation most of us gear towards because it results in the best rewards.... I mean normally... having fun is the best reward and that is strictly your own opinion as to what's fun.
What would be great is coming up with a personal formula so that anyone can know when their shaman has XXXAP that's when WF beats out FT on the offhand against even level mobs.... A simulator like Yos would be great for determining what you should do in those 3scenarios. Especially if we could choose the level of the creature we're fighting or have a selector (boss/regular mob)
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10/15/07, 4:45 PM
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#3862
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40% dolemite
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Originally Posted by Azaranth
Disquette: I use Power Auras with 2 notifications.
1. Notify me when I have "Invigorated"
2. Notify me when I do not have "Lightning Shield / Water Shield" - combat only
That really does the job nicely. If you incorporate this into DisqoDice, be sure to have an off switch  DD is a nice mod though. I have a hunch that I'm going to start mixing Fire Nova Totems into my dps rotations, since I'll have a ridiculous abundance of mana sitting around unused. You might eventually end up adding a Fire Nova Totem Cast / Cooldown bar below the shocks bar. At this point, I'm just playing Aztrodamus and looking into the future though.
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I tried Power Auras and for lack of a better word, it's gross. It uses more memory than any other addon that I have and it's really ugly.
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10/15/07, 4:52 PM
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#3863
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Von Kaiser
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I personally find power auras to be a very helpful mod, especially with how proc reliant my gear is. I don't want to be popping a haste pot unless I have my Ashtongue talisman, DST, and double mongooses up. When i was wearing t5, it really helped with the instant LHW as well.
Side note, has anyone done any testing with the ashtongue talisman of Vision on PTR? They supposedly reduced it's chance to activate, curious to what kind of value or AEP people are holding it at.
edit: apparently I had skipped p145 on back reading, 140ish aep and coming below the tsunami talisman  Sad times
Last edited by Dukanull : 10/15/07 at 4:57 PM.
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Vindication-wow.com
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10/15/07, 5:08 PM
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#3864
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Von Kaiser
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Yeah, I dunno. Memory usage is not an issue for me, but maybe you're running a lower end PC than I am. I'm not sure how you classify it as "ugly", when it's 100% customizable. Just add custom textures if you don't like the 50+ they offer.
Once I replace another piece of t5, I might consider dropping it. In such a case, a different water/lightning shield reminder would be appropriate. In the meantime, it's a pretty useful mod for altering you when you gain/lose buffs. People using 1g of RAM beware, I guess.
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10/15/07, 5:14 PM
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#3865
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40% dolemite
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Originally Posted by Azaranth
Yeah, I dunno. Memory usage is not an issue for me, but maybe you're running a lower end PC than I am. I'm not sure how you classify it as "ugly", when it's 100% customizable. Just add custom textures if you don't like the 50+ they offer.
Once I replace another piece of t5, I might consider dropping it. In such a case, a different water/lightning shield reminder would be appropriate. In the meantime, it's a pretty useful mod for altering you when you gain/lose buffs. People using 1g of RAM beware, I guess.
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I have a very nice PC, but unnecessary memory usage is unnecessary memory usage. The coding is done horribly and inefficiently, which is what the "ugly" referred to. I'm not too fond of the visuals, either, but we're getting more into preferences here!
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10/15/07, 6:04 PM
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#3866
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Situational Shaman
Draenei Shaman
Feathermoon
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I am cross posting this information from the Executioner Thread in this forum:
The consensus appears to be that the PPM/Uptime of the enchant is the same as Mongoose.
Mongoose Proc is 120 agi and 2% haste (31.52 haste rating at lvl 70). Using the AEP in the OP, this is (120 * 2) + (31.52 * 1.48) = 286.65 AEP
Executioner is 840 Armor Pen. 840 * 0.25 = 210 (low estimate) or 840 * 0.30 = 252 (my value from Yo!)
Just some thoughts on this: The AEP value I got for AP was 0.3 from Yo!'s sim. The change in AEP value from 0.25 to 0.30 netted 42 AEP. The low-gear AEP estimate is 0.19, which gets Executioner 159.6 AEP. In order for executioner to have the same AEP as Mongoose, the AEP value for AP needs to be 0.34. (840 * x = 287) Executioner's benefits are 100% gear dependent, so there should be a crossover point at which Executioner is better than Mongoose.
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10/15/07, 6:24 PM
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#3867
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Glass Joe
Orc Shaman
Destromath (EU)
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As this is a raiding shaman thread, I guess that things like Sunder Armor and CoR are already calculated when looking at armor penetration? (I am just asking as I read in the Warlock thread that -armor has increasing returns) Otherwise .25 might really be a bit low.
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10/15/07, 6:50 PM
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#3868
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Piston Honda
Tauren Shaman
Blackrock (EU)
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Whoever has access and wants to help, please post this text as a comment about the enhancement T6(T4/T5) items with the Blizzard Feedback UI on the PTR:

The mp5 on this item is just useless for enhancement shamans. Especially with the new talent "Elemental Focus", the enhanced water-shield and the powerful mana-reggen-ability "Shamanistic Rage", a enhancement shaman will not get out of mana, even with a full shock rotation, some heals and totems. So please remove the mp5 and put some agility and/or armor pierce on the item instead. Some of the int could also be taken off, as there is always a lot of int on the non-set items, that melee shamans share with hunters and enhancement shamans in general don't need a lot of int. These points are also true for most other items of enhancement shamans Tier 4, Tier 5 and Tier 6 set.
T6 setbonus: The 2pc setbonus is very weak. Shamans already have 3 talents (Elemental Focus, Mental Quickness, Concussion), that decrease the mana costs of shocks. Also the 4pc bonus is the only non-scaling (%) T6 4pc bonus in the game.
