Eh, I'd almost prefer they kill the haste itemization budget and throw back on some stamina. I find I'm one of the squishiest melee classes in almost any fight with environmental damage and losing 120+ stamina isn't my idea of a good time.
Eh, I'd almost prefer they kill the haste itemization budget and throw back on some stamina. I find I'm one of the squishiest melee classes in almost any fight with environmental damage and losing 120+ stamina isn't my idea of a good time.
I'm pretty sure it was a PVP change so stamina being readded isn't in the cards. With 0 stam people are less inclined to stack 4 piece PVP/PVE bonuses which are ridiculous in some cases.
Son, to me a robot's just a garbage can with sparks comin' out it.
I'm pretty sure it was a PVP change so stamina being readded isn't in the cards. With 0 stam people are less inclined to stack 4 piece PVP/PVE bonuses which are ridiculous in some cases.
I'm aware. However I'm disinclined to believe that our four set is so spectacular for arena that it warrants this kind of itemization-castration.
I'd be hard pressed to use more than one of these stamina-less items in what I've seen of current sunwell fights. The dps potential is obvious but there's not a single fight so far that the loss of over 1k hp isn't a big deal.
Do you really want NO stam on your tier pieces? Our optimal setup is already buffered by the high stam on t6 items when we take all the OTHER items that have no stam, can we really stay alive in raids with 3 more slots missing stam entirely? Dont get me wrong I would LOVE these kind of stats on all the items, but stam is an important stat nonetheless.
Do you really want NO stam on your tier pieces? Our optimal setup is already buffered by the high stam on t6 items when we take all the OTHER items that have no stam, can we really stay alive in raids with 3 more slots missing stam entirely? Dont get me wrong I would LOVE these kind of stats on all the items, but stam is an important stat nonetheless.
My current boots don't have any stam right now, and i'd have to say I would prefer that juicy expertise to some stam.
Wear stamina gear for fights that require it, wear the other stuff on any fight that doesn't. I don't see how that's hard to understand. At any rate, a discussion on lack of stamina on gear would fit best in another thread where all the classes can simultaneously complain about it, rather than in here.
So I am having a bit of a quandry: Take crit over +hit, or play it safe on my gear choices and try to take minimal hit losses.
This is my explanation: I am sitting at 119 +hit, but only 26.16% crit (talented, unbuffed) once I get my BT rep trinket. As with many situations, there are various obvious gear upgrade choices which would be easy to make if not for the fact that most suggestions on the upgrade sites (maxdps, lootrank) are so normalized. I could take, for example, Shoulders of the Hidden Predator but would sustain a loss of 20 +hit (bringing me to 99 hit, but giving me obvious improvements over Pauldrons of Primal Fury. INSTEAD OF this, I could opt for Skyshatter Pauldrons with an estimated 3 DPS loss from the Eyeball Happy Funbags. Would the +hit loss be worth it to get the Shoulders of the Hidden Predator, or should I play it safe with my +hit and opt for the Skyshatter?
The expertise cap is 103 unless Roguecraft 101 is a dirty liar.
"Expertise against Bosses
A Boss-mobs parry is increased by 0.04 for every point of weapon skill it has over your level based defense, and its dodge is increased by 0.04 for every point of level based defense it has over your level based defense. At level 70 you have 350 level based defense. At level 73 a Boss-mob has 365 level based Defense and Weapon Skill, giving it 0.04*15 additional parry and dodge %. Meaning it gains 0.6% to Dodge and Parry. Ontop of it's base 5% parry, this gives a total of 5.6%. To negate 5.6% dodge and parry 23 points of expertise (or 89.7 points of expertise rating) are needed."
Wear stamina gear for fights that require it, wear the other stuff on any fight that doesn't. I don't see how that's hard to understand. At any rate, a discussion on lack of stamina on gear would fit best in another thread where all the classes can simultaneously complain about it, rather than in here.
My point was it seems like EVERY Sunwell fight is healing and raid-damage intensive making items with only juicy dps stats almost harmful. This probably isn't the place for this discussion though.
Edit: Its illogical to get raiding gear that you'd be foolish to use in 90% of the fights in the instance you get it in.
Last edited by Devnex : 02/20/08 at 9:59 PM.
Reason: Clarification
Basically, we are getting interesting choices to make on our gear now. Previously there was always one clearly best item in slot, now there are going to be multiple items, and you will have to make a judgment call "is gaining 20 EP worth losing 30 STA?" Personally, I think that's OK.
Basically, we are getting interesting choices to make on our gear now. Previously there was always one clearly best item in slot, now there are going to be multiple items, and you will have to make a judgment call "is gaining 20 EP worth losing 30 STA?" Personally, I think that's OK.
