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01/22/08, 12:27 PM
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#6376
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Bald Bull
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Originally Posted by Tambard
As I had previously noted, I'm not a big fan of including hit... So, I've been investigating the Haste Options, and the Bindings of Lightning Reflexes are 140.07 with your weights... And Insidious Bands are 148.22 with the hit included (20.52 of which is hit)... I dunno if the 12.35 EP worth of pure stats is worth losing for the hit.
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Why aren't you a fan of including hit?
Originally Posted by Paradox
I included the socket bonus in my math, is it still not better? I must be missing something.
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Lets see if I'm messing up.
Insidious Bands
28 Agility: (1.67*28) = 46.76 EP
Yellow Socket 5 Str/5 CR: (5*2.2) + (5*1.72) = 19.6 EP
Socket Bonus: 2 Agi (2*1.67) = 3.34 EP
12 HR: (12*1.71) = 20.52 EP
58 AP: (58*1) = 58 EP
Total: (46.76) + (19.6) + (3.34) + (20.52) + (58) = 148.22 EP
Deadly Cuffs
Yellow Socket 5 Str/5 CR: (5*2.2) + (5*1.72) = 19.6 EP
12 HR: (12*1.71) = 20.52 EP
28 CR: (28*1.72) = 48.16
58 AP: (58*1) = 58 EP
Total: (19.6) + (20.52) + (48.16) + (58) = 146.28 EP
Last edited by Sebudai : 01/22/08 at 12:38 PM.
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01/22/08, 12:31 PM
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#6377
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Von Kaiser
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Deadly Cuffs
Yellow Socket: 5 Str/5 CR - (5*2.2) + (5*1.72) = 19.6 EP
12 HR: (12*1.71) = 20.52 EP
28 CR: (28*1.72) = 48.16
58 AP: (58*1) = 58 EP
Total: (19.6) + (20.52) + (48.16) + (58) = 146.28 EP
Wouldn't you socket these with a spinel? Can't see any reason to make a yellow socket bonus fit with stamina.
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Vindication-wow.com
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01/22/08, 12:31 PM
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#6378
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Just likes to disagree.
Human Death Knight
Talnivarr (EU)
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Not messing it up, Deadly Cuffs come out by 2 AEP for me too. I have picked them up, just not quite sure what gem to put in it (we're running low on Pyrestones T_T)
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01/22/08, 12:32 PM
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#6379
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Bald Bull
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Originally Posted by Illundai
With my stat weights [Belt of One-Hundred Deaths] is a lot better than [Boneweave Girdle]. I didn't double check with your stat weights, but they are only a little different from mine, so I'm pretty sure it'd come out on top for you too?
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Ah yeah, Vashj belt is the best, sorry. I copied my list over from my guilds forums and since we don't raid SSC anymore I didn't include that belt on my original list. Edited my post to include it.
Originally Posted by ikillyouheal
I let it be at 4400(as standard), and I can't really remember the EP for it, but I have -399 ArPen on my gear, can't run the sim from here.
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It should be lower than that. I put it at 2930, which is the fully debuffed average between the two common boss armor values.
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01/22/08, 12:33 PM
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#6380
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Von Kaiser
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Originally Posted by Sebudai
Why aren't you a fan of including hit?
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No, you're 100% right in your calculations. I, personally, prefer to calculate based on pure stats. If they're within approx 4 or 5 EP, depending on the item, AND one has hit on it, I'll go with that; however, I don't like the concept of sacrificing 12-15 EP for Hit, when it doesn't make much of a difference.
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01/22/08, 12:34 PM
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#6381
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The man in black fled across the desert...
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Originally Posted by Tambard
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Do you seriously not weight hit when you are comparing loot for yourself?
EDIT: Sorry, you answered the question when I had the compose message up.
IMO you discount hit a little too much. White damage still makes a up a huge chunk of damage for a shaman.
Last edited by Jamor : 01/22/08 at 12:42 PM.
