Well that is completely incorrect in that case. I would suggest that you double check what values you put in and screenshot it for Yo if it does it again.
Point 1 - well duh. Strength provides 2 AP. You have the mental quickness talent that gives 30% of your AP to spell damage. So no kidding, you've never seen that mentioned because its obvious.
Point 2 - No. Absolutely no. If you're going to make a ludicrous statement like that you'd *damn well* better have some combat logs or screenshots of the char screen to back it up, and it would still be a bug. Melee Critical Strike Rating is not intended to provide spell crit.
Point 3 - Its been rehashed ad nauseam in this thread you aren't telling us anything we aren't aware of.
This person might simply be seeing effects form the +int on the items he is equipping.
I'm struggling a bit with the "slow is better" concept although I understand the basic idea.
My quandary is that I recently killed Kovork on an alt and his Rattle dropped (38-72 dam, 3.00 speed, OH, 18.3 dps +2 str +5agi).
I'm level 55 and have Mass of McGowan banked for lvl 57 for MH but does the 0.2 slower speed of Kovork's make it better than Smashing Star of the Monkey (62-115, 2.8 speed, OH, 31.6 dps, 6 agi & stam)
I've just tried working through the maths for the OH and it says my damage (using max damage number) would be 258 with Kovork and 212 with Smashing Star. WF damage would be 340 with Kovork and 392 with Smashing Star.
Do these seem reasonable? Roughly 320 AP atm unbuffed/self buffed (yes, my gear sucks - bloody hunter mail)
Are my maths right? Is Kovork's a better OH than a lvl 48 mace that's only 0.2 seconds slower?
Ok its my first day on this site, and I had a talent question.
Why do so many talent builds choose 2 pts in Anticipation over 2 pts in Guardian Totems. Is there something I'm not getting?
The 1 sec reduced cooldown on the grounding totem seems like a very useful thing. -Ankha
To be honest, i prefer 2 points in Guardian totems as it's really usefull to have faster grounding cooldown in duels and battleground fun.
2% extra dodge won't save you, i mean, all experienced people know that you dodge certain times in a pve raid, you are not a target of a mob all the time. In these certain times, 20 or 22% dodge will have the same effect. To actualy see a difference in the dodges, means that you will get targeted and hit from mobs alot, which for our class and spec never happens.
My quandary is that I recently killed Kovork on an alt and his Rattle dropped (38-72 dam, 3.00 speed, OH, 18.3 dps +2 str +5agi).
I'm level 55 and have Mass of McGowan banked for lvl 57 for MH but does the 0.2 slower speed of Kovork's make it better than Smashing Star of the Monkey (62-115, 2.8 speed, OH, 31.6 dps, 6 agi & stam)
Look at the DPS. The Star is almost a 2x upgrade in damage. When in doubt, take the higher DPS if the speeds are roughly the same.
Hello, I greatly enjoyed reading this guide, it includes some awesome and well backed-up analysis that I used to maximize my enhancement shaman's DPS output. Just a tip: you may like to add epic BT/Hyjal gems to the gem itemization section, e.g. [Bold Crimson Spinel] instead of [Bold Living Ruby], [Inscribed Pyrestone] instead of [Inscribed Noble Topaz], [Sovereign Shadowsong Amethyst] instead of [Sovereign Nightseye]. These are currently the best non-BoP options around for anyone that has reached T6 level. I noticed this was suggested earlier in the thread and I would like to support it. If the guide is to include T6-level weapons, it would be logical to include T6-level gems as well, as the best top-end choice. I hope this post have been of use to you Keep up the good work!
To be honest, i prefer 2 points in Guardian totems as it's really usefull to have faster grounding cooldown in duels and battleground fun.
2% extra dodge won't save you, i mean, all experienced people know that you dodge certain times in a pve raid, you are not a target of a mob all the time. In these certain times, 20 or 22% dodge will have the same effect. To actualy see a difference in the dodges, means that you will get targeted and hit from mobs alot, which for our class and spec never happens.
