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01/03/08, 2:58 AM
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#5976
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Piston Honda
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Originally Posted by Kasi
The fight was 3 minutes long. He has top of the line gear. He had a feral druid, had haste 4 times (probably DST), used deathwish, used recklessness and was bloodlusted all on a fight where there is some aoe damage that fuels his rage. I'd be surprised if he didn't pull those numbers considering the cooldowns he used.
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Yes all it proved is that he could have much higher dps if he maintained a proper slam cycle
edit waaaaay off topic, preaching to the converted etc
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01/03/08, 4:40 AM
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#5977
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Piston Honda
Orc Shaman
Shattered Halls (EU)
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Seems thread broke 1 mil views :P
Anyways, concerning last few posts -- its a very short fight and all cooldowns used so if fight went 3 times as long his dps would take clear dive. 2 min fights are never good to compare regardless if it is shaman, warrior or any other class. Bloodlust is 10 min cooldown, Recklessness is 30 min cooldown and so on, so it can leave very skewed look from dps point of view.
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01/03/08, 4:52 AM
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#5978
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Von Kaiser
Blood Elf Paladin
Korgath
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Originally Posted by Shabadu
This is the biggest myth concerning Syphons. It does not consume imp shadowbolt.
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Really? I never tested it or anything, everyone just started bitching and I took their word for it. Think Ill grab one of these whiny locks and drag him out to blasted lands.
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01/03/08, 5:25 AM
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#5979
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Glass Joe
Tauren Warrior
Hellscream
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Originally Posted by Areus
The math has been done, time and time again to show that WF is far superior to GoA whenever a warrior is present in the group. People have done the math to show that WF is the best MH combat enchant any melee class can put on thier weapon.
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But this maths was removed from the main post. A link should be put back, then telling people to go read the main post would be reasonable. At present the main post just has the answer with no backup, no wonder people want to question it.
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01/03/08, 6:00 AM
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#5980
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Von Kaiser
Troll Shaman
Zul'Jin (EU)
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Originally Posted by Toots Hepcat
Many of the eternal debates posed in this forum are due to differences in philosophy. It boils down to which is more important to you: personal DPS, or raid DPS.
Raid DPS
Often marked by a resto off spec.
Will pick up leather only if nobody else wants it, if at all.
Drops WF pretty much everywhere; may totem twist if mana allows.
Wants at least some stam/armor to make it easier for the healers.
Wants at least some int/mp5 to sustain shocks within a twisting cycle.
Keeps 2 pieces of T4 until upgrades exceed the benefit +12 STR offers the entire group.
Most of the regulars here are very raid oriented. Most of the new people are having personal DPS issues, that's why there here. It makes sense these issues would keep coming up.
Incidentally: I am taking my guild's raid downtime to re-evaluate the elemental spec and am noticing a ~6% personal DPS increase. Today is my last day, though -- I miss the faster Healing Wave and bigger totem radius, and I'm seeing more shock resists making interrupts and snares less reliable.
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This reminds me of the old mentality that so much hurted the hybrid classes in the past. I pick leather as the first one if it means a bigger upgrade to me than to anyone else. AC does NOT matter in PvE as far as melee DPS is concerned, so items should be distributed according to it's stat budged solely.
Plus, as someone has commented previously, getting stam/armor makes no difference at all. If some fight requires stamina you equip your PvP gear to reach safe limits, as you do with SR and so on and so on. At most, you get hybrid stamina gems when socket bonus makes up for it without causing much of a loss.
Getting int/mp5 is just ridiculous, you didn't need mp5 before previous patch neither you do now that shocks cost more than a half less. Basically, mana has never been an issue for enhancement and you better go with extra AP to do more damage / regain more mana. That statement shows how clueless you are on enhancement shaman mechanics. There's an excellent first page where Malan trys to keep stuff up to date for a reason. Please, read it.
At this point there's no need to keep on commenting your post. We can continue this discussion as soon as you get a clue on enhancement mechanics.
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01/03/08, 7:23 AM
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#5981
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Piston Honda
Human Paladin
Azjol-Nerub (EU)
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Originally Posted by Joy
Out of interest, how does your MS Warrior generate rage while he is chain slamming?
