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01/03/08, 11:41 PM
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#6026
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Bald Bull
Orc Death Knight
Talnivarr (EU)
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Originally Posted by Paradox
What are your AEP values? I'd like to test and see if my Enhancer isn't bugging or something.
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AEP Values used:
AP: 1
Crit: 1.99
Hit: 1.8
Haste: 1.8
-Armor: 0.37
Strength: 2.2
Agility: 1.93
Expertise: 3.26
(including BoK ofcourse)
[Softstep Boots of Tracking] - 210.45 AEP
[Shadowmaster's Boots] + 2x [Bold Crimson Spinel] - 225.66 AEP
Bigger difference than last time I checked ;I. Have to rerun the sim a couple of times to get an average again though, only ran it once to check up on the new AEP values since I got a few upgrades since the last time I ran it.
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01/04/08, 4:35 AM
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#6027
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Major Berserk
Raut
Tauren Shaman
No WoW Account (EU)
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Originally Posted by Malan
Yah I'm just lazy. I'll try to do that, I added a section at the bottom for it.
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Commit a changelog as a post at the end of this thread. So we can be lazy instead! 
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Baby, you can hold my balls.
10:10 < buu_> Raut: You are a hero of the internet.
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01/04/08, 6:28 AM
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#6028
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Piston Honda
Orc Shaman
Shattered Halls (EU)
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Concerning IV) Windfury mechanics there is following paragraph:
The attack power bonus from Windfury is not reduced by the 50% OH damage penalty from Dual Wielding.
StormStrike and Windfury are not normalized - their damage will increase with slower weapons.
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SS is not normalised, WF is more complicated. Without 3 second cooldown WF itself would be normalised due to flat proc rate. Even then altough there would be small preference to slow weapons due to SS being able to proc WF. WF totem however is totally normalised as far as i know now that yellow attacks can't proc it anymore.
Also concerning the comparison to WF totem, it would be nice to note WF is 2 yellow attacks that do not have DW miss penalty and can not glance.
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01/04/08, 6:35 AM
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#6029
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Von Kaiser
Draenei Shaman
Grim Batol (EU)
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Originally Posted by Malan
Yah I'm just lazy. I'll try to do that, I added a section at the bottom for it.
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Originally Posted by Illundai
AEP Values used:
AP: 1
Crit: 1.99
Hit: 1.8
Haste: 1.8
-Armor: 0.37
Strength: 2.2
Agility: 1.93
Expertise: 3.26
(including BoK ofcourse)
[Softstep Boots of Tracking] - 210.45 AEP
[Shadowmaster's Boots] + 2x [Bold Crimson Spinel] - 225.66 AEP
Bigger difference than last time I checked ;I. Have to rerun the sim a couple of times to get an average again though, only ran it once to check up on the new AEP values since I got a few upgrades since the last time I ran it.
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Strange I did the math again for Shadow masters boots :
30 x 1.93 = 57.9
17 x 1.99 = 33.83
76 x 1.00 = 76
20 x 2.2 = 44
Net Gain = 211.73 EP
However if you switch the yellow socket with a 5str/5crit you gain 3 Crit from the socket bonus so the math changes a bit :
Raw = 167.73 EP
15 x 2.2 = 33 EP
8 x 1.99 = 15.92 EP
Net gain = 216.65 EP.
Even thought they are a very slight upgrade over softstep boots... they provide 38 stamina over them which in my own opinion is an upgrade on it's own with all of the random AOE damge we are seeing in boss fights.
Last edited by Bragor : 01/04/08 at 6:46 AM.
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01/04/08, 6:49 AM
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#6030
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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The "Stamina Question" is one I neatly sidestep by allowing for a user-defined Stam value (usually 1/4 of the primary stat, so 0.25 in this case) so that you can take that sort of difference into account.
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01/04/08, 7:07 AM
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#6031
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Bald Bull
Orc Death Knight
Talnivarr (EU)
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Originally Posted by Bragor
Strange I did the math again for Shadow masters boots :
30 x 1.93 = 57.9
17 x 1.99 = 33.83
76 x 1.00 = 76
20 x 2.2 = 44
Net Gain = 211.73 EP
However if you switch the yellow socket with a 5str/5crit you gain 3 Crit from the socket bonus so the math changes a bit :
Raw = 167.73 EP
15 x 2.2 = 33 EP
8 x 1.99 = 15.92 EP
Net gain = 216.65 EP.
