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01/28/08, 6:27 PM
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#6526 (permalink)
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Glass Joe
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Originally Posted by rava
The problem with the quoted macro is your whole sequence gets delayed waiting for shocks. Small time line:
0: Stormstrike
1.5: ES
3: WF
4.5: GoA
7.5: FS
10: Stormstrike
13.5: ES
15: WF
16.5 GoA
So you are delaying your sequence by 2 seconds, it ends up being a clusterfuck and really not worth it. I've been doing something along the lines of SS->WF->GoA->FS->SS->WF->ES->GoA->FS->SS->WF->GoA->ES ect, not entirely sure on the accuracy there as it's a groove I fall into while playing.
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Yea.. and theres no way to seperate the two by 6sec in a constant streaming macro that will maintain a constant WF imbue. Hmm... Back to the drawing board I guess.
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01/28/08, 6:30 PM
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#6527 (permalink)
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Contesting the praxis of imaginary
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Originally Posted by Pitbuller
That 27dps is only when Rogue get best avaible gear and double warglaives + every possible buff + debuff. In real situation dps difference with wf vs goa + poison is smaller. This is only speculation becouse twisting is so much better for everyone and when its get fixed there could be some other major changes too. I didnt test these things to justice dropping GoA I just wanted see some accurate numbers about dps difference.
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I put about as much trust in spreadsheets as I do in my own math (which is to say, not much -- one of the reasons I post here is for peer review), but the long and short of it remains:
- Twisting is best for everybody.
- If you can't/don't twist, WF is slightly better than GoA+Instant for rogues, much better for Fury warriors, much much better for Arms and Prot warriors
With all the zany "Wut u drop 4 tihs group" situations that come up here all the time, I think what might be useful is some quick way for non-twisters to tell, definitely, which totem to drop for best DPS in groups. Percentage benefits taking into account the whole picture (such as the loss of other imbues) would provide a means of doing that. Here's an arbitrary guesstimate for example's sake:
-Arms Warrior: WF 10%, GoA 3%
-Fury Warrior: WF 5.5%, GoA 3%
-Combat Rogue Warrior: WF 4.5%, GoA 3%
-Feral: WF 0%, GoA 3%
-Shaman: 0%, GoA 3%
This allows us to quickly gauge the group benefit of WF/GoA:
Group of Fury/3xC.Rogue/Shaman: avg benefit is WF 3.8%, GoA 3%
Group of Fury/2xC.Rogue/Feral/Shaman: avg benefit is WF 2.9%, GoA 3%
Group of Arms/Fury/2xC.Rogue/Shaman: avg benefit is WF 4.9%, GoA 3%
This would also allow us to compare usefulness of totems with unequal DPS output. Say I have the Fury/2xC.Rogue/Feral/Shaman group above. Say feral does 500 dps w/o a shaman, Fury does 600, CR1 1000, CR2 800, Shaman 700. You'd actually get a 3.1% benefit out of WF in that group.
All we need for this is definitive numbers showing the DPS breakdown of competent melee of various specs, trying their best, raid buffed, but with no shamans around.
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01/28/08, 6:44 PM
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#6528 (permalink)
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Von Kaiser
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Originally Posted by Malan
The value of that card is not *really* 120 EP since it will take at least 10-15 seconds to activate the full stack of AP. Hourglass and Brooch are much more consistent choices.
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Just becuase its consistant, does it mean its better?
What if Im only concerned with boss fight dps? Where once the intial 10 seconds are gone and you have full stacks, you will have full stacks the rest of the fight? (will i lose stacks on say a Gruul shatter or)
Basically, what Im trying to get down to is on a boss fight, will I see better overall dps with the crusader card or the hourglass?
I already have the crusdader deck, i just need to turn it in. I can't seem to get the damned hourglass to drop though.
I just want to make sure before i put this damned thing back up on the auction house
Last edited by Jarlaxle : 01/28/08 at 7:01 PM.
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01/28/08, 7:14 PM
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#6529 (permalink)
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Don Flamenco
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Originally Posted by Jarlaxle
Just becuase its consistant, does it mean its better?
What if Im only concerned with boss fight dps? Where once the intial 10 seconds are gone and you have full stacks, you will have full stacks the rest of the fight?
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Yes, consistent is better. Think of it this way, until the buff is fully stacked you're getting only a fraction of the AP. Contrast that with the Bloodlust Brooch, where you're always getting a base amount of AP and occasionally you're getting a large buff.
No, this card functions as a stacking buff. You start with 1 and work your way up to a max of 10. If at any point you don't attack for 10 seconds the buff goes back to 0 and you need to start again.
