Dont forget the S1 gear is now available through honor and is reasonably easy/fast to get. It is a good jump start for kara as well.
I have had some bad luck on weapon drops, so am using a Emerald Ripper OH still with flametongue (I decided to get my S1 armor b4 a weapon). I have Dragonstrike as MH. My dps could definately be better, but isnt bad. So dont even though you know a slow OH is your goal, dont be afraid to take a kara dagger, especially if its just going to be sharded anyway.
I generally fall in at 6-7 on the dps charts. But more importantly, i try to stay alive. I am grouped with 4 rogues generally when we raid 25 mans, and my totems and Unleashed rage have made a huge difference for the overall raid dps. I count that as part of my dps (value). I guess I made my goal as more of a support role, than trying to top the dps charts at this point.
As melee DPS, your weapon will have a greater impact on your DPS output than any other gear slot. Your OH should be the very next thing you upgrade.
Originally Posted by DeeNogger
I look forward to seeing these "numbers". Notice that I put the word numbers in quotations. Thats sassy type for "you're full of shit".
Originally Posted by Florrie
Nothing spells out attraction quite like being given books about the slaughter of your people.
@Yo! - In one of your next Sim updates, would it be possible to include the Ret pally buffs in the Buffs/Debuffs tab. 3% crit to target with spells/melee from JoTC and Imp Sanctity Aura for 2% more raw damage.
My guild is currently running with a retPally instead of a druid in the melee group and would like to know if you can create checkboxes for thier buffs to the group as well.
Both are easy enough to just manually input into the proper windows. This is just a request.
Stonebreaker totem has a hidden cooldown of 10s, so it's possible that we could get benefit from using the macros I proposed (probably needs some tweeking). I've got farming tonight so, if I remember, I can give it a try since I have a good history of WWS data. I'll look for a drop in Stonebreaker uptime.
That only works for spells with a cast time, as the totem equips *while* the spell is casting. For shocks, the totem won't equip in time to effect it, or will lag your shock while it is equipping beforehand. You could concievably micro it by mashing an equip macro when you have 2 seconds left on your shock, shocking, and then unequipping. But it's really not worth it, and would likely hurt your dps by messing with your GCDs a bit.
Exactly. It'd be interesting to see if equipping a totem resets your swing timer as well (IIRC it does) which means you're reducing white damage as well.
Malan - The hole AEP system is calculated generating weights to stats that we should look after considering the current gear we already have, right?
The end-game AEP weights were generated by Sebudai, considering the best gear currently in game in every slot or close to, so wouldn't that AEP weights be for the next level of gear, like Sunwell gear or alike? Shouldn't we get a set of gear around T6 content but not as good as top-end gear to calculate it more accuratly? I mean, wouldn't accounting the AEP for T6 helm or Forest Prowler be more accurate then using Cursed stats?
Yo - Not sure if it's a issue, but does your sim consider overlapping CDs? Like, when SS and shock get's CD at the same second, does your sim account for the GCD it has to wait before using the second skill? Even if it does or does not account for it, i don't know if would make any real difference in the end result of DPS or AEP calculation, but that's something that just happened to me, so pointing it out...
Malan again^^ - Btw, not quite the main point in here, but my guild consistently raids with 2 enhancement shammies, so i'm almost all the time at a hunter/hunter/spriest/drood/me group. If you guys need data or whatever at setups like this as i saw people asking about...
Daler - If I could go back in time I would. I figured with my guilds raid needs and setup, I would easily get a weapon before other gear. Unfortunately, zero of the offhand 2.6 speed weapons have dropped for me .... Currently working on arena points for the merciless axe. My point to Birr was more that temporarily a epic dagger from kara w/ flametongue is worth grabbing if nothing better has come along.
Malan - The hole AEP system is calculated generating weights to stats that we should look after considering the current gear we already have, right?
The end-game AEP weights were generated by Sebudai, considering the best gear currently in game in every slot or close to, so wouldn't that AEP weights be for the next level of gear, like Sunwell gear or alike? Shouldn't we get a set of gear around T6 content but not as good as top-end gear to calculate it more accuratly? I mean, wouldn't accounting the AEP for T6 helm or Forest Prowler be more accurate then using Cursed stats?
Malan again^^ - Btw, not quite the main point in here, but my guild consistently raids with 2 enhancement shammies, so i'm almost all the time at a hunter/hunter/spriest/drood/me group. If you guys need data or whatever at setups like this as i saw people asking about...
EP value systems are usually calculated on a "how much would I gain from another point in X" perspective, but refer to the values of your gear at the current point in time.
