Malan -- set bonuses aren't random pieces, they're the baseline gear for each raiding tier. I think they're pretty important.
T5 has been valued elsewhere in this thread...basically, the bonus is worth is 5 * 15.8 * (flurry uptime percentage/100) * your haste EP value. So with 75% uptime and a haste EP of 1.48, four pieces is worth an extra 87 EP.
So:
2 piece T4: +26.4 EP (plus the benefit of +12 STR to your party, ask them)
4 piece T5: 79 * (uptime/100) * haste rating EP
4 piece T6: 70 EP
4 piece PVP: 47.4 * haste rating EP
No other set bonus has any EP weight.
PVP bonus explained: Bonus offers an additional swing with each hand every 90s. With 2.6s weapons, you would make 34.6 swings with each every 90s. It would take 3% haste to increase this to 35.6 swings. So way I see it, this bonus has the same effect as 3% haste would have...though it is obviously not a haste effect.
I didn't say they were random, I said I had no interest in it. Same reason that I haven't listed every single talent in the Enhancement tree and explained what it is and what it does, and here's all the totems and what they do... I don't think its necessary and I think all the tools are laid out that make it understandable how to figure most things out.
We've been running 2 enhance shaman a lot lately too for some reason, putting one on the MT group is a great place for the 2nd one, the threat window that opens up is a huge boost for the entire raid.
A second enhance shaman in the MT group is by far the best place to put one.
Assuming you've got 2 warriors in there, he is getting battle shout just like the enhance shaman in the rogue group, so his damage is not subject to much change. In addition, his buffs will increase tank TPS.
Many high end guilds such as Blood Legion FSB and Drow run 2 melee groups.
My tank's group is not the best place for the second enhance shamy at my raid setup.
Our tanks TPS are normally around 1000-1400 depending fights, so we rarelly have threat issues. We normally raid with salv and that along with classes agro dumb/reduced agro skills make for it.
We raid with BM hunter along with the other hunter, drood and spriest and me in the group, and the hunters DPS is a big chunk of our DPS, so that's why the group setup is made to improve their DPS so much.
I'll admit I'm far too lazy to go through this entire site to find info, and the search function on this site does NOT help at all.
5/6 3/4 enhancement shaman, top dpser for this guild, just hit 1850, buying weapons soon....wants to know what enchants.
Mongoose > Crusader > Potency, generally. None of them are wrong, it comes down to personal choice and what your gear favors. Mongoose provides 4.8% crit per proc (and stacks with double procs on MH/OH), Crusader provides 60 Strength (120 AP) at lvl 70 per proc, and Potency is a constant +20 Strength (40 AP).
Some information on Executioner can be found here. Executioner currently does not stack from multiple hands, each proc when DWing will simply refresh the buff. It is unknown if this is intended. Obviously the value of Executioner will increase as you gain more -Armor gear. At entry raid level a shaman will probably gain more from dual Mongoose enchants. At high T5 content and beyond Executioner will be more valuable.
Evidence suggests that Mongoose and Executioner have nearly the same uptime and PPM, around 40-45%. Dual Executioner may have as high as 70-75% uptime, but again, the effect does not stack.
Would it perhaps be possible to get the stats (ap/crit/hit/haste/expertise/ArP etc) noted down that sebudai used to get the results posted on the front page?
If he allready had some expertise any subsequent expertise would be more valuable to people who have none yet.
If he had more ArP his ArP value would also be higher compared to people that have none etc.
"Evidence suggests that Mongoose and Executioner have nearly the same uptime and PPM, around 40-45%. Dual Executioner may have as high as 70-75% uptime, but again, the effect does not stack."
I think these are very optimist values. I done some test with Yo's sim.
Even with hit cap + 50% crit: flyrry uptime 92% you can get only 40% uptime to single exe or 64% to dual exe.
Even with expertice cap + hit cap + 94% flurry uptime you can get only 42% and 65% uptimes.
I get 0 rating for melee crit on that which throws things out of whack.
You also don't include kings into the STR value, and you have AGI as valuable as STR which is near impossible unless you have massive AP and minute crit.
