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01/14/08, 10:59 AM
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#6201
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Glass Joe
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Originally Posted by punkrockrobot
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Works fine for me.
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01/14/08, 11:14 AM
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#6202
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Von Kaiser
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Originally Posted by punkrockrobot
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I found that installing the latest version of Java solved this problem. It may help you out too.
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01/14/08, 4:55 PM
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#6203
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Care for a jelly baby?
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Originally Posted by Weem
You are correct and not your guild mates. Not only is Mask of the Deceiver better than T4, the quest reward Helm of the Claw is better as well. Regarding the gloves, you are also correct. T4 is comparatively worse than many other items available.
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The thing to remember about T4 is you probably want to keep 2 pieces of it for a long time. +12 STR is an additional +24 personal EP and is a nice bonus for your group as well -- + 12 AP for each rogue & cat, +24 for your warrior. That's ~+84 AP in most groups.
Helm and gloves are most likely the first pieces you'll pick up to complete the bonus. Shoulders and Gloves are your best bets if you're only keeping 2 pieces.
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01/14/08, 5:17 PM
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#6204
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Banned
Draenei Shaman
Wrathbringer (EU)
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alrite so im veryvery sorry if the following question has been asked already but i didnt have the patience to search through the entire thread. my question is the following:
if your WF is on CD and the SS CD runs out, how many seconds of the WF CD are worth waiting with SS to give it a chance to proc WF? it should be theorycraftable and as i see it, the number hardly depends on my gear level at all.
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01/14/08, 5:28 PM
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#6205
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Von Kaiser
Tauren Shaman
Blackrock (EU)
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+ 12 AP for each rogue & cat
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actually its about 30 AP for a cat, so many people do know so little about Druids, they also get 2 AP from 1 Str but with talents they can push that to about 2,47 ...
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01/14/08, 8:40 PM
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#6206
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Glass Joe
Blood Elf Death Knight
Burning Blade
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I suppose I have a terribly noobish question, but I could really use some help.
I'm starting to accumulate some T5-level gear and Yo's calculator is valuing hit rating at 1.98 EP, yet according to this thread and my current understanding of enhancement shaman, hit rating should be a less valuable stat. Should I continue to gear and gem according to Yo's calculator or is something amiss?
My current unbuffed stats are 1448ap, 27.22% crit, 8 expertise(not rating), 138 hit rating, 30 haste rating and 168 armor penetration.
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01/14/08, 8:51 PM
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#6207
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Mike Tyson
Malan
Tauren Shaman
No WoW Account
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Nothing is amiss. All that is being said is "don't go out of your way to get +Hit." Ever seen a rogue get a new item? He has to juggle gems and old gear around to make room for it to make sure he's not dropping too much +Hit. We're saying that you don't need to worry about that. Don't gem for it, don't go replacing items that have less AP/Crit but have more Hit. Its still valuable, its just not a priority.
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01/14/08, 8:53 PM
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#6208
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Glass Joe
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I believe you have to manually add in your hit from talents to your paperdoll stats. So if your paper doll reads 7%, add 9% to that if specced for it. That is how I read the following from Yo's FAQ.
Q: What stats do I need to input?
A: Stats from your paperdoll when out of raid buffs. That is stats from gear + "naked" stats + stats from talents. Use buffs page to select your buffs. The exception is Blessing of Kings (if you expect it) - you need both to input your paperdoll stats increased by 10% and turn BoK "on" on buffs tab. If some buffs are missing - input them directly to stats. Boss armor - reduced by all expected debuffs.
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01/14/08, 9:22 PM
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#6209
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Glass Joe
Night Elf Hunter
Aggramar
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Quick question here, I'll make it easy and short. Our current group composition is as follows, Fury Warrior, Feral(Tank) Druid, Mutilate Rogue, the Enh Shammy, and myself (Hunter, spec may vary.) WF or GoA?
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01/14/08, 9:25 PM
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#6210
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Bald Bull
Orc Death Knight
Talnivarr (EU)
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Is getting a decent group an option? If not, twist totems :P.
On a serious note, I'd drop WF I think.
Last edited by Illundai : 01/14/08 at 9:38 PM.
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01/14/08, 10:21 PM
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#6211
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Glass Joe
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Mut gets nothing from it....only the warrior would....GoA a better choice
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01/14/08, 10:26 PM
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#6212
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Von Kaiser
Tauren Shaman
Sinstralis (EU)
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Originally Posted by Toots Hepcat
The thing to remember about T4 is you probably want to keep 2 pieces of it for a long time. +12 STR is an additional +24 personal EP and is a nice bonus for your group as well -- + 12 AP for each rogue & cat, +24 for your warrior. That's ~+84 AP in most groups.
Helm and gloves are most likely the first pieces you'll pick up to complete the bonus. Shoulders and Gloves are your best bets if you're only keeping 2 pieces.
