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Old 11/11/07, 4:00 PM   #4701
Sebudai
Soda Popinski
 
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Sebudai
Orc Hunter
 
No WoW Account
Haha, Frost Shock is definitely not a viable option for a shaman's shock rotation.

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Old 11/11/07, 4:27 PM   #4702
tokageroh
Glass Joe
 
Draenei Shaman
 
Hellscream
Even if you aren't riding the threat threshold right now, we've said time and time again that if you start using Frost Shock you will be right on that tank's ass, if not over the line. What fight from KZ to T6 content is going to allow you such "perfect conditions" to make that build viable? Does one fight with perfect conditions justify the other 20 or so that don't?
When it comes to threat the tanks we have are really good (either that or i cant generate enough threat after layen down my totems). I think the only fight that might make the build viable would be tidewalker, but just barely.




Originally Posted by Sebudai View Post
Haha, Frost Shock is definitely not a viable option for a shaman's
shock rotation.
Tell that to my class leader whos suicide spec...... i do more dmg then him but he still goes on about how horrible my dmg is *sigh*

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Old 11/11/07, 4:29 PM   #4703
Rob
Paid $25 To Raid
 
Draenei Shaman
 
Burning Blade
I think the only fight that might make the build viable would be tidewalker, but just barely.
Tidewalker has a worse threat-limiting component than anything besides Hydross in SSC/TK as far as I know... so I'd have to disagree there.

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Old 11/11/07, 4:37 PM   #4704
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
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I just looked up how Omen/Threat handles Frost Shock and its listed as a 2x modifier for threat, so Dmg done x 2. So again, probably not something you want to be doing every 6 seconds. Even if you're only getting a low 529 frost shock that equates to (529 x 2)/6 = 176 TPS before your salv modifier. Obviously more once you factor in spell damage.

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Old 11/11/07, 5:02 PM   #4705
aroma
Glass Joe
 
Troll Shaman
 
Gorgonnash (EU)
Originally Posted by Rob View Post
Tidewalker has a worse threat-limiting component than anything besides Hydross in SSC/TK as far as I know... so I'd have to disagree there.
We have a feral druid tanking Tidewalker and it's pretty much impossible to pull aggro from him, even without salvation. Warriors seem to have a much harder time tanking this encounter, so if you have a warrior tank you might be right.

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Old 11/11/07, 5:46 PM   #4706
Sebudai
Soda Popinski
 
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Sebudai
Orc Hunter
 
No WoW Account
Originally Posted by Malan View Post
I just looked up how Omen/Threat handles Frost Shock and its listed as a 2x modifier for threat, so Dmg done x 2. So again, probably not something you want to be doing every 6 seconds. Even if you're only getting a low 529 frost shock that equates to (529 x 2)/6 = 176 TPS before your salv modifier. Obviously more once you factor in spell damage.
Omen might be underestimating by quite a bit. I remember old Earth Shock being a 350% modifier. It's possible that they changed it when they moved the threat bonus to Frost Shock, but probably worth testing.

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Old 11/11/07, 9:05 PM   #4707
Gehenna
Von Kaiser
 
Tauren Shaman
 
Bloodscalp
frost shock

on many fights, under certain conditions (CoE, Ice Mage, Nature Damage caster) i rotate frost shock and flame shock with no agro problems; however, frost shocking on 5 second intervals would most likely change that.

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Old 11/11/07, 10:18 PM   #4708
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
With my aggro, I cannot fathom one fight in the whole game where I can just happily frost shock. Akama excluded for obvious reasons. I'd just pull aggro, there is no way in hell I can Frost Shock on every cooldown. I sometimes end up using Frost Shock on Mother Shahraz when she decided to be frost vulnerable, but hey I'm in resist gear on that fight anyhow, it'd surprise me if I could pull aggro on that -_-.

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Old 11/11/07, 10:25 PM   #4709
Shabadu
sssssssssshhhhhhiiiiiiiit ttttttt
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Illundai View Post
I sometimes end up using Frost Shock on Mother Shahraz when she decided to be frost vulnerable, but hey I'm in resist gear on that fight anyhow, it'd surprise me if I could pull aggro on that -_-.
Pretty much the only reason to frost shock ever right here. Other than Illidan parasites or demons.