Err, no, there are definitely times going from 20 to 22% will save you. Just because you don't actively see those 2 talent points doing anything doesn't mean they're not.
Don't forget dodging a Hamstring, Mortal Strike, or possible mace stun is pretty cool too, you just don't notice that 2% of the time when it was a result of your talent points.
To be honest, i prefer 2 points in Guardian totems as it's really usefull to have faster grounding cooldown in duels and battleground fun.
2% extra dodge won't save you, i mean, all experienced people know that you dodge certain times in a pve raid, you are not a target of a mob all the time. In these certain times, 20 or 22% dodge will have the same effect. To actualy see a difference in the dodges, means that you will get targeted and hit from mobs alot, which for our class and spec never happens.
I love those two points in Anticipation. I've found them to be much more helpful then Guardian Totems. But it all comes down to personal choice. It has even saved me in PvE content, such as Off-tanks dieing for some stupid reason on Supremus or even earlier on in Gruul's. I've literally dodged 4 Hateful Strikes on Gruul's which allowed us to actually kill him. My personal experience makes me an "Anticipation" person, you may have different experiences. On top of this, I rarely duel and I PvP / Arena as Elemental.
Originally Posted by Martyrbg
Hello, I greatly enjoyed reading this guide, it includes some awesome and well backed-up analysis that I used to maximize my enhancement shaman's DPS output. Just a tip: you may like to add epic BT/Hyjal gems to the gem itemization section, e.g. [Bold Crimson Spinel] instead of [Bold Living Ruby], [Inscribed Pyrestone] instead of [Inscribed Noble Topaz], [Sovereign Shadowsong Amethyst] instead of [Sovereign Nightseye]. These are currently the best non-BoP options around for anyone that has reached T6 level. I noticed this was suggested earlier in the thread and I would like to support it. If the guide is to include T6-level weapons, it would be logical to include T6-level gems as well, as the best top-end choice. I hope this post have been of use to you Keep up the good work!
I believe this has been brought up several times already. While it might be a good idea, it should be very apparent that those are the gems you need. The guide was designed to give you the foundation for your character, allowing you to maximize it yourself as you gain in progression. Malan gave you the best gem choices, when the epic Mount Hyjal and Black Temple gems become available to you, it should be obvious which ones you should take. This "foundation" principle is also why the post doesn't go into gear specifics, telling you exactly which gear pieces you should pick up. It gives you the tools to find out for yourself, instead of holding your hand through it.
Hello, I greatly enjoyed reading this guide, it includes some awesome and well backed-up analysis that I used to maximize my enhancement shaman's DPS output. Just a tip: you may like to add epic BT/Hyjal gems to the gem itemization section, e.g. [Bold Crimson Spinel] instead of [Bold Living Ruby], [Inscribed Pyrestone] instead of [Inscribed Noble Topaz], [Sovereign Shadowsong Amethyst] instead of [Sovereign Nightseye]. These are currently the best non-BoP options around for anyone that has reached T6 level. I noticed this was suggested earlier in the thread and I would like to support it. If the guide is to include T6-level weapons, it would be logical to include T6-level gems as well, as the best top-end choice. I hope this post have been of use to you Keep up the good work!
The gems are left out because hopefully someone in T6 content(although sometimes I wonder) can piece together prefixes and realize that Bold = pure strength, Inscribed = str/crit, Sovereign = str/stam and apply that knowledge to the oh so difficult blue -> epic gem conversions of Ruby to Spinel, Topaz to Pyrestone, and Nightseye to Amethyst.
Son, to me a robot's just a garbage can with sparks comin' out it.
I have recently started low level raids (Kara) at the beginning of November and am currently doing Gruul / some ZA now too. I have been following the principles set forth thread to properly gear my Shaman and I am producing amazing DPS as well as dying more often than I would like. I have been designing my character based on EP values which is pointing me in the direction of leather armor. Leather "Rogue" gear as you know has no int, less armor but generally has higher stam as well as overall EP. I thought the higher stam would offset the loss in armor from mail. I am not sure if I should stay with leather (minus the T4 shaman set which I will be wearing) or go with a mix or full mail?
