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11/21/07, 8:41 PM
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#5101 (permalink)
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Piston Honda
Tauren Shaman
Twisting Nether (EU)
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These were my simulation details, 3 simulations 10,000 hours. I used 310 passive armor penetration for the executioner enchant. My problem is that the -Armor values I get with the simulations are not really different. Does that mean I should get a lot more passive armor penetration to see any difference or maybe the simulator is whong somehow?

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11/21/07, 10:18 PM
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#5102 (permalink)
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Banned
Draenei Shaman
Stormreaver
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Originally Posted by Malan
You're right, and the problem is listed above - the Executioner thread has test results that wildly vary for the uptime.
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Malan, I've been running the mod Uptime Meter and the Executioner enchant stays up around 36% of the time, over 4-5 hours of testing each night for the past week. Keep in mind that there are also times that I am not DPSing for whatever reason, so the actual % does indeed seem to be closer to 40%, certainly well above 25%. If you would like i can provide a in game SS.
Perhaps someone should test this on the Blasted Lands mobs. Proc rates dont increase on lower level mobs, and getting 2-3 hours of solid testing will answer way more questions...
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11/21/07, 11:10 PM
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#5103 (permalink)
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In the Beginning was the Command Line
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Originally Posted by Nemaa
These were my simulation details, 3 simulations 10,000 hours. I used 310 passive armor penetration for the executioner enchant. My problem is that the -Armor values I get with the simulations are not really different. Does that mean I should get a lot more passive armor penetration to see any difference or maybe the simulator is wrong somehow?
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My guess is that Executioner and Mongoose, in a vacuum comparison one vs one, are roughly equal for us. We know that Armor Pen is more valuable the more of it you have - which is precisely why I said about a page ago that it looks like Executioner would mainly benefit T6 shaman. Perhaps you should take the Mongoose/Mongoose and Executioner/Mongoose setups and see what happens as you slowly increase the amount of Armor Penetration (while holding everything else steady). The closer to zero armor the mob approaches the Executioner setup (with a 250 - 300 Armor Pen lead at the start) should perform better.
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Vyktianity already has over 75 billion followers. The first verse in his book "Gift of the Wild" is "In the beginning Vyk cast lifebloom and then maul."
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11/22/07, 1:20 AM
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#5104 (permalink)
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Glass Joe
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Couple things, thanks to this thread for helping me to push my DPS way up in raids. I actually came out #1 the other night in kara after being 3 or 4 usually. And it's really all thanks to this thread. And i want to thank you all for doing math. I used to be good at math, advanced calc, 1,2,3,4 discrete math all that good stuff and than I became and accountant and it kinda seeped out somewhere along the line. I admit I haven't been able to read all 200 pages, i've read about 95 i think, and i did try searching on this, but may have missed it so I apologize if I did. I want to compare a 2.7 to a 2.2 or a 2.6. I use pitbullers numbers of 8.48 and 4.24 for Mh/Oh respectivaly. Now how can i compare the EP of DPS with regards to different speeded weapons? I was thinking about taking the 8.48/2.6*the current weapon speed to compare against the 2.6 weapon? Or am I totally messed in my mathimatically thinking. Which i probably am, i just haven't seen a post where you can compare DPS of a slower weapon to faster, except to say a slower weapon with same DPS is better. I'm concerned with the DPS being different and the speed being different.
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11/22/07, 3:30 AM
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#5105 (permalink)
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Glass Joe
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Anyone else having their Ashtongue Trinket performing less than 50%?
The last two nights of WWS parsing shows my trinket only proc 25% of the time and I'm severly noticing the lack of its proc (especially after enjoying the overpowered proc rate pre nerf).
Ultimately, I think it's still worse EP wise than Darkmoon Card Blessings Deck since one is gaurenteed and the added benefit of the 80 SD to shocks (yes I know minor).
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11/22/07, 3:54 AM
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#5106 (permalink)
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Situational Shaman
Draenei Shaman
Feathermoon
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So I am totally posting this out of pure lazy in the hopes that someone will make it into a mod before I get bored and decide to.
