There is a thread on PVP enhancement over in the PVP forum on this very site. You might want to repost this over there. This forum here is meant for general PVE theorycrafting.
There is a thread on PVP enhancement over in the PVP forum on this very site. You might want to repost this over there. This forum here is meant for general PVE theorycrafting.
+ Changed export string to Enhancer addon as it now supports 3 digits and expertise rating
I recently installed the addon and been playing with it a bit. Mostly becuase we are working on Kael atm so just wana make right choice on items I should pick before we leave SSC/TK. But my question is how do you export the data string from enhancer. thx
Yo!: Thanks for the update, I was waiting for the expertise support for a long time!
However I found a bug in the enhancer string export:
AP:100;CR:206;STR:200;AGI:182;HR:181;HsR:169;IA:031;ExP:335;
Importing this string results in an AP=10, CritRating= 20.6 and so on...
Might be a bug in enhancer though.
[e] MH/OH expertise input textbox means expertise and not expertise rating. Am I right?
Sounds like a problem with how Enhancer imports the data. Shouldn't really matter though...gear comparisons are still valid, all the values are just 10x what they normally would be :P
Yo!: Thanks for the update, I was waiting for the expertise support for a long time!
However I found a bug in the enhancer string export:
AP:100;CR:206;STR:200;AGI:182;HR:181;HsR:169;IA:031;ExP:335;
Importing this string results in an AP=10, CritRating= 20.6 and so on...
Might be a bug in enhancer though.
[e] MH/OH expertise input textbox means expertise and not expertise rating. Am I right?
It is not the bug with enhancer it is time gap between us not simultaniously updating utilities.
MH/OH expertise input textbox means expertise and not expertise rating. You are right. EP value is for rating though.
Yo, seems you forgot to set the Ashtongue trinket proc rate to 2.3 values, at least, the Forensic Report gives me a 90% uptime on it Otherwise, great work on the sim, keep it up.
Confirmed, 88% uptime here, ran a 15k hour sim.
Thanks for the update Yo!
Some really really minor things:
Is 10 shocks/2 minutes realistic? Chain shocking on a static npc (max potential dps) we can asume a near-perfect rotation bearing in mind interference of SS cooldowns) would this number not be closer to ~15 (10 shocks/min as perfect rotation)
Would it be possible to get a visual on the stonebreaker's totem proc rate as you did with the trinkets?
Typos: Procs & stuff tab: "Average number of shocks...
Fist of it all it shows a DPS that is far superior to what i am capable of at the moment. On anetheron(mostly tank and spank fight) i can reach 1500 dps at max(without flask) but the simulator says 1917 DPS.
Also on my first run of the simulator i got negative EP values for both agility and crit. i runned the simulator another time(i forgot on the first run to put executioner instead of mongoos on offhan) and the problem disappeared. Maybe is something that should be looked into(negative values can only come from errors in program i think)
anyway for the difference in expected dps this are the values i put in simulator:
AP 1575
crit 31.38
hit 16.17
haste 4.63
boss armor 2990(6200 - 5xsunder - faerie fire feral. I thought that since you cannot check for armor debuffs you have to input the boss armor after these debuffs. It worked fine before the last update. My fault if this is the problem)
armor pen 287
MH DPS 97.6 speed 2.6
OH DPS 100.2 speed 2.8
spell hit 4(talents + draenei aura)
procs/stuff: dragonstrike, tsunami, relentless earthstorm diamond, stonebreaker totem, 16 shocks in 2 minutes
enchants: Mongoose/Executioner
for buffs: kings, might, shout, mark, leader of the pack, strength of earth, roasted clefthoof(no flask/potions/drums of battle).
I ask this question cause it is getting really hard choosing the right gear at this level and i don't want to need items that i will find not that much useful. Thanks for any reply
Edit: also AEP values give me some questions. In previous runs of the simulator hit rating was always at ~1.6 EP value. Now it says 2.62 a value greater than STR. This is quite strange because would mean that a hit rating gem would be more valuable than a STR gem.
Fist of it all it shows a DPS that is far superior to what i am capable of at the moment. On anetheron(mostly tank and spank fight) i can reach 1500 dps at max(without flask) but the simulator says 1917 DPS.
Also on my first run of the simulator i got negative EP values for both agility and crit. i runned the simulator another time(i forgot on the first run to put executioner instead of mongoos on offhan) and the problem disappeared. Maybe is something that should be looked into(negative values can only come from errors in program i think)
anyway for the difference in expected dps this are the values i put in simulator:
AP 1575
crit 31.38
hit 16.17
haste 4.63
boss armor 2990(6200 - 5xsunder - faerie fire feral. I thought that since you cannot check for armor debuffs you have to input the boss armor after these debuffs. It worked fine before the last update. My fault if this is the problem)
armor pen 287
MH DPS 97.6 speed 2.6
OH DPS 100.2 speed 2.8
spell hit 4(talents + draenei aura)
procs/stuff: dragonstrike, tsunami, relentless earthstorm diamond, stonebreaker totem, 16 shocks in 2 minutes
enchants: Mongoose/Executioner
for buffs: kings, might, shout, mark, leader of the pack, strength of earth, roasted clefthoof(no flask/potions/drums of battle).
I ask this question cause it is getting really hard choosing the right gear at this level and i don't want to need items that i will find not that much useful. Thanks for any reply
Edit: also AEP values give me some questions. In previous runs of the simulator hit rating was always at ~1.6 EP value. Now it says 2.62 a value greater than STR. This is quite strange because would mean that a hit rating gem would be more valuable than a STR gem.
