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Old 12/17/07, 12:49 PM   #5676
Xhaos
Glass Joe
 
Draenei Shaman
 
Frostmourne
Quick question about Yo!'s simulator, do I have to add the +3% hit from Nature's Guidance into the hit textbox in addition to the hit I get from hit rating? Or is that 3% already calculated in my character sheet?

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Old 12/17/07, 12:53 PM   #5677
Malan
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Malan
Tauren Shaman
 
No WoW Account
You mean 9% Hit (assuming you have 3/3 in NG which would be pretty silly if you didn't). And yes, you have to add it to the % from your gear, its not part of the character sheet.

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Old 12/17/07, 12:59 PM   #5678
Xhaos
Glass Joe
 
Draenei Shaman
 
Frostmourne
My bad, I thought that the Dual Wielding talent listed in the Procs & Stuff tab referred to the Dual Wield specialization, no wonder I was getting absurdly high hit rating values. Thanks for that Malan.

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Old 12/17/07, 1:11 PM   #5679
Whodi
Glass Joe
 
Troll Shaman
 
Spirestone
I'm kind of confused on what I'm doing wrong. From running the Simulators and gearing up the way the posts show, Im still sitting pretty low on the DPS scales. I've seen other parses where you guys are standing strong with the Rogues with 1200 - 1400 DPS, the Highest I've achieved is 1150 on a Tidewalker fight. I'm not using macros for the twist right now, but I am using Disquetes bar and generally have the totems on time about 95 percent of the time. (I will use the macros as it will make my life much easier)

On Kael I pulled 909 DPS where the Top 3 (2 Rogues and a Hunter) pulled around 1200 each. Does that sound right?

here is the parse on the fight if your interested

Whodi - WWS

and here is my armory too

The World of Warcraft Armory

Thx for any help

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Old 12/17/07, 1:19 PM   #5680
Malan
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Malan
Tauren Shaman
 
No WoW Account
Originally Posted by Whodi View Post
On Kael I pulled 909 DPS where the Top 3 (2 Rogues and a Hunter) pulled around 1200 each. Does that sound right?
You lack Sprint and Ranged attacks. The hunter is able to DPS a lot longer on multiple targets than you can. The rogues are able to reduce movement time between targets at various points of the fight. So yah perfectly reasonable.

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Old 12/17/07, 1:30 PM   #5681
Unaz
Piston Honda
 
Orc Shaman
 
Mug'thol
Originally Posted by Aeolian View Post
Not for everyone, I'm one of those people blessed with a main tank and off tanks that have consistently high threat per second so I won't ever pull as long as I have salvation.

I first saw the spec on Jaffnar, don't know where he got it, but it has been nice so far, not a huge increase in shock damage, but it's noticeable sometimes.

I like the 2 points in concussion, as from a pure dps standpoint, after you put the minimum in resto to get 3% hit and totem range, you have two points left over. They can either go into imp lightning shield, anticipation, or slightly more shock damage. I figured shock damage would be the straight dps option, as you get more mileage out of it then LS, and anticipation shouldn't be something to rely on in pve anyway. Or you would be gemming for HP in that case.

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Old 12/17/07, 1:31 PM   #5682
evilution
Glass Joe
 
Tauren Shaman
 
Eldre'Thalas
Originally Posted by Malan View Post
You lack Sprint and Ranged attacks. The hunter is able to DPS a lot longer on multiple targets than you can. The rogues are able to reduce movement time between targets at various points of the fight. So yah perfectly reasonable.
DPS is calculated by your time in combat (shown as DPS time in WWS), moving between targets only effects your damage done (it may actually hurt dps a bit because i think WWS uses a 5 second rule or something to calculate DPS time). As long as you are attacking from behind, using a shock every time it is available, drinking haste pots if you can, and keeping your totems down (<3 searing totem) there isnt much more you can do to increase your DPS. I can currently hang close to the rogues (just started Hyjal 4/5 and BT 4/9) but i assume this will start to change as they gear up in their T6

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Old 12/17/07, 1:33 PM   #5683
Mox
Piston Honda
 
Human Paladin
 
Azjol-Nerub (EU)
Originally Posted by Whodi View Post
I'm kind of confused on what I'm doing wrong. From running the Simulators and gearing up the way the posts show, Im still sitting pretty low on the DPS scales. I've seen other parses where you guys are standing strong with the Rogues with 1200 - 1400 DPS, the Highest I've achieved is 1150 on a Tidewalker fight. I'm not using macros for the twist right now, but I am using Disquetes bar and generally have the totems on time about 95 percent of the time. (I will use the macros as it will make my life much easier)

On Kael I pulled 909 DPS where the Top 3 (2 Rogues and a Hunter) pulled around 1200 each. Does that sound right?
From a quick glance at your gear I would say if you're getting 1150 dps on tidewalker you are doing a pretty good job, you aren't going to see anywhere near 1400 dps untill you're well into BT/Hyjal gear (Anyone who can do 1400 in T5 I want to see logs of!).