A bar which displayed AP and spell power would be very useful, since hitting a spike (all your trinkets, full darkmoon stack, whatever). I see it like one of those peak audio displays, where the top of the bar would be the highest value reached in this combat, the bar would display the current value. Spell damage would be an overlay on top of of the AP, in a different color, but otherwise the same. This would be a useful thing so you can see, "Oh I just hit an AP peak, I should re-drop searing/nova/magma totem."
Just a quick thought I had during Gruul tonight.
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11/22/07, 4:30 AM
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#5107 (permalink)
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Piston Honda
Orc Shaman
Grim Batol (EU)
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Concerning Yo simulation i believe the AP->SD conversion was somehow bugged or something, not sure if he has had time to correct it, or do i recall that wrong?
Concerning determinating executioner proc rate maybe resto or elemental shaman should test it as they dont have parry.
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11/22/07, 4:49 AM
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#5108 (permalink)
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Glass Joe
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Rage Fury Merc Cleaver
My elemental shaman friend was helping me calculate the AEP values of Rage and Fury. But I either messed up the formula along the way, But I came to the Conclusion that Fury beat out my Merc Cleaver in the OH so that was a better choice but the MH Rage i was not sure. I figured someone might have a little enlightenment for me on which one would be better to use. Rage or the Merc Cleaver with Fury in the OH
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11/22/07, 6:05 AM
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#5109 (permalink)
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Von Kaiser
Tauren Shaman
Blackrock (EU)
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The more I think about, they more I come to the conclussion, that Executioner is not an enchant for us. It's a great enchant for warriors, because they have a worse agi to crit ratio then us and they have a lot of armor piercing on their T6 and other plate items. Shamans on the other side benefit more from agi and also from the resulting crit (30% Flurry, UR) and usually don't sport that much ArP.
And finally mongoose also has the advantage of additional dodge and armor, which is nice for solo play and maybe some trash.
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11/22/07, 8:25 AM
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#5110 (permalink)
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Von Kaiser
Kombi
Draenei Shaman
<Random Mayhem>
Dreadmaul
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Originally Posted by Ilmatar
So I am totally posting this out of pure lazy in the hopes that someone will make it into a mod before I get bored and decide to.
A bar which displayed AP and spell power would be very useful, since hitting a spike (all your trinkets, full darkmoon stack, whatever). I see it like one of those peak audio displays, where the top of the bar would be the highest value reached in this combat, the bar would display the current value. Spell damage would be an overlay on top of of the AP, in a different color, but otherwise the same. This would be a useful thing so you can see, "Oh I just hit an AP peak, I should re-drop searing/nova/magma totem."
Just a quick thought I had during Gruul tonight.
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Like a shaman tachometer? I've tried to set up powerauras to do something like that, but I'm far too inept to get it to work. The problem is setting up powerauras to display things as you gain them in a visually logical manner, when it just wants to slap them up. I tried setting up a logical hierarchy of buffs, in most common to least common order, giving them all the same graphic, just in a slightly different size and location, like a pyramid beside my character.
The problem with this was that it was as ugly as a sackful of assholes, and wasn't at all helpful. I was better off looking over at ElkBuffBars, seeing what was up, or just checking the length of the list in my peripheral vision.
Very interested to see what you come up with if you decide to embark on coding it. I'll beta test if you need help with that. I'm too stupid to do anything helpful in this thread, the least I can do is help with an addon I think most of us would like to see. Bonus points for ripping the graphic off from some manner of expensive sports car tachometer.
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11/22/07, 9:10 AM
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#5111 (permalink)
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In the Beginning was the Command Line
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Originally Posted by Atren
Concerning Yo simulation i believe the AP->SD conversion was somehow bugged or something, not sure if he has had time to correct it, or do i recall that wrong?
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Yah he said the spell damage conversion is not functioning but it looks like he's got RL issues putting the sim on hold.
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Vyktianity already has over 75 billion followers. The first verse in his book "Gift of the Wild" is "In the beginning Vyk cast lifebloom and then maul."