I know that if I am a couple of seconds slow on my twisting due to having to heal or move some groups around mid combat my DPS Warrior lets me know about it!
However in the group you have quoted I don't argue the use of GoA, although I would personally twist.
Am I the only one praying twisting isn't removed because of how boring Enhance is without it?
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Don't know, use uses a white attack/slam/instant attack/white attack/slam/instant attack cycle pretty much whole fight. I vaguely remember him saying something about if his whites don't crit he doesn't do the instant attack cause of rage but he stacks crit upto 40%+ in raids.
In his damage breakdown he usually has about 30% of total damage as slams and only 5% of dmg as WFs, rest is white/MS/whirlwinds.
This is comparable to our other MS warrior who rarely uses slam, his WF damage is about 15% or so of total damage but his overall damage is usually much less than the other using slam.
Theres also some fights, Illidari council/Illidan for example where we rotate out melee for ranged for obvious reasons, so often get a group like rogue/rogue/hunter/hunter/myself, the rogues happily use double poisons + GoA cause they know its better for hunters on those occasions. Alot of the omgomgomgomg WF/GoA comes from selfishness of players, I just adopt the "if more people get benefit from X than Y then drop X" and have never had any compliants.
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01/03/08, 8:26 AM
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#5982
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Von Kaiser
Tauren Shaman
Blackrock (EU)
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You have some interessting Rogues there ^^ Mine have learnedd the prefference of WF a long time ago and they woould definitely be bitching if I dropped GoA. Anyway doesn´t matter, cause twisting is about the only thing keeping me from falling asleep during Raids 8)
So go TWIST !!! anybody who´s group makeup is somewhat strange! All of your group members will love you!
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01/03/08, 9:08 AM
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#5983
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Glass Joe
Draenei Shaman
Cenarion Circle
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I could be wrong, and apologize if I am. But I believe it's generally agreed upon that the term "DPS Warrior", POST WF nerf, means a dual-wielding fury warrior. For them, with such a huge number of white damage attacks, the WF totem enchant is positively amazing.
If that WWS Parse is from Pre-WF-nerf then the DPS output will be on a level that all but the absolute best geared warriors cannot compare with. Pre-nerf the MS warrior was absolutely devastating. So while most MS warriors that raid, use a Slam cycle between white attacks. Generally the equation for WF totem is designed in reference to modern Fury warriors, and past MS warriors.
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01/03/08, 10:05 AM
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#5984
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Glass Joe
Troll Shaman
Frostwolf (EU)
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Originally Posted by Nemaa
In my case Syphons were on par with the Vengeful weapons. The simulation result was 1504 DPS in both cases.
I suppose I have better stats than you, what made the 0.2 weapon speed of the syphons equal to the dps and stat advantage of the vengeful weapons. A 0.2 slower weapon hits harder with WF and SS. An Orc would make better use of the Vengeful Axes though.
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Have you considered the stat increase on both weapons for your sim? I tested it on my gear too (almost every slot bt/hyjal gear) which resulted in a dps increase for about 40-50dps. if you haven't entered the new stats of the s3 gear your result would make sense to me.
If you trade your dual syphons for s3 weapons you gain the following stats:
-> -32 attack power ( 2x34ap vs. 2x 50ap)
-> +16 hit rating (2x 8 hit rating vs. 0 hit rating)
-> +42 crit rating (2x 21 crit rating vs. 0 crit rating)
-> +98 armor penetration (2x 49 armor penetration vs. 0 armor penetration)
based on the ep values for high end gear listed in malan's posting only the stat gain is worth about 102 ep (weapon speed and dps unconsidered).
i don't really know, how to weight the weapon proc of the syphons but i doubt they would make a big difference.
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01/03/08, 10:10 AM
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#5985
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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01/03/08, 10:59 AM
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#5986
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Care for a jelly baby?
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Originally Posted by TradewindKlaatubarada
At this point there's no need to keep on commenting your post. We can continue this discussion as soon as you get a clue on enhancement mechanics.
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Tradewind, don't start. I was trying to codify the opinions that OTHER SHAMANS have, in the past, posted in this thread and attribute them to some body of belief about how to play a character (so we could avoid fighting over them in the future). I don't hold those views myself, which if you'd check my armory you'd understand. 80% leather, 7500 health, 5000 mana and very nice DPS stats.
