Is the belt of one-hundred deaths really that good? I have passed on it at least twice when it has dropped, and now you're telling me it's the best belt obtainable? Christ.. big red warning sign next time please. Don't even run SSC anymore..
Is the belt of one-hundred deaths really that good? I have passed on it at least twice when it has dropped, and now you're telling me it's the best belt obtainable? Christ.. big red warning sign next time please. Don't even run SSC anymore..
They are ranking pretty high with my current weights better than Rare gems and quite close to epic gems so nice placeholders if you're waiting for epic gems from guildbank.
With my current stat weightings these are best-in-game. At the moment I have the benefit of actually using all 10 expertise rating (2.5 expertise normally rounds down) due to other expertise gear, but even if you only consider the 8 expertise rating that gives guaranteed expertise these are still the best shoulders in the game (and thats without epic gems).
Hello, we all read and think about maximising dps of our enhancement shamans. i wanted to ask if u could make a "formula" where
Hit rating, Critical strike chance, Attack power, Haste, Armor penetration and Expertise
blend in a balance where the result is the maximised dps we seek.
It may sound insane but we have facts and theories as how each stat affects dps and especialy how the boost of each stat with specific gear upgrades may hinder other stat's essential overall number.
Like hit rating build up hinders critical chance and attack power. Or Haste stacking hinders critical chance (not talking theory only here, specific gear exists in wow). Or how armor penetration perfoms better the more you stack it. And so on.
If we test high end gear in certain mixes, in the current dps calculator tests or whatever they are called, could we get an ideal high end gear setup and put out some numbers on AP/Crit/Hit/ArP/Haste/Exp ?
Could we also do a % decrease in all stats and see if we get same % reduction in overal dps? Woud all this be correct? or i am getting obsessed with my enhancement shaman?
Also before burning me , please consider that theory is fine, but gear isn't, especialy high end. Gear choices on a certain slot, high end, are 3-6 different . Could we make some tests?
Hello, we all read and think about maximising dps of our enhancement shamans. i wanted to ask if u could make a "formula" where
Hit rating, Critical strike chance, Attack power, Haste, Armor penetration and Expertise
blend in a balance where the result is the maximised dps we seek.
It may sound insane but we have facts and theories as how each stat affects dps and especialy how the boost of each stat with specific gear upgrades may hinder other stat's essential overall number.
Like hit rating build up hinders critical chance and attack power. Or Haste stacking hinders critical chance (not talking theory only here, specific gear exists in wow). Or how armor penetration perfoms better the more you stack it. And so on.
If we test high end gear in certain mixes, in the current dps calculator tests or whatever they are called, could we get an ideal high end gear setup and put out some numbers on AP/Crit/Hit/ArP/Haste/Exp ?
Could we also do a % decrease in all stats and see if we get same % reduction in overal dps? Woud all this be correct? or i am getting obsessed with my enhancement shaman?
Also before burning me , please consider that theory is fine, but gear isn't, especialy high end. Gear choices on a certain slot, high end, are 3-6 different . Could we make some tests?
1) Such formulas exist already, OP lists few open-source projects that are based on direct formulas (another approach being simulation), maxdps.com is also based on direct formulas that are listed for open view.
2) Ideal high end gear was posted in previous year . You can find it yourself using one of the tools too. In fact some items were designed to be the best for their slot and you would choose them over anything else without the need to run tests.
3) If you decrease all stats by 10%, your dps will fall more than that. Imagine multi-dimensional rectangle dps = ap*crit*hit*speed. When each side is shortened by 10%, the result is 0.9*0.9*0.9*0.9 = 0.66 of original. It is more complex of course, but the conclusion is that any small tweaks sum up to big boost in overall dps especially with high-end gear where sides are already long.
Let me answer you by a simple way.. Who will do this huge calculation feat with nearly hundreds of combos of gear ?
It's Very simple.. It cannot be done due to the fact of too many variables gear wise & enviroment wise.
Also, There's the fact that the only cab readily attained (Of course any enhancement shaman that will gain it will be considered gimping himself in the current itemiztion scheme) is hit which is capped at 24%. Other then that any increased stat will net you an increase in Dps.
1) Such formulas exist already, OP lists few open-source projects that are based on direct formulas (another approach being simulation), maxdps.com is also based on direct formulas that are listed for open view.
2) Ideal high end gear was posted in previous year . You can find it yourself using one of the tools too. In fact some items were designed to be the best for their slot and you would choose them over anything else without the need to run tests.
3) If you decrease all stats by 10%, your dps will fall more than that. Imagine multi-dimensional rectangle dps = ap*crit*hit*speed. When each side is shortened by 10%, the result is 0.9*0.9*0.9*0.9 = 0.66 of original. It is more complex of course, but the conclusion is that any small tweaks sum up to big boost in overall dps especially with high-end gear where sides are already long.