As such, if we use AEP values for T6 best-in-slot gear, we have the values we want to select upgrades on until we get up to that point. This means there will be another set of AEP values for Sunwell gear once it is released.
The second Enhancement shaman can go into a group like that, or the MT group. Either would be a decent use, although the AP buff does not affect RAP.
Ranger-General's Chestguard and Shoulderpads of the Stranger
I ask myself if it would be worth it to chance those for T5 Shoulders and Chest.
Both are individually worse than the stuff I have equipped now, but wouzld unlock the 4set bonus (5% more to flurry).
Ranger-General's Chestguard and Shoulderpads of the Stranger
I ask myself if it would be worth it to chance those for T5 Shoulders and Chest.
Both are individually worse than the stuff I have equipped now, but wouzld unlock the 4set bonus (5% more to flurry).
Is it worth the dmg-stat loss?
Run both combos through Yo's sim!
At the least, you'll need to keep Shoulderpads around for after your break the 4-set bonus.
I generally fall in at 6-7 on the dps charts. But more importantly, i try to stay alive. I am grouped with 4 rogues generally when we raid 25 mans, and my totems and Unleashed rage have made a huge difference for the overall raid dps. I count that as part of my dps (value).
No reason you can't be both top of the dps charts AND play the support role.
PvP gear is a ridiculous cakewalk grind, especially if you don't get all hung up about "winning." You should not, however, waste your honor on S1 armor with intent to use it in PvE. First upgrade your weapons, then get the Vindicator pendant and ring even if they don't seem like substantial upgrades -- these are both better than anything in T4, you'll keep them for a long time.
Drinking the right pots and eating the right food is easily worth an extra ~40 dps at any gear level. Enchant EVERYTHING with the best enchants. Use big boy gems, not vendor crap -- Fel Leather gear outperforms a lot of epics with the right gems.
Never been lucky at drops, myself -- I'm decked out in mostly craftables, PvP gear, badge and rep rewards. Last night I put out 1065 dps on the Bear boss in ZA.
Ranger-General's Chestguard and Shoulderpads of the Stranger
I ask myself if it would be worth it to chance those for T5 Shoulders and Chest.
Both are individually worse than the stuff I have equipped now, but wouzld unlock the 4set bonus (5% more to flurry).
Is it worth the dmg-stat loss?
Im in a similar position (just waiting on a champion helm token to drop), so I calculated the AEP of the additional flurry (5% * 80% uptime). Ive since thrown out my actualy calculations, but the results were very clear. There is no combination of tier5-level gear that is better than 4piece tier5. Even if you use the very weakest tier5 pieces (shoulders/pants/gloves) the 4piece is still better than the best offset gear available. That said you want to get both helm/chest as soon as possible and ditch the tier5 shoulders (which are truly awful) for the stranger shoulders.
Now this one might sound stupid but i really have no idea and i havent found a post on it, would 4+ weapon damage or 4+ all stats be a significant bonus for a enhancement shaman. i have a 2 trinkets, one from Kara Romulo's poison and Crystalforged Trinket from Reverd Ogrila Again with the + Weapon Damage. is There anyone that can lead me through this? i know Enhance Shammys need a little bit of everything but im not sure how this + damage adds up Compaired to other stats like + hit.
Dont know if people have suggested or tought of this but a friend of mine (Sengiratolom) and i have found a interesting way to twist the Totem of the Astral Winds and the Stonebreaker's Totem to attempt improve dps by an certain amount.
As totems can now be switched in combat using the following macros to A) Equip the Stonebreaker's Totem whenever the shaman shocks. And B) After the shock clicking on the Stormstrike macro to equip the Astral Winds totem.
As the Stonebreaker Totem's buff doesnt dissipate when the totem is changed which could give and DPS increase.
Stormstrike Macro:
#showtooltip
#show Stormstrike
/equip Totem of the Astral Winds
/cast Stormstrike
I tested it 3 weeks ago on live-server. Switching a totem will RESET your swing-timer. Due to the slow weapons u will lose too much white dmg and maybe WF-proccs by switching your totem to get 80 bonus ap on WF. And I tested it with a moonkin druid. It worked very well, but if you cancel the cast, the idol will be switched and the GCD will be triggered and you cant cast anything for 1.5 seconds which may sometimes result in a dps decrease.
I cant belive, that 4 pieces T5 bonus will out perform any non-set epics dropped in SSC/TK. Raid-buffed and potted my dps reaches 1100. The white dmg of this is around 39-42%. Thats about 450 dps. The set bouns is not 5% haste - it´s 5% more haste from flurry. So it will push your white dmg, which is allready pushed from flurry by 30% by additional 5%.