As for Kael It's not exactly a fight that you can compare damage on, theres so many random factors and different class roles combined with periods where you can't even dps, anywhere around 900-1000 dps would be easily acceptable.

So I guess just keep up the good work!

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Old 12/17/07, 1:36 PM   #5684
Unaz
Piston Honda
 
Orc Shaman
 
Mug'thol
Originally Posted by evilution View Post
I can currently hang close to the rogues (just started Hyjal 4/5 and BT 4/9) but i assume this will start to change as they gear up in their T6
Your dps should jump up pretty rapidly once you get your t6 as well, as the itemization there is much better overall then the T5 selection. I started replacing SSC hunter gear with rogue gear almost immediately when we got to Hyjal/BT. Access to the epic gems helps a lot as well with how fast we scale with more STR.

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Old 12/17/07, 2:00 PM   #5685
Rob
Paid $25 To Raid
 
Draenei Shaman
 
Burning Blade
Originally Posted by Hotiedraenei View Post
My current Neck item is the Haramad's Bargain with the 26 Str and 25 Agi. Should I loose the Strength and Agility to pick up the expertise?
Brooch of Deftness will, at the least, eventually be a higher-DPS item for you (if it isn't already), and it comes with 48 STA instead of 0, so it's a switch I'd make.

Originally Posted by Malan View Post
That's a mistake, you don't need *any hit* at all for on-crit procs to work because crits are a separate entry in the attack table. If you had 0 hit and 0 hit talents but somehow still had a 30% crit rate, you'd have 100% unleashed rage uptime.
To be completely correct, 0 hit from gear is needed if you have the 9% hit from talents, because WF and SS misses cannot crit. (You would still have very good UR uptime with 30% crit and 0 hit from talents, but it might be 95% and not 100%.)

Edit:
Well, nevermind, I just ran it through Yo's sim and apparently you have 99% UR uptime instead of 100%. Could just be a rounding difference. Still, crits from WF and SS do help Flurry uptime. (At 30% crit, Flurry uptime increases from 81% to 83% as you go from 0% to 9% hit.)

Last edited by Rob : 12/17/07 at 2:08 PM.

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Old 12/17/07, 3:51 PM   #5686
Toots Hepcat
Care for a jelly baby?
 
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Troll Shaman
 
Llane
Originally Posted by Whodi View Post
On Kael I pulled 909 DPS where the Top 3 (2 Rogues and a Hunter) pulled around 1200 each. Does that sound right?
Your gear is good, your spec is good. Competing with rogues -- who are rightly the best melee dps in the game, and who are also getting 5-15% extra damage from Windfury -- is rough, and shouldn't be your goal. In my experience if you beat a rogue, it's only because you outgear him.

Hitting drums of battle, chain chugging haste pots and totem twisting are good ways to maximize your personal DPS, as is timing your Brooch with haste procs. But none of these is getting you 300+ dps, only T6 can help with that.

My only criticism from that WWS is that your damage % from shocks seems low, and it may be because you weren't using Flame Shock. FS is the BEST shock we have in just about every situation, and using it every other rotation will also open up 2 charges of Stormstrike debuff for your elemental, who will love you for it.

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Old 12/17/07, 4:08 PM   #5687
Ikuturso
Glass Joe
 
Orc Death Knight
 
Kilrogg (EU)
Theoretically 100% UR uptime is only possible if all of your hits always crit. With a less than 100% crit rate, there is always the minimal chance of not critting at all for 10 seconds.

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Old 12/17/07, 5:19 PM   #5688
Xargoth
Glass Joe
 
Tauren Shaman
 
Throk'Feroth (EU)
First of all, hi all, im a long time lurker that decided to get out of the shadows .. thank god for this awesome post

I was wondering what addons do you guys use to measure your dps ? atm i use Violation but i dont really like it, it doesn't lists your misses and the different attacks only, pure dps.