We've been specifically talking about boss fight DPS this whole time. This card would be horrible for bosses like Gruul, Leo, etc. I tried using it while working on SSC/TK and found that it pales in comparison to a lot of the other trinkets on the OP.
If you really want to try it, go ahead. Just don't say we didn't warn you.
Edit: You edited while I was responding. Hourglass is better. And please spellcheck/capitalize properly before you get an infraction.
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01/28/08, 7:32 PM
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#6530 (permalink)
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Von Kaiser
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Originally Posted by drats
Yes, consistent is better. Think of it this way, until the buff is fully stacked you're getting only a fraction of the AP. Contrast that with the Bloodlust Brooch, where you're always getting a base amount of AP and occasionally you're getting a large buff.
No, this card functions as a stacking buff. You start with 1 and work your way up to a max of 10. If at any point you don't attack for 10 seconds the buff goes back to 0 and you need to start again.
We've been specifically talking about boss fight DPS this whole time. This card would be horrible for bosses like Gruul, Leo, etc. I tried using it while working on SSC/TK and found that it pales in comparison to a lot of the other trinkets on the OP.
If you really want to try it, go ahead. Just don't say we didn't warn you.
Edit: You edited while I was responding. Hourglass is better. And please spellcheck/capitalize properly before you get an infraction.
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Okay. Thanks for the help drats, I really appriciate it. Im going to try and get the hourglass I suppose. I figured it would be bad for Gruul...and yes the leo fight would be awful with it.
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01/29/08, 12:02 AM
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#6531 (permalink)
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Paid $25 To Raid
Draenei Shaman
Burning Blade
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One macro is really all you need.
/castsequence Windfury Totem, Grace of Air
You've got to press 4 keys then:
SS
Earth Shock
Flame Shock
Twist.
You *could* do a /castsequence Flame Shock, Earth Shock but then you lose the flexibility to Flame Shock again if it was resisted.
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01/29/08, 8:46 AM
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#6532 (permalink)
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Piston Honda
Draenei Shaman
Silvermoon (EU)
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Originally Posted by Rob
One macro is really all you need.
/castsequence Windfury Totem, Grace of Air
You've got to press 4 keys then:
SS
Earth Shock
Flame Shock
Twist.
You *could* do a /castsequence Flame Shock, Earth Shock but then you lose the flexibility to Flame Shock again if it was resisted.
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Yup this is exactly how I do it,
I have a SS key (say 1 for example), a ES key (2), a FS key (3) and a WF/GoA castsequence macro (4)
Before the fight starts I drop WF and rest of totems. Then soon as combat starts I simply get into my rountine of 1,4,4,3,1,4,4,2,1,4,4,3 rinse repeat. Theres bit of extra "free" time floating around during the sequence that I use for extra shocks, refreshing totems, pots etc. Once you I get into the routine I don't even look at disqodice bars any more I just base it purely around the 10 sec SS, soon as I SS I know WF will have ~1 second left and needs recasting.
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01/29/08, 9:10 AM
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#6533 (permalink)
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Von Kaiser
Tauren Shaman
Blackrock (EU)
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Umm why do you say that Hourglass is the better Trinket over Crusader Card?? Hourglass is worth 109 aep and crusader card 120 I don´t see the point to justify subtracting 10% off Crusader Card, there are so many fights in which you can maybe subtract 1%!!
In SSC the stack should only fall off on LEotheras, in TK most likely on Al'ar Phase 1 ...
I used it a long time as it is technically better then Bloodlust Brooch anyway and I just replaced it with the Ashtongue Talisman.
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Originaly posted by Sebudai
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Embrace the loving arms of math.
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01/29/08, 9:40 AM
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#6534 (permalink)
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In the Beginning was the Command Line
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Originally Posted by Rhagok
Umm why do you say that Hourglass is the better Trinket over Crusader Card?? Hourglass is worth 109 aep and crusader card 120 I don´t see the point to justify subtracting 10% off Crusader Card, there are so many fights in which you can maybe subtract 1%!!
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Are you serious? Did we not just go over this for the last page of posts?
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Vyktianity already has over 75 billion followers. The first verse in his book "Gift of the Wild" is "In the beginning Vyk cast lifebloom and then maul."
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01/29/08, 11:51 AM
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#6535 (permalink)
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Von Kaiser
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Originally Posted by Mox
Yup this is exactly how I do it,
I have a SS key (say 1 for example), a ES key (2), a FS key (3) and a WF/GoA castsequence macro (4)
Before the fight starts I drop WF and rest of totems. Then soon as combat starts I simply get into my rountine of 1,4,4,3,1,4,4,2,1,4,4,3 rinse repeat. Theres bit of extra "free" time floating around during the sequence that I use for extra shocks, refreshing totems, pots etc. Once you I get into the routine I don't even look at disqodice bars any more I just base it purely around the 10 sec SS, soon as I SS I know WF will have ~1 second left and needs recasting.
