Ok, so why does 30% haste from flurry really only come out as 23%?
What? If you're talking about its actual effect on your swing time (reducing it by 23%), consider that you can get over 100% haste. What happens at 101% haste as you're considering it? Negative swing time?
Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
I would love to get points in healing focus as an elemental shaman, but there is so much less wiggle room in an elemental spec then there is in enhancement. If I take more than 1 point in focus, it means losing totem range, spell hit or spell crit. All of which to me are pretty big no nos. If I could get full focus with only sacrificing 1 or maybe 2 points, than it might be plausible. but not when it means sacrificing 4 points.
When applying AEP values to items, is there a way to weigh the value of Stam as well, or is it more of a personal preferance? Since you can easily compare strength to AP, for stam it seems to me its like comparing apples to oranges since increasing stam does not impact DPS directly, but a "dead shaman does no DPS". Some items that score high on AEP are low, or have nil stam which is less appealing to melee IMO. If there is no way to weigh it directly, is there a minimum HP suggestion for BT/Hyjal?
First time poster, long time reader (as much as possible anyway!).
I am currently applying for a pretty serious raiding guild on Executus and have found that my inappropriate "upgrades" have ended up hurting my overall DPS for end game raids. The main issue I have always had is judging which stats actually translate into the highest overall DPS gains. Anyway, whoever broke down the AEP values, thank you so much, it has helped me tremendously and with the addition of the Pawn mod, it's easy mode now on choosing upgrades.
However, on the subject of Pawn strings, I think I may found an error with the first post, which states:
Sample Pawn string to use (uses Pater and Tornhoof's AEP values):
Deck -- you are missing something, namely that you don't need to match colors in gem slots UNLESS you really want the socket bonus or need a certain setup for meta gems.
In most cases, you'll get more benefit out of slotting Bold Livings everywhere, which have an AEP of 17.6
Value of various exceptions can be calculated pretty easy...f'rexample, check out my leggings...i'm missing about 3.2 AEP by using two +8 crit rating gems, but the +8 AP offsets that. And I'm losing a handful of AEP from the bracers and gloves, a tradeoff made to gain a teeny bit of stamina (which obviously i need).
Strictly speaking, the AEP of stamina is 0, because it does not contribute directly to DPS. If you can guarantee you'll never get hit, you don't need any extra health -- and if you're going to get one shot anyway, it doesn't matter what your health was before it happened. Many fights definitely have a minimum value due to AoE or cleave effects, which change depending on your raid makeup. If you group with two warriors, for example, you can effectively shave 100 +STM off your gear thanks to commanding shout.
Stamina shouldn't be in the AEP numbers, but enhancers should pick up stamina gear whenever possible. That way we can stack just enough of it to form a baseline contoured to the fight and the group, and have the rest of our gear devoted to that which maximizes our DPS.
I currently maintain two sets of DPS gear: one with a health goal of 6500 (which is a nice buffer for those bosses that have 3000 damage AoE pulses), and my high DPS set with no lower limit (and thus around 5500 health). As I push into higher tiers of raiding, I expect to push up my "survival" set's baseline to match the tougher raid bosses.
I think all of this applies to int as well. I currently have no problems with mana, but I will if I keep trading hunter/shaman/druid gear for rogue leathers.
Last edited by Toots Hepcat : 09/24/07 at 4:40 PM.
Bah, for quite a while I was Restoration, so I was a bit lagging behind in theorycraft about Enhancement. I didn't think much of it, but I've always socketed my gear for a LOT of crit. I checked just now and I have 32% crit unbuffed, but only 1452 AP. I started looking into my personal performance a little and I remain unsatisfied for now, really. Would my performance improve by regemming anything of my gear? I know for a fact Crit is nice, but maybe I overdid it a little. I'm not too sure anymore :E.
Any suggestions on whether I should keep on going for this approach or not? Should I re-evaluate my sockets and value Strength a lot higher then what I do now? It's not like I completely ignored Strength, I just have a damn lot more crit :P.
I know the OP states I should gem yellow with 4 str 4 crit, but I kindly ignored that for quite a while since in the tier 5 region of gear I was in, there was quite a lot of AP/Str on the items already. Now that I've gotten some tier 6 quality gear I seem to be dropping in attack power every day :/
Well +8 crit is 16 AEP and 8 Str is 17.6 AEP (with BOK). So from a pure min max perspective +8 Str is just better. I have always viewed 30% crit as a good breakpoint, but honestly I just go with whatever is the highest AEP return.