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02/12/08, 11:04 AM
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#7001
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Glass Joe
Draenei Shaman
Ravencrest (EU)
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Originally Posted by Asirae
Updated my weapons base index.
Weapons Index Raiding Enhancements - Shaman
Note: these weapons are split for Main-hand vs. Off-hand and simply calc the raw weapon dps & speed. Doesn't include weapon enchants, +stats, +procs, +abilities.... just base enhancement weapons.
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If you do not include stats, procs and similar stuff you are doing something terribly wrong. Stats increases dps as well as white dps on the weapon. Same for procs (like the Drakefist Hammer - Dragonmaw - Dragonstrike) one.
Plus Rage & Fury speed is 2.6 not 2.7. Those weapons are in no means better than merciless ones.
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02/12/08, 11:25 AM
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#7002
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Von Kaiser
Night Elf Warrior
Kul Tiras (EU)
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Originally Posted by Malan
Maybe I'm missing something here, but ... why are you updating us on your blog?
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Becasue it is theorycrafting? 
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02/12/08, 11:40 AM
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#7003
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Piston Honda
Orc Shaman
Страж Смерти (EU)
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+ Added ranks to elemental talents
+ Added Call of Flame talent
+ Added support for Lootrank (link is very long so you need to scroll to copy it fully)
- Higher ranks of Reverbation produce slightly less dps with same number of shocks per 2 minures due ti the limited Global cooldown simulation. This is offset if you increase number of shocks (that is why you choose reverbation anyway)
What is the spell damage coefficient for Searing totem now?
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02/12/08, 11:43 AM
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#7004
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postcount++
Malan
Tauren Shaman
No WoW Account
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WoWWiki claims it gets 8%.
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Shitting up every single thread on EJ since '06
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02/12/08, 12:38 PM
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#7005
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Von Kaiser
Human Death Knight
Stormreaver
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Originally Posted by Macar
Becasue it is theorycrafting? 
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Theorycrafting that's intended to rate weapons but doesn't take into account stats/ap/procs.
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02/12/08, 1:06 PM
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#7006
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Glass Joe
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Shifting Tanzanite missing?
Is there any reason why the Shifting Tanzanite gem isn't listed in the gems section? I believe it is currently the best gem for maximizing shaman dps while fulfilling the blue gem requirements of meta gems or gem bonuses, and deserves mention as it is a fairly unique in this aspect.
Superb guide.
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02/12/08, 1:07 PM
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#7007
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Von Kaiser
Draenei Shaman
Laughing Skull
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Have you all talked about how general haste abilities (heroism/ bloodlust, drums) affect the global cooldown for spells in 2.4? When those two abilities are active, totem twisting seems much more fluid. I know it's fairly simple math, but I'd like to see the differences between being hasted/not hasted and how it affects shocking/ stormstriking.
There are also a couple new items to plug your values into:
Starstalker Legguards - Items - WOWDB
[Clutch of Demise]
My aep for the neck is 167, same value as [Choker of Endless Nightmares].
Leggings give me 270 compared to 222 from [Bow-stitched Leggings].
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02/12/08, 1:24 PM
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#7008
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Don Flamenco
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I expect only spellhaste to have an effect on your global cooldown for twisting and shocking, won't it?
Neck is +- 2% as good as the chocker, but a decent stamina upgrade. And if your ferals/fury/rogues don't have it yet, i would pass on it for them. They really need the hit to dps, we don't.
The feral leggings are a ~ +5% sidegrade, the other ones are a huge boost of 40-50% for me. What ep are you using?
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02/12/08, 1:35 PM
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#7009
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Paid $25 To Raid
Draenei Shaman
Burning Blade
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Originally Posted by Raut
Hm. Just re-read the Sim part of the OP. It states that you should run Yo!'s sim five times and take the average of the test results generated. Would it not be better to take the median[1]? It would remove odd higher and lower results completely instead of baking the flaws into the result. Nit-picking, I know. :P
[1] Median - Wikipedia, the free encyclopedia
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I dunno, really we should be establishing 95% confidence intervals, right? Seriously though, if you got a data set {1.60, 1.62, 1.70, 1.70, 1.74} for some EP value, the mean is 1.67 and the median is 1.70, but the most piece of data that looks most like an "outlier" is 1.74, so I'm not convinced that this technique will always work in your favor. Theoretically, yes, the median is more "outlier-resistant", but we aren't really dealing with large data sets, and we are using data coming from an algorithmic simulation, not the "real world" so I think that our sampling error is going to be much lower.
