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Old 01/16/08, 1:07 PM   #6251
Ujai
Glass Joe
 
Orc Shaman
 
<VU>
Destromath (EU)
Originally Posted by SFACER View Post
OK, I think I'm mildly retarded, because I can't work this out and I've read everything including the front pages thoroughly.

I'm an Orc, I have a [Netherbane] and a [Rising Tide] both mongoosed. The other night a [Syphon of the Nathrezim] dropped, and because I have a few T4 armour pieces I didn't want to put myself rock bottom of dkp behind all the Hunters and rogues and wait an enternity to upgrade armour and ,therefore , passed on it.

I also explained I'd lose my Orc racial on the [Netherbane], bit of a cop out really.

So, have any Orc's compared these 2 weapons, what is the overall dps difference. Simulators are blocked for at work, but I guess the proc makes it impossible to measure, but I'd like some opinion/input please.

It's playing on my mind that maybe I should have just grabbed it, have I passed on a minimal or major dps upgrade?
Warrior in my guild told me that the orc racial works even if you only wield 1 axe (MH or OH doesn't matter).
Instantly respecced to hammersmith.

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Old 01/16/08, 1:21 PM   #6252
Toots Hepcat
Care for a jelly baby?
 
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Troll Shaman
 
Llane
[Shifting Tanzanite] is the reason I run H. Steamvaults twice a week. Have only seen one and my rogue stole it.

Anyhow, you shouldn't blindly match sockets "just to mix it up," nor should you ignore all bonuses. Know what the set bonus is offering and weigh the benefit of matching colours agains the loss.

[Master Assassin Wristwraps] gets an Inscribed Noble, because +6 Crit & + 4 Str is better than +8 Str. [Shadowprowler's Chestguard] got 3 BLRs, because +4 agi is not worth the blue.

Picking which items to put your two blues in should also be based on decent set bonuses:

[Midnight Legguards] got two BLRs and a Jagged Cryospase; [Cyclone Helm] got a Sovereign Tanzanite. Result was trading 17 STR for 8 hit rating and a gem activation.

(yeah, i realize i could regem the helm & chest, activate BOTH set bonuses, but -4 Str, +4 CR, +4 Agi isn't worth the -180g to me)

Last edited by Toots Hepcat : 01/16/08 at 1:27 PM.

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Old 01/16/08, 2:02 PM   #6253
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
Originally Posted by Ujai View Post
Warrior in my guild told me that the orc racial works even if you only wield 1 axe (MH or OH doesn't matter).
Instantly respecced to hammersmith.
Of course it works, the racial is expertise when wielding an axe. It doesn't care what hand or whether both hands are axes, but the expertise only gets applied to the hand with the axe. So respeccing to hammer smith doesn't mean you get expertise applied to the dragonstrike just because you have a rising tide in your OH.

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Old 01/16/08, 2:05 PM   #6254
Rob
Paid $25 To Raid
 
Draenei Shaman
 
Burning Blade
Originally Posted by Ujai View Post
Warrior in my guild told me that the orc racial works even if you only wield 1 axe (MH or OH doesn't matter).
Instantly respecced to hammersmith.
If you mean that it was applying to both hands, that was a bug which was fixed. It now works like Malan says above.

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Old 01/16/08, 3:16 PM   #6255
Lujaar
King Hippo
 
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Orc Death Knight
 
Mal'Ganis
Does anyone have actual data on whether the orc racial applies to both hands if only one hand is an axe? Last time I tried to find real information on this there just wasn't any to be had.

It's a hideously difficult problem to test. You're looking for a 1.25% difference, which would require hours and hours of in-game swing time. You'd have to do the test under conditions where you can reliably distinguish between mainhand and offhand swings - i.e. naked and wielding a lv10 vendor offhand. If someone out there is masochistic enough to have actually done a decent test, I'd love to see the results.

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Old 01/16/08, 3:59 PM   #6256
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
Well one way to test that I could think of

[e] Nevermind you were talking about a different test.