Even thought they are a very slight upgrade over softstep boots... they provide 38 stamina over them which in my own opinion is an upgrade on it's own with all of the random AOE damge we are seeing in boss fights.
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Hm, I have wrong stats noted for Shadowmaster's, so that might explain the difference T_T.
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01/04/08, 7:28 AM
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#6032
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Von Kaiser
Draenei Shaman
Grim Batol (EU)
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Originally Posted by Illundai
Hm, I have wrong stats noted for Shadowmaster's, so that might explain the difference T_T.
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No problem.. I blame the new year 
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01/04/08, 10:16 AM
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#6033
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Von Kaiser
Tauren Shaman
Magtheridon
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Originally Posted by Illundai
AEP Values used:
AP: 1
Crit: 1.99
Hit: 1.8
Haste: 1.8
-Armor: 0.37
Strength: 2.2
Agility: 1.93
Expertise: 3.26
(including BoK ofcourse)
[Softstep Boots of Tracking] - 210.45 AEP
[Shadowmaster's Boots] + 2x [Bold Crimson Spinel] - 225.66 AEP
Bigger difference than last time I checked ;I. Have to rerun the sim a couple of times to get an average again though, only ran it once to check up on the new AEP values since I got a few upgrades since the last time I ran it.
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Thanks, I figured out the 'problem', enhancer was using only Rare gems, when i'm certain i've changed it to use Epic quality gems a while ago.. must have reset in an update or something, so keep an eye out for that.
And yeah, it is a very minor upgrade and only with epic gems, Softstep for me are 219.70 while Shadowmaster's are 220.00 so a very tiny upgrade at the least.
How is [Shoulderpads of the Stranger](220.80) looking to people over [Shoulders of the Hidden Predator](211.60)? With a Spinel, they're slightly better for me as you can see, is this the case for everyone, are these random SSC shoulders our ultimate shoulder item? Shame my guild doesn't do SSC anymore ;(
Thanks again.
Last edited by Paradox : 01/04/08 at 10:37 AM.
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01/04/08, 10:29 AM
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#6034
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Atren
SS is not normalised, WF is more complicated. Without 3 second cooldown WF itself would be normalised due to flat proc rate. Even then altough there would be small preference to slow weapons due to SS being able to proc WF. WF totem however is totally normalised as far as i know now that yellow attacks can't proc it anymore.
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You completely missed the mark at what 'normalized' means. Warrior Arms/Fury instant attacks for example, are normalized. Various ranges of weapon speeds are all assigned a "default" speed for the basis of the attack. If you have a weapon that is way slower than the normalized value, it does *nothing* to increase the damage of the attack. If you have one that is slightly faster, you actually benefit a little on the instant attack.
Windfury and SS on the other hand are not tied to a default speed for calculation, they use exactly whatever speed your weapon is.
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01/04/08, 11:27 AM
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#6035
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μ
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Originally Posted by Paradox
Thanks, I figured out the 'problem', enhancer was using only Rare gems, when i'm certain i've changed it to use Epic quality gems a while ago.. must have reset in an update or something, so keep an eye out for that.
And yeah, it is a very minor upgrade and only with epic gems, Softstep for me are 219.70 while Shadowmaster's are 220.00 so a very tiny upgrade at the least.
How is [Shoulderpads of the Stranger](220.80) looking to people over [Shoulders of the Hidden Predator](211.60)? With a Spinel, they're slightly better for me as you can see, is this the case for everyone, are these random SSC shoulders our ultimate shoulder item? Shame my guild doesn't do SSC anymore ;(
Thanks again.
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For my money, I tend to look at it like this: you can socket for more AP, more strength, more crit, more hit, more *. You can't socket expertise or armor pen (and a couple of other stats, as well). Shoulderpads of the Stranger are one of the few items that offer good DPS stats along with a hard-to-obtain stat.
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23:40:55> [Illidan Stormrage's] [Shear] was blocked by [Castille].
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01/04/08, 11:42 AM
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#6036
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Don Flamenco
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Originally Posted by Paradox
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Due to rounding problems, those expertise items one for one aren't that good as it seems on the first view.
