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Old 02/21/08, 9:27 AM   6 links from elsewhere to this Post. Click to view. #7276
Glayde
Piston Honda
 
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Tauren Shaman
 
Thrall
Originally Posted by Ardonomus View Post
I have a bad feeling these new awesome set items will be nerfed one way or another before they go live... with my EP values the belt will be a ~60EP upgrade, the bracers a ~77.5EP upgrade and the boots a ~115EP upgrade from the current best-in-game slots.

But then again I guess that's what happens when we get proper itemized loot?
Higher item levels, removal of stamina and mainly the fact they gave us expertise which runs high aep wise for everyone.
 
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Old 02/21/08, 9:27 AM   #7277
Patrik
Von Kaiser
 
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Tauren Shaman
 
Drak'thul (EU)
Originally Posted by Devnex View Post
I'd be hard pressed to use more than one of these stamina-less items in what I've seen of current sunwell fights. The dps potential is obvious but there's not a single fight so far that the loss of over 1k hp isn't a big deal.
Many of us are already wearing boots and belt without stamina on it, hence in many cases we are talking about loss of just ±30 stamina from bracers, and that ain't that big of a deal in my opinion.
 
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Old 02/21/08, 9:37 AM   #7278
 Raut
Tauren Marine
 
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Tauren Shaman
 
Draenor (EU)
Shamans are wearing stam light gear now. At least with the new gear, you have the correct damage stats and if you end up light, you can gem/enchant stam. There is a thing as "too much stam", there is no "too much damage stats". Let the discussion die.

Baby, you can hold my balls.

13:17 < Kalroth> gays on men tv? I love that channel
 
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Old 02/21/08, 10:51 AM   #7279
Malan
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Malan
Tauren Shaman
 
No WoW Account
Originally Posted by Deadstar View Post
Interesting tidbit about the new PTR build:

The single target destruction of totems returns mana for the same amount you would get from Totemic Recall.

Single target doesn't activate the GCD and you can also destroy totems in Ghost Wolf without leaving form.

If it goes live untouched and we can figure out the command for manually destroying totems, you can probably macro it to work like Totemic Recall without wasting a GCD.
This really is pretty nice. I'm sure that if you can do it through the standard UI that it would be available through the API as well. Thinking on what this means though, if its not a GCD destruction it'd be great to macro this into every totem cast so that you always get some mana back when you refresh an individual totem. Great for totem twisters if that works.

Shitting up every single thread on EJ since '06
 
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Old 02/21/08, 12:15 PM   #7280
Mogonar
Glass Joe
 
Draenei Shaman
 
Earthen Ring
From http://wdnaddons.com/0407923/FrameXML/TotemFrame.lua:

DestroyTotem(TotemSlot)

The totem slots are defined as:

FIRE_TOTEM_SLOT = 1;
EARTH_TOTEM_SLOT = 2;
WATER_TOTEM_SLOT = 3;
AIR_TOTEM_SLOT = 4;

Enjoy!
 
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Old 02/21/08, 1:30 PM   #7281
 Disquette
Nerodin's Elitist
 
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Goodtimes
Human Rogue
 
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Incredibly neat stuff about the totems and T6 :-)

Also, I'm finally playing around with the new combatlog for updating the mod. The mod currently works for everything except for the WF cooldown bar, which is probably the part that I care about most, personally.
 
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Old 02/21/08, 1:41 PM   #7282
Neithan
Von Kaiser
 
Draenei Shaman
 
Draenor (EU)
Originally Posted by Raut View Post
I have a T6 shoulder token laying in the bank because I figured that much myself. But then I checked gloves and shoulder upgrades and best in-slot from Sunweel will be above the added 62-70 AP/EP from this one "old" item. The 4p bonus just isn't worth the lost EP from this slot.
A little bit of sta and int is not worth 6 EP loss?
 
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Old 02/21/08, 1:44 PM   #7283
Weem
Mayor of Badtown
 
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Wiimo
Orc Death Knight
 
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Originally Posted by Disquette View Post
Incredibly neat stuff about the totems and T6 :-)

Also, I'm finally playing around with the new combatlog for updating the mod. The mod currently works for everything except for the WF cooldown bar, which is probably the part that I care about most, personally.
Maybe I'm missing something but I've been using your mod on test for twisting purposes without any problems.