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Old 11/12/07, 12:32 AM   #4710
Disquette
1) press clutch and break 2) turn key
 
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Human Rogue
 
Sargeras
Alrighty, mod updated for watershield. I know it's not as fancy as what we'd talked about, but after using a few different options, it seems the most effective and simple. Please let me know about any bugs. You can use it pre 2.3, but it will make the most sense when it comes out.

PS, many thanks to Rava about this. He knows why :-)

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Old 11/12/07, 12:43 AM   #4711
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
Updated your link on the first post and I'll get to some of the other stuff to update on Monday.

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Old 11/12/07, 1:06 AM   #4712
Disquette
1) press clutch and break 2) turn key
 
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Human Rogue
 
Sargeras
Thanks a bunch! By the way, one of the reasons I settled on the WS graphic that I did was your input on that other thread - there should be no doubt when you need to recast it, and hopefully it's relatively unobtrusive (yet visible, for pre-pulls) when you're at full mana but it's not active.

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Old 11/12/07, 2:23 AM   #4713
Bragor
Von Kaiser
 
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Draenei Shaman
 
Grim Batol (EU)
Never frostshocked seeing that the added threat ain't good to my personnel health & also having earthshock on a higher Damge/Mana ratio puts frostshock on the last of my dps cycle if it ever gets there.

You can also add having a ghoul running after ya in MH guys to the few exceptions <== Still remembers kitting one all over the place until a druid tank took it off him. Think it was for about 40 seconds worth of running with an angry shaman screaming at the tanks all the time.

http://armory.mmo-champion.com.nyud....63182wOceL.png

You never know, If you never try.

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Old 11/12/07, 2:28 AM   #4714
tufy
Don Flamenco
 
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Nathaira
Draenei Shaman
 
No WoW Account (EU)
Originally Posted by Bragor View Post
Never frostshocked seeing that the added threat ain't good to my personnel health & also having earthshock on a higher Damge/Mana ratio puts frostshock on the last of my dps cycle if it ever gets there.

You can also add having a ghoul running after ya in MH guys to the few exceptions <== Still remembers kitting one all over the place until a druid tank took it off him. Think it was for about 40 seconds worth of running with an angry shaman screaming at the tanks all the time.
You only got chased by ONE Ghoul? I get that all the time, thanks to allmighty Chain Lightning

Anyway. problem with Earth Shock imo is burning Storm Strike charges. Since Frost Shock generates extra threat, that leaves Enhancement Shamans with Flame Shock if they want to maximize the raid damage. Unfortunately, that also lowers their own personal DPS. Meh, SS should have been 12s permanent 10% increase for nature and it would have been fine.

Creativity requires the courage to let go of certainties.

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Old 11/12/07, 2:43 AM   #4715
Atren
Piston Honda
 
Orc Shaman
 
Shattered Halls (EU)
Flame Shock is not weaker damage than other shocks, especially after 2.3 when more fire mages around with mage damage tax removal. And unless your elemental shaman (or in this case you :P) is moving around then by time your shock cooldown is over you should be able to fire Earth Shock without taking charge.

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Old 11/12/07, 2:46 AM   #4716
Skiace
Don Flamenco
 
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Troll Shaman
 
Dalaran
Originally Posted by Disquette View Post
Alrighty, mod updated for watershield. I know it's not as fancy as what we'd talked about, but after using a few different options, it seems the most effective and simple. Please let me know about any bugs. You can use it pre 2.3, but it will make the most sense when it comes out.

PS, many thanks to Rava about this. He knows why :-)
I just tried it out, and I can't get rid of the water shield bar. I set wshieldbox to off, wshieldbar to off, and wsalpha to 0, and the bar still shows up. Am I missing something?


Last edited by Skiace : 11/12/07 at 2:52 AM.