Sounds pretty familiar, Yo! ;-) Almost as if you'd said something like that a long time ago!
So we know that WF/WF is better dps even with flurry up but what about with added hast from gear?It looks like FT mite catch up if the speed gets high enough.I havent run it throu the sim yet but it looks close, any thoughts ?
So we know that WF/WF is better dps even with flurry up but what about with added hast from gear?It looks like FT mite catch up if the speed gets high enough.I havent run it throu the sim yet but it looks close, any thoughts ?
This has all ready been discussed and it has been proven that WF/WF is still the best enchant for maximum potential.
P.S. There's a search button AND also this :
Since everyone is asking, yes, FT will be a more viable OH weapon imbue in patch 2.3. Its not going to out DPS Windfury. The AP-->Spell Dmg talent change will make it easier for Shaman to find a good OH without having to carry around a low level green weapon. Before you debate this with us, please run a test for yourself on Yo!'s simulator (linked below).
Ring enchant
2 damage <= 0.8 raw dps (assuming 2.5 or slower weapons) = 0.8*14 ap = 11.2 EP
4 str = 8 EP (no BoK) V 8.8 EP (BoK)
4 agi = 6 to 8 EP for most setups
So, because shamans are forced to use slow weapons, +4 stats ring enchant is better for dps + there is stam&int bonus
Ring enchant
2 damage <= 0.8 raw dps (assuming 2.5 or slower weapons) = 0.8*14 ap = 11.2 EP
4 str = 8 EP (no BoK) V 8.8 EP (BoK)
4 agi = 6 to 8 EP for most setups
So, because shamans are forced to use slow weapons, +4 stats ring enchant is better for dps + there is stam&int bonus
Correct me if I'm wrong but I thought AP only gave half the benefit to the OH, whereas the +damage enchant would apply equally to both hands. Therefore, 1.0 DPS worth of +damage would actually be more valuable than 14AP.
+2 damage to rings is 2 /2.6 * 8.48 * 2 * 0.85 = 11.05ep
Both hands get +2damage but ap is affected by unleashed rage and boost spell damage small amount.
Ok my Relentless earthstorm Diamond need 2 red, 2yellow, 2 blue gems. My problem is my suit of armor has only yellow and red sockets. I can use green and purple to count twards my 2 blue requirement right? What is the BEST choices.
You don't have to fulfill socket bonuses. Just put your blue colored gems, which should be sovereign nightseyes, as the first post states, into those sockets which give you socket bonuses that don't increase dps (i.e. stamina or int bonuses).
Ahh so just so I get ya right, look for my spots that dont have socket bonuses adding to DPS, and drop in the blue Sovereign Nighteyes? I didnt know ya could do that...
I would think looking for items that give you socket bonuses that add to dps and happen to require blue gems would be the way to go.
That's always the way to go.
For example (and this is for elemental btw) I'm using purple gems in my helm/shoulders, because CSD requires 2 or more, I'm a JC so I've got a 12 spell crit gem to fit in somewhere, and the helm/shoulder T6 sockets are MB & BY respectively.
Outside of that, there's no reason to socket for the socket bonuses, as 1-3 12 dmg gems outweigh dmg/crit/stam stacking via getting set bonuses.
Simplifying: Socket bonus + best gems required to get bonus vs best gems.
For blue gems, it usually works out that getting the socket bonus is better, but for epics (MH/BT) it's best gem ignoring the bonuses (after considering meta requirements).
exellent job this post helped a lot to maximize my dps.
finally somebody else thinks that ehancement is a viable raiding spec.
so much pressure to spec resto its ridiculous
I would think looking for items that give you socket bonuses that add to dps and happen to require blue gems would be the way to go.
At the moment im comptelty focused on BG's and arena gear. Once Im completly decked out in epic, i will stop my pvp focus and go back to lookin for groups that earn me 20 Badge of Justice for my Stonebreaker.
You are correct and not your guild mates. Not only is Mask of the Deceiver better than T4, the quest reward Helm of the Claw is better as well. Regarding the gloves, you are also correct. T4 is comparatively worse than many other items available. Stay the course and follow what LootRank is suggesting gear wise.
You guildmates are right that BoK will make STR superiour to an equal amount of AP. They're wrong that T4 has enough STR to make it better than comparable leather at your level. Too many idiots spout off things that they've read but don't bother actually thinking about. Any benefits that are given via scaling or buffs can be measured and compared. Blindly following things without understanding them is why we stlll get a million posts about whether it's okay to have a 2.7 main hand with a 2.6 offhand.