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01/22/08, 12:43 PM
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#6382
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Bald Bull
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Originally Posted by Dukanull
Deadly Cuffs
Yellow Socket: 5 Str/5 CR - (5*2.2) + (5*1.72) = 19.6 EP
12 HR: (12*1.71) = 20.52 EP
28 CR: (28*1.72) = 48.16
58 AP: (58*1) = 58 EP
Total: (19.6) + (20.52) + (48.16) + (58) = 146.28 EP
Wouldn't you socket these with a spinel? Can't see any reason to make a yellow socket bonus fit with stamina.
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I wouldn't, but I'm sure a lot of people would. If you use a Spinel instead then Deadly Cuffs end up being .46 EP better than Insidious Bands.
Originally Posted by Tambard
No, you're 100% right in your calculations. I, personally, prefer to calculate based on pure stats. If they're within approx 4 or 5 EP, depending on the item, AND one has hit on it, I'll go with that; however, I don't like the concept of sacrificing 12-15 EP for Hit, when it doesn't make much of a difference.
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There's nothing wrong with hit rating and it would be a mistake to discount it. It has an EP value just like any other stat. It's just barely worse than crit rating for me(as you can see by the EP values I posted previously.)
Last edited by Sebudai : 01/22/08 at 12:50 PM.
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01/22/08, 12:48 PM
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#6383
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Von Kaiser
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I don't understand why you'd socket that with a pyrestone. It's simply better to go with the spinel and no stamina. As has been stated multiple times; stamina is a nonissue for most t6 content since we have enough on our 'best' gear as is.
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Vindication-wow.com
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01/22/08, 1:05 PM
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#6385
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Bald Bull
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Originally Posted by Dukanull
I don't understand why you'd socket that with a pyrestone. It's simply better to go with the spinel and no stamina. As has been stated multiple times; stamina is a nonissue for most t6 content since we have enough on our 'best' gear as is.
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There's a few reasons I personally didn't socket mine with a Spinel, but I agree most people will. Considering the list I posted is supposed to be the "best" gear as far as damage output, I'll go ahead and switch it to include Deadly Cuffs.
Originally Posted by Tambard
I've been raiding with under 100 hit since I set foot in BT, and now at 48 hit, I'm landing in the Top 4 on pretty much every melee friendly encounter. I feel hit is being highly over-valued in the stat weights, so rather than take the time and find a decent value for it, I just ignore it, and my DPS has been steadily climbing. In my final item selection, I will have 75 hit, and that's more than enough for me. -shrug-
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That is some very flawed logic. What makes you think hit is being highly over-valued?
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01/22/08, 1:12 PM
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#6386
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Banned
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For Tambards list, you might want to include that Wicked Edge of Planes and Rising Tide would be better for an orc shaman.
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01/22/08, 1:22 PM
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#6387
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Bald Bull
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I've updated my original list once again to include [Shoulderpads of the Stranger] since I had missed those. The list should be completely accurate now.
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01/22/08, 1:31 PM
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#6388
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Don Flamenco
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Originally Posted by Tambard
I've been raiding with under 100 hit since I set foot in BT, and now at 48 hit, I'm landing in the Top 4 on pretty much every melee friendly encounter. I feel hit is being highly over-valued in the stat weights, so rather than take the time and find a decent value for it, I just ignore it, and my DPS has been steadily climbing. In my final item selection, I will have 75 hit, and that's more than enough for me. -shrug-
Edit: I still have a lot of the same final gear choices.
[Mail of Fevered Pursuit]
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I know you're undervaluing hit, but even so how do you get the Mail of Fevered Pursuit over [Midnight Chestguard]? Due to the heavy itemweight of MP5, my EP for the Mail is considerably lower than the Chestguard.
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01/22/08, 1:33 PM
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#6389
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Von Kaiser
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Originally Posted by Sebudai
There's a few reasons I personally didn't socket mine with a Spinel, but I agree most people will. Considering the list I posted is supposed to be the "best" gear as far as damage output, I'll go ahead and switch it to include Deadly Cuffs.