Originally Posted by Kazanir View Post
Cows are the master race.
 
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Old 02/21/08, 3:44 PM   #7284
 Disquette
Nerodin's Elitist
 
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Goodtimes
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Originally Posted by Weem View Post
Maybe I'm missing something but I've been using your mod on test for twisting purposes without any problems.
Yah, it pretty much works (though I got rid of some extraneous stuff and embedded and reordered the ace2 libraries so that people wouldn't have to have Ace2 installed standalone).

If you're getting the Windfury cooldown bar overlayed on top of the stormstrike bar (the red on top of the yellow), then something is wonky with my configuration. And, since the old combat log no longer works, I don't actually see how that aspect could work at all without redoing the combat event handling.
 
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Old 02/21/08, 4:37 PM   #7285
Deadstar
Glass Joe
 
Draenei Shaman
 
Andorhal
Originally Posted by Mogonar View Post
From http://wdnaddons.com/0407923/FrameXML/TotemFrame.lua:

DestroyTotem(TotemSlot)

The totem slots are defined as:

FIRE_TOTEM_SLOT = 1;
EARTH_TOTEM_SLOT = 2;
WATER_TOTEM_SLOT = 3;
AIR_TOTEM_SLOT = 4;

Enjoy!
Thank you.

In addition to this post and a bit of help on the UI and Macro forums, I got the macro working on the PTR. It looks like this:

/run DestroyTotem(1) DestroyTotem(2) DestroyTotem(3) DestroyTotem(4)

Works like a charm. No GCD involved and can be done whenever.
 
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Old 02/21/08, 6:01 PM   #7286
bloodbrave
Glass Joe
 
Tauren Shaman
 
Kael'thas
Aggro Management

(Note: This is quite wordy, and covers info that I know you know, but I wanted to be complete. Also, it is mentioned in the guide that one can perform weapon swaps during a fight. My suggestion is to start a fight with said weapons for the reason below. This idea should of course be summarized if it were to be included in the guide.)

Hello. I would like to suggest a topic/idea that could be added to the 'managing threat' section (Sec. 4.2). The basic idea is to start attacking a target immediately using low dps weapons. This will provide the group with the Unleased Rage buff while not immediately drawing aggro and getting killed.

To delay attacking a target until a tank has a solid threat lead (over 5K, perhaps even 10k) is a sound principle. As any Shaman knows, a WF triple crit on your first attack is a good way to die if the tank only has a few thousand threat over you. One negative aspect of this tactic is that while a shaman is not attacking, the group can't benefit from Unleashed Rage. An Enhancement Shaman is of course a melee buff class and it would be optimal to have him performing that duty as much and as soon as possible. The key here is to attack in a manner that will provide the UR buff without drawing aggro and getting killed.

One method to provide the UR buff at the beginning of combat is to start with low dps weapons. Dual wielding such weapons, with out the Windfury buff, wil allow a shaman to proc UR without doing enough damage to draw aggro. Once the tank has a sufficient threat lead, a one button macro (Item Rack, etc.) can be used to switch to the main weapons. One item to note is that such weapons should have stamina bonuses equal to ones primary weapons. This will prevent someone from being down HP after the switch. Green weapons with the "... of Stamina" are ideal for this.


If this has already been brought up in this thread, then shame on me for not finding it. Flame as necessary...
 
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Old 02/21/08, 6:20 PM   #7287
Malan
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Malan
Tauren Shaman
 
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Originally Posted by Deadstar View Post
Thank you.

In addition to this post and a bit of help on the UI and Macro forums, I got the macro working on the PTR. It looks like this:

/run DestroyTotem(1) DestroyTotem(2) DestroyTotem(3) DestroyTotem(4)

Works like a charm. No GCD involved and can be done whenever.
So in that case, every totem should be wrapped with this right?

/run DestroyTotem(4)
/cast Windfury Totem

Shitting up every single thread on EJ since '06
 
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Old 02/21/08, 6:36 PM   #7288
 Daler
I'm on a goat
 
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Reidic
Human Paladin
 
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Originally Posted by Malan View Post
So in that case, every totem should be wrapped with this right?