[Shoulderpads of the Stranger]
35 agility
10 strength
16 critical strike rating
8 expertise rating (assuming 1 expertise rating = 0.2536 expertise)
60 attack power
[Belt of One-Hundred Deaths]
29 agility
20 strength
24 expertise rating
74 attack power
Using my following ep values
str 2,2 str
agi 1,86
stam 0
int 0
crit 1,92
hit 1,77
ap 1
haste 1,95
arp 0,3
er 3,39
So, hydross shoulderpads are only a 5 ep upgrade over the najentus ones. If you don't have them, don't worry about it. Most upgrades from good to superior items are in range of 15-25 ep (excluding illidan helmet, archimonde chest and vashj belt).
To the stamina question:
I'm actually playing around with about 11.000 hitpoints and i noticed the situations in our clears the last two ids when i was under 1.000 or .500 hitpoints and it happend "often". I won't really feel quite comfortable with only 10.000 hitpoints or even less.
For my situation, "upgrading" from
[Nyn'jah's Tabi Boots] > [Softstep Boots of Tracking] -27 stam
[Merciless Gladiator's Cleaver] > [Syphon of the Nathrezim] -27 stam (maybe two!)
[Choker of Serrated Blades] > [Choker of Endless Nightmares] -37 stam
[Belt of Deep Shadow] > [Boneweave Girdle] -14 stam
[Band of the Eternal Champion] > [Signet of Primal Wrath] -13 stam
Over 1.000 hp difference even without kings.
Only way to wear all those non stamina items would be wearing 4 piece t6 for the huge amount of stamina on them. But with zero tier 6, i struggle.
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01/04/08, 11:48 AM
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#6037
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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I run at 10k health buffed and have no problems in T6 content. Keeping the S2 weapons over a Syphon just because of the stamina would be a pretty big mistake. Boneweave girdle is hunter gear, skip it and use something like the Shadow Walkers Cord.
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01/04/08, 11:59 AM
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#6038
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Don Flamenco
Orc Shaman
Azjol-Nerub (EU)
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Originally Posted by Malan
I run at 10k health buffed and have no problems in T6 content. Keeping the S2 weapons over a Syphon just because of the stamina would be a pretty big mistake. Boneweave girdle is hunter gear, skip it and use something like the Shadow Walkers Cord.
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Actually, Boneweave Girdle comes out quite nicely with highend EP values, about 30 EP more then the belt from Anetheron, I plan on using it once I replace my boots with Shadowwalkers. I've got to concur that running around at 10k health is plenty for all the T6 content, though I sometimes wish there'd be more stamina on the gear when things go really really bad.
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01/04/08, 12:09 PM
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#6039
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Piston Honda
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For people asking about Lootzor, check out Lootrank. Same concept, but has current items, and a couple other little features. Matches gems by stats/slot bonus as well.
Although as I make this post, the site seems to be offline with an ASP error, hopefully it should be back soon.
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01/04/08, 12:14 PM
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#6040
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Bald Bull
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Originally Posted by Atren
SS is not normalised, WF is more complicated. Without 3 second cooldown WF itself would be normalised due to flat proc rate. Even then altough there would be small preference to slow weapons due to SS being able to proc WF. WF totem however is totally normalised as far as i know now that yellow attacks can't proc it anymore.
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"Normalized" has a very specific meaning in WoW. It does not mean that an ability's DPS does not scale with weapon speed -- MS is normalized, but it still does somewhat more damage with slower weapons. What it means is that the ability calculates the damage from AP based on a fixed weapon speed, rather than the speed of the actual weapon. This is not true for either WFW or WFT. For consistancy with other instant attacks SS probably should be normalized, but doing so would not have a meaningful effect on Enh Shaman gear choices or power level, so they've never bothered.
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01/04/08, 1:00 PM
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#6041
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Piston Honda
Orc Shaman
Shattered Halls (EU)
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I know what Normalization is and how it handle and i guess i wanted to point out WF by design is equal to all weapon speeds, just that 3 sec cooldown makes slow weapon better for it. Nevermind it :P
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01/04/08, 1:21 PM
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#6042
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Care for a jelly baby?
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Originally Posted by Myul
i noticed the situations in our clears the last two ids when i was under 1.000 or .500 hitpoints and it happend "often"
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And how much of this was this due to spot healers holding out until you were severely hurt before issuing heals? I think you'd see about the same affect with 13k or 9k health.
Everybody has to set their own limits...when I first started running Kara & Heroics I was successful with just over 6k health. Now I'm at 7500. I still take the same amount of damage, take the same amount of heals and need to be just as careful with threat to avoid being two-shot by a boss. All I've really added is the ability to pursue content where AOEs doing 7k damage are common. Outside of such content, if I could peel off 50 stamina and gain 10 AP, I'd do so in a heartbeat -- in fact, I have an 8k health suit that is more or less a 10 AP nerf and I never wear it.