That is some very flawed logic. What makes you think hit is being highly over-valued?
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The T6 stat values put hit even with Agility. If you're going to tell me that I should be evaluating gear with a stat that is widely regarded as a lesser stat to a decent one, you're crazy. I'm not saying that I'd go all crazy and run with no hit whatsoever. I'd prefer to be around 75 (But I cannot seem to get the hit drops to come). There's no reason to do say...
Softstep Boots of Tracking
AGI = 45.09
Crit = 44.72
AP = 76
Hit = 29.07
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194.88 (165.81)
Shadowmaster's Boots
AGI = 50.1
Sockets + Bonues = 26.76
Crit = 29.24
AP = 76
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182.1
You're gonna sacrifice 16+ EP for some hit? I'm not.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
However, with your weights, even without hit... Midnight Chestguard is a better choice...
(My original Math on this was done before established weights came out for T6)
Midnight Chestguard
Sockets+Bonus = 60.6
Hit = 49.59
Crit = 79.12
AP = 106
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295.31 ((245.72))
Mail of Fevered Pursuit
AGI = 81.83
Crit = 49.88
AP = 108
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239.71
Last edited by Tambard : 01/22/08 at 1:40 PM.
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01/22/08, 1:42 PM
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#6390
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Bald Bull
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Ok, here's a question for you: Would you take 1 strength over 20 hit rating? Remember, strength is our best stat and hit rating is a "lesser stat".
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01/22/08, 1:47 PM
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#6391
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Von Kaiser
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Originally Posted by Sebudai
Ok, here's a question for you: Would you take 1 strength over 20 hit rating? Remember, strength is our best stat and hit rating is a "lesser stat".
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It would depend on the outcome of the stats... If the difference was just that 2.2 EP vs. the 20 hit... No, I wouldn't. But to lose 16 EP for 17 hit... Not worth it in my opinion. If I were to give hit a value and try to evaluate stats with it... I'd say MAYBE... .75 But for me, I really just look at the outcome. If an item is way ahead in raw stats, I'm not giving that up for hit. I just don't see any justification for it.
Another Note: In my final setup (if you're using Shoulderpads of the Stranger), a Shaman would have 9 Expertise and 124 Hit. which even the pro-hit fiends would enjoy.
Edit: I'm not saying that I want to avoid hit at all costs... I'm just saying that sacrificing a large portion of stats for hit seems highly flawed to me. Especially when I've experienced in the game how little having low hit effects my DPS.
Or check out the belt you're using due to lack of SSC...
Boneweave Girdle
AGI = 63.46
Hit = 29.07
Crit = 41.28
AP = 76
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209.81(180.74)
Don Alejandro's Money Belt
AGI = 48.43
Socket + Bonues = 41.6
Crit = 32.68
AP + 76
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198.71
Worth the hit? :-\
Last edited by Tambard : 01/22/08 at 4:13 PM.
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01/22/08, 3:06 PM
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#6392
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Von Kaiser
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Originally Posted by Mox
Is it possible for you to get a WWS log of a raid or 2? You said earlier that you "get top 4 on dps", however with no numbers that means very little. For example you could be getting top 4 dmg with 1200 dps or top 4 dmg with 1800 dps and thats a huge difference.
If you want your theory to hold water you need to show some numbers.
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As I said, I was mainly just posting due to my personal experience with Hit Rating. Malan wants to talk about simulators and this and that... Using information from YOUR THEORIES to further prove YOUR THEORIES is clearly better than realtime trials. I don't really care if my findings are widely accepted, as I've seen and discovered them to be accurate, but when Malan is clearly stating in his OP that "hit is just less important than the others[stats]" and then wants to justify that the OP is correct in it's ridiculously high value for Hit makes no sense to me. As my itemization on the previous page shows, I'm not running all over looking for items without hit. I'm doing what is suggested in the OP, and picking up the highest PURE STAT items in the game and picking up whatever hit comes along the way. I'd like Malan to show exactly how it's possible that, for a Shaman, Hit can possibly be worth as much as Agility... It makes no sense whatsoever, and I will never itemize as such.
