Can you change relics in combat? I'd say no, but other classes equip weapons in that slot, so not sure.
I am Fairly sure you can swap totems in combat, as many resto shaman talk about swapping their healing totems based on the type of heal they're casting (chain heal vs healing wave)
If this is correct then that would certainly be a good macro to run
You can change Relic's in combat, changing them triggers the GCD (only in combat) but changing them does not respect the GCD. To put it another way, you can macro together a spell with a cast time (Such as Healing Wave) and then equip the Totem of Healing Rains, and it will work, because you are equipping the totem after the spell is cast (during GCD) but the spell is going to use the totem when the spell is finished casting.
Combining this totem with a shock won't work, because the shock is instant, so you'd need to equip the totem before casting the shock, and that swap would incur the GCD, making the shock unable to cast until the GCD is over.
Just wanted to drop by and add that Enhancement Shaman will have two new slow off-hand weapons options in 2.3 that are worth noticing. The following weapons were originally main-hand only and will be changed to one-hand when the patch hits.
Well by the time you are there you should probably know which gems to use, not that it would be the same ones anyway (all strengt, strength + crit ... )
Disquette: I use Power Auras with 2 notifications.
1. Notify me when I have "Invigorated"
2. Notify me when I do not have "Lightning Shield / Water Shield" - combat only
That really does the job nicely. If you incorporate this into DisqoDice, be sure to have an off switch DD is a nice mod though. I have a hunch that I'm going to start mixing Fire Nova Totems into my dps rotations, since I'll have a ridiculous abundance of mana sitting around unused. You might eventually end up adding a Fire Nova Totem Cast / Cooldown bar below the shocks bar. At this point, I'm just playing Aztrodamus and looking into the future though.
I use Power Auras for alot of things:
-Invigorated
-Proc buffs such as Haste, (old) Hourglass, with timers so I know if it's worth popping Trinket/Bloodlust/Drums/Pot/what-have-you
-To check if I am in range of my buffing totems
-For debuffs such as MS (PvP)
-For HoTs ticking on me so I know I don't have to waste time healing myself
-To show if I don't have an elemental shield of some kind
-To show if I don't have a Shout while in combat
I can't recommend it enough.
On the subject of relic switching: it's not worth it for a melee class. Since switching relics will invoke the GCD, it means no auto-attacks then. It's difficult to time the GCD in between two swings, especially with all the haste effects we have occuring. It might actually completely reset the swing timer!
Malan: one thing you might want to add to the Stonebreaker analysis in the first post is that the observed uptime is around 50% with a 10 second cooldown between procs. It might be difficult for some to digest the results just based on the maths without the underlying premises. And then we'd get two months of people posting in this thread asking which is better: Astral Winds or Stonebreaker.
Faster Healing wave
Cheaper totems
increased totem range
Healing focus (lol 14%)
Chance to hit increased by 3%
Cons Vs Suicide spec (1st link) -
Slower shocks
Standard fire totem damage
Standard shock damage & cost
Now my thoughts are that the suicide spec will push out more damage with the improved shocks and fire totem damage, especially with the new mental quickness.
My main concern is the 3% to hit is a big loss that would nerf melee damage to counteract the extra damage gained from the better shock/Fire totem damage.
Mana should not be a issue with focused state and Shamanistic rage.
Now my thoughts are that the suicide spec will push out more damage with the improved shocks and fire totem damage, especially with the new mental quickness.
My main concern is the 3% to hit is a big loss that would nerf melee damage to counteract the extra damage gained from the better shock/Fire totem damage.
Mana should not be a issue with focused state and Shamanistic rage.
You are not the first to post this idea here and sadly, probably not the last.
Faster Healing wave
Cheaper totems
increased totem range
Healing focus (lol 14%)
Chance to hit increased by 3%
Cons Vs Suicide spec (1st link) -
Slower shocks
Standard fire totem damage
Standard shock damage & cost
Now my thoughts are that the suicide spec will push out more damage with the improved shocks and fire totem damage, especially with the new mental quickness.
My main concern is the 3% to hit is a big loss that would nerf melee damage to counteract the extra damage gained from the better shock/Fire totem damage.
Mana should not be a issue with focused state and Shamanistic rage.
Reverberation and Concussion are about a 45 dps increase by my math. I'm willing to bet Nature's Guidance is worth more than 45 dps. I'm sure someone could figure that out for us pretty quickly. Don't forget that Nature's Guidance improves spell hit in addition to melee hit.
Convection is a terrible talent for us now, and will be even worse after the patch. If you're dead set on going elemental I would suggest putting those points into Elemental Warding.
Enhancement/restoration is clearly the superior spec to me, even damage-wise. Even if it wasn't, I would still put my extra points into restoration because I'm just not going to play this game without Totemic Mastery. Isn't it weird how every time someone posts this enhancement/elemental vs. enhancement/restoration theory they never include any math at all? Somewhat telling, I think.
Last edited by Sebudai : 10/16/07 at 12:56 AM.
Reason: wrong talent name...
