Originally Posted by vorda
Which is exactly why Moogle only applied the 3% hit bonus to white damage.
Really, noone here is going to stop you from speccing in elemental if you want to, you'r just not going to find any math to convince the theorycrafters here to follow your example.
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Might have to come up with some of my own then...
In this, I'm comparing the following two specs, and the benefits of 16 points in each tree considering enhance now basically requires 45...
Ele/Enh:
WorldofWarcraft.com -> Info -> Classes -> Shaman -> Talent Calculator
Enh/Resto:
WorldofWarcraft.com -> Info -> Classes -> Shaman -> Talent Calculator
Restoration Tree Damage Buffs:
- Nature's Swiftness: 3% Spell and Melee hit.
Elemental Tree Damage Buffs:
- Concussion: 5% LB/CL/Shock damage.
- Call of Flame: 15% increased Fire totem damage.
- Reverberation: 1 second decreased Shock cooldown.
Point to be made about % of damage dealt by shaman through shocks:
Base ES damage: 658-692.
Base FlameS damage: 377(+422 DoT)
WCS: no raid buffs/16% resist rate.
(Ignoring the following that would buff this even further: CoE, Scorch debuff, excess SS charges, misery)
Now using base stats only:
-
Presuming shocks going off every 6 seconds(FS/ES rotation): 1474 damage per 12 seconds base. DPS: 1474*0.83/12 = 101.95.
-
Presuming shocks going off with 6 seconds cast in 3shock/SS cycle 20sec cycle(FS/ES/ES): 2149 damage over 20 second cycle. DPS: 2149*0.83/20 = 89.18.
So in worst case scenario, but still presuming you can actually shock on time, your DPS from shocks will be ~90 DPS. That in itself would mean that if your shock damage is 5% of your total damage, you would need to be putting out 1.8k DPS in a Utopian world.
Best situation gained by Enh/Resto:
Presuming the following:
- Mental Quickness --> Raid buffed 2300 AP --> 700 +spell damage
- CoE /w Malediction (13%)
- Scorch (15%)
- Misery (5%)
- NG giving only 14% miss rate on shocks.
-
Presuming shocks going off every 6 seconds(FS/ES rotation):
Flame Shock:(((.67 * 700)+797)/12)*1.36*0.86 = 123.39 DPS
Earth Shock:(((.42 * 700)+675)/12)*1.18*0.86 = 80.93 DPS
Hence total shock DPS = 204.32 DPS
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Presuming shocks going off with 6 seconds cast in 3shock/SS cycle 20sec cycle:
Flame Shock: ((.67 * 700)+797)*1.36*0.86 = 1480.71 Damage
Earth Shock: ((.42 * 700)+675)*1.18*0.86 = 983.34 Damage
Flame Shock (missing 2 ticks of DoT): (((.15*700)+377)+(((.52*700)+420)/2))*1.36*0.86 = 1022.23 Damage.
Hence FS/ES/FS is the best 3 shock rotation.
Total DPS: (1480.71+983.34+1022.23)/20 = 174.31 DPS
DPS with NG = ((0.08*700)+58)*1.36*0.86/2 = 66.67 DPS
Best situation gained by Ele/Enh:
Presuming the following:
- Mental Quickness --> Raid buffed 2300 AP --> 700 +spell damage
- CoE /w Malediction (13%)
- Scorch (15%)
- Misery (5%)
- 5% extra damage on shocks.
- 5 second shock cooldown.
- 17% miss rate on shocks.
-
Shocks on 5 second cooldown...:
Flame Shock(missing 1 tick): (((.15*700)+377)+(((.52*700)+420)*3/4))*1.43*0.83 = 1252.22 Damage
Earth Shock: ((.42 * 700)+675)*1.25*0.83 = 989.23 Damage
Flame Shock(missing 2 ticks):
[top] 1252.22 - 229.38
1022.84 Damage
Best shock cycle in this situation (with those buffs) is Flame shock/Earth shock.
DPS of this = 224.14 DPS
Searing Totem also does 15% more DPS in this situation, which is:
DPS with Call of Flame = ((0.08*700)+58)*1.57*0.83/2 =74.28 DPS
Summary
Ele/Enh Shock DPS = 224.14
Ele/Enh Searing DPS = 74.28
Enh/Resto Shock DPS = 174.31 in cycle/204.32 ignoring GCD and SS interference
Enh/Resto Searing DPS = 66.67
Hence difference in DPS gained from Ele/Enh = 298.42 - 240.98 = 57.44 DPS
This means that for Enh/Resto to do more damage then Ele/Enh, 3% of your white damage would need to be > 57.44 DPS.
If your white damage is 100% of your overall damage(X DPS): (for the sake of it)
0.03*X>57.44
X > 1914.66
If your white damage is 75% of your overall damage(X DPS):
0.03*0.75X>57.44
X > 2522.88
If your white damage is 50% of your overall damage(X DPS):
0.03*0.50X>57.44
X > 3829.33
Now I do understand that yes, Utopian existence of DPS cycles, lag, LOS issues, as well as moving around in fights doesn't always make things perfect like theorycrafting does.
But there can be little denial that shocks provides comparable DPS with results like these, and more potential DPS than resto.
N.B. 5 second shocks also keep Stonebreaker's Totem up at a rate of 83% instead of 69% for 6 second shocks.