If you guys want to, go right ahead! If it somehow makes sense to you, I fully support you, and I hope it works out for ya; however, I'm not just going to read a site and take what it tells me as fact until I can see some in-game evidence. And from everything I've experienced... As I swap hit items for stat items, DPS increases substantially.
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01/22/08, 3:08 PM
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#6393
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postcount++
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Tambard
If that's not you saying hit rating is a lesser stat, then I don't know what is...
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By your same monkey logic I guess we can conclude that Attack Power is also a 'lesser stat' and we should stop including it on EP values as well since its only worth 1 EP. May as well drop Haste off of it as well.
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Shitting up every single thread on EJ since '06
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01/22/08, 3:16 PM
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#6394
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Von Kaiser
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Wow... lagged like crazy.
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01/22/08, 3:19 PM
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#6395
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Tauren Marine
Tauren Shaman
Draenor (EU)
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Thanks a lot for the help, Sebudai. I have to go over the list and see what my options are.
Tambard: Since you are such a fan of theorycraft, do you agree that your white damage misses? And if it does, do you agree that increasing your hit rating will make you gain DPS by more white damage? Thus hit rating is a valuable stat, right? It may not be of equal value to str, AP, crit or ag, but it matters.
You should be very careful to claim stuff based on observations. Observations are seldom enough data for empirical evidence. And even if you do, look at your SWS data and figure out how much DPS gained you have from, say 5 AP or 20 hit rating. It should be doable to reverse engineer your attacks to apply the two additions. I expect you to see the hit gain come out on top.
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Baby, you can hold my balls.
13:17 < Kalroth> gays on men tv? I love that channel
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01/22/08, 3:20 PM
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#6396
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Von Kaiser
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lol, as I said a few pages back. You guys can do whatever you want. Good luck with it! Using simulators with your theorycrafted information to further prove your theories is pretty nice.  I was just noting what I had experienced in the actual game content and questioning how it's even fathomable for hit to be worth the ridiculous amount it's listed at. You're on a righteous crusade to defend the OP, when you won't even address the fact that you're defying your own written words, Malan. THAT is amusing.
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01/22/08, 3:39 PM
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#6397
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Piston Honda
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Originally Posted by Disquette
There's nothing special about damage ranges for us, so weapon choices boil down to:
dps
weapon speed
stats
don't worry about a 100 - 200 weapon versus a 50 -250 weapon. They'll do identical damage over time.
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Possible benefit in PvP? The higher burst potential might be worthwhile... but as Disquette mentioned, for PvE, speed > damage range assuming equivalent dps.
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01/22/08, 3:53 PM
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#6398
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Piston Honda
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Also keep in mind that the more haste gear you're sporting, might mean expertise and hit being more useful than it otherwise would be. Also, keep in mind that when raid buffed, you might possibly see some diminishing returns in the benefit of AP/STR over other 'minor' stats. I mean, if you're rocking out at something like 5K AP buffed, hit might be a more substantial investment. Also, keep track of your percentage of white damage... if it starts climbing higher, hit might become more important.
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01/22/08, 4:05 PM
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#6399
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Von Kaiser
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Originally Posted by Malan
I challenge you to find any place where I or Yo or Disquette or Rob or Sebudai have said that Hit rating is "a lesser stat."
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Okay... OP:
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Originally Posted by Malan
We need as much of every stat as we can get, but hit rating is just less important than the others.
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What do I win?
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01/22/08, 4:10 PM
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#6400
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Don Flamenco
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No one here are pro-hit fiends. You are anti-hit and have provided nothing resembling data to support your stance.
You are effectively telling everyone to agree that 0.8 and 0.0 represent the same value.
I do not care what gear you put on your character but expecting everyone to assign a value of 0 to hit is completely absurd.
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