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I want to really start trying this out. I figured though by the time I get the hang of it and make it efficient enough to use in raid conditions, the newest patch will come out and fix totem twisting. (or so I'm told)
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01/29/08, 12:20 PM
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#6536 (permalink)
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Glass Joe
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Overvalue of Dragonmaw proc on YO's
With all thats been said about the overvalue of the haste proc on YO's simulator for the Dragon line of BS hammers. I am going to throw my question to the wolves.
I have ran multipule simulations to figure out which combonation of current weapons would give me the best DPS but am concerned with weather the calculation's are correct. I currently have the Dragonmaw, Merc Glad and S1 Glad weapons. I have been using the Dragonmaw & Merc Glad for raiding currently. I havent yet obtained the Nether Vortex's needed to upgrade to the Dragonstrike since we have just started SSC. I am curious if i would benefit more from having Merc Glad MH and Glad OH over my current set up due to the greater DPS on MH and the added stat bonus over the haste rating proc and lower DPS MH. YO's gives a very very slight DPS advantage to the Dragonmaw MH combo, however if that is overvalueing the haste proc is that wrong?
I ran a seach on this topic and found that there is very little in reguards to Dragonmaw since most here are able to obtain the Dragonstrike.
Thank You
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01/29/08, 12:57 PM
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#6537 (permalink)
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Piston Honda
Draenei Shaman
Silvermoon (EU)
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Originally Posted by TooGood
With all thats been said about the overvalue of the haste proc on YO's simulator for the Dragon line of BS hammers. I am going to throw my question to the wolves.
I have ran multipule simulations to figure out which combonation of current weapons would give me the best DPS but am concerned with weather the calculation's are correct. I currently have the Dragonmaw, Merc Glad and S1 Glad weapons. I have been using the Dragonmaw & Merc Glad for raiding currently. I havent yet obtained the Nether Vortex's needed to upgrade to the Dragonstrike since we have just started SSC. I am curious if i would benefit more from having Merc Glad MH and Glad OH over my current set up due to the greater DPS on MH and the added stat bonus over the haste rating proc and lower DPS MH. YO's gives a very very slight DPS advantage to the Dragonmaw MH combo, however if that is overvalueing the haste proc is that wrong?
I ran a seach on this topic and found that there is very little in reguards to Dragonmaw since most here are able to obtain the Dragonstrike.
Thank You
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If the sim is saying the dragonmaw MH/merc OH is best, then use it. The sim doesn't overvalue it to a large extent, and I believe Yo even posted recently saying he's cut the proc back alot in a recent update.
The stats on S1 weps aren't anything great either.
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01/29/08, 3:25 PM
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#6538 (permalink)
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Piston Honda
Draenei Shaman
Hellscream
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Originally Posted by Jarlaxle
he newest patch will come out and fix totem twisting. (or so I'm told)
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It won't. If by some act of god they do fix it I fear for my own sanity. I get bored enough with twisting so I can't imagine losing 50% of my buttons(although I suppose doing the same zone since June will have that effect ...).
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I'll have a croque monsieur, a paella, two mutton pills, and a stein of mead.
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01/29/08, 3:29 PM
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#6539 (permalink)
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Von Kaiser
Tauren Shaman
Magtheridon
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Originally Posted by rava
It won't. If by some act of god they do fix it I fear for my own sanity. I get bored enough with twisting so I can't imagine losing 50% of my buttons(although I suppose doing the same zone since June will have that effect ...).
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We have more buttons to push than most classes, and timers to watch and totem ranges to stay in and various other things.
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01/29/08, 3:32 PM
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#6540 (permalink)
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Contesting the praxis of imaginary
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Rava, if the loss of twisting is the only nerf we see in 2.4, I'll be happy.
And hey, you can always twist Fire Nova and Searing!
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01/29/08, 3:36 PM
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#6541 (permalink)
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Piston Honda
Draenei Shaman
Silvermoon (EU)
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Originally Posted by Paradox
We have more buttons to push than most classes, and timers to watch and totem ranges to stay in and various other things.
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Yeah we should think ourselves lucky! All our warlocks do for a whole raid is spam 1 button over and over.... shadowbolt shadowbolt shadowbolt shadowbolt, now thats boring 
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01/29/08, 7:21 PM
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#6542 (permalink)
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Glass Joe
Draenei Shaman
Hakkar (EU)
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hi to all.