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11/22/07, 9:32 AM
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#5112 (permalink)
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Piston Honda
Tauren Shaman
Twisting Nether (EU)
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I use Elkano's Buff Bars for this purpose. I set up a new group displaying only my procs (executioner, mongoose, dragonspine haste, madness of betrayer, elemental strength (new totem), band of eternal champion) and use cooldowns when I see a lot of them proccing at the same time.
As far as I know all fire totems check the spell damage bonus of the shaman every time they do a damage so it's not recommended to put down searing totem when you have the most ap. Healing stream totem (like earth shield and every other hot spells) works like you said.
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11/22/07, 11:13 AM
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#5113 (permalink)
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Piston Honda
Night Elf Death Knight
Stormscale
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Originally Posted by Nemaa
These were my simulation details, 3 simulations 10,000 hours. I used 310 passive armor penetration for the executioner enchant. My problem is that the -Armor values I get with the simulations are not really different. Does that mean I should get a lot more passive armor penetration to see any difference or maybe the simulator is whong somehow?
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I assume the 737 number is including the 310 passive armor pen.
Try with an additional 400 armor pen and see if that doesn't make a difference.
I found you need about 1100 passive armor pen, before you started seeing it out preform mongoose on the sim.
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11/22/07, 1:58 PM
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#5114 (permalink)
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Glass Joe
Orc Shaman
Scarlet Crusade
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Forgive me if this has already been addressed, but from what I've gathered, once you reach a certain hit percentage, isn't it simply wise to go Ele/Enh to increase your DPS after 2.3? I made the switch recently and noticed a very consistent and significant increase to my DPS output. Aside from the utility of other the Resto Talents, That 3% only goes so far.
16/45/0 is my current build, for reference.
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11/22/07, 2:09 PM
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#5115 (permalink)
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King Hippo
Tauren Shaman
Wildhammer (EU)
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First build that I have ever seen including Earth's Grasp.
Also Elemental Focus is very bad talent to enhancement shaman. One point to convection is better mana saver than that.
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Slow, slower, shaman weapon.
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11/22/07, 2:18 PM
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#5116 (permalink)
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Glass Joe
Orc Shaman
Scarlet Crusade
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Originally Posted by Pitbuller
First build that I have ever seen including Earth's Grasp.
Also Elemental Focus is very bad talent to enhancement shaman. One point to convection is better mana saver than that.
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I'm not particularly concerned with mana conservation. I've found it somewhat impossible to run out of mana since the advent of 2.3. I had a throwaway point, and there it went. Earth's Grasp is a new one for me, as well. I PvP a lot, and I wanted to test its effectiveness. So far, it's been much more useful between frost shocks for slowing an escaping opponent.
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11/22/07, 3:51 PM
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#5117 (permalink)
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Piston Honda
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Originally Posted by Ilmatar
So I am totally posting this out of pure lazy in the hopes that someone will make it into a mod before I get bored and decide to.
A bar which displayed AP and spell power would be very useful, since hitting a spike (all your trinkets, full darkmoon stack, whatever). I see it like one of those peak audio displays, where the top of the bar would be the highest value reached in this combat, the bar would display the current value. Spell damage would be an overlay on top of of the AP, in a different color, but otherwise the same. This would be a useful thing so you can see, "Oh I just hit an AP peak, I should re-drop searing/nova/magma totem."
Just a quick thought I had during Gruul tonight.
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Get the addon "Meleebuffs" from the wowace site. It displays your melee stats from your character sheet on a specific window.
But just as an aside, at least searing totem uses you current spell damage for each tick, not the spell damage when you cast it, so you dont have to worry about dropping it in AP peaks. Healing stream, on the other hand, does use the +heal you had you when you dropped it to calculate each tick for its duration.
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11/22/07, 4:52 PM
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#5118 (permalink)
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Unpossible inconsistent interchangeable outcomes
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Originally Posted by Opis
Forgive me if this has already been addressed, but from what I've gathered, once you reach a certain hit percentage, isn't it simply wise to go Ele/Enh to increase your DPS after 2.3? I made the switch recently and noticed a very consistent and significant increase to my DPS output. Aside from the utility of other the Resto Talents, That 3% only goes so far.
16/45/0 is my current build, for reference.
