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Old 11/01/07, 6:59 AM   #4451
daveqstone
Glass Joe
 
Draenei Shaman
 
Drak'thul (EU)
Originally Posted by Illundai View Post
This was answered somewhere on the last page or 2... Sigh.

Anyway, no Windfury can't proc off a miss. But due to the Windfury mechanics and procrate you'll never have Windfury on cooldown for longer than a few seconds. That's why Hit isn't THAT important.
OK , now its more clear.

Hit maybe isnt THAT important , but with just +9% from talents you have base 17% miss rate. 21% agains a boss. At every fifth atack you have no chance WF proc , with low or none haste ratings it is a lot IMO.

What i want to say that in the Theorycraft is written that hit rating changes only 45-50% of our damage (white attacks , +9% hit from talents). I say hit rating also lowers the time between WF procs.
With high haste rating and crit chance this influence is very low , but without haste it has some kind of importance, becose i want my WF as often as possible.

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Old 11/01/07, 7:01 AM   #4452
Pitbuller
King Hippo
 
Tauren Shaman
 
Wildhammer (EU)
Originally Posted by Patonus View Post
Ok, I have this weird conflict. Using the weapon AEP scoring system...

Netherbane gives Total OH AEP = 447.05

Yet my newly acquired Rising Tide gives Total OH AEP = 444.14


So...does this mean that I should just clearly continue using Netherbane over Rising Tide?
AEP difference is pretty small only 3. And this whole weapon AEP is pretty new threory. I personally use 8.48 mh Wdps AEP and 4.24 oh Wdps AEP. If you use those Rising tide > Netherbane. But my suggest is put your Rising tide to mainhand then choose Merciless gladiator pummeler or Netherbane to OH. Then just wait/hope that Syphon of the Nathrezim drop.

Slow, slower, shaman weapon.

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Old 11/01/07, 7:10 AM   #4453
daveqstone
Glass Joe
 
Draenei Shaman
 
Drak'thul (EU)
Originally Posted by LazyJoe View Post

You may even say that increasing your hit decreases your WF proc rate but i personnally dislike this because it tends to confuse people when they see it, you don't reduce your number of windfury procs, but instead you increase your white hits (which leads to a smaller proc rate).
First i was really confused , but thinking on it i know what you mean , but this CAN be right and CAN be wrong. No one can really say that with low hit rating you will miss during WF cooldown and hit during no WF cooldown.

Wait , that would be interessing adon. Can anyone do this ? Adon that will show how much % of attacks you miss while the WF cooldown is ON and how much % while is OFF

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Old 11/01/07, 7:38 AM   #4454
Disquette
doop doop de doooo
 
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Human Rogue
 
Sargeras
Originally Posted by daveqstone View Post
OK , now its more clear.

Hit maybe isnt THAT important , but with just +9% from talents you have base 17% miss rate. 21% agains a boss. At every fifth atack you have no chance WF proc , with low or none haste ratings it is a lot IMO.

What i want to say that in the Theorycraft is written that hit rating changes only 45-50% of our damage (white attacks , +9% hit from talents). I say hit rating also lowers the time between WF procs.
With high haste rating and crit chance this influence is very low , but without haste it has some kind of importance, becose i want my WF as often as possible.
Perhaps it would help us understand your point if you wrote a small "combat simulator", maybe in visual basic, maybe in java, your choice really, to mimic combat, taking into account such things. Then you could show us the actually affect of hit rating vis a vis windfury on dps, and we could look at numbers and results instead of just feelings.

http://us.battle.net/wow/en/forum/to...6766?page=3#41
Let me map a priority list out for you so that you can refer to it in the future:
1. Money 2. Money 3. PvE 4. Mages 5. Companion pets 6. PvP

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Old 11/01/07, 7:41 AM   #4455
LazyJoe
Von Kaiser
 
Tauren Shaman
 
Sinstralis (EU)
Originally Posted by daveqstone View Post
OK , now its more clear.

