Yo, if you're out there -- I need Expertise Rating, Executioner and Stonebreaker options, buddy. Pretty sure [Shifting Camouflage Pants] are the best thing since sliced bread but would like confirmation before I burn 75 badges. PS: you need a tip jar, too!
Maintaining decent shock spam on a long stationary fight (Tidewalker, and I never got graved) I got an uptime for the stonebreaker buff around 35%, so you can crudely add a static 38ap for it in Yo's sim. Yo's sim is not going to be able to model anything but perfect shock spam anyway, so I don't think much is lost by including it in this manner.
As for the pants, I think [Shallow-grave Trousers] (leather badge reward) comes out ahead of them fairly easily. In fact, using the generic T5 EP values, [Void Reaver Greaves] and [Skulker's Greaves] also beat them. Unless you're already stacked with really high amounts of armor penetration, I don't see the mail beating out the leather badge rewards.
All 'Searing Totem', 'Fire Nova Totem', 'Magma Totem', 'Greater Fire Elemental Totem' and 'Earth Elemental Totem' damage count as 1 entity each (as in all the damage ALL Searing Totems do are merged into 1 Searing Totem).
Actually I forgot to account for the Searing Totem crits so I'm probably being attributed a decent amount of extra damage on average. Anyway, the purpose of us all posting these WWS was to illustrate the affect 2.3 had on our shock damage. That's pretty much all that has changed for me, other than Shamanistic Rage being completely overpowered on a lot of fights because of the 30% damage reduction. Mana wasn't an issue for me before, and it's even less of one now.
It's pretty fun having infinite mana. The rotation we can use requires much more focus after you start working in totem twists and Fire Nova Totem's. I still mess up the shocking quite a bit and lose a decent chunk of damage from that.
I need to work on my e-sarcasm it seems . I was merely saying that the amount you'd gain from another Shamans' totems would be so awesomely overpowered that we totally shouldn't add the damage to ours! It's so totally cheating! Nevermind me, long day and I'm tired :P.
On a more serious note, I don't think I regret enchanting Executioner on my Syphon, seems to be better than double Mongoose anyway, but that's just a gutfeeling as its very hard to compare them really.
Yeah, I don't think the other shaman keep it down nearly as consistently as I do, in fact I'm willing to bet they probably cast it only once on a fight like Teron where it just dies quickly, but even then Searing Totem is going to be a decent chunk of dps. Especially after 2.3. I think I'll have him only attribue Fire Nova Totem to me from now on. Or just have the other shaman not drop fire totems for the sake of seeing how well it actually does.
Maintaining decent shock spam on a long stationary fight (Tidewalker, and I never got graved) I got an uptime for the stonebreaker buff around 35%, so you can crudely add a static 38ap for it in Yo's sim. Yo's sim is not going to be able to model anything but perfect shock spam anyway, so I don't think much is lost by including it in this manner.
As for the pants, I think [Shallow-grave Trousers] (leather badge reward) comes out ahead of them fairly easily. In fact, using the generic T5 EP values, [Void Reaver Greaves] and [Skulker's Greaves] also beat them. Unless you're already stacked with really high amounts of armor penetration, I don't see the mail beating out the leather badge rewards.
Okay .. i know this aint about this discussion ^^ But how do you get the a link that shows the item when u "mouseover" it ?
As I'm the other shaman in Khaels (Illundai) logs.
I've been popping searing on Gorefiend, Bloodboil, RoS, Illidan.
In retrospect I could've done so on Shahraz and council as well but forgot.
I'm pretty sure Khael has a way better uptime as I'm often distracted by healing.
The whole Fire totem ownage thing should be fixed with the new combat log API in 2.4. Instead of text strings that have to be parsed every time, addons will be getting well structured data. This should also greatly enhance threat and damage meters.
The combat logging mechanism is completely overhauled with explicit data instead of text strings delivered to the UI. See slouken's post below for a sneak-peak at some of the current details. Highlights include detailed flags indicating relationship of involved units to player, unique identifiers for units with the same name within the combat log -- great for log analysis.
Um, this may have been talked about before, but the forum has soooo many pages... and now that it came out...
Do you use Fire Nova on bosses? Or any other Fire totem? I use Searing Totem when there´s no problem with adds being unsheeped, unfrozen and the like, but never thought on using Fire Nova. Not even bound xD
And of course Fire Elemental (although sometimes i am a bit afraid... does anyone knows if the elemental is subjected to proximity debuffs such as wrath of the astromancer?).
Thank you guys, this thread is wonderful, i´ve learnt a lot about my class.
I have a question about Ring enchants, i don't believe it has been discussed before.
Right now i use +2 dmg on both my rings, but i'm having a hard time trying to figure out how those are to be considered in terms of AEP, to compare with the now easily accessible +4stats enchant.
Does anyone know which would be the best to use? Or just how many +2dmg enchant can be translated in terms of AEP. I assume it would depend on weapon speed, i'm dual wielding 2.7 weapons.
Thanks a bunch for the reply. It would indeed be interesting when people are going all out, what the ordering is. On the other hand, Yo!'s sim *should* show our max theoretical dps. Similarly, the rogue dps spreadsheet from their forum thread should show theirs. I'm in a rush now, but it might be interesting to see how the dps comparison *should* be given similar gear and effort.
Yo's sim gives me a theoretical dps of 1658, with only the normal group buffs/raid buffs (Battle shout, motw, might, kings + flask) using 3000 armor. I think it may actually be an underestimate, altho it's hard to say exactly how much armor bosses have now days with all the debuffs active, on teron this week I had 1560 dps without a flask/excluding totems but I have no idea what the armor was (full sunders, CoR, FF etc).
On RoS phase one I'm able to do 2200-2400 DPS, but ofc the boss has no armor in that phase so again it's alittle unrealistic.
WWS for Teron -> Illidan with Mongoose / Executioner.
I'm not exactly sure how to work out if executioner has provided any benefit or not, the numbers you get are pretty much in the same range as mine for those bosses so it doesn't *look* like any advantage.
On a different note, you guys still using your ashtongue talisman? I've gone back to my brooch (waiting for the ZA trinket to drop) as I was getting a really lame uptime with the other, with SS dodges and stuff it felt like it was only up every 20-30 seconds :/
Rage - 39% proc rate (9 procs from 23 shocks) with a uptime of 39% (90 seconds of 226.8 seconds combat)
Aneth - 35% proc rate (11 from 31) with a uptime of 28%
Archimonde - 42% proc rate (16 from 38) with a uptime of 39%
Archimonde 2 - 47% proc rate (18 from 38) with a uptime of 43%
(sorry if this has been said before) The problem with the totem imo is that you will always use a shock during when its active, so efftectively its only available to proc from 50% of your shocks at a 50% proc rate (however I feel this may be higher) since when I do shock it nearly always procs, feels alot more like 75% proc rate, anyone else?
Ok this Executioner discussion is getting stupid. "Oh yah its great here's a random WWS parse which does nothing to illustrate how good/bad it is!"
Come on. Use the tools we have available. We have an EP stat weight for Armor Penetration. Yo's sim can be easily manipulated to test it as well. Figure out the estimated passive -Armor benefit that execution provides and add that in the sim to your -Armor stat, and remove mongoose from one weapon. Run the sim. Compare against running the sim with double mongoose.
I cannot fathom how we've now got 2-3 pages of people asking the same shit over and over about "has anyone tested Executioner yet????"
@Pitbuller - you just used an EP value for a 2.7 weapon, while the ones we have available are only for 2.6 speed. Did you calculate a 2.7 EP value recently? If so, hand the values over!