So 450 Dps without 4 pieces bouns will result in (450 / 130) * 135 = 467.30 dps with 4 p set bouns.
Wearing non-set epic will out perform the 4 pieces bonus of about 17 dps in my opinion.
Malan again^^ - Btw, not quite the main point in here, but my guild consistently raids with 2 enhancement shammies, so i'm almost all the time at a hunter/hunter/spriest/drood/me group. If you guys need data or whatever at setups like this as i saw people asking about...
We've been running 2 enhance shaman a lot lately too for some reason, putting one on the MT group is a great place for the 2nd one, the threat window that opens up is a huge boost for the entire raid.
...set bouns is not 5% haste - it´s 5% more haste from flurry...
5% haste is 5% haste, regardless of whether its from flurry, or from haste rating. Assuming roughly 80% uptime on flurry, and valuing haste rating at about 1.7AEP I see the set bonus as worth about 107 AEP (5 * 80% * 15.7 * 1.7). Now for a worste case scenario we can compare Head/Shoulder/Hands/Legs.
Obviously your AEP will be slightly different, but I value Crit at 1.8, and Hit/Haste at 1.7, with Expertise about 3.1.
In both cases the Cataclysm helm will occupy the head slot, so we're only compating Shoulder/Hands/Legs. Stranger/Searing Grip/Skulkers are my choice of offset loot for those three slots.
So the offset items are worth 95 more AEP, 12AEP less than the tier5 four-piece bonus. The shoulders are the only really really weak item, and if you were considering Head/Chest/Hands/Legs (tier5 v bloodsea) then the Cataclysm set is even better.
We've been running 2 enhance shaman a lot lately too for some reason, putting one on the MT group is a great place for the 2nd one, the threat window that opens up is a huge boost for the entire raid.
My old guild used to use a Feral Druid MT (seminarca on these forums) with an Enhancement Shaman and Warrior in his group. We did a VR where he held aggro from something like the third knockback to the last.
Now this one might sound stupid but i really have no idea and i havent found a post on it, would 4+ weapon damage or 4+ all stats be a significant bonus for a enhancement shaman. i have a 2 trinkets, one from Kara Romulo's poison and Crystalforged Trinket from Reverd Ogrila Again with the + Weapon Damage. is There anyone that can lead me through this? i know Enhance Shammys need a little bit of everything but im not sure how this + damage adds up Compaired to other stats like + hit.
If you can find +4 weapon damage to rings take it. Otherwise use search function.
Ogrila trinket isn't worth much for slow weapons. Also Romulo's inst right trinket choice for us.
Get badge trinket and hourglass at BM.
You can calculate ep for +damage:
[(+X damage / mh weapon speed) + (X damage / oh weapon speed)] * 8.48 * 0.85 (mentall quickness inflation multiplier)
Somebody start baning people please seeing that nobody from the new comers is reading the first post.
P.S. Nice not even an armory link to see how your stat weights are calculated.
Maybe I'm still blind from the last rogue, but does the first post mention the worth of T5 4setbonus somewhere? I couldn't find it.
Big thanks to Wolflord!
I use the statsweightening for T5 level equip. Thats 2 for crit, 1,4 for hit and 1,48 for haste.
I think we are done with SSC and we will only kill Kael a few more time before we move on. So I guess the Chest is the only set-item I may have a shot at-
Holding aggro on Void Reaver has a lot more to do with how much of the knockbacks do not affect you than by raw TPS output. On several occasions I have not had a knockback until below 20 % after which it of course switched immediately.
Having an enhancement shaman in the main tank group provides only a small bonus to threat over having a resto shaman there.
with you all knowing alot more than me, I need some help. Im swinging two fist of Reckoning at the moment. When I get my first Merciless cleaver, should I hold it in my off hand or my main hand for more DPS? I was thinking MH but I know the pesky OH is a source for grief.
[Edit] After comparing it seems a larger benefit to start with the main hand. Leme know if im wrong.
Main Hand. Putting it in your Off Hand would result in a smaller damage increase because the OH deals half damage while dual wielding.
I assume you're asking this question because you're worried about the difference in weapon speeds between Fist of Reckoning and Merciless Gladiator's Cleaver effecting your damage in a negative way if you put the wrong weapon in your MH. As long as both weapons are reasonably slow, a difference in speed between the MH and OF doesn't really matter, regardless of which one is faster or slower. Just put your best weapon in your MH.
Maybe I'm still blind from the last rogue, but does the first post mention the worth of T5 4setbonus somewhere? I couldn't find it.
No and it most likely won't, I have very little interest in figuring out the value of every possible set bonus or weird proc effect out there and listing it all and keeping that current with every new zone/change that comes out.