Hit maybe isnt THAT important , but with just +9% from talents you have base 17% miss rate. 21% agains a boss. At every fifth atack you have no chance WF proc , with low or none haste ratings it is a lot IMO.
Just to clear things up :

Against a same level opponent you have 6% miss, against a lvl 73 or boss it is 9%.

So when dual wielding it is 25% and 28% respectively (this has been discussed and proved some time ago in another thread).

So with 9% from talents you have 19% miss against a boss.


Anyway if you use Yo's simulator it doesn't speculate on the value of hit, it just simulates a (long) fight, so the benefit of hits in WF procs is already taken into account when the AEP is calculated. And all the results are showing hit is the less valuable stat for us (for example, 1% crit has generally the same AEP value as 1,5% to 2% hit).

Last edited by LazyJoe : 11/01/07 at 7:47 AM.

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Old 11/01/07, 7:49 AM   #4456
vorda
Bald Bull
 
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Blood Elf Paladin
 
Jaedenar (EU)
I'm questioning the use of this topic at the moment. More then half of the posts on the last 10+ (yes, I pulled this number out my ass but I'm sure more people here share the feelings) is from new posters comming here questioning our hit rating results or just being plain ignorant in general.

Maybe some special "stop annoying everyone with your feelings/questions about hit rating/etc" moderation might be needed for this topic?

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Old 11/01/07, 8:19 AM   #4457
Malan
Mike Tyson
 
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Malan
Tauren Shaman
 
No WoW Account
Originally Posted by LazyJoe View Post
First you never miss with stormstrike even with 0 +hit, which is a significant part of your total hits (around 16% with 2.6 weapons).

You may even say that increasing your hit decreases your WF proc rate but i personnally dislike this because it tends to confuse people when they see it, you don't reduce your number of windfury procs, but instead you increase your white hits (which leads to a smaller proc rate).
Stormstrike certainly can, and will, miss if you have 0 Hit, and it should generally be 10% of your DPS, not 16%, and its not dependent on the weapon speed. If you were using daggers I would expect the damage ratio to be 10% for SS same as with 2.6 weapons.

Increasing your Hit does NOT reduce your WF "proc rate". Its going to be 36% when DW or 20% otherwise, no matter what your +hit is. Increasing your hit changes the % of your total damage that WF will equate to, and that's all. The proc rate is, with some variation from the RNG, fairly constant.


The amount of absurd logic over the past 4 pages (2 days of posts) is astounding. And I agree with the poster above me. Stop bothering us with posts that say "well I feel like hit is more important." We don't care what you feel. If you don't want to accept the mathematics of the situation, or the simulated combat results that back up our findings, and even the empirical results from WWS parses, then don't. Go on your merry way, but stop posting about about it.

Last edited by Malan : 11/01/07 at 8:28 AM.

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Old 11/01/07, 8:38 AM   #4458
LazyJoe
Von Kaiser
 
Tauren Shaman
 
Sinstralis (EU)
Well sorry i simplified a bit too much on this sentence

But well, if you only have the 9% hit from talent stormstrike never misses even on a boss, but still can be parried, dodged or blocked (as well as the normal hits).


The discussion is about hits proccing WF, so i was only taking into account the normal hits, not the windfury procs. If you consider hitting with always flurried 2.6 weapons (so 2.0 between hits) and no misses, SS is exactly 16,6666....% of your total hits (parries, dodges or blocks don't affect this because you have the same amount in white and yellow attacks). If you are not hit capped, SS is an even bigger part of your hits, it comes around 20% with ~100 hit.

Anyway, what I wanted to say is that a significant part of our windfury are coming from stromstrike, and increasing hit will never ever increase those procs, this is one of the facts that makes hit less important for WF procs.


Originally Posted by Malan View Post
Increasing your Hit does NOT reduce your WF "proc rate". Its going to be 36% when DW or 20% otherwise, no matter what your +hit is.
Sorry again, I was speaking about the global proc rate, I mean we all know that WF has a 20% or 36% proc rate on eligible hits, but the hidden cooldown and weapon speed, as well as your hit rating affect the real proc rate. We all know that using slow weapons leads to a better global proc rate. The same way, increasing your hit leads to a somewhat worse global proc rate because you will get more normal hits while gaining few WF procs.