Idea for improvement:
- remove the 2pc bonus
- move the 4pc bonus to the 2pc slot
- make a new 4pc bonus (for example, 2% more AP from "Unleashed Rage")
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Numbers count!
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10/15/07, 7:03 PM
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#3869
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Paid $25 To Raid
Draenei Shaman
Burning Blade
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Originally Posted by Ujai
As this is a raiding shaman thread, I guess that things like Sunder Armor and CoR are already calculated when looking at armor penetration? (I am just asking as I read in the Warlock thread that -armor has increasing returns) Otherwise .25 might really be a bit low.
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We generally assume at least Sunder + CoR or Sunder + FF. It's true that -armor has increasing returns (until you hit 0), but it's also important to remember that if we increase armor penetration we also increase the effectiveness of every other stat (i.e AP, crit, hit, haste). because you're hitting harder with them. When you're calculating the efficiency of armor penetration in terms of AP, this consideration mitigates (no pun intended) the effect that increasing returns to scale have on stacking armor penetration and we've seen a fairly consistent value of 0.25-0.30 AEP at the gear level where armor penetration begins to become available on items (i.e. Hyjal and BT -- for lower-geared enhancement shamans making the transition from Kara'zhan->ZA, armor penetration probably has a lower AEP).
@ SentinelBorg: I love your idea to increase the effect of Unleashed Rage as a T6 bonus. 1 or 2% would be a great party DPS improvement (equivalent to at least 20-40 AP per person in T6 gear) without being so huge that it screams "nerf".
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10/15/07, 7:11 PM
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#3870
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Piston Honda
Tauren Shaman
Blackrock (EU)
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Originally Posted by Rob
@ SentinelBorg: I love your idea to increase the effect of Unleashed Rage as a T6 bonus. 1 or 2% would be a great party DPS improvement (equivalent to at least 20-40 AP per person in T6 gear) without being so huge that it screams "nerf".
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Yeah, would be a really good bonus and worthy of T6. As I see, you have an US account. Would be nice, if you could copy my post from here to the US shaman forum. I'm sure, if we just "whine" enough, they will react.
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10/15/07, 7:16 PM
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#3871
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I modified your thing a bit, SentinelBorg:
The mp5 on this item is a waste of item budget for enhancement shamans. With the new talent Elemental Focus, the new and improved Water Shield and the powerful mana-regen ability Shamanistic Rage, an enhancement shaman will not go out of mana easily, even with a full shock rotation, some heals and totems. So please remove the mp5 and put more melee-focused stats on the item instead, such as agi, str, hit, crit, expertise, or armor pierce. Expertise especially would be a very beneficial stat since we have no talents which help with dodge/parry reduction, unlike rogues or warriors.
T6 set bonuses: The 2pc setbonus is very weak. Shamans already have 3 talents (Elemental Focus, Mental Quickness, Concussion), that decrease the mana costs of shocks. Also the 4pc bonus is the only non-scaling (%) T6 4pc bonus in the game.
Ideas for improvement:
- remove the 2pc bonus
- move the 4pc bonus to the 2pc slot
- make a new 4pc bonus (for example, 2% more AP from "Unleashed Rage")
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Thoughts?
Edit to add: I also submitted this on PTR. For anyone curious how to easily do this, just use AtlasLoot or having someone link a T6 piece to you. Alt-left click the item link, then click "fill out a survey". Bam. 
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10/15/07, 7:24 PM
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#3872
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Paid $25 To Raid
Draenei Shaman
Burning Blade
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Originally Posted by SentinelBorg
Yeah, would be a really good bonus and worthy of T6. As I see, you have an US account. Would be nice, if you could copy my post from here to the US shaman forum. I'm sure, if we just "whine" enough, they will react.
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My "friend" got me permabanned from the official forums since he was using my account to troll 
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10/15/07, 7:33 PM
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#3873
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Von Kaiser
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I didn't notice this question or discussion on it browsing back, but I was curious if it would be worth macroing my shocks to equip the Stonebreaker's Totem, Shock, the re-equip the Totem of Astral Winds. I am working on getting the badges for it, but I was curious if anyone else had tried it or would be able to try it and see if it's worth the effort.
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10/15/07, 7:36 PM
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#3874
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Von Kaiser
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Can you change relics in combat? I'd say no, but other classes equip weapons in that slot, so not sure.
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10/15/07, 7:42 PM
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#3875
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Situational Shaman
Draenei Shaman
Feathermoon
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You can change Relic's in combat, changing them triggers the GCD (only in combat) but changing them does not respect the GCD. To put it another way, you can macro together a spell with a cast time (Such as Healing Wave) and then equip the Totem of Healing Rains, and it will work, because you are equipping the totem after the spell is cast (during GCD) but the spell is going to use the totem when the spell is finished casting.
Combining this totem with a shock won't work, because the shock is instant, so you'd need to equip the totem before casting the shock, and that swap would incur the GCD, making the shock unable to cast until the GCD is over.
Edit:
It may be possible to use both totems if you have a rigorous shock/SS rotation that you adhere to. You could do:
/cast Stormstrike
/stopcasting
/equip shock totem
For SS macro, and
/cast Flame Shock
/stopcasting
/equip Totem of Astral Winds
I think this would be a major pain in the ass, though. I have my healing spells macro'd with totems, and it is actually not as awesome as you'd think, because if you happen to miss the GCD, you end up incurring an additional GCD (from the totem swap) and not casting the spell.
Another possible solution is a plugin (similar to ItemRack's trinket queue thingy) that would let you specify spells, and hook into events like casting-completed, casting-begin, etc, but I think it would still run into GCD issues.
Last edited by Ilmatar : 10/15/07 at 7:51 PM.
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