With the risk of going slightly off-topic, has any of the enhancement shamans here noticed being targetted by the Void Reaver's orbs while in melee range?
We finally gave in to the persistant requests from one of our shamans to try Enhancement, but ended up sending him to the outside of the ring with his healing gear because the melee group was suddenly getting orb after orb for no clear reason.
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There's a post over in the WWS thread I believe that mentions it generally only happens to Tauren shamans because we're able to stand further outside the normal hit box range. Just tell your shaman to stand inside the targeting circle and he should be ok.
I've had it happen to me a few times, moving closer fixes it.
With the risk of going slightly off-topic, has any of the enhancement shamans here noticed being targetted by the Void Reaver's orbs while in melee range?
We finally gave in to the persistant requests from one of our shamans to try Enhancement, but ended up sending him to the outside of the ring with his healing gear because the melee group was suddenly getting orb after orb for no clear reason.
This is caused by cow range, he would have been out of range for the pound, so he gets orbs instead.
Okay i just saw the new violet eye rewards, and the leather chest kinda caught my eyes, (http://www.worldofraids.com/news/new...ye-rewards.jpg) is it worth it to farm for it? I currently have the nightbane mail chest, but i seriously need more hit.
Are those items real? I've never seen anything saying "Improves melee critical strike rating by x", it's always been "Improves critical strike rating by x"?
And up until now, it's been tailor's taking care of the cloaks?
Are those items in game yet or is it just a hoax?
Oh, when we're on Void Reaver anyway, are you guys moving in and out of pounding, or are you letting healers take care of it? I was told our healers would have a hard time keeping us up if we didnt move out, but we got a few orbs because of that since some of us were a little slow at times getting back into melee range after poundings.
I'm not sure what the ashtongue buff is showing as on there? possibly power surge?
Teron 18 procs out of 27, also 17/32 and 13/17 on two wipes
Bloodboil 18 procs out of 38
The sample is way to small, but I didn't get the trinket until after we killed akama, so looking at the full raid wouldn't give a better idea either.
Teron DPS was 1362, which I think is the highest i've had in BT so far on a fight that lasted more than 5 minutes.
So why is my Trinket Proccing so much better? Are you counting Dodges as non-Proccs? Is it possible that it Proccs less good on Bossfights? (majority of my Data comes from Trashwaves in MountHyjal). And yes, Power Surge is the Buff.
I also did >1300 dps on Teron (and easyily >1600 on Akama ^^), but had to Stop shocking to not get Aggro :[
Ah, so there's only like a 2-3 yard area where you're 1: out of melee range, and 2: not in range of the orbs?
Yes, cow range is incredibly useful, on the arcane WW mobs in tk tauren can stand there and carry on hitting them without dieing, much to the annoyance of the rogues.
There are so many instances when its really good, I have been told that nelf also have an increased range.
@Nifty01 If you look at the WWS I linked its only "landed" SS i'm counting.
But like I said the results are inconclusive since its such a small sample.
Oh, when we're on Void Reaver anyway, are you guys moving in and out of pounding, or are you letting healers take care of it?
Yes those items are real, they're on the PTR for the 2.2 patch.
Melee running out on void reaver is a good way to get your tanks killed by dragging an orb on them and prevents melee from doing any significant DPS. The fact that its survivable by guilds who can't kill Mag is a good indication that you should just suck it up. A resto shaman chain healing can almost keep all the melee alive by himself.
Yes those items are real, they're on the PTR for the 2.2 patch.
Melee running out on void reaver is a good way to get your tanks killed by dragging an orb on them and prevents melee from doing any significant DPS. The fact that its survivable by guilds who can't kill Mag is a good indication that you should just suck it up. A resto shaman chain healing can almost keep all the melee alive by himself.
We've killed him a few times now, but yesterday we had way too much melee (vacation period for the mages/locks it seems) so we had to make do with what we had.
I can say,, 3 rogues, 4 warriors, 1 enhancement shaman, and a druid. Definitely doesn't work. Aside lower than usual dps, the healers were going oom pretty fast.
I wonder what his knockback value is though, KTM is nowhere near accurate on VR.
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Lets keep fight mechanics out of this thread if possible, otherwise its going to derail pretty significantly.
Btw for the guy above, I added DFT to the trinket list, however its only valued at 70 AEP. You'd be better off with any of the new TBC trinkets over that one.
Adding to new items coming out in 2.2 are these new gems -
Now the only question is, what other mats do these need? Several of them just say the need things like a Noble Topaz or a Living Ruby... but surely there is some other mat that makes these an "epic" gem pattern?
Edit -and poop, they're all BoP. I hope that's a misprint on a tooltip and that these aren't just a perk for JCs.
We've killed him a few times now, but yesterday we had way too much melee (vacation period for the mages/locks it seems) so we had to make do with what we had.
I can say,, 3 rogues, 4 warriors, 1 enhancement shaman, and a druid. Definitely doesn't work. Aside lower than usual dps, the healers were going oom pretty fast.
I wonder what his knockback value is though, KTM is nowhere near accurate on VR.
KTM has knockaway set as 0.5 when it's actually 0.75. Either start using omen, or set "knockaway default" to 0.75 (something like /ktm boss abilities set knockaway default 0.75).
I think the gems are just a perk for jewelcrafters. BoP, Unique-equip and the very easy mat requirements makes it all look that way.
KTM has knockaway set as 0.5 when it's actually 0.75. Either start using omen, or set "knockaway default" to 0.75 (something like /ktm boss abilities set knockaway default 0.75).
I think the gems are just a perk for jewelcrafters. BoP, Unique-equip and the very easy mat requirements makes it all look that way.