Last edited by LazyJoe : 11/01/07 at 8:48 AM.

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Old 11/01/07, 8:58 AM   #4459
Krom[Fenris]
Von Kaiser
 
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Orc Death Knight
 
Fenris
So, correct me if I'm wrong, but it's looking as though after 2.3 enchant setup will ideally be executioner/mongoose. Assuming an RT/syphon MH/OH combo, would you put the executioner on the MH?

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Old 11/01/07, 9:02 AM   #4460
Malan
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Malan
Tauren Shaman
 
No WoW Account
There's no evidence that either hand affects the proc rate, so it really doesn't matter. You can put it on either hand.

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Old 11/01/07, 9:03 AM   #4461
Patonus
Glass Joe
 
Tauren Shaman
 
Uldum
Originally Posted by Pitbuller View Post
AEP difference is pretty small only 3. And this whole weapon AEP is pretty new threory. I personally use 8.48 mh Wdps AEP and 4.24 oh Wdps AEP. If you use those Rising tide > Netherbane. But my suggest is put your Rising tide to mainhand then choose Merciless gladiator pummeler or Netherbane to OH. Then just wait/hope that Syphon of the Nathrezim drop.
Thanks for responding! No one else did :-P

The issue I have with that is that the Merciless Weapon is ALSO more AEP than Rising Tide in the MH. Looks as if RT is worthless!

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Old 11/01/07, 9:10 AM   #4462
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
Time to hand out moderation privileges to Malan just for this thread!

About Executioner, I'm not convinced, does anyone have some math on it?

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Old 11/01/07, 9:11 AM   #4463
Kombinat
Von Kaiser
 
Draenei Shaman
 
Dreadmaul
Generally accepted thinking is that an enhancement shaman's DPS is made up, in rough numbers, of about 40% both white damage and windfury, with shocks and stormstrike taking up the last 20%, 10% each.

Generally accepted spec is to include all the +hit talents, for 9% hit in total. This hit caps, and then some, both windfury and stormstrike. You'll still get blocks, glancings, etc, but no misses.

So, 50% as a rough number is hit capped without any more + hit from gear. Given the existence of the 3 second WF cooldown, +hit loses any real relevance. It doesn't scale as well as crit, and hitting more often isn't all that helpful if WF is on CD. Hit effects 40% of your dps, where crit and AP effect 90%.

(Figures mentioned in this post are rough, vague recollections based on my reading this thread front to back several times. Apologies for their lack of mathematical concreteness)

Last edited by Kombinat : 11/01/07 at 9:13 AM. Reason: Punctuation. I hate my OCD.

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Old 11/01/07, 9:17 AM   #4464
Malan
Mike Tyson
 
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Malan
Tauren Shaman
 
No WoW Account
Originally Posted by Illundai View Post
Time to hand out moderation privileges to Malan just for this thread!

About Executioner, I'm not convinced, does anyone have some math on it?
Rob worked it out at some point in this thread I think, or maybe someone linked it from another thread, I forget which. I believe that the ballpark figure was that Mongoose and Executioner basically provide the same DPS increase.

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Old 11/01/07, 9:22 AM   #4465
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
Yeah I saw that, figured maybe by now more people had run some tests on the PTR. Armor Penetration is nice I guess, but it's damn pretty seeying 50%+ crit on your character tab :P

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Old 11/01/07, 9:23 AM   #4466
Katherine
Von Kaiser
 
Blood Elf Rogue
 
Destromath (EU)
Originally Posted by Illundai View Post
About Executioner, I'm not convinced, does anyone have some math on it?
Search is your friend.
[Raid] Executioner vs. Mongoose, preliminary numbers

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Old 11/01/07, 9:30 AM   #4467
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
Originally Posted by Katherine View Post
My bad, I was planning on asking for newer maths then those. As in maths from the latest PTR push, who knows whether Executioner not double stacking was intended or not.