FYI these are the values I come up with for my gear (based on YO's 100k hours) Loot Rank
WTB SSC >_<
A question or my own:
Given that 3 of our Priests have the Dagger off Illidan it occurred to me that it might be worth consideration, however when I plug it in as an offhand (its 106 dps 1.9speed) I get a higher DPS with WF/WF than WF/FT - is this correct?
Holding aggro on Void Reaver has a lot more to do with how much of the knockbacks do not affect you than by raw TPS output. On several occasions I have not had a knockback until below 20 % after which it of course switched immediately.
Having an enhancement shaman in the main tank group provides only a small bonus to threat over having a resto shaman there.
From what I understand about Feral Druid aggro, alot more of their threat comes from things affected by crit/AP. But this is off topic.
Originally Posted by Joy
A question or my own:
Given that 3 of our Priests have the Dagger off Illidan it occurred to me that it might be worth consideration, however when I plug it in as an offhand (its 106 dps 1.9speed) I get a higher DPS with WF/WF than WF/FT - is this correct?
Also a solid 100dps loss on double syphons.
Quite possible, due to the fact the dagger is a very slow one. A quick speed is what makes FT favourable compared to WF on the offhand.
the dagger has a very similar damage range to the S1 Gladiator weapons, just a faster speed. So it's not really that surprising that it's outperforming FT since FT bases its damage on weapon speed, not weapon DPS. The only thing that's probably happening is it's clipping the MH WF procs.
I didn't say they were random, I said I had no interest in it. Same reason that I haven't listed every single talent in the Enhancement tree and explained what it is and what it does, and here's all the totems and what they do... I don't think its necessary and I think all the tools are laid out that make it understandable how to figure most things out.
Maybe it's the best to leave this topic simply in the discussion part, right here.
I never wanted it to be included, but I needed to defend myself vs people that told me, I wasn't reading before asking.
I've been raiding 2 lockouts with Double Executioner now and I have to say it seems to absolutely have no significant difference from Mongoose/Executioner. Unfortunatly WWS is a bit borked to track uptime with it, so you're gonna have to believe the sim.
I've been raiding 2 lockouts with Double Executioner now and I have to say it seems to absolutely have no significant difference from Mongoose/Executioner. Unfortunatly WWS is a bit borked to track uptime with it, so you're gonna have to believe the sim.
I did some tests with Yo's sim with your values and all raid buffs.
That was the conclusion I came to, Pitbuller. I think that it's well worth having one weapon be Executioner (past certain EP numbers, see previous posts on this), as for which one, I don't think it matters because if the hit which procs windfury also procs another effect (Seen it with DST and Mongoose etc) than the buff is applied before the windfury strikes take place.
Hi guys, Haven't been around since early November, good to see your still grinding away with the theory crafting.
I haven't logged onto my shaman or even spent the talent points from the 2.3 patch reset, but I'm still interested in how things are going.
My question is to do with expertise rating and what high end geared shaman are using nowadays, as I haven't been keeping up with this thread I am not sure who is still playing and who isn't.
So how much in general do people use and can someone link me the armory of a current gear capped player(s) who are still around please.
To my ever lasting demise I can't got a hold of one viable expertise rated item currently (Unless you can count the neck piece from Badges but I ain't gonna touch one by a ten foot pole ).
I am also trying out Execuitoner (After forking out the cash for it) in PVE content and will provide what numbers I can parse.
I'm just missing Illidan ring and a Madness really. The only expertise item I feel is worth wearing is [Belt of One-Hundred Deaths]. Sadly none of our gear has any Expertise on it, but still has mp5!
Well, we're only up to Reliquary of Souls and luck haven't been on my side till here, but i got a couple decent stuff as people around.
At one of our "attune the new recruits" runs, i got a vashj belt. Shame on me that the shoulder AND the gloves with expertise dropped and i didn't grab them.
My armory is down at the moment, although there's much better ekipped enhances around i guess. But if any interest arises i'm Ryla in US WoW.
I don't think any of the other expertise items is worth wearing if you have access to T6 equivalent gear no, but at the lower end they are pretty easy to get and provide a significant boost in your dps. I'm still wearing my [Clefthoof Hide Leggings] and am pretty pleased with how few dodges I get.