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Old 11/16/07, 10:40 PM   #4951
Gehenna
Von Kaiser
 
Tauren Shaman
 
Bloodscalp
Wow Web Stats

4 SSC bosses

I'm content.

As previously said, if i new about the spirit weapons bug, i could have gone quite a bit harder.

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Old 11/17/07, 3:10 AM   #4952
Buanna
Piston Honda
 
Troll Shaman
 
Hellscream
Has anyone else noticed Earth Shock not locking out schools, at least on NPCs.

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Old 11/17/07, 3:14 AM   #4953
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Tahirne View Post
Thank you so much for this information, Last night during ZA I was completely confused when I went over our tanks and didn't pull.
We didn't bring a paladin, No salvation for the night.
Omen was fixed (to have the new Pally and Shaman threat numbers) by at least afternoon of the 15th.

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Old 11/17/07, 3:56 AM   #4954
Areus
Von Kaiser
 
Tauren Shaman
 
Dunemaul
Originally Posted by Buanna View Post
Has anyone else noticed Earth Shock not locking out schools, at least on NPCs.
Yes, this is especially noticible on the trash in MH with the Necromancers. They continue to chain cast thier Shadowbolts, even after being Shocked.

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Old 11/17/07, 9:42 AM   #4955
everwatch
Piston Honda
 
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Night Elf Death Knight
 
Bronzebeard
Originally Posted by Stigmata View Post
I decided to quit a few weeks since, and until I accidently clicked on this bookmark had completely forgot about patch 2.3

Just wondering how it all turned out with the shaman changes? I have only seen 1 link to a WWS by someone with similar gear to what I had, (shabadu) can anyone else link some please, still interested in what sort of differences there are between pre 2.3 and post 2.3
Here are two WWS from my guild. They're sadly uninformative due to: me missing most of one raid, spending my time testing FT on one raid, and 2 raids of WWS being lost.

Full WF WWS (includes the Archimonde below) 1141dps overall
Archimonde WWS

Flametongue WWS 951dps overall
Shade was my high point using FT OH enchant at 1554 dps, followed by Teron Gorefiend at 1276 dps. I'm looking forward to seeing what I can do with WF next week!! I did newb up the FT one however using ES too much and FS not enough.

I've shown my shocks to range from fight to fight from 13% to 20% of my total dmg done. 16%/17% seems to be the sweet spot most common. Can anyone who is resto or ele side spec'd tell me what % of their dmg is from shocks? Or show a WWS? In ZA last night it was 18% of my damage. I am 16/45/0 atm, I used to be 0/45/16 in 2.2 and my shocks only accounted for 8-10% of my damage then. The Archie full report was at 13% but I was off my game that night and toying around with other things, so I know it's not typical. The FT report however is indicative of the norm for me. I'm not understanding why other people have Shock dmg ranges of 8-12% total only.

Last edited by everwatch : 11/17/07 at 10:12 AM.


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Old 11/17/07, 9:52 AM   #4956
everwatch
Piston Honda
 
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Night Elf Death Knight
 
Bronzebeard
Simprider and Khaelyn both have WWS with the dmg from their Fire Totem listed. Can anyone tell me how to get this to show in a WWS report? I'd like to be able to track Fire Totem damage if possible. Fire totems accounted for 4-5% of both of their total dmg done.


Originally Posted by bestpike View Post
Malan, you write that Searing totem in 2.3 is doing 60-70dps. I wonder why mine was hitting for near or over 300 today (it variated). Thats 150 dps. Though i have call of flame talent, so 130 for enh/resto. That totem did 8% of my dps alone in void reaver. 150 dps that doesnt cause threat. what else can an enhancement shaman ask for...
In a full ZA run without optimal buffs my fire totems were (this doesn't include crits in the dmg numbers, only in the total raid % of dmg done):

Min/Max - Avg: % of total raid dmg done (crit %)

Searing Totem: 43/636 - 208: 0.7% (4.6%)
Magma Totem: 90/188 - 156: 0.4% (8.4%)
Fire Nova: 767/1071 - 945: 0.6% (3.6%)

So in a ZA run Fire totems accounted for 1.7% of the raid dmg. Pretty f'ing hot it you ask me. I'm only starting to remember to keep these down all the time, and I need to get a UI mod to upkeep it more.

Last edited by everwatch : 11/17/07 at 10:09 AM.


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Old 11/17/07, 10:12 AM   #4957
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
In the Actor list, list Totems as pets and list it as your pet in the third column.

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Old 11/17/07, 10:16 AM   #4958
everwatch
Piston Honda
 
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Night Elf Death Knight
 
Bronzebeard
Originally Posted by Illundai View Post
In the Actor list, list Totems as pets and list it as your pet in the third column.
I don't think I understand. Our GM logs the WWS. Would I need to be the one logging the reports in order to change that?