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Old 11/01/07, 9:45 AM   #4468
drats
Don Flamenco
 
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Tauren Shaman
 
Kel'Thuzad
Originally Posted by Patonus View Post
Thanks for responding! No one else did :-P

The issue I have with that is that the Merciless Weapon is ALSO more AEP than Rising Tide in the MH. Looks as if RT is worthless!
That can't be correct. Rising tide has higher dps and top end dmg than the MGC. Even without thinking about SS or WF, the MGC would need minimum 35 more AP to equal the RT in dps. The reality is it's probably more.

AEP is a guideline, not law. Please use common sense when making judgments about weapon upgrades.

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Old 11/01/07, 10:06 AM   #4469
Malan
Mike Tyson
 
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Malan
Tauren Shaman
 
No WoW Account
I just did a quick calc of Rising Tide for MH and OH. MH shows it better than Arena S2 weapons at 978.2 AEP vs 962 AEP, OH shows it about even with Netherbane for the OH at 444.1 vs 447 AEP. Conclusion - if you have Rising Tide and Netherbane, use RT in the MH.

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Old 11/01/07, 10:29 AM   #4470
Tsalrioth
Glass Joe
 
Tauren Shaman
 
Illidan
Originally Posted by Krom[Fenris] View Post
So, correct me if I'm wrong, but it's looking as though after 2.3 enchant setup will ideally be executioner/mongoose. Assuming an RT/syphon MH/OH combo, would you put the executioner on the MH?

I would put mongoose on your MH, executioner on OH. This is solely for the reason that if you have to put on a shield, you want your wep in the Mh to have mongoose as it gives a slight bit more survivability then executioner.

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Old 11/01/07, 10:37 AM   #4471
Patonus
Glass Joe
 
Tauren Shaman
 
Uldum
Originally Posted by drats View Post
That can't be correct. Rising tide has higher dps and top end dmg than the MGC. Even without thinking about SS or WF, the MGC would need minimum 35 more AP to equal the RT in dps. The reality is it's probably more.

AEP is a guideline, not law. Please use common sense when making judgments about weapon upgrades.
Please look at the weapons before stating wrong information. Rising Tide only has a 313 High End dmg and MGP has 330.

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Old 11/01/07, 10:40 AM   #4472
Malan
Mike Tyson
 
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Malan
Tauren Shaman
 
No WoW Account
No, he was right. Look up 2 posts where I did the calculations myself.

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Old 11/01/07, 10:44 AM   #4473
lorka
Glass Joe
 
Tauren Shaman
 
Conseil des Ombres (EU)
Quite hard to define the real bonus of Executionner no ? As if i've understood well (and thinking of how armor works) the more you have armor penetration the more you hit harder, so with the coming of new items with armor penetration (in ZA and Arena) we would be able to have a good amount of passive armor penetration, dealing more damages when execuionner proc than someone without any passive armor penetration proccing it ? To my mind executionner can be definetely better than moongoose at some point of passive armor penetration

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Old 11/01/07, 1:07 PM   #4474
drats
Don Flamenco
 
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Tauren Shaman
 
Kel'Thuzad
Actually, I goofed on the high end damage. RT has a higher bottom end dps (208 compared to MGC 177), but a lower top end (313 vs 330). I made the mistake of thinking a higher dps weapon of the same speed would have a higher bottom and top for damage. Sorry, common sense failed me that time.

But my point of weapon dps still stands, it would takes a decent amount of stats to make up for a 3 point dps difference for a MH. For an offhand the difference is less clear.

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Old 11/01/07, 1:31 PM   #4475
pilger81
Glass Joe
 
Undead Warlock
 
Nethersturm (EU)
I have an off topic problem.

During today i arrived at page 60 reading the thread.
Is there any possibility to delete redundant posts?

There are a bunch of double questions(including mine from yesterday ) it is really annoying to read it.
But if I avoid reading it all there will be even more doubleposts.

To begin all posts I did the last days(including this one) could be deleted without loosing anything.
Make the post to 20 sites again....

I and i think most of us would appreciate this.

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