/run DestroyTotem(4)
/cast Windfury Totem
Is there a way to insert that /run command into a /castsequence macro for 1-button twisting?
 
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Old 02/21/08, 6:46 PM   #7289
Hedin
Ask me about my add-on.
 
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Draenei Shaman
 
Гордунни (EU)
Originally Posted by Disquette View Post
Incredibly neat stuff about the totems and T6 :-)

Also, I'm finally playing around with the new combatlog for updating the mod. The mod currently works for everything except for the WF cooldown bar, which is probably the part that I care about most, personally.
I already updated my addon - you may look at it :-)

WF3sec Ace2 - Shows WindFury and Stormstrike cooldowns.
 
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Old 02/21/08, 6:57 PM   #7290
Ardonomus
Von Kaiser
 
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Tauren Shaman
 
Arathor (EU)
Originally Posted by bloodbrave View Post
(Note: This is quite wordy, and covers info that I know you know, but I wanted to be complete. Also, it is mentioned in the guide that one can perform weapon swaps during a fight. My suggestion is to start a fight with said weapons for the reason below. This idea should of course be summarized if it were to be included in the guide.)

Hello. I would like to suggest a topic/idea that could be added to the 'managing threat' section (Sec. 4.2). The basic idea is to start attacking a target immediately using low dps weapons. This will provide the group with the Unleased Rage buff while not immediately drawing aggro and getting killed.

To delay attacking a target until a tank has a solid threat lead (over 5K, perhaps even 10k) is a sound principle. As any Shaman knows, a WF triple crit on your first attack is a good way to die if the tank only has a few thousand threat over you. One negative aspect of this tactic is that while a shaman is not attacking, the group can't benefit from Unleashed Rage. An Enhancement Shaman is of course a melee buff class and it would be optimal to have him performing that duty as much and as soon as possible. The key here is to attack in a manner that will provide the UR buff without drawing aggro and getting killed.

One method to provide the UR buff at the beginning of combat is to start with low dps weapons. Dual wielding such weapons, with out the Windfury buff, wil allow a shaman to proc UR without doing enough damage to draw aggro. Once the tank has a sufficient threat lead, a one button macro (Item Rack, etc.) can be used to switch to the main weapons. One item to note is that such weapons should have stamina bonuses equal to ones primary weapons. This will prevent someone from being down HP after the switch. Green weapons with the "... of Stamina" are ideal for this.


If this has already been brought up in this thread, then shame on me for not finding it. Flame as necessary...
I dont think I've ever pulled aggro on a boss-pull. I do it all the time on trash but the tanks get it back quicker than the mob can kill me, unless they want me to die for unknown reasons... On bosses I usually just drop all of my totems before I start attacking, by the time I'm finished dropping them the tank has sufficient aggro for me to start attacking.

I'd much rather do that than fiddle around wiith weapon swaps.
 
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Old 02/21/08, 7:27 PM   #7291
Deadstar
Glass Joe
 
Draenei Shaman
 
Andorhal
Originally Posted by Malan View Post
So in that case, every totem should be wrapped with this right?

/run DestroyTotem(4)
/cast Windfury Totem
Correct. There'd be no good reason for not making a DestroyTotem macro for EVERY totem, then refreshing them as they're about to run out in a raid setting.

Originally Posted by Daler View Post
Is there a way to insert that /run command into a /castsequence macro for 1-button twisting?
/run DestroyTotem (4)
/castsequence Windfury Totem(Rank 5), Grace of Air Totem(Rank 3)

Works fine.

God I hope this makes it to live.

Last edited by Deadstar : 02/21/08 at 7:35 PM.
 
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Old 02/21/08, 8:16 PM   #7292
panny
role != roll
 
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Tauren Shaman
 
Barthilas
Only possible problem is if you're currently stuck in GCD and you spam a totem button. If you get CCed during that time, you'll be left without a totem. Still, that's a pretty rare occurance that can be minimalised with being more disciplined with mashing.

Fix Spirit Wolves not responding to commands.
DK/Rogue
 
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