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Another thing to remember is our 'Enhancing totems' talent, which put the bonus to an effective +14 STR, making it even more valuable 
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01/14/08, 10:32 PM
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#6213
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Von Kaiser
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A question here for gear:
I just recently got [Fool's Bane] from KZ the other night, and I already have [Gladiator's Pummeler] and I need to know which is a better combo; Bane/S1 or S1/Bane. I see that the S1 weapon has more dps, but Bane has the higher top damage. Any suggestions? I'm running with around 1100Ap and 25% crit.
Oh, and before you club me over the head, know that the simulator's aren't working for me.
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01/14/08, 10:47 PM
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#6214
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Don Flamenco
Retired
Tauren Druid
No WoW Account
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Top end just means you get the occassional big hit, always consider the average hit before you look at top end. Put the one with higher average hit in the mainhand, in this case it's Pummeler (237 average hit) mainhand and Bane (227.5 average hit) offhand.
More than for not running the sim, you deserve a /bonk for bringing up an age old Rogue myth.
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01/14/08, 10:59 PM
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#6215
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Mike Tyson
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Blargenheim
Quick question here, I'll make it easy and short. Our current group composition is as follows, Fury Warrior, Feral(Tank) Druid, Mutilate Rogue, the Enh Shammy, and myself (Hunter, spec may vary.) WF or GoA?
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If the feral is main tanking I'd go with GoA but that is a frigging horrible group setup and you really ought to get that changed.
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01/14/08, 11:08 PM
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#6216
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Bald Bull
Orc Death Knight
Talnivarr (EU)
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Originally Posted by iah
Mut gets nothing from it....only the warrior would....GoA a better choice
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Yeah, but Mutilate is a shit spec anyhow. Why buff mediocre specs when you can buff one much superior one, which'll probably end up in more dps anyway?
Edit: If Mutilate really ends up closer than it used to do, I stand corrected - I only read the first few pages on most Rogue threads and there the conclusion was that it was ~200 dps less than Combat Daggers.
By the way, personally I'd twist my ass off in a group like that, due to it's uncommon nature - get the best of both worlds T_T.
Last edited by Illundai : 01/15/08 at 8:08 AM.
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01/14/08, 11:25 PM
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#6217
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Bald Bull
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Originally Posted by Illundai
Yeah, but Mutilate is a shit spec anyhow. Why buff mediocre specs when you can buff one much superior one, which'll probably end up in more dps anyway?
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Can we not jump to Official WoW forums vitriol here? From the threads around here, Mutilate is comparable to combat daggers and not far behind combat swords. Anyway, Mutilate does gain from WF (it's better than IP or DP) but it's a marginal gain. In that particular group, given equal skill/gear, I would use GoA.
I tanked heroic SV the other week but forgot to post my report in here. Anyway, I did it with using mostly PvP gear. In Vindicator's PvP gear, 3 pieces of Vengeful Gladiator's and a Merciless Gladiator's Shield Wall, I have 12.2k health and 11k armour. Adding in a food buff and Kings, I have 13.3k health and am crit immune from resilence. Since I was constantly being hit, Water Shield meant that I had infinite mana and so instead of using Shamanistic Rage for regen, it was purely a defensive measure. Party makeup was: Elemental Shaman, Fire Mage, Fury Warrior and a Holy Paladin as a healer. The Elemental Shaman was undergeared and the Fury Warrior was offhanding a skinning dagger because he hadn't levelled the right skill for his new weapon. The rest of us are T5 geared.
An Enhancement Shaman that wants to tank needs a Paladin because we get Parry through Spirit Weapons, which comes attached with threat reduction. Without Salvation on your DPS, they'll have to hold back alot, and I thought 5% Parry was too valuable to give up for survivability. My healer never had to pot, so I actually think it'd be better without it Spirit Weapons, though my Fire Mage said he was deliberately being difficult and the Shadow Priest was PvP specced with no threat reduction talents. I frequently forgot to wait for Shamanistic Rage to cooldown before tacking rough pulls and bosses, but it seemed to work out fine.
Spec used was 0/44/17 with a PvP slant (Guardian Totems over Enhancing Totems) but your average raiding spec should be fine anyway. The other noteable choice talent might be Shield Spec over Ancestral Knowledge, which I usually go for anyway, since the mana gains from AK are minimal.
My pull technique was to Chain Lightning and run over an Earthbind, letting me Chain Lightning again before closing in for melee, with spare Frost Shocks on loose mobs to hold them over heal aggro. This was enough to hold aggro most of the time, though Earthbind helped give me time to recover if I did lose it. AoE pulls were also a problem threat-wise, though no one died. I used Windfury Weapon on a Merciless Gladiator's weapon with Mongoose (for the dodge).