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Old 01/16/08, 4:26 PM   #6257
Unaz
Piston Honda
 
Orc Shaman
 
Mug'thol
The only way to tell is to somehow cap your expertise with axes, and then stand in front of a mob hitting it with an axe and something else. The axe should never ever by dodged/parried, but the other hand should be eventually.

A warrior would probably have an easier time hitting the cap with the expertise talent.

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Old 01/16/08, 4:51 PM   #6258
ChaguraED
Von Kaiser
 
Orc Shaman
 
Emerald Dream
Originally Posted by Lujaar View Post
Does anyone have actual data on whether the orc racial applies to both hands if only one hand is an axe? Last time I tried to find real information on this there just wasn't any to be had.

It's a hideously difficult problem to test. You're looking for a 1.25% difference, which would require hours and hours of in-game swing time. You'd have to do the test under conditions where you can reliably distinguish between mainhand and offhand swings - i.e. naked and wielding a lv10 vendor offhand. If someone out there is masochistic enough to have actually done a decent test, I'd love to see the results.
if you just went to a Servant in Blasted lands, you'd basically just have to worry about parries and dodges.
Then if you spent an hour with 2 axe, then an hour with an axe and a mace OH, you could look for a 2.5% variance (1.25% dodge and 1.25% parry) in the miss column of most DPS trackers.

Maybe more than an hour would be needed to ensure consistency, but would this be an appropriate test?

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Old 01/16/08, 5:12 PM   #6259
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
No, the Blasted Lands Servants are not good for testing much of anything due to the level difference.

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Old 01/16/08, 6:31 PM   #6260
Horus
Glass Joe
 
Draenei Shaman
 
Die Silberne Hand (EU)
Deleted from user.

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Old 01/16/08, 6:50 PM   #6261
Toots Hepcat
Care for a jelly baby?
 
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Troll Shaman
 
Llane
Originally Posted by Lujaar View Post
It's a hideously difficult problem to test. You're looking for a 1.25% difference, which would require hours and hours of in-game swing time. You'd have to do the test under conditions where you can reliably distinguish between mainhand and offhand swings - i.e. naked and wielding a lv10 vendor offhand. If someone out there is masochistic enough to have actually done a decent test, I'd love to see the results.
No, it would be extremely easy to test. Wield any axe, any hammer, same speed. Start WWS. Fight one boss. Look at Dodge percentage on melee attacks. Is it 4.75% -- both weapons getting 1.25% dodge reduction -- or some number between 5 and 6?

Originally Posted by Horus
Orc racial ? Expertise ? Call me stupid but the Orc racial is +1% crit. Did they change something ?
No need for name calling. Yes, on patch day the notes said that orcs got +1% crit, but actually they got 5 Expertise with axes. It was a late-in-the-process change that apparently nobody told the tech writers. I think even the interface got it wrong -- but the mechanics were there.

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Old 01/16/08, 8:13 PM   #6262
Macked
Glass Joe
 
Orc Shaman
 
Korgath
Hey, I've read your guide over quite a few times. Unless I missed it, I don't know how good the 4 set bonus for tier 4 is. It's the one that does 30 damage per weapon on a stormstrike. Here's the link to what I have:

Cyclone Gauntlets

Now, I was wondering if it's worthwhile to replace them with this:

Gauntlets of Sniping

The reason i'm asking is, it would break up my 4 set bonus. All I really want to know is how much the 4 set bonus helps.

From some basic calculations it's 30 damage per weapon, so 60 damage in total. Which would, sine there's a 10 sec cooldown, would be about 6 dps.

Thanks in advance for any help!

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Old 01/16/08, 9:09 PM   #6263
Pitbuller
King Hippo
 
Tauren Shaman
 
Wildhammer (EU)
Yo's sim value t4 4set bonus 8dps or 31ep with base values.

Slow, slower, shaman weapon.