I guess I'm saying that we would need to see the distribution of EP values for a single stat from ~100 sims with the same inputs, to determine if tossing apparent outliers is a productive strategy or not.
Last edited by Rob : 02/12/08 at 1:49 PM.
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02/12/08, 2:23 PM
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#7010
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I'm not crazy, no, really, I'm not.
Askledarea
Blood Elf Shaman
No WoW Account
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Originally Posted by possmann
Is there any reason why the Shifting Tanzanite gem isn't listed in the gems section? I believe it is currently the best gem for maximizing shaman dps while fulfilling the blue gem requirements of meta gems or gem bonuses, and deserves mention as it is a fairly unique in this aspect.
Superb guide.
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Because that is a gem drop from heroic SV, not a craftable gem. While it could be better than a +8 str gem, it's not easily attainable.
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Originally Posted by Nite_Moogle
my surpriseometer isn't registering anything here
is it broken
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02/12/08, 2:25 PM
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#7011
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Tauren Marine
Tauren Shaman
Draenor (EU)
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We are dealing with large data-sets. The numbers we are dealing with are from 10k hours worth of simulated action. Maybe doing the mean over five sims is redundant; we could run 50k hours instead? The median will take the top or bottom of the worst cases, that is a good thing. Then again, if there are variations in the sims, people must be using too small data sets. Bump it to 100k hours. That should even out the 0.1 variations.
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Baby, you can hold my balls.
13:17 < Kalroth> gays on men tv? I love that channel
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02/12/08, 2:39 PM
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#7012
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Von Kaiser
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Originally Posted by Binkenstein
Because that is a gem drop from heroic SV, not a craftable gem. While it could be better than a +8 str gem, it's not easily attainable.
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I think its more along the lines that these gems are still UE until the next patch, a single gem is not going to make a drastic change in how people gem their sockets.
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02/12/08, 2:51 PM
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#7013
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Piston Honda
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Originally Posted by BoinKlasik
I think its more along the lines that these gems are still UE until the next patch, a single gem is not going to make a drastic change in how people gem their sockets.
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There's also the drop factor to contend with, I know I've run Heroic SV upwards of 50 times, and have only seen the gem drop one run (though 2 drops that run). I think anyone with half a brain will recognize (upon reading the first post) that a STR/AGI gem > STR/STA gem. It's the same reason why the epic crafted gems don't need to be listed.
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02/12/08, 2:53 PM
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#7014
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Von Kaiser
Draenei Shaman
Laughing Skull
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Originally Posted by Myul
I expect only spellhaste to have an effect on your global cooldown for twisting and shocking, won't it?
Neck is +- 2% as good as the chocker, but a decent stamina upgrade. And if your ferals/fury/rogues don't have it yet, i would pass on it for them. They really need the hit to dps, we don't.
The feral leggings are a ~ +5% sidegrade, the other ones are a huge boost of 40-50% for me. What ep are you using?
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Spellhaste is included in heroism/ drums of battle. Go on ptr and test it out, it's pretty awesome. Just pop hero/ lust and plop a few totems down.
About the leggings, I didn't calculate sockets in my last post. Here's all 4 leggings for comparion, sockets assume max dps. The values I'm using are the average numbers from 10 10,000 hours.
crit 2
hit 1.9
agi 1.94
haste 1.83
armor pen .4
[Bow-stitched Leggings] 287
Starstalker Legguards - Items - WOWDB 335
[Leggings of the Immortal Beast] 332
[Leggings of the Immortal Night] 428
Pretty nice upgrade until you can get your hands on the rogue legs.
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02/12/08, 3:08 PM
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#7015
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Glass Joe
Troll Shaman
The Venture Co
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Quick question: I was looking over one of our WWS parses when I noticed I had "misses" for WF and Stormstrike. I got the 9% hit talents and around 150 hit rating on top of that, shouldn't I get 0% misses for special attacks? Or are those attacks that were dodged/parried?
Psibeast - WWS
Thanks.
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02/12/08, 3:14 PM
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#7016
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Von Kaiser
Draenei Shaman
Laughing Skull
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WWS just counts dodges/ parries as misses
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02/12/08, 3:15 PM
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#7017
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Von Kaiser
Night Elf Rogue
Wyrmrest Accord
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I'll be satisfied when Blizz actuitaly puts in mail thats for Enhance, not just some hunter hand-me-downs. The weapons are starting to look better though...Stalking Vengance is awsome 
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02/12/08, 3:51 PM
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#7018
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Paid $25 To Raid
Draenei Shaman
Burning Blade
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Originally Posted by Raut
We are dealing with large data-sets. The numbers we are dealing with are from 10k hours worth of simulated action. Maybe doing the mean over five sims is redundant; we could run 50k hours instead? The median will take the top or bottom of the worst cases, that is a good thing. Then again, if there are variations in the sims, people must be using too small data sets. Bump it to 100k hours. That should even out the 0.1 variations.