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Old 12/17/07, 5:20 PM   #5689
Bragor
Von Kaiser
 
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Draenei Shaman
 
Grim Batol (EU)
Originally Posted by Xargoth View Post
First of all, hi all, im a long time lurker that decided to get out of the shadows ..

I was wondering what addons do you guys use to measure your dps ? atm i use Violation but i dont really like it, it doesn't lists your misses and the different attacks only, pure dps.
That should be discussed in the Addon section of these forums.

Also "Search" function gave me a few links on this very same topic.

http://armory.mmo-champion.com.nyud....63182wOceL.png

You never know, If you never try.

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Old 12/17/07, 5:27 PM   #5690
Toots Hepcat
Care for a jelly baby?
 
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Troll Shaman
 
Llane
Originally Posted by Ikuturso View Post
Theoretically 100% UR uptime is only possible if all of your hits always crit. With a less than 100% crit rate, there is always the minimal chance of not critting at all for 10 seconds.
Ignoring the 2 roll system for SS, your chance of not critting once per 10s is ((1 - (crit precentage /100)) ^ chances to crit) * 100. Assuming 2.6 weapons hasted 75% of the time with Flurry and a wf procrate of ~5s, you're getting 9.4 regular chances to crit plus roughly 6 chances from wf/ss. That's ~15 chances to proc UR in 10s. At 26% crit, the chance is 99%. At 30% crit, the chance drops to 99.5, which in sims usually rounds up to 100%.

Quibbling inside that 1% isn't worth our time.

Last edited by Toots Hepcat : 12/17/07 at 5:34 PM.

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Old 12/17/07, 8:09 PM   #5691
Courn
Glass Joe
 
Orc Shaman
 
Todeswache (EU)
Originally Posted by Toots Hepcat View Post
Malan et al: I know this is a variation on the dreaded hit rating discussion, but I'm answering it since my raid leader gave me crap about this too.

...

Piece of advice? I notice you're wearing all mail, and have a fast offhand weapon. ... Do I miss the survivability that 13% extra DR would give me? Well, on trash I'm dead in 2 shots, you're dead in 3 shots, and we both live forever if we don't pull threat.

Thank you for backing up my position and arguments in my discussion with my raidleader. Perhaps I should seek another? :-(

I have to thank for your given advice, too. At the moment I'm wearing Mail 1. out of RP-reasons and 2. at rare occasions I have to tank i.e.: 'Blindauge' (Maulgar). Seems to me you are right, Leather is a worthy consideration if it comes to optimizing dps. But I always have to share it with the Rogues.

My fast OH axe ist the next item I hope to get rid of. I'm currently working on it.

Pulling threat? Only over my dead body! ;-)

Last edited by Courn : 12/18/07 at 5:39 AM.

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Old 12/17/07, 9:53 PM   #5692
Wundorn
Von Kaiser
 
Tauren Shaman
 
Hyjal
Odd (?) formula

Originally Posted by Nite_Moogle View Post
Doing math is hard.
Windfury + Stormstrike = (1-((1-0.01*35)^4.4))*100 = 84.97
Yeah, way off.
This is supposed to be a formula for calculating Flurry uptime with 35% crit. How is it derived?
(1-0.01*35) is obviously the non-crit percentage, but what's the ^4.4 from?

Thanks.

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Old 12/18/07, 12:30 PM   #5693
Toots Hepcat
Care for a jelly baby?
 
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Troll Shaman
 
Llane
Originally Posted by Courn View Post
Thank you for backing up my position and arguments in my discussion with my raidleader. Perhaps I should seek another? :-(
Only if he's unreasonable when presented with the math. Interestingly enough, I just picked up an upgrade that increased my hit rating by about 2% and dropped my crit by 1% and my AP by about 10. DPS remains stable (but now I have the T4 set bonus, which my melee group will love).

2. at rare occasions I have to tank i.e.: 'Blindauge' (Maulgar).
Well, don't burn your mail! I keep a shield and a set of high(er) stam & armor gear for "tanking" and arena. Just remember, though: SR and your shield offer a greater benefit than all your other armor combined.

Seems to me you are right, Leather is a worthy consideration if it comes to optimizing dps. But I always have to share it with the Rogues.
True, but if your RL wants you to increase your DPS he's going to have to give you access to gear that will do it. And the fact is that the best mail at the T4 level is worse for enhancement shamans than the best leather. Compare [Maulgar's Warhelm] with [Malefic Mask of the Shadows]. You're talking about a 40+ EP difference (and all from hit rating, no less).