Cheers, ill try that sunday.
Looks like JC got a little extra perk, not suprising since the trinket alone doesn't really make it worth taking.
4x4 extra stats (for rogues) is quite nice, but doesn't really compare to what enchanters can have on their rings, unless they add unique recipes for the BT/Hy jewels as well. It's mostly useful for melee dps, since most casters or tanks fill their sockets with just 1 type of gem.
Looks like they only have these for the pure gems (RYB) as well.
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Okay i just saw the new violet eye rewards, and the leather chest kinda caught my eyes, (http://www.worldofraids.com/news/new...ye-rewards.jpg) is it worth it to farm for it? I currently have the nightbane mail chest, but i seriously need more hit.
The leather chestpiece compares nicely with the Ebon Netherscale breastplate (the leather has slightly more dps stats, but not enough to make it seriously better than the netherscale's stam/mana advantage) which definitely puts it as an upgrade over the nightbane chest.
I think the real gem is that cloak though, the same DPS as a Vengeance Wrap with 25stamina thrown in too. I guess thats why it costs four nethers (Im putting mine aside now in preperation).
Last edited by Wolflord : 07/13/07 at 11:08 AM.
Reason: comparison fixed
One thing we have still not addressed is the Stormstrike cycling. We need some modeling and/or testing to determine if the 'use it when its lit' or 'use it only when a WF cooldown has ended' is the best methodology. We'll need to know that the supposedly increased windfury procs are going to offset the 5% (or more) loss of Stormstrike damage by not using it every 10 sec.
Edit - to clarify, we've had many people talk about using the "wait till I'm off WF CD" method, but nobody has provide any sort of modeling or testing numbers to actually back it up. All we have so far is anecdotal stories.
The leather chestpiece compares nicely with the Ebon Netherscale breastplate (the leather has slightly more dps stats, but not enough to make it seriously better than the netherscale's stam/mana advantage) which definitely puts it as an upgrade over the nightbane chest.
I think the real gem is that cloak though, the same DPS as a Vengeance Wrap with 25stamina thrown in too. I guess thats why it costs four nethers (Im putting mine aside now in preperation).
Mana isn't exactly my biggest problem, i need less mp/5 and more hit
A couple new very solid craftable items of use to enhancement shamans coming in patch 2.2: http://www.mmo-champion.com/images/n...wvioleteye.jpg
From just an eyeball, that chest looks better than anything you can get before Hydross/Karathress. The cloak looks pretty solid too.
As already linked above, gemming's also going to get a bit more complicated, at least if you're a Blueberry JC like some of us are (http://www.mmo-champion.com/images/n...ly/newgems.jpg). Looks like the +24 AP, +12 Crit Rating, and +12 AGI gems are better than +8 STR. This actually gives me an incentive to finish leveling JC.
Yah a shaman JC gets a great benefit from those since there's 3 gems we can make use of. I wouldn't be surprised if there's a +12 Strength gem that wasn't put on the vendor yet though.
I'm not sure what the ashtongue buff is showing as on there? possibly power surge?
Teron 18 procs out of 27, also 17/32 and 13/17 on two wipes
Bloodboil 18 procs out of 38
The sample is way to small, but I didn't get the trinket until after we killed akama, so looking at the full raid wouldn't give a better idea either.
Teron DPS was 1362, which I think is the highest i've had in BT so far on a fight that lasted more than 5 minutes.
WWS only shows newly gained buffs, and with a decent latency you can easily refresh power surge before (by a fraction of a second) the previous one fades. In which case you never see a new 'gain power surge' message. For me it is similar, looking at wws events I get ~50% procs, looking at actual buff information and tracking manually its 80%+. If you want to use WWS to track it then always hit stormstrike slightly late to make sure the earlier power surge has faded.
I've noticed on some mobs, my cowrange is reporting my aggro on Omen as falling under the range buffer. I've never been close to aggro due to the nature of the fights; azgalor, archimonde, etc, but it'd be interesting to see if it's true.
WWS only shows newly gained buffs, and with a decent latency you can easily refresh power surge before (by a fraction of a second) the previous one fades. In which case you never see a new 'gain power surge' message. For me it is similar, looking at wws events I get ~50% procs, looking at actual buff information and tracking manually its 80%+. If you want to use WWS to track it then always hit stormstrike slightly late to make sure the earlier power surge has faded.
Never thought of that. Is there a mod i can run to track the procs?
I apologize if this has been said and I just missed it, but I'm wondering where Romulo's Poison Vial ranks in the list of trinkets. Last night, in a bit of testing, the poison proc itself was counting for 2% of my damage (I wasn't using shocks, except to interrupt spells, as I was grinding). I wonder how that compares to other buffs.
Here is my armory to get an idea of where I am gear-wise, as that % would obviously be less if I was doing more damage otherwise:
I've read mose of this, and am trying to get the gist of all of it. Currently I'm way way off balance. MH decapitator 2.6, OH stellaris 1.9, so my haste on OH goes below the 1.5 thresh. I've been looking for an AH green, but nothing even close to lvl 70 or even 65, only things there are 41dps healer maces or axes.
So I guess the main question I have is should I get a Runic Hammer for my OH since it's 2.4 or would I be better off with a 70 dps 2.6, like the heroics from mana tombs or crypts.
Could someone please explain to me, exactly how you think going below 1.5 speed weapons has a negative affect and show the proof that the loss in one type of damage is not equal to or less than a different damage type.
This theory is affecting everyone? when no one has any idea or has tested it my knowledge.
In the last 5 pages half the posters have been confused with weapon speed.