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01/03/08, 11:11 AM
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#5987
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Piston Honda
Tauren Shaman
Twisting Nether (EU)
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Originally Posted by Urstroyer
Have you considered the stat increase on both weapons for your sim? I tested it on my gear too (almost every slot bt/hyjal gear) which resulted in a dps increase for about 40-50dps. if you haven't entered the new stats of the s3 gear your result would make sense to me.
If you trade your dual syphons for s3 weapons you gain the following stats:
-> -32 attack power ( 2x34ap vs. 2x 50ap)
-> +16 hit rating (2x 8 hit rating vs. 0 hit rating)
-> +42 crit rating (2x 21 crit rating vs. 0 crit rating)
-> +98 armor penetration (2x 49 armor penetration vs. 0 armor penetration)
based on the ep values for high end gear listed in malan's posting only the stat gain is worth about 102 ep (weapon speed and dps unconsidered).
i don't really know, how to weight the weapon proc of the syphons but i doubt they would make a big difference.
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You are right. Checking back my input values I added only 8 hit rating, 21 crit rating and 49 armor penetration, but subtracted only 16 attack power. Anyway the difference shouldn't be relevant. I'll make an other simulation with correct values later today.
The proc of the double syphons are around 2500 damage in a 3 minute encounter (~14 DPS).
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01/03/08, 11:14 AM
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#5988
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Nemaa
The proc of the double syphons are around 2500 damage over 3 minutes (~14 DPS).
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Its entirely dependent on how many attacks you can make in the timespan of the buff being active though.
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01/03/08, 11:15 AM
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#5989
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Glass Joe
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Originally Posted by Malan
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It seems that they were arguing more wether WF is still better then goa if the war is slamming and not getting as many white attacks. Regardless, wf is still better even if the war is slamming. And just for an answer on why Serida dosent slam.. Slam is a loss of dps giving a decent amount of haste and a 3.5 wep (I.E. Cataclysms edge) Serida's Explination
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01/03/08, 11:42 AM
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#5990
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Glass Joe
Human Warrior
Lightning's Blade (EU)
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Hi thanks for the posts regarding WF totem a few pages back.
I was wondering if there was anywhere i can find the actual numbers for wf vs goa. I tried the search engine but all the results just basically said. WF if a warrior is in group etc. Which sadly is not enough to persuade the GoA lovers.
thanks.
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01/03/08, 11:49 AM
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#5991
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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You can find some of the breakdown here - http://elitistjerks.com/f40/t15079-w..._totem_change/
Not sure if non-benefactors can access it right now, that's in the archives which are currently not visible to the public for some reason. Results in that thread though showed that warriors still benefit far far more from WF than from GoA. Rogues that are combat sword still get more from WF than GoA, daggers its neck and neck with WF in a slight lead.
This thread PTR 2.3 (not here yet) testing issues / signup was supposed to test this stuff but I don't recall whatever came of it.
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01/03/08, 11:54 AM
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#5992
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Glass Joe
Human Warrior
Lightning's Blade (EU)
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Any chance you could PM./ post here the maths? pretty please  ?
Last edited by Ung : 01/03/08 at 11:59 AM.
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01/03/08, 12:02 PM
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#5993
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Well in the case of Rogues, Vulajin, who maintains the rogue spreadsheets, did some napkin math at the time and showed that WF totem should provide around 85 dps (+ extra energy procs that he didn't model the feedback for) compared to GoA adding around 41 dps. (note that this was all done immediately after the change to WF totem to only proc from white attacks)
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01/03/08, 1:16 PM
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#5994
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Von Kaiser
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Originally Posted by Tsalrioth
It seems that they were arguing more wether WF is still better then goa if the war is slamming and not getting as many white attacks. Regardless, wf is still better even if the war is slamming. And just for an answer on why Serida dosent slam.. Slam is a loss of dps giving a decent amount of haste and a 3.5 wep (I.E. Cataclysms edge) Serida's Explination
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Thanks for the great link Tsalrioth.