Don't neglect badge rewards -- no need to compete with rogues for that, and it is killer stuff -- and there's good craftables as well. More than half of my current gear is rep rewards, badge rewards, craftables and PvP gear.

My fast OH axe ist the next item I hope to get rid of. I'm currently working on it.
A great replacement is only 18,000 honor away.

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Old 12/18/07, 12:33 PM   #5694
Malan
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Malan
Tauren Shaman
 
No WoW Account
Originally Posted by Ikuturso View Post
Theoretically 100% UR uptime is only possible if all of your hits always crit. With a less than 100% crit rate, there is always the minimal chance of not critting at all for 10 seconds.
I realize this is from yesterday so this is a late reply, but I really feel the need to emphasize just how monumentally wrong this statement is.

Out of curiosity, does anyone know if SR reduces damage before or after armor mitigation?

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Old 12/18/07, 12:47 PM   #5695
Toots Hepcat
Care for a jelly baby?
 
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Troll Shaman
 
Llane
Originally Posted by Malan View Post
I really feel the need to emphasize just how monumentally wrong this statement is.
It isn't wrong, just implausible and not worth mentioning.

Out of curiosity, does anyone know if SR reduces damage before or after armor mitigation?
Multiplication is commutative. x% of y % of n is the same as y% of x% of n.

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Old 12/18/07, 12:57 PM   #5696
Malan
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Malan
Tauren Shaman
 
No WoW Account
Originally Posted by Toots Hepcat View Post
It isn't wrong, just implausible and not worth mentioning.
No, its wrong (as well as being implausible and not worth mentioning). He says that only a crit rate of 100% can produce 100% uptime on SR, which is incorrect. You don't need a crit on every swing to achieve that, you need 1 (or more) crits per 10 second period for 100%. You simply solved for the "close to 100%" solution which we all subscribe to - that a 30% crit rate achieves "good enough" results to call it 100%, but somewhere between 30% and 100% crit you would achieve a full 100% uptime before hitting 100% crit rate.

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Old 12/18/07, 1:11 PM   #5697
Nacht
Von Kaiser
 
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Orc Death Knight
 
Blackhand
It's not wrong. Without a 100% crit rate, you can enter combat and get a miss/dodge/parry/glancing blow on your first attack, meaning UR does not proc. It won't proc until that first crit. That means that technically you have not achieved 100% UR uptime. It's a moot point and purely academic. The discussion is pointless. In practice, 30% crit rate or more establishes a constant uptime. That's all that matters.

Can we please consider the case closed now a move on to more valuable discussions, like whether hit rating is better than crit rating? :P

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Old 12/18/07, 1:19 PM   #5698
Nite_Moogle
Not Helpful.
 
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Tauren Shaman
 
Mal'Ganis
Originally Posted by Wundorn View Post
This is supposed to be a formula for calculating Flurry uptime with 35% crit. How is it derived?
(1-0.01*35) is obviously the non-crit percentage, but what's the ^4.4 from?
Total number of attacks in the time before Flurry would expire. With only autoattacks you use 3 here (since Flurry lasts for 3 charges), but with a 40% chance of an attack per normal attack it gets bumped to 4.2 (1.4*3=4.2), and I estimated Stormstrike low at a further 0.2 attacks using dual 2.6 speed weapons as an assumption. However the 4.2 number also ignores any potential WF proc overlaps, so I think a value between 4.25 and 4.5 is going to be reasonably accurate for most shamans.

He says that only a crit rate of 100% can produce 100% uptime on SR, which is incorrect.
This is in fact very correct, however the odds of it happening are so ridiculously low that it is really not worth discussing.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 12/18/07, 2:04 PM   #5699
frozndevl
Von Kaiser
 
Orc Shaman
 
Cho'gall
Originally Posted by Malan View Post
You mean 9% Hit (assuming you have 3/3 in NG which would be pretty silly if you didn't). And yes, you have to add it to the % from your gear, its not part of the character sheet.
This would explain my very high hit EP numbers using YO!'s simulator which went against everything else that has been discussed. Also, my trinkets are currently active use, so I have to manually add the prorated AP into my totals. Does this also need to be done for Blood Fury since I speak orcish?

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Old 12/18/07, 2:18 PM   #5700
Malan
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Malan
Tauren Shaman
 
No WoW Account
Yes, follow the same convention of figuring out the "average" value of the buff if you were to use it ever CD on the dot. The trinket section in the OP has numerous examples.

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