I know that I need to replace the helm (including meta gem but I didn't want to do this till I have a new helm), chest, waist, trinkets, etc. I just wanted to make sure before I spend a lot a badges in the direction that I am going that it's not wrong.
Second, since I started switching to some leather pieces I have changed my pawn value of stam to .25 so I can have a health increase. Why is there no Pawn value for stam or armor (depends on the answer to the above)? It would seem to me as armor decreases that the value of stam would increase.
I am not asking for gear choices as I can choose those from this amazingly informative thread but just to understand why that some top shaman wear just mail, some a mix and some leather. I want to be productive in my progression without having to backtrack and rebuild.
I want to be productive in my progression without having to backtrack and rebuild.
Thank you and HAPPY NEW YEAR!
You should not worry about possibly backtracking in your gear selections. I have seen this a few times in posts here but it is an imagined problem. It is true that stats change in value as your gear improves but the changes are minor.
I know that looking at the difference between Karazhan values and T6 values seems dramatic, but keep in mind that there are 3 dozen or so gear upgrades made in that span. If you have access to a piece of loot that is a clear upgrade now then go for it, you will not regret it.
I guess what I am asking is leather with a much higher EP and stam or mail with the lower EP value and higher armor? I have seen Beowolf's wonderful spreadsheet with the highest gear being leather, keiji wears a mix and other wear all mail. Is there a value or calcuation that can be applied to the armor value and stam to help evaluate pieces for us when we have this choice? What is the crossover point between armor and stam?
Example: It looks to me based on my armor that 1 point of armor equals .0068% reduction in damage.
The question you're asking doesn't apply to stat evaluation very well, since the evalution is based on damage out, not damage in. The question I have is really why are you dying? If it's not an agro issue, and you're just dying on fights like Aran, Illhoof, Nightbane, etc., then adding armor won't help much, if at all. If it is an agro issue, then obviously correcting that will solve the problem itself.
You might want to consider continuing to use the spreadsheet for your regular gear kit, then selectively swapping into higher stamina pieces for the fights you're having difficulty with.
I guess what I am asking is leather with a much higher EP and stam or mail with the lower EP value and higher armor? I have seen Beowolf's wonderful spreadsheet with the highest gear being leather, keiji wears a mix and other wear all mail.
I wear what I win when it drops. I can only loot so many items before I'm at the bottom of the priority list. There's a few slots where the mail and leather items are close enough in value that i told the rogues and our feral druid that I'd stick to mail on those items to lower the competition.
I guess what I am asking is leather with a much higher EP and stam or mail with the lower EP value and higher armor? I have seen Beowolf's wonderful spreadsheet with the highest gear being leather, keiji wears a mix and other wear all mail. Is there a value or calcuation that can be applied to the armor value and stam to help evaluate pieces for us when we have this choice? What is the crossover point between armor and stam?
Example: It looks to me based on my armor that 1 point of armor equals .0068% reduction in damage.
Armor doesn't matter. If you take a hit from a boss you can't manage your aggro, your tank sucks, or the raid is wiping. If you pull aggro on trash you have the new SR, the ability to equip a shield, and two snares to use to escape.
Stamina is only as useful as any given encounter allows it to be. If an encounter has an ability that deals heavy damage you want more HP than that damage. If an encounter has two abilities that do moderate damage you want to have enough HP to survive both abilities because chances are they can be used in succession.
Stamina and armor really shouldn't play a role in your gear selections, although I am guilty of it myself, because you can always swap in items to help you meet the HP thresholds of any given fight.
Son, to me a robot's just a garbage can with sparks comin' out it.
No, I am not pulling aggo. If I do, yes, I deserve to die, final answer. We have a rule, you pull it you tank it.... doesn't work very well for Shaman, lol. You wipe the party by pulling aggro... you pay the bill.