The sim seems to give the Dragonstrike proc unrealistic uptime which is a little bit of why your dps is higher in the sim. A few other things, most boss armor (except teron and 1 other boss I'm pretty sure) is 3690 with sunder ff and cor. The sim results vary a lot when calculating stats if I'm remembering right, so it is best to run it multiple times and take an average. I'd review your logs and see if you are getting 16 shocks/min as well.
Son, to me a robot's just a garbage can with sparks comin' out it.
The sim seems to give the Dragonstrike proc unrealistic uptime which is a little bit of why your dps is higher in the sim. A few other things, most boss armor (except teron and 1 other boss I'm pretty sure) is 3690 with sunder ff and cor. The sim results vary a lot when calculating stats if I'm remembering right, so it is best to run it multiple times and take an average. I'd review your logs and see if you are getting 16 shocks/min as well.
I did another test with 10000 hours. Almost same result. I don't think changing the number of shocks will make a huge difference anyway(i try to time my totem replacements to favor my shock rotation, preferring only stormstrike to a shock in almost any situation)
Oh and i got agility(and crit rating) AP: 0 (yes ZERO). I think that means there is a problem here...
Other strange things on this run:
forensic report: normal strikes(for WF, ss, and white damage): 0
crit strikes for WF and SS: 0.944(that means 94% crit right?)
Nevermind i realized now that befor my 31.38 crit % where other numbers so i did input something like 2531% crit O_o
What a noob mistake, but in the crit field(since it is short) i did not manage to see thos numbers :|
Sorry for such a noob question then :|
(Yes, I changed the stats gained according for each weapon changed and the Dragonstrike selection on the "Procs & stuff" page.)
I was really looking forward to upgrading my weapons to these, and thought they would really increase my damage "cap" since the rest of my gear isn't too shabby, I thought my weapons were holding me back, but I just don't know why it's a downgrade and not a huge upgrade, does the sim value the dragonstrike proc extremely high or something?
Due to the large amount of variables there will allways be a small percentage of difference between similar setups and a couple of sim runs (I think)
Have you tried running the same setup with 10.000 hours simulated? And if you have, try do it a couple of times you will probably find there is a small difference each time even tho the hours ran on the exact same gear each time.
Due to the large amount of variables there will allways be a small percentage of difference between similar setups and a couple of sim runs (I think)
Have you tried running the same setup with 10.000 hours simulated? And if you have, try do it a couple of times you will probably find there is a small difference each time even tho the hours ran on the exact same gear each time.
(E): Unneeded Quote gone.
I realise that there can be small differences when re-running the sim, but I was expecting to see a large dps increase, but it's a small decrease, if I ran it many times it would fluctuate slightly between 1-10 dps probably, i've never ran a sim as long as 10.000 hours, 2000 takes about 5minutes as it is, but I can't imagine it coming out as an increase.
I guess what the poster above me said could be the culprit, is there any modelling on the Dragonstrike proc that Yo! can update the sim to correct it, so it's not valued so (incorrectly?) high?
Well, 10k+ is advised for a reason, the longer it runs the bigger the data pool to get the stats from. I would really suggest just running it at 10k or more a couple of times and compare the results. Grab a book/movie or smash some pvp face while waiting for the sim to complete.
Edit: Malan how are the T6 item values comming along? Still missing on the First post ;-)
i've never ran a sim as long as 10.000 hours, 2000 takes about 5minutes as it is,
When I do my personal EP values after getting new gear I run 10x 10,000 hours and then average them. Yah it takes awhile but you get some crazy outliers sometimes if you don't do that. I just run it at work while I'm doing other stuff.
For Yo's! simulator is it recommended to just add Judgement of the XXX (3%crit), Imp hunters Mark, Expose weakness improved + trinketed battleshout to your base character stats?
Then for bloodfrenzy / Imp Sanct aura / ferocious insp just multiply the final dps by 1.03 or 1.035ish(blood frenzy)?
Also is there any suggested way to model bloodlust? 33% haste x 45s/fight duration?
I see, where is 10k advised by the way? I always just did 1k or 2k hours like it says for working out aep values on the sim itself.
Something about the stonebreakers totem too.. you say it is modeled on shocking out of the cooldown (every 10 seconds), but this conflicts with "shocks per 2 minutes", and well, personally I shock everytime it's up, perhaps 2 versions of it would be nice, one for shocking everytime the shock CD is up, the other for every 10 seconds when the stonebreaker is up?
Also, i've noticed Enhancer gives AEP and AEP including BoK, should I put my stats in the sim using Kings (pretty much guaranteed each raid) or leave it out and let Enhancer just work it out when doing AEP, will it affect my values that come out of the sim?
For Yo's! simulator is it recommended to just add Judgement of the XXX (3%crit), Imp hunters Mark, Expose weakness improved + trinketed battleshout to your base character stats?
Then for bloodfrenzy / Imp Sanct aura / ferocious insp just multiply the final dps by 1.03 or 1.035ish(blood frenzy)?
Also is there any suggested way to model bloodlust? 33% haste x 45s/fight duration?
Originally Posted by Paradox
I see, where is 10k advised by the way? I always just did 1k or 2k hours like it says for working out aep values on the sim itself.
Also, i've noticed Enhancer gives AEP and AEP including BoK, should I put my stats in the sim using Kings (pretty much guaranteed each raid) or leave it out and let Enhancer just work it out when doing AEP, will it affect my values that come out of the sim?
Joy - I add trinketed Battleshout to my stats but thats the only one I use, I don't bother with buffs that aren't in my party. You certain *can* add them but it might start skewing your stats a bit oddly.
Paradox - 10k is just a nice large number, I sometimes have run 20k to see if the numbers are stable. As for Kings, if you dont' put it in the Sim itself you'll end up with lower EP values of Str/Agi compared to to the non scaling stats, which could tip one item in favor of another if they were close.