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Old 11/17/07, 10:22 AM   #4959
Ikuturso
Glass Joe
 
Orc Death Knight
 
Kilrogg (EU)
Originally Posted by frmorrison View Post
Omen was fixed (to have the new Pally and Shaman threat numbers) by at least afternoon of the 15th.
No, it is not fixed yet (today's revision 55025.2). The code is there (as quoted a few posts back), but the check that you are running 2.3 is not working. This results in Omen using the pre-2.3 15% Spirit Weapons modifier. You can simply remove the version check to force the new 30% modifier while waiting for the fix.

You can test this easily yourself by hitting a mob once and seeing how much threat Omen displays. If you don't modify the code, you will find it displays 85% of the damage done in threat.

Last edited by Ikuturso : 11/17/07 at 10:27 AM.

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Old 11/17/07, 10:47 AM   #4960
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
Originally Posted by everwatch View Post
I don't think I understand. Our GM logs the WWS. Would I need to be the one logging the reports in order to change that?
No he can change it too. It's hard to explain to someone who never does the parses, but before you upload WWS you have to go through all the 'actors' in the file, that's the first column. You have to mark their class (second column). There is a 'Pet' class where you can put all the totems. Then in the third column, you can specify who that pet belongs to.

I hope that's a bit more clear. :P

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Old 11/17/07, 12:41 PM   #4961
Shabadu
bullets
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Illundai View Post
No he can change it too. It's hard to explain to someone who never does the parses, but before you upload WWS you have to go through all the 'actors' in the file, that's the first column. You have to mark their class (second column). There is a 'Pet' class where you can put all the totems. Then in the third column, you can specify who that pet belongs to.

I hope that's a bit more clear. :P
The only problem is that fire totems dropped by any shaman count together, there's no differentiation. This doesn't matter as much when you only run 2-3 shamans, but EJ routinely runs 5+ and the numbers add up.

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Old 11/17/07, 1:17 PM   #4962
everwatch
Piston Honda
 
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Night Elf Death Knight
 
Bronzebeard
Originally Posted by Shabadu View Post
The only problem is that fire totems dropped by any shaman count together, there's no differentiation. This doesn't matter as much when you only run 2-3 shamans, but EJ routinely runs 5+ and the numbers add up.
We only have 3 raiding shaman sadly, 2 resto and me. I can get the 2 resto to do a raid or two with no fire totems in order to see how mine perform. That'll help me a lot in figuring out some things I am interested in, thank you!!


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Old 11/17/07, 1:38 PM   #4963
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
Originally Posted by Shabadu View Post
The only problem is that fire totems dropped by any shaman count together, there's no differentiation. This doesn't matter as much when you only run 2-3 shamans, but EJ routinely runs 5+ and the numbers add up.
Yeah I know, but our other shamans very rarely drop any fire totems, so I feel free to add it to my damage since 99% of them are mine .

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Old 11/17/07, 1:41 PM   #4964
SentinelBorg
Don Flamenco
 
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Tauren Shaman
 
Blackrock (EU)
Originally Posted by Illundai View Post
Yeah I know, but our other shamans very rarely drop any fire totems, so I feel free to add it to my damage since 99% of them are mine .
Same goes for me. Fire Nova averaging at 900, Magma Ticking for ~155 and Searing nuking for 220 just rocks.

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Old 11/17/07, 5:46 PM   #4965
SentinelBorg
Don Flamenco
 
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Tauren Shaman
 
Blackrock (EU)
Originally Posted by rava View Post
Thanks for the heads up. Went and tested it myself just to be sure before I posted on the US forums and it is indeed broken.

WoW Forums -> [Bug] Flurry is broken if you care.
Also tested it on my warrior, same problem.

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Old 11/17/07, 6:17 PM   #4966
rava
sparks keep me warm
 
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rava
Tauren Shaman
 
No WoW Account
I submitted a ticket last night about it and the GM replied that they were aware of the issue and were working to resolve it. Could be mindless dribble but I'll give them the benefit of the doubt.

Son, to me a robot's just a garbage can with sparks comin' out it.

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Old 11/17/07, 6:46 PM   #4967
Disquette
doop doop de doooo
 
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Human Rogue
 
Sargeras
I'll be interested in seeing how they resolve it, given that flurry has been bugged for months (if not years) to give us more uptime that we should have. I wonder if this change/bug arises from their attempt to fix that.

http://us.battle.net/wow/en/forum/to...6766?page=3#41
Let me map a priority list out for you so that you can refer to it in the future:
1. Money 2. Money 3. PvE 4. Mages 5. Companion pets 6. PvP

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Old 11/17/07, 8:19 PM   #4968
Razzan
Glass Joe
 
Troll Shaman
 
Auchindoun (EU)
''The +hit and armor mitigation are high on the budget list. From what I've read on forums and else where here, one point of armor mitigation is roughly equivalent to four attack power for an enhancement shaman. This seems like a very high estimate, however, it is the only one I've heard thus far.