Just died early on Gruul with other Rogues from the cave ins and what not.. but you all have answered my questions and I can continue on my course to Shaman glory.
Thank you.
P.S. I just wanted to thank everyone for your contributions to this thread. The theorycrafting article, mods (Pawn, Disco Dice), Yo's Sim..... it really helps alot of people. (Ok, I will disappear again. I am sure I will have a question in a few months).
Hi
I'm following this thread quite long, but now i have to ask something.
1)High Raid (T6) EP Values
Attack Power = 1 EP
Strength = 2.2 EP
Agility = 1.69 EP
Crit Rating = 1.74 EP
Hit Rating = 1.69
Haste Rating = 1.82
Armor Penetration = 0.35 EP
Expertise Rating = 3.18
How is it possible that without Kings Strenght has the Value 2.2 and Ap 1 ?
1.1 -> 2.2
OR
1.0 ->2.0
2) Is Kings not adding effectively 11% strength cause of UR ?
Shaman is a 6 letter word, Shammy isn't a word and is only one letter short of Shaman.
I think someone has a new year's eve hang over Shammy and Shaman are both the same length, the only difference being the last two letters.
And to add some content at least to this post a tip on how to avoid those Cave Ins for Bladefire. While having somewhat higher health and armor makes them easier to survive, the best thing you can do is install SCT and move whenever you see the Cave In debuff pop up on it. That way you should take perhaps a rare few ticks during the fight. Don't be afraid to move out of dps range for a while while doing that.
That is with kings Death_phobos cause your right with 1 str being 2 ap.
As for your second question, this would also make 1 ap worth 1.1 ep. which pretty much screws it up as a baseline. so yes kings adds an effective 11% and not 10 but as 1 ap = 1ep this is pretty much ignored
Anybody want to share any addons for shammys they couldnt see playing without? I downloaded Enhancer and Disqodice already but was unhappy with all the symbols around the character, should I just give it time and work through the distractions? I for one use another addon called Shamanfriend that gives info on alor of Shaman action in battle. -Ankha
How is it possible that without Kings Strenght has the Value 2.2 and Ap 1 ?
1.1 -> 2.2
OR
1.0 ->2.0
Kings adds 10% of your base stats. AP is not affected by this, which means that 1 AP without kings is 1 AP with kings.
Strength goes from 2 to 2.2 AP because with kings you'll have 1.1 str for every point you have without it (thus, with kings it's AP value is 2.2).
Looking through the gem choices I've made in the past I'm suddenly wondering how AP can be so important a stat. Currently I have a 24.73% chance to crit, and 941 AP. If I was to switch out all my full yellow +8 crit rating gems for +4 crit rating and 4 str, I'd lose about .5%, while gaining only 24 AP. Would this truly be a boon to my DPS? That just seems horribly off.
Or is it that there is a cutoff point, where once you get so much crit when raid buffed, the AP overtakes as the important stat(because of temporary buff uptime)?
Looking through the gem choices I've made in the past I'm suddenly wondering how AP can be so important a stat. Currently I have a 24.73% chance to crit, and 941 AP. If I was to switch out all my full yellow +8 crit rating gems for +4 crit rating and 4 str, I'd lose about .5%, while gaining only 24 AP. Would this truly be a boon to my DPS? That just seems horribly off.
Or is it that there is a cutoff point, where once you get so much crit when raid buffed, the AP overtakes as the important stat(because of temporary buff uptime)?
Have you considered reading the first post completely and then using Yo's sim abit?
Kings adds 10% of your base stats. AP is not affected by this, which means that 1 AP without kings is 1 AP with kings.
Strength goes from 2 to 2.2 AP because with kings you'll have 1.1 str for every point you have without it (thus, with kings it's AP value is 2.2).
I believe he means that there is a typo because it says WITHOUT kings str is 2.2 instead of WITH kings.