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Old 11/12/07, 3:22 AM   #4717
panny
Bald Bull
 
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Orc Shaman
 
Barthilas
Originally Posted by tufy View Post
You only got chased by ONE Ghoul? I get that all the time, thanks to allmighty Chain Lightning

Anyway. problem with Earth Shock imo is burning Storm Strike charges. Since Frost Shock generates extra threat, that leaves Enhancement Shamans with Flame Shock if they want to maximize the raid damage. Unfortunately, that also lowers their own personal DPS. Meh, SS should have been 12s permanent 10% increase for nature and it would have been fine.
With either CoE or Imp. Scorch, Flame Shock is better DPS than Earth Shock, even if Stormstrike is up. And it's more reliable that you'll get the damage debuff effects too.


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Old 11/12/07, 6:35 AM   #4718
Shakkha
Von Kaiser
 
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Draenei Shaman
 
Emerald Dream (EU)
Originally Posted by Gehenna View Post
on many fights, under certain conditions (CoE, Ice Mage, Nature Damage caster) i rotate frost shock and flame shock with no agro problems; however, frost shocking on 5 second intervals would most likely change that.
Question is, why are your mage Frost Spec for anything else than PvP ?

To make that somewhat viable, you'd need a shitty spec mage, a warlock gimping his damage by using CoE, as at least up to next patch all the mages are most likely to be arcane, so just one lock doing CoS for them and the locks is enough, by having someone CoEing for your dumb forst mage and your frostshock maniac shaman, you're losing his damage from coa or cod which would be largely superior to the damage bonus of frost shock; and a enhancement shaman with an extremely non versatile spec.

So yeah, in some limited situation, with 2 other classes gimping their damage, through pvp spec and loss of curse damage, an enhancement shaman can get a slight dps upgrade! I'm not really impressed!

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Old 11/12/07, 9:55 AM   #4719
Raut
Major Berserk
 
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Raut
Tauren Shaman
 
No WoW Account (EU)
(Sorry for the redundant linking of the two Kara weapons, Malan. I just checked the links and the last pages of text.)

2.x/2.y Weapon Speed Combinations
A frequently asked question is how to wield weapons with differing speeds but similar DPS values, such as using a Rising Tide and a Syphon - is it better to put one weapon in the main/off hand over the other? Simulation results indicate that it makes no difference which hand the slower weapon is wielded in. It appears that in general, a 2.x/2.y = 2.y/2.x.
I do not completely agree. I've been trying to prove this with math, but as many others, the concept of dealing with time and two variables affecting each other has made me give up making this a final function. Instead I'll try to explain this in layman terms(since it's the best I can do).

My theory: You want the slowest weapon in OH due to it silencing the MH less. For lesser speed differences, like 2.6 vs. 2.7, the added damage from hitting harder with MH is lost due to OH silencing MH more often. I have no theory on which speed range this includes as a 2.2 speed MH will lose a lot of damage in SS and WF, but a 2.2 OH will silence the MH a lot(thus removing MH WF procs).

I did some sims with Yo! to have some empirical "proof" to point to:

Yo! run with default values, but 1000 hours, 1550 AP, haste set at 0% and both weapons set at 97.5 DPS. First value MH speed, second OH, last DPS:

>2.6,2.2 - 899
>2.2,2.6 - 899
>2.8,2.2 - 909
>2.2,2.8 - 908

Worst/best case speed scenario. Does not support my theory.

>2.6,2.6 - 920
>2.6,2.7 - 925
>2.7,2.6 - 924
>2.6,2.8 - 928
>2.8,2.6 - 930
>2.7,2.8 - 933
>2.8,2.7 - 935
>2.8,2.8 - 940

Ad hoc theory: The 2.8 swing seems to be a kind of sweet-spot most likely caused by the added damage from SS and WF-procs surpassing the missing WF swings cause by added OH silence.

I ran most of these test three or four times to see the DPS span, but nothing major came up. I don't think the guide should be updated with the table above, but maybe something better than MH speed == OH speed? If you were able to modify the swing timer on a blank weapon with the correct stats, you would pick 2.8 as speed(as it is the current max).

This theory(with it's self-destructing ad-hoc addition) may be just fluff in the grand picture as the following shows:

>2.6,2.6(+50AP) - 931

50 AP is not a lot and by using two 2.6 weapons over Syphon of the Nathrezim, you should be able to match or surpass the DPS, but 50+ AP does not scale. The 2.8 speed will. It is less total swings in a silence window and higher SS and WF strikes.