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I'll answer that after you tell me this: did you come here from a link on the 'official' wow forums?
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The BB, where being accepted matters
Originally Posted by Kazanir
This thread is hurting my self-esteem because I've never been hit on (to my knowledge) by a gay man. :/
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11/22/07, 4:57 PM
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#5119 (permalink)
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Glass Joe
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Originally Posted by Kombinat
Like a shaman tachometer? I've tried to set up powerauras to do something like that, but I'm far too inept to get it to work. The problem is setting up powerauras to display things as you gain them in a visually logical manner, when it just wants to slap them up. I tried setting up a logical hierarchy of buffs, in most common to least common order, giving them all the same graphic, just in a slightly different size and location, like a pyramid beside my character.
The problem with this was that it was as ugly as a sackful of assholes, and wasn't at all helpful. I was better off looking over at ElkBuffBars, seeing what was up, or just checking the length of the list in my peripheral vision.
Very interested to see what you come up with if you decide to embark on coding it. I'll beta test if you need help with that. I'm too stupid to do anything helpful in this thread, the least I can do is help with an addon I think most of us would like to see. Bonus points for ripping the graphic off from some manner of expensive sports car tachometer.
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I'd really be interested in beta testing something like this as well. Just a couple nights ago I was thinking it would be cool to have an addon that would tell you what your highest AP spikes were and such just like I think you're talking about.
Edit: Apparently my mind didn't feel like using the proper form of a couple of words.
Last edited by wonderfulmetropolis : 11/22/07 at 5:47 PM.
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11/22/07, 7:16 PM
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#5120 (permalink)
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Glass Joe
Troll Shaman
Auchindoun (EU)
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Well my matter is a bit off-topic.I have some rogue friends IRL that they started feeling insecure about the fact that enhancement shamans will outdps them now and that shamans are really imba and can top meters after patch...Could something like that be true?Please save me they re going crazy on me! -.-
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11/22/07, 9:35 PM
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#5121 (permalink)
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Situational Shaman
Draenei Shaman
Feathermoon
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Razzan, this is not at all the proper place to address that. Rogues should, and will outdamage an Enhancement Shaman, with similar gear. We are around to support, and "enhance" melee, not be the best at it.
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11/22/07, 11:37 PM
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#5122 (permalink)
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Glass Joe
Orc Shaman
Scarlet Crusade
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Originally Posted by Igniter
I'll answer that after you tell me this: did you come here from a link on the 'official' wow forums?
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No. Is that some sort of reference to something? Why is "official" somehow ironic?
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11/23/07, 12:02 AM
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#5123 (permalink)
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In the Beginning was the Command Line
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Originally Posted by Opis
Forgive me if this has already been addressed, but from what I've gathered, once you reach a certain hit percentage, isn't it simply wise to go Ele/Enh to increase your DPS after 2.3?
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The only case where that would be true is if you have reached hit cap with your gear, and have 3% hit in excess of the cap on your gear. Otherwise, no.
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Aside from the utility of other the Resto Talents, That 3% only goes so far.
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That's a silly statement. 5% damage to your shocks "only goes so far" too. See how dumb that sounds?
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Vyktianity already has over 75 billion followers. The first verse in his book "Gift of the Wild" is "In the beginning Vyk cast lifebloom and then maul."
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11/23/07, 12:09 AM
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#5124 (permalink)
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Glass Joe
Orc Shaman
Scarlet Crusade
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Well, true enough, but it's actually a 22% increase to overall shock damage, if you subtract the 3% that the Resto talents would add. That only goes so far, as well. Maybe my word choice was somewhat lax, but the results are somewhat apparent. I went from roughly 850 dps to 1100 on sustained fights after the change. Granted, I have 19.87% to hit without the Resto 3%, so the change isn't quite as jarring. Since +hit is readily attainable on Enhancement gear, it isn't unrealistic to assume that you could approach the cap without the 3% from Resto. At that point, would it not be true? That was my question.
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11/23/07, 1:46 AM
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#5125 (permalink)
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Von Kaiser
Tauren Death Knight
Doomhammer (EU)
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