I agree. No one forces you to use the gear all the time, or at all, there are already some very common no stam items; the best pieces in those slots; neck, belt (best mail belt), and boots. So surely is it no different to now you can choose the best in slot (by a fair way) or settle for second best with a chunk of stam. Or mix and match.
I currently have no items with 0 stam and just picked up one of the s3 axes which puts me around 11300 HP buffed (using a STR/spi food), so I will definitely be using these new items, additionally I will also gain stam when I replace my offhand either from a Mounting Vengeance (22) or another s3 axe (30).
I am a Tauren though ^_^
ps I am surprised to see people complaining since it was expertise added and we have all been dying a little inside every time a WF or a SS is dodged.
Ooooh nice, when I first saw T6 changes on those 3 items my first thought was "NAGA PLS!"... Seemed a bit drastic, although I'm quite happy because someone obviously taught Blizzard developers what a shaman brother needs.
Not gonna complain too much, it's really nice and welcome change, although they could have done it by changing ALL T6 items and replacing mp5 to lets say -armor, and just taking some stat points from stamina and converting them to DPS stats, instead of nuking stamina out and putting huge amounts of unnecessary expertise (Orcs benefit A LOT less from these, if the cap is what we think it is).
But well, cant wait until i get my hands on those :-P
Last edited by oglas : 02/23/08 at 4:45 AM.
> I have failed over and over in my life. And that is why.... I succeed.
This way during the CD there will be no "Ability not ready" but you will still get the "Nothing to dispell" message, which has more relevance imo. If you want to hide that too (maybe you use an addon that tells you what was purged, and seeing that nothing was is enough for you) Just move the last two lines to within the UIErrors confine.
Just an aside - this macro doesn't work.
Anyone have any thoughts on how to get it to work?
I don't want to use a castsequence since there are always times when you don't want to spam purge but I love the idea of being able to use the binding to purge when stormstrike is on cooldown.
The single target destruction of totems returns mana for the same amount you would get from Totemic Recall.
Single target doesn't activate the GCD and you can also destroy totems in Ghost Wolf without leaving form.
If it goes live untouched and we can figure out the command for manually destroying totems, you can probably macro it to work like Totemic Recall without wasting a GCD.
With these 3 new pieces being awesome, I guess it would be great to go and get another piece of T6 to get the 4 pieces bonus. While this piece won't be a best in slot, we would need a 70 EP difference to make the change worth it.
If I go with this, I would probably take the gloves.
I've been pondering which T6 item to grab now, before this nice change I though I would grab the helm and shoulders (due to the fact I'll most likely never see CVoS because of guild item-priorities, and I'd need 2xT6 since I have the Vashj belt). However, after this nice change all the T6 items are best-in-slot at their current state.
So.. to figure out the last piece, I've added 70EP to that T6 piece, and I came up with shoulders being a good slot to go for. I'm a leatherworker though, and Gloves of Immortal Dusk end up as the best-in-slot gloves for me which is why I'm hesitant to take the T6 gloves. T6+70EP = ~248EP vs the GoID at ~308EP.
However, the best-in-game shoulders at the moment are the Demontooth Shoulderpads at ~275EP, T6+70EP=266EP. So that's just a 9EP loss compared to a much higher loss in the other slots.
Hello!
This is the first post for me here(been a viewer for a long time though)
I decided to try out enhance after being ele and resto for a while now and its really fun!
The thing is i dont know too much about enhancement specc (or melee in general) and the first post didnt really help me answer my questions.
ATM i have 1178ap, 150 hit rating (+ talents) and 22.48% crit
This is oc course without totems or any buffs, in addition my gear isnt really enchanted and im using green gems
Most of it are from kara/heroics, but got some items from ssc/tk aswell
So, i was wondering if so much hit rating is needed? or can i sacrifice a bit for more ap/crit?
(Sorry if this has been answered before, but my quick search couldnt find it)
So basicly i shouldnt care about hit rating at all then, and rather go for crit and strength... (this seems a bit weird to me, i am still getting a lot of misses)
And what stats should a enhance shaman have at ssc/tk level then? (ap/crit)
OP shows tons of tools how you can improve your dps/gear. Just learn use those. This isnt best place to ask what color shirt you should wearing. Allthought there is lots of infomation what you just have to read.
With these 3 new pieces being awesome, I guess it would be great to go and get another piece of T6 to get the 4 pieces bonus. While this piece won't be a best in slot, we would need a 70 EP difference to make the change worth it.
If I go with this, I would probably take the gloves.
I have a T6 shoulder token laying in the bank because I figured that much myself. But then I checked gloves and shoulder upgrades and best in-slot from Sunweel will be above the added 62-70 AP/EP from this one "old" item. The 4p bonus just isn't worth the lost EP from this slot.
Baby, you can hold my balls.
10:10 < buu_> Raut: You are a hero of the internet.