The plus hit, in my opinion, makes it almost viable for a hybrid PvP, PvE chest for Enhancement Shaman. The only waisted stat is the resilience in PvE.''

any opinions on that? this was found on wowhead at comments list for shaman s3 chest...

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Old 11/17/07, 10:02 PM   #4969
Rob
Paid $25 To Raid
 
Draenei Shaman
 
Burning Blade
1 ignore armor is equivalent to 0.28-0.38 AP, so that's off by at least a factor of 10. (Of course, the original post says that... it's kept up to date consistently and it's not too much to ask that people reread it if they have a question.) The 10 MP5 is also useless in PvE and thus a waste of item budget. So, that poster is pretty clueless about raiding as enhancement.

Whether it's "viable" or not is based entirely on what other gear is available to you... again, read the first post and use the stat weights.

Last edited by Rob : 11/17/07 at 10:07 PM.

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Old 11/17/07, 10:17 PM   #4970
Myul
Don Flamenco
 
Human Warrior
 
Eredar (EU)
[Vengeful Gladiator's Linked Armor] has pretty decent pve stats, comparing it to

[Skyshatter Tunic], [Vest of Mounting Assault], [Shadowtooth Trollskin Cuirass] or [Cataclysm Chestplate] and using some middle gear ep values. But, if you don't need the stamina, you could easily run with a ilvl 105 craft instead -> [Shadowprowler's Chestguard].

[Ranger-General's Chestguard], [Terrorweave Tunic] and all the T5+ leather chests are a way better than it.

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Old 11/18/07, 10:57 AM   #4971
Stylle
Von Kaiser
 
Night Elf Rogue
 
Hyjal
Sorry if this isn't precisely on topic but I'd rather not start a new thread. I have a question about enhancement shaman in a dps group v. resto shaman.

My guild just downed Kael and is looking to recruit shaman as we head into MH and BT. Should we be content to use a resto shaman in our melee dps group or does the extra contribution of an enhancement shaman make one essential?

A bit of context: We are the fourth place alliance guild on our server and we've found that good shaman are rather thin on the ground. So though an enhancement shaman would clearly increase our raid dps, it may not be worth the hassle of trying to get one if the effect isn't game changing.

Also, some of our officers have concerns about enhancement shaman personal dps and threat management. I personaly think that this isn't a problem but would like an authoritative voice to back me up on this.

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Old 11/18/07, 12:23 PM   #4972
Peterbilt
Glass Joe
 
Draenei Shaman
 
Skullcrusher
Hi again. Just finished catching up to the end of the thread, and I have a couple of quick questions. I'm not looking for someone to do math for me or anything like that. I just want to know if I'm understanding certain things correctly. Anyway, here we go:

1. AEP (or EP) values fluctuate depending on your stats. i.e. if you have 400 STR, the EP value will be lower than if you had 200 STR.

2. With that in mind, my current gear set puts me at approx 420 str unbuffed, and 178 agi unbuffed. Should I start looking for agi + atk pwr pieces over str pieces to bring agility back on par with my str?

3. Is there a simulator like Yo's that calculates off actual gear input instead of number inputs? I realize that Yo's gives the true mathmeticians much more detailed ability, but I'd like to know if there's something out there where you can input the gear pieces and it calculates based off that.

As always, forgive me if this has been covered. 200 pages is a lot to try to remember a specific. Eagerly awaiting the wiki format. ; )

Thanks in advance.

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Old 11/18/07, 12:29 PM   #4973
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
Originally Posted by Stylle View Post
Sorry if this isn't precisely on topic but I'd rather not start a new thread. I have a question about enhancement shaman in a dps group v. resto shaman.

My guild just downed Kael and is looking to recruit shaman as we head into MH and BT. Should we be content to use a resto shaman in our melee dps group or does the extra contribution of an enhancement shaman make one essential?

A bit of context: We are the fourth place alliance guild on our server and we've found that good shaman are rather thin on the ground. So though an enhancement shaman would clearly increase our raid dps, it may not be worth the hassle of trying to get one if the effect isn't game changing.

Also, some of our officers have concerns about enhancement shaman personal dps and threat management. I personaly think that this isn't a problem but would like an authoritative voice to back me up on this.
Threat WAS an issue. It sure in hell isn't now. Maybe Gurtogg and Reliquary, but that's it. As for personal DPS, there are plenty of WWS parses floating about to show what kind of DPS you should expect - although it will be lower depending on the gear of the Shaman in question, specifically his weapons. And he should know the basic theorycraft at least, which is why this thread exists! A shaman with Flametongue on his 1.5s speed weapons isn't going to do the DPS most of us put out.