First of all gratz for this useful forum 
I'm sure somewhere there's already a question like this but i didn't found it 
It's better executioner+mongoose or double executioner in terms of dps?
I'm going to take the s3 offhand and i don't really know which enchant do on that ... (i already have the executioner in MH).
For pvp i think double executioner would be better, but in pve? it could be good anyway? Or exe+mon will give a better dps boost?
Thx for the answers
(Sry for my bad english XD)
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01/29/08, 7:33 PM
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#6543 (permalink)
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Glass Joe
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Originally Posted by Mox
Yup this is exactly how I do it,
I have a SS key (say 1 for example), a ES key (2), a FS key (3) and a WF/GoA castsequence macro (4)
Before the fight starts I drop WF and rest of totems. Then soon as combat starts I simply get into my rountine of 1,4,4,3,1,4,4,2,1,4,4,3 rinse repeat. Theres bit of extra "free" time floating around during the sequence that I use for extra shocks, refreshing totems, pots etc. Once you I get into the routine I don't even look at disqodice bars any more I just base it purely around the 10 sec SS, soon as I SS I know WF will have ~1 second left and needs recasting.
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Last night I actually messed around with bars and came up with the exact same layout with a few alterations.
[1] /castrandom Stormstike, Purge
[2] Earthshock
[3] Flameshock
[4] Twist macro w/ Stormstrike added in (Stormstrike, WF, GOA)
[5] frostshock
[6] recall totems
With a fang keypad this seems to be my new fav set up. It seemed to work well as I was able to just spam [4] the whole time and alter between [2] & [3]. I like having the [1] key with SS/purge for pvp and the occasional mob that need alil purge'n.
Thanks for you help guys.
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01/29/08, 7:37 PM
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#6544 (permalink)
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Glass Joe
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Originally Posted by Powercut
hi to all.
First of all gratz for this useful forum 
I'm sure somewhere there's already a question like this but i didn't found it 
It's better executioner+mongoose or double executioner in terms of dps?
I'm going to take the s3 offhand and i don't really know which enchant do on that ... (i already have the executioner in MH).
For pvp i think double executioner would be better, but in pve? it could be good anyway? Or exe+mon will give a better dps boost?
Thx for the answers
(Sry for my bad english XD)
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The OP post has a section that covers your question.
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01/29/08, 9:45 PM
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#6545 (permalink)
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Glass Joe
Draenei Shaman
Krasus (EU)
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Hello,
I am enhancement shaman for some days. And I find it difficult to go up in the 8 first to the dps (raid which has just fallen Magtheridon). Have you advice to ameliorate my equipment ?
Armory : Fluweel link
wow web stat : Gruul exemple
P.S. : Sorry for my english 
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01/30/08, 3:30 AM
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#6546 (permalink)
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Glass Joe
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Originally Posted by Mox
Yeah we should think ourselves lucky! All our warlocks do for a whole raid is spam 1 button over and over.... shadowbolt shadowbolt shadowbolt shadowbolt, now thats boring 
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Playing a lock used to be a blast. Like any good lock I opened up my raiding career as affliction and didn't make the change over to destro until the gear and content was there. Affliction was fun. Seemingly always a button to press and eyes bouncing between Omen, DoTimer and the occasional glance at what was actually happening in the fight.
With destro it started with a total of four different buttons for most fights. Then three. Then two. My shadowbolt key on my lappy is somewhat loose now . . .
My shammy gets to stare at big numbers, big timers and big cooldowns. I'm definitely enjoying this one.
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01/30/08, 5:02 AM
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#6547 (permalink)
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Glass Joe
Night Elf Warrior
Stormrage (EU)
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Originally Posted by Fluweel
Hello,
I am enhancement shaman for some days. And I find it difficult to go up in the 8 first to the dps (raid which has just fallen Magtheridon). Have you advice to ameliorate my equipment ?
Armory : Fluweel link
wow web stat : Gruul exemple
P.S. : Sorry for my english 
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Go to Crazy Shaman's DPS & AEP calculator (c) Yo and put in your stats there and let the calculator determine stat weights for you.
Then get over to Loot Rank and fill in those values you got from Yo!'s simulator. And you will see what equipment would be good for you.
And do not be afraid to use leather, if your guild allows you to roll/bid on it together with the Rogues and feral Druids.
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01/30/08, 5:42 AM
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#6548 (permalink)
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Von Kaiser
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Can also check out maxdps.com, it's not quite as accurate as you would get from doing the work with the sim, but gives you a ballpark list of items to shoot for.
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