Also, you're using the Greater Than symbol like an arrow. It doesn't do that. [Nyn'jah's Tabi Boots] > [Softstep Boots of Tracking] to me means "Nyn'jah's are better than the Softstep."
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01/04/08, 3:05 PM
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#6043
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Care for a jelly baby?
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Originally Posted by Atren
WF by design is equal to all weapon speeds, just that 3 sec cooldown makes slow weapon better for it.
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For almost a year, the 3s cooldown has been PART of the Windfury design, as is the 36% proc rate. If it wasn't, we would have a very different class -- we'd still be aiming for slow weapons, but it wouldn't be as important and would be more likely that the other stats on a weapon would offset its speed. We'd also be stacking Haste like it was going out of style.
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01/04/08, 7:00 PM
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#6044
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Von Kaiser
Draenei Shaman
Grim Batol (EU)
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I am running around with 8k UB hp at the moment & I am doing fine in end game content. But, I keep my pvp gear near me to switch the a few pieces when I need a bit more stamina on certin boss fights.. namely Archie/Council where I hit 10k UB easily.
Like our raid leader always says : "A Dead DPS is no DPS".
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01/04/08, 7:43 PM
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#6045
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Glass Joe
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Hey brothers and sisters, I've been trying to use Yo's sim at Crazy Shaman's DPS & AEP calculator (c) Yo for a few weeks now, but I simply cannot get it to load. I've tried three browsers (Mac Firefox 2, Mac Safari 3, and Windows IE 7) and get Java applet errors each time. (The exact error message is "load: class NewJApplet not found.") From the sounds of it, the site is working for most people, so I'm assuming it's something on my end. Suggestions on how to get the site working would be great. Thanks!
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01/04/08, 7:55 PM
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#6046
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Care for a jelly baby?
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Grzzt -- you have encountered my only problem with Yo's sim, which is that it requires Java 1.6. (Seems silly to me; shouldn't take much effort to make it compatible with 1.5 but it's not my code).
Java 1.6 is available in beta for Mac, but I have yet to get it to work correctly under 10.5 (possibly because I haven't reboot since the 10.5.1 update). So I run it under Firefox for windows on a machine with more java runtimes than you can shake a stick at, including the latest 1.6.
The browser you run it on is of little consequence.
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01/04/08, 8:00 PM
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#6047
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Glass Joe
Draenei Shaman
Shadowsong
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Originally Posted by Malan
Keeping the S2 weapons over a Syphon just because of the stamina would be a pretty big mistake.
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Is this because of the proc on Syphon? I rate S2 weapons higher than Syphon in both the MH and the OH despite them being less weapon DPS, but I don't give any value to the Syphon proc because I'm not sure how to rate it.
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01/04/08, 8:54 PM
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#6048
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Von Kaiser
Tauren Shaman
Blackrock (EU)
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I really don´t think you have to rate the proc to see them being far superior, just run Yo´s Sim and you will see. It was no discussion for me at all and btw the stat changes aren´t that great anyway, you are gaining 20 AP per weapon with SON´s and are loosing 10 hit and 19 crit, which should be about 45 AEP so it´s 25 AEP more on the S2 wepons ... that should be easily surpassable with the greater damage and slower speed
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01/04/08, 11:05 PM
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#6049
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Dekkan
Is this because of the proc on Syphon? I rate S2 weapons higher than Syphon in both the MH and the OH despite them being less weapon DPS, but I don't give any value to the Syphon proc because I'm not sure how to rate it.
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The proc is just for kicks I guess. It did like 5,000 dmg over a full hyjal clear I think, its not a big deal. The syphons and rising tide have higher DPS though, raising the average damage done.
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01/04/08, 11:39 PM
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#6050
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Von Kaiser
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Originally Posted by Bragor
I am running around with 8k UB hp at the moment & I am doing fine in end game content. But, I keep my pvp gear near me to switch the a few pieces when I need a bit more stamina on certin boss fights.. namely Archie/Council where I hit 10k UB easily.
Like our raid leader always says : "A Dead DPS is no DPS".
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Yeah, I don't PvP much, but I picked up T6 for stam on fights like Council and such (and because the items I'm hoping for never drop).
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