As for the difference in between Resto and Enhancement. Depending on the spec of the Resto Shaman (we'll just assume he hasn't got Enhancing Totems) You gain more 12.9 Strength for the group (or 25.8 AP for Shaman/Warrior), 133.5 more AP from Windfury Totem procs for the group and 10% attack power for the whole group (which translates rougly in about 300-450 AP to each person raidbuffed and flasked I suppose?).

Up to you to decide if it's worth it, I for one think it's huge, at least.

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Old 11/18/07, 12:35 PM   #4974
Kreltok
Glass Joe
 
Tauren Shaman
 
Area 52
Originally Posted by Stylle View Post
Sorry if this isn't precisely on topic but I'd rather not start a new thread. I have a question about enhancement shaman in a dps group v. resto shaman.

My guild just downed Kael and is looking to recruit shaman as we head into MH and BT. Should we be content to use a resto shaman in our melee dps group or does the extra contribution of an enhancement shaman make one essential?

A bit of context: We are the fourth place alliance guild on our server and we've found that good shaman are rather thin on the ground. So though an enhancement shaman would clearly increase our raid dps, it may not be worth the hassle of trying to get one if the effect isn't game changing.

Also, some of our officers have concerns about enhancement shaman personal dps and threat management. I personaly think that this isn't a problem but would like an authoritative voice to back me up on this.


Resto shaman can drop SoE and WF totems, Enhancement shaman drops improved versions of both

With an enhancement shaman everyone in that group gets an added 10% attack power further increasing DPS

Personal DPS of an enhancement shaman isnt meter topping most of the time, but it can get into the top 5 pretty commonly and can easily get over 1k DPS if geared correctly

If you guild isn't using Omen or a threat meter then the Shaman may have threat issues, but since 2.3 our melee attacks generate 30% less threat (up from 15%) and our shocks have gotten bigger and cost less mana. Personally I can hit upwards of 1200 DPS sometimes now, usually hovering in the 1k-1.1k range and i am at your gear level for the most part.

With an enhancement shaman, to determine if his DPS is worth bringing just think like this.

Enhancement shaman might be doing 800 DPS (a bit on the low side)
But his melee group is getting 150DPS+ (200+ for fury warriors) each from having him in the group.

That puts him at 1400 DPS right there, high enough to contend with any Pure DPS class in the game.

If you are running a melee group without an enhancement shaman, you are missing out.

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Old 11/18/07, 12:46 PM   #4975
LazyJoe
Von Kaiser
 
Tauren Shaman
 
Sinstralis (EU)
Originally Posted by Stylle View Post
Sorry if this isn't precisely on topic but I'd rather not start a new thread. I have a question about enhancement shaman in a dps group v. resto shaman.

My guild just downed Kael and is looking to recruit shaman as we head into MH and BT. Should we be content to use a resto shaman in our melee dps group or does the extra contribution of an enhancement shaman make one essential?

A bit of context: We are the fourth place alliance guild on our server and we've found that good shaman are rather thin on the ground. So though an enhancement shaman would clearly increase our raid dps, it may not be worth the hassle of trying to get one if the effect isn't game changing.

Also, some of our officers have concerns about enhancement shaman personal dps and threat management. I personaly think that this isn't a problem but would like an authoritative voice to back me up on this.
Well as for threat management with the new spirit weapons we now have the same aggro as a rogue (except for shocks ofc) so even if it used to be an issue from time to time it really isn't anymore.

As for enh chamy vs resto chamy in a melee group well there isn't a very big difference for the melee buffs (improved windfury totem is just a joke, basically you lose a few strength and the 10% attack power buff). But this is not a good way to compare things. An enhance chamy is a melee carachter, while a resto one is a healer. If you have to take a last chamy in your raid, you don't take one because of his buffs, if you need a healer you take a resto, if you need a melee dps you take an enhance.

Anyway :
An enhance chaman does ~80% of an equally geared/skilled rogue (when you put them in the same group). The chaman improves the melee's dps in his group by about 15 to 20% (windfury + strength totem + 10% attack power aura). If you take a standard melee dps group (fury warrior, feral druid, 3 rogues) and replace a rogue by an enhance chaman you will undoubtly see an increase in dps.

Another thing is that putting a resto chaman in place of the enhance one, while providing a good buff drastically reduces his own efficiency. He will have to put windfury instead of wrath of air, so he will lose 101 heal bonus. His mana totems would be useless in his group except for him. Also he will have to move a lot in some fights to put down his totems in melee range and then come back to healing range (just think about void reaver for instance). From my point of view, putting a resto chaman in a melle group is a worst case solution.

In summary : an enhance chamy isn't really essential, but it is a very nice addition to a melee group, as an elemental chaman is in a caster group. All the melees in our guild are so used to my buffs that they almost cry when i'm not in the raid

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