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I don't know how "hours" impacts the EP calculations that Yo's sim does. But theoretically, if I make the same assumption that you do (hours impacts the quality of EP calculations), then using the average (not median) of 10 sets of 10k hours should deliver identical results to using the value of 1 set of 100k hours.
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02/12/08, 5:19 PM
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#7019
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Von Kaiser
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Originally Posted by Draenorm
WWS just counts dodges/ parries as misses
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If you expand the stats for an attack row item, it'll show the number of each for parries/dodges/miss
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02/12/08, 6:40 PM
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#7020
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Piston Honda
Draenei Shaman
Lightbringer
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Originally Posted by Draenorm
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If I remember correctly the feral legs transmute into the rogue ones, so if you had them you'd just have to turn them in with a sunmote(which are a common drop).
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02/12/08, 7:02 PM
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#7021
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Von Kaiser
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Originally Posted by Psibeast
Quick question: I was looking over one of our WWS parses when I noticed I had "misses" for WF and Stormstrike. I got the 9% hit talents and around 150 hit rating on top of that, shouldn't I get 0% misses for special attacks? Or are those attacks that were dodged/parried?
Psibeast - WWS
Thanks.
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I do get SS misses at times, i understand WWS may not show if you really missed or not, but i have seen "your Stormstrike misses X" before in my combat log.
I've always wondered why but never explored into it.
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02/12/08, 7:20 PM
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#7022
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Von Kaiser
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Originally Posted by Gehenna
I do get SS misses at times, i understand WWS may not show if you really missed or not, but i have seen "your Stormstrike misses X" before in my combat log.
I've always wondered why but never explored into it.
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Banshee wail from Hyjal trash causes this in the most common of cases, it adds a significant ammount of miss to all attacks, which of course includes specials. nothing makes me cringe more than a double miss WF.
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02/12/08, 8:17 PM
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#7023
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Piston Honda
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Originally Posted by Yo!
What is the spell damage coefficient for Searing totem now?
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According to a WWS of mine from Jan 21st.
Searing totem had a max normal hit of 261 and I was wearing roughly 855spell damage (i was resto that night)
I also didn't have Call of Flame.
261 - 66(normal max damage on searing totem) = 195
195/855 = 22.8%
So 22.8% of spell damage is my guess as to how much spell damage searing totem receives per tick. I should go in game and test that 50-66 for the base numbers. Roughly 25% feels way too high.
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02/12/08, 9:12 PM
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#7024
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Glass Joe
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Originally Posted by Rapparee
According to a WWS of mine from Jan 21st.
Searing totem had a max normal hit of 261 and I was wearing roughly 855spell damage (i was resto that night)
I also didn't have Call of Flame.
261 - 66(normal max damage on searing totem) = 195
195/855 = 22.8%
So 22.8% of spell damage is my guess as to how much spell damage searing totem receives per tick. I should go in game and test that 50-66 for the base numbers. Roughly 25% feels way too high.
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Given that spell dmg, you were raid buffed, and had imp scorch, COE, misery, etc.
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02/13/08, 2:03 AM
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#7025
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Glass Joe
Draenei Shaman
Khaz Modan
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Ok. I've imported the basic stats to weapons and used T5 equiv. EP values.
Weapons Index Raiding Enhancements - Shaman
Basic formula:
EJ EP =
weapon dps * (( main-hand EJ EP 9.03 /2.6 ) * speed)
+ (strength * t5+kings modifier 2.2)
+ (agility * t5 modifier 2.0)
+ (crit rating * t5 modifier 2.0)
+ (hit rating * t5 modifier 1.4)
+ (haste rating * t5 modifier 1.5)
+ (armor penetration * t5 modifier 0.3)
+ (expertise rating * t5/t6 modifier of 3.0 (just guessing here))
My 1st question is.... how to measure (or estimate) the EP value of a proc like Dragonstrike's Chance on Hit: Increase Haste Rating by 212 for 10 seconds? I suppose I could extrapolate Proc Per Min and add that to the overall EP value.
Thoughts?
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