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01/03/08, 1:20 PM
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#5995
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Glass Joe
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Originally Posted by Aett
My take on it is to get two cheap pieces of season 1 and then focus on the vindicator gear with your honor. But that all depends on what you want. Do you want to spend more honor in the long run and get an immediate boost in resil? Or do you want to spend less and wait a while before getting good gear? To me having a semblance of survivability is more fun than being patient and waiting for gear.
Fortunately (or maybe unfortunately) there isn't much of any choice while gearing for PvP so I recommend just looking at what you can get, how much it costs, and how soon you can get it and then determine what your ideal plan is. Do it with pencil and paper if that is better for you. There isn't really any "better" way to go about it since you're going to wind up with the same gear in the end.
[Shaman] PvP + Enhancement = ? is probably a better place for this discussion since it's becoming the de-facto enhancement PvP thread. If this answer isn't satisfactory I'd go ask the question again (maybe with a bit more detail) in that thread.
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I wish I was patient enough to wait for better Arena Gear, but part of me wants to pull up a chair and just farm honor and marks and buy the season 1 arena gear and Vindicator gear + rings and cloak. I got on paper all the honor costs and marks I will need for every slot. Then I realised I wasn't lookin at the "Merciless" cleaver as stated in the first post but a regular one and my plan took a crap on me. Now I cant decide if the Arena will work fast enough for me to replace my Fist of Reckoning X2 before I just buy the weaker 90 DPS Cleaver.... btw sorry if im asking and posting in the wrong thread.
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01/03/08, 1:22 PM
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#5996
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Von Kaiser
Tauren Shaman
Magtheridon
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Originally Posted by Illundai
Let's just say I disagree then. IMO, Leather is a luxury that is going to only offer a MARGINAL amount of DPS increase from your Mail. Some mail pieces are terrible, I'll agree with that, e.g. [Deadly Cuffs] vs [Wraps of Precise Flight], but in other slots the upgrade is really small; [Shadowmaster's Boots] vs [Softstep Boots of Tracking] / [Quickstrider Moccasins].
Don't get me wrong, I eventually do/did want those items, but I didn't mind waiting and using one of the mail equivalents, although they were a little worse. And yeah, of course your own dps DOES matter, but what is the difference between 10-30 DPS for you? What is that going to bring to the raid? Yeah, exactly - just as much as the 30 dps would've been to the raid when it came from the Rogue.
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Is it just my weird AEP numbers or aren't Softstep the best boots of them all? at least 20 AEP ahead of Shadowmaster's in my case. Would be nice to know what they look like for other peoples values.
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01/03/08, 2:46 PM
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#5997
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Glass Joe
Draenei Shaman
Shadowsong
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Originally Posted by Paradox
Is it just my weird AEP numbers or aren't Softstep the best boots of them all? at least 20 AEP ahead of Shadowmaster's in my case. Would be nice to know what they look like for other peoples values.
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I rate Shadowmaster's as 4.6 AEP higher than Softstep. Not a huge difference, but better.
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01/03/08, 3:15 PM
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#5998
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Bald Bull
Orc Death Knight
Talnivarr (EU)
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Tiny little bit better for me too. :P
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01/03/08, 3:53 PM
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#5999
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Glass Joe
Human Death Knight
Khaz Modan
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I have been reading this thread for several months now. It is hands down, the best reference for Enhancement Shaman and thank you for putting this together.
Several posts have come close but have not actually answered a question I have. (If they are, please send me back in to find it, I would rather just find it 1st than waste everyone's time by repeating already answered questions.)
I have just hit 70 last week and I'm grinding EOTS for my off hand. I have already created my main hander, the Drakefist Hammer. As you know this is a 2.7 speed weapon. From what I have read, the goal would be to have 2 slow weapons but also of the same speed. Right now, I have this. I am off handing The Fist of reckoning. but this is a level 88 weapon and is very out dated. My options for an off hander at level 115 or better with a 2.7 or slower speed are out of the question for me at this point. It will have to be 2.6. This means that I will be using an offhanded that is faster than my main hander. Has anyone done any graphing that reflects some sort of DPS loss as the offhand weapon speed decreases relative to the main hand's?
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01/03/08, 4:01 PM
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#6000
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Originally Posted by paulg002
From what I have read, the goal would be to have 2 slow weapons but also of the same speed.
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No they don't need to be the same speed, just as slow as possible in each hand.
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