Malan I apoligise for rehashing old cr@p thats been posted many times.
Im just interested in the changes in 2.3 with the added spelldamage and mana being less of a issue from focused casting. People seem to be discussing the viability of Flamtongue with a fast weapon at this point.
Keep inmind Im not talking about specs pre 2.3 but afterwards as I know the enh/resto spec is the best way to roll.
Seeing I have finally gotten my toons transfered to the Pve Ptr I will test out the different specs on the immortal mobs in blastedlands. If your interested I will put up any findings.
I realise that the Blastedlands mobs are not the best things to test on but without a tank, healer and a couple of people in halaa its as good as I got.
They finally changed our Arena glove bonus from a harder hitting Lightning Shield to the old Elemental gloves bonus: +5 yards on Shocks. Pretty nice, as I was seriously considering using the four pieces of Enhancement Arena gear with the Elemental gloves solely for the extra 5 yard range. On the other hand, I'm sad that I never got to try out SUPER LIGHTNING SHIELD with the spellpower changes.
Edit: Still not sure about the same old four piece bonus though (-1 second off SS cooldown).
And now the big question, when are they going to remove mp5 completely? 2.2 patch it's still 'meh' and you barely notice anything from the gains, and next patch we will barely get out of mana.
When are they going to replace it with armor penetration?
New 2.6 Speed Arena weapons released. Not too shabby. To take strain off of mmo-champion, I image shacked these. And cheers at 3 of our pieces having +hit
New 2.6 Speed Arena weapons released. Not too shabby. To take strain off of mmo-champion, I image shacked these. And cheers at 3 of our pieces having +hit
Still showing more DPS with Dragonstrike than a S3 2.6 weapon . Gap is getting more narrow though, less than 20 dps! Also, out of curiosity I tried S3 2.6 in the OH and came out 20 dps ahead of DS/Syphon. DS/S3 looks like it might be the best combination out there. Alsssssssso, 2.6 offhands are only 1125 arena points, amazing.
Wow, this looks great. Now they just need to remove the damn mp5 from the tier sets and item wise I'm a happy shaman. And I'm very promising, because until now, they made just every adjustment we called for.
Completly pointless results. Without tank and longer dps periods no way to test it. IF anyone wants to tank for me on either of Euro test realms plz let me know.
I can either offer you a bear in good blue stuff (assuming he's copied over) as tank or my shaman in T4 stuff as healer on the EU PVE PTR.
Rating requirements should be for buying only, therefor none on weapons themselves.
well it's written on the shoulders if you look at it.
It's mostly something that has been overlooked i guess.
That weapon is quite nice, probably the best OH now, thanks to the complete lack of any iLvel 151 one hand useable by us shamans.
The armor isn't really impressive however more sta sure, but it's still very bad dpswise you pay a high price for this sta/resiliance.
It comes down to hitting like a truck and being squishy, or add a bit more survability, and hit like a wet noddle!
The mp5 on this item is a waste of item budget for enhancement shamans. With the new talent Elemental Focus, the new and improved Water Shield and the powerful mana-regen ability Shamanistic Rage, an enhancement shaman will not go out of mana easily, even with a full shock rotation, some heals and totems. So please remove the mp5 and put more melee-focused stats on the item instead, such as agi, str, hit, crit, expertise, or armor pierce. Expertise especially would be a very beneficial stat since we have no talents which help with dodge/parry reduction, unlike rogues or warriors.
T6 set bonuses: The 2pc setbonus is very weak. Shamans already have 3 talents (Elemental Focus, Mental Quickness, Concussion), that decrease the mana costs of shocks. Also the 4pc bonus is the only non-scaling (%) T6 4pc bonus in the game.
Ideas for improvement:
- remove the 2pc bonus
- move the 4pc bonus to the 2pc slot
- make a new 4pc bonus (for example, 2% more AP from "Unleashed Rage")
Thoughts?
Edit to add: I also submitted this on PTR. For anyone curious how to easily do this, just use AtlasLoot or having someone link a T6 piece to you. Alt-left click the item link, then click "fill out a survey". Bam.
Pure speculation on the Ashtongue talisman.
Behind the scenes stormstrike is likely implemented as the 2 swings and then any successful hit attempts to apply the stormstrike debuff.
If each of these affects is granted a 50% chance to apply the effect then you get...
- 5% of stormstrikes get dodged and result in nothing.
- 95% both swings hit, both swings apply stormstrike (does not stack.) This results in 4 coinflips to apply the buff.
4 coin flips = 15/16 = 93.75%
93.75% * 0.95(non dodges) = 89% proc rate which is our observed rate.
I am still 3 weeks out from the trinket but a simple way to test if this is what is happening is to have someone who has the trinket put on a 2 hander (or staff if they have no 2H talents) and go test the proc rate. If it works the way I am guessing a 2 hander should see a proc rate around 71%.
Our class is so weird.
sorry if i've missed any new developments but is this still the case, on the PTR 2.3? does it still consider dual-weild stormstrike as 2 attacks thus giving it a much higher procrate than 50%?