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Old 01/16/08, 11:00 PM   #6264
Mengus
Piston Honda
 
Orc Shaman
 
Zul'Jin
Originally Posted by frozndevl View Post
Do you think that a shaman could offtank a raid in Kara or did this only work for you because you are very highly geared and it was only a 5-man, granted it was a heroic? I ask because I never really want to turn my enhance shaman into a resto or elemental spec, but having an option to be a tank some of the time would be interesting and offer some variety.
I off tanked the trash between chess and Prince in my S2/S1 gear... with a Merc Axe and a Triptych Shield. But yeah, as mentioned before, in a pinch, offtanking trash if you have poor group make up is fine, i.e. if you just have prince left, and need to clear trash, and don't wanna bring in 2 prot warriors, just for 3 trash mobs.

Last edited by Mengus : 01/16/08 at 11:14 PM.

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Old 01/17/08, 12:45 AM   #6265
bobxii
Von Kaiser
 
Tauren Shaman
 
Medivh
Originally Posted by Macked View Post
Hey, I've read your guide over quite a few times. Unless I missed it, I don't know how good the 4 set bonus for tier 4 is. It's the one that does 30 damage per weapon on a stormstrike. Here's the link to what I have:

Cyclone Gauntlets

Now, I was wondering if it's worthwhile to replace them with this:

Gauntlets of Sniping

The reason i'm asking is, it would break up my 4 set bonus. All I really want to know is how much the 4 set bonus helps.
!

Also check out Trickster's Stickyfingers.

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Old 01/17/08, 4:30 AM   #6266
Mulgero
Von Kaiser
 
Night Elf Death Knight
 
Shadowsong (EU)
Originally Posted by bobxii View Post
With 1st page T5 values those are 2EP worse with 8str + 4str/4crit gem not to mention if you put epic gems to those (due str gems regardless your personal stats sniping should be better in most cases). Also with sniping you'll get "free" 20int and 310 armor.

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Old 01/17/08, 8:13 AM   #6267
Stopokingme
Don Flamenco
 
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Orc Shaman
 
Azjol-Nerub (EU)
Originally Posted by Sebudai View Post
Pretty sure Netherbane is better than Syphon for orcs by a decent margin. The orc racial is really good, so that wasn't a cop out. Expertise blows every other stat out of the water once you're in T6 quality gear(can see its ridiculous EP value based off of my gear on the first page.) I'd have used 2x Rising Tide if I could have back when there weren't S3 axes. It's easy to figure out which is better using the simulator though, so I'd just run that when you're not at work.
This got me thinking about how you could calculate this. Is it as simple as multiplying 20 expertise rating (which is 5 expertise from the top of my head) with the EP value of expertise rating, dividing it by the amount of ap that should give you roughly 1 dps, and adding this amount to your weapon dps?

So in this case, using high end expertise values, it's 20*3.18/3, giving 21.2 dps added onto the weapons dps. If this is the case the orc racial is really insanely good.

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Old 01/17/08, 10:06 AM   #6268
Nisall
Piston Honda
 
Blood Elf Paladin
 
Dunemaul (EU)
The math looks sound, but 21.2dps is assuming you are standing infront of the mobs. Since mobs can't parry when you attack from behind therefore in general raid dps terms is worth 10.6 dps (still a lot).

Or does the EP value for expertise already take into account you are standing behind the mob?

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Old 01/17/08, 12:04 PM   #6269
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
Request: Looking for someone to make an easily understandable graphical representation of windfury cooldowns and MH/OH interactions. I had one for awhile but I decided I was doing a bad job with the representation of it.

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Old 01/17/08, 12:18 PM   #6270
 Daler
I'm on a goat
 
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Troll Druid
 
Mal'Ganis
Edit: Sorry, brain's not quite revved up this morning. Pay no attention to me.

Last edited by Daler : 01/17/08 at 12:26 PM. Reason: Need more coffee.

Originally Posted by DeeNogger View Post
I look forward to seeing these "numbers". Notice that I put the word numbers in quotations. Thats sassy type for "you're full of shit".
Originally Posted by Florrie View Post
Nothing spells out attraction quite like being given books about the slaughter of your people.