The toughest pulls were the Bog Overlords, which required the Elemental Shaman to help heal me, and for some of the heavier pulls, we had the Fury Warrior tank one mob, but since another class with Humanoid CC would've made this unnesscary, I didn't consider this to invalidate the experiment. :P
The first boss (Hydromancer), was a bit tough at first due to the fact we had no banish, and the Elementals are immune to the only threat heavy attack we have, Frost Shock. We ended up having the Fury offtank one Elemental (simulating a banish) while I focused on the other, and kept Frost Shocking Hydromancer to hold her over healing threat. We killed my Elemental, then the Warrior's, then the boss.
Engineer and Warlord were pretty easy, though I had to help DPS water tanks.
Last edited by panny : 01/14/08 at 11:37 PM.
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01/15/08, 1:26 AM
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#6218
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Von Kaiser
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Originally Posted by Blazingwater
A question here for gear:
I just recently got [Fool's Bane] from KZ the other night, and I already have [Gladiator's Pummeler] and I need to know which is a better combo; Bane/S1 or S1/Bane. I see that the S1 weapon has more dps, but Bane has the higher top damage. Any suggestions? I'm running with around 1100Ap and 25% crit.
Oh, and before you club me over the head, know that the simulator's aren't working for me.
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Well, simple question begets a simple answer. [Fool's Bane] is main hand only, so that answers it for you.
Panny,
Other than the shield and the minor spec change did you modify any of your gear to max out hp and defense, or were your stats still a result of maximum dps as explained in the thread?
Edit: My bad, I was reading off of the item link which still says main hand. Goes to show what happens if you trust the interweb.
Last edited by frozndevl : 01/15/08 at 10:33 AM.
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01/15/08, 1:33 AM
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#6219
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Soda Popinski
Sebudai
Orc Hunter
No WoW Account
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They changed Fool's Bane to One-Hand semi-recently.
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Quick question here, I'll make it easy and short. Our current group composition is as follows, Fury Warrior, Feral(Tank) Druid, Mutilate Rogue, the Enh Shammy, and myself (Hunter, spec may vary.) WF or GoA?
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GoA of course.
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01/15/08, 1:34 AM
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#6220
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Don Flamenco
Retired
Tauren Druid
No WoW Account
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It's not, it was changed to One Hand in a recent patch.
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01/15/08, 9:21 AM
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#6221
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Bald Bull
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Originally Posted by frozndevl
Well, simple question begets a simple answer. [Fool's Bane] is main hand only, so that answers it for you.
Panny,
Other than the shield and the minor spec change did you modify any of your gear to max out hp and defense, or were your stats still a result of maximum dps as explained in the thread?
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In the Vindicator's gear (Neck/Bracers), I had [Steady Talasite]. In my head, I had an RED and a STR gem. Merciless Shoulders had double Solid Stars. Chest was full DPS gems, all enchants were DPS enchants except for boots, where I use Boar's Speed rather than Cat's Swiftness. Fairly standard PvP gearing. Shield was +stam of course. The Paladin healing me actually commented that it's harder to heal some PuG warriors.
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01/15/08, 9:39 AM
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#6222
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Piston Honda
Orc Shaman
Страж Смерти (EU)
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+ Added "wait with SS if less than xxx seconds are left of WF cooldown" option. While it shows that it is worth to wait even full 3 seconds before striking with SS, remember that you may miss or be forced to postpone some other abilities due to global cooldown, though you may be able to perform them while waiting with SS. I guess you'll need to substract 1-2 shocks per 2 minutes to simulate that but not sure about it
+ Corrected Grace of Air buff to 88 agi, not 97 like SoE
Originally Posted by Mbuzi
I believe you have to manually add in your hit from talents to your paperdoll stats. So if your paper doll reads 7%, add 9% to that if specced for it. That is how I read the following from Yo's FAQ.
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Correct.
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01/15/08, 9:42 AM
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#6223
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Mike Tyson
Malan
Tauren Shaman
No WoW Account
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Yo, one thing we've been talking about in the resto/elemental subspec thread is the need for the sim to take different values of the elemental/resto talent points, so that someone could take 3% extra shock dmg for example. Think that's workable? Maybe some input boxes where they fill in their talents?
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01/15/08, 10:16 AM
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#6224
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Glass Joe
Night Elf Rogue
Vashj (EU)
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hi, ive gotten 4/5 of the season 3 enhance gear now. and the stats there are pritty nice, but i was just wondering since my guild does TK/SSC, is the gear there better then season3 or aint it that big difference?
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01/15/08, 11:41 AM
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#6225
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Piston Honda
Tauren Shaman
Twisting Nether (EU)
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lizard:
As far as I know (and as Yo comfirmed it in his previous post) it is worth to wait even full 3 seconds before striking with SS.
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