Once again, sorry if this has been brought up(as I am sure it has), but the 180+ pages are close to impossible to parse all at once. I'm not sure if any of this should affect the guide any more than the "slow is good" part that is mentioned already. What do you think?

Baby, you can hold my balls.

10:10 < buu_> Raut: You are a hero of the internet.

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Old 11/12/07, 9:56 AM   #4720
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
Since there were no objections I have updated the Stonebreaker derivation as per this post.

Disquette - I'm not really understanding how you are proposing that I alter the Expertise AEP section.

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Old 11/12/07, 10:48 AM   #4721
Deathmvp
Glass Joe
 
Draenei Shaman
 
Cenarius
I have been reading this form for a long time and I want to say it is the best for info.

I do have 2 question with the 30% of ap equaling spell damage and healing though.

1) since you will get 30% more damage on your totems and shock would that make Potance (20 sts or 40 ap =12 damage and heal) better then crusader your you damage out out?

2)Unless I am reading it wrong that change will make str and attack power worth more and I will have to add like a extra .1 on the stat weight right?

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Old 11/12/07, 10:58 AM   #4722
Aezoc
Piston Honda
 
Orc Death Knight
 
Scilla
Originally Posted by Skiace View Post
I just tried it out, and I can't get rid of the water shield bar. I set wshieldbox to off, wshieldbar to off, and wsalpha to 0, and the bar still shows up. Am I missing something?
Similar problem here. Setting alpha to 0 does work, but only until I recast water shield, at which point it displays again. It seems to be ignoring the wshieldbar setting.

Last edited by Aezoc : 11/12/07 at 11:35 AM.

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Old 11/12/07, 11:21 AM   #4723
Gehenna
Von Kaiser
 
Tauren Shaman
 
Bloodscalp
yes

Originally Posted by Shakkha View Post
Question is, why are your mage Frost Spec for anything else than PvP ?

To make that somewhat viable, you'd need a shitty spec mage, a warlock gimping his damage by using CoE, as at least up to next patch all the mages are most likely to be arcane, so just one lock doing CoS for them and the locks is enough, by having someone CoEing for your dumb forst mage and your frostshock maniac shaman, you're losing his damage from coa or cod which would be largely superior to the damage bonus of frost shock; and a enhancement shaman with an extremely non versatile spec.

So yeah, in some limited situation, with 2 other classes gimping their damage, through pvp spec and loss of curse damage, an enhancement shaman can get a slight dps upgrade! I'm not really impressed!

Well Shakka, I've recently joined a new guild; however, I've often played through raid content with PvP specced people. This includes frost mages, and although they may be "gimping" their overall damage doing so, they are present on the raid non-the-less.

In addition, I often raid with 0/21/40 warlocks who typically keep up curse of elements on the raids targets, whether this "gimps" their damage or not, I am not aware of. I was always under the impression that having a non-affliction warlock on a raid keeping up CoE against a raid target when on average we'll say 3 people can take advantage of it was well within the spectrum of useful.

In my scenario, I gave these variables, if I am going to keep up a shock rotation of flame shock, every other 6 seconds could place me stealing a stormstrike counter from an elemental shaman (if present) or, take advantage of the debuffs accordingly.

I am confident the choice in these situations is not only viable, but optimal.

I'm not implying that frost shock is worth a raid creating this situation, just saying that it does occure withing the world of warcraft.

Furthermore, i wish that enhancement/elemental was viable, and do plan to test it for personal use after 2.3.

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Old 11/12/07, 11:38 AM   #4724
Wolflord
Von Kaiser
 
Tauren Shaman
 
Khaz'goroth
Originally Posted by Gehenna View Post
Furthermore, i wish that enhancement/elemental was viable, and do plan to test it for personal use after 2.3.
Enh/elem is and always has been viable, it just wasnt, and probably still isnt, optimal. Personally though I feel that the gap has closed enough to tempt me back to it, as i feel it is a lot of fun.

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Old 11/12/07, 11:44 AM   #4725
Disquette
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Human Rogue
 
Sargeras
Yuck, very sorry. Please try the updated mod version (done this AM, added additional checks to respect the wshieldbar toggle).

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