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Old 01/17/08, 2:21 PM   #6271
hellraiser
Glass Joe
 
Draenei Shaman
 
Alleria (EU)
Hello, ive got a problem with the totemtwisting macro, atm i use /castsequence reset=8/combat/alt Windfury Totem, Grace of Air Totem. but it only spams the wf totem not the agi one ..and the one on the front page does the same ..any help avalible?

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Old 01/17/08, 3:36 PM   #6272
DarthCliche
Glass Joe
 
Draenei Shaman
 
Fenris
Expose Weakness

I ran into a situation recently that has caused some debate among my guild members. In a party with two sword rogues and two hunters, one of whom has three ranks in expose weakness, which air totem should be dropped? The guide says with two sword rogues you drop WF totem but the hunters claim that expose weakness tips the balance in favor of grace of air totem.

Since, to my knowledge, this specific circumstance wasn't addressed in the front page guide, I'd appreciate any information that has been gathered on this scenario that I might have missed in the many following posts. Thank you all for your help, as this guide has been very helpful for me in the past.

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Old 01/17/08, 3:55 PM   #6273
Mengus
Piston Honda
 
Orc Shaman
 
Zul'Jin
Originally Posted by hellraiser View Post
Hello, ive got a problem with the totemtwisting macro, atm i use /castsequence reset=8/combat/alt Windfury Totem, Grace of Air Totem. but it only spams the wf totem not the agi one ..and the one on the front page does the same ..any help avalible?
You can use just:

/castsequence reset=8 Windfury Totem,Grace of Air Totem

Note, make sure you don't have extra commas or typos, but should work fine.

If you have issues, get rid of the spaces after commas.

Last edited by Mengus : 01/17/08 at 4:04 PM.

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Old 01/17/08, 3:58 PM   #6274
Mengus
Piston Honda
 
Orc Shaman
 
Zul'Jin
Originally Posted by DarthCliche View Post
I ran into a situation recently that has caused some debate among my guild members. In a party with two sword rogues and two hunters, one of whom has three ranks in expose weakness, which air totem should be dropped? The guide says with two sword rogues you drop WF totem but the hunters claim that expose weakness tips the balance in favor of grace of air totem.

Since, to my knowledge, this specific circumstance wasn't addressed in the front page guide, I'd appreciate any information that has been gathered on this scenario that I might have missed in the many following posts. Thank you all for your help, as this guide has been very helpful for me in the past.

You'd probably have to do the math on how much increase in AP the AGI from GoA would give the hunter to the raid, but I'd suspect with 2 combat rogues, WF is still the answer. Worse case, Totem Twist. Any loss in your personal DPS will be made up for in Expose Weakness buff in addition to the increase in DPS that the rogues AND hunters will get from WF + AGI.

Do you not have any DPS Warriors? Not having one in that grp makes me a sand panda Also, something to note with hunters and GoA... Are they even going to be in range of your GoA? If it's a mobile fight, the hunters may not even be getting the AGI buff, especially depending on your spec (too lazy to armory you). So that's another thing to keep in mind.

If you run heavy hunters, you might want to consider a Resto Shaman/Hunter/Hunter/Druid/Misc grp, with the RESTO Shaman dropping AGI. Chances are the Druid might lose some of the AGI buff due to range, but a Resto Shaman will be more easily able to drop a totem a little closer to the melee, while still being in range of hunters.

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Old 01/17/08, 4:07 PM   #6275
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
Originally Posted by DarthCliche View Post
I ran into a situation recently that has caused some debate among my guild members. In a party with two sword rogues and two hunters, one of whom has three ranks in expose weakness, which air totem should be dropped? The guide says with two sword rogues you drop WF totem but the hunters claim that expose weakness tips the balance in favor of grace of air totem.
Find out what you can do to prevent that abortion of a group from ever being formed again. Your raid leader should be handling that type of situation - in my mind the shaman should never be left wondering which totem to drop, it should always be as clear as day.

My decision would be WF purely because if the hunters are in that group, they are there as left overs because group compositions got strange elsewhere. Enhancement shaman buff Warriors, Rogues and Retadins and feral druids, anyone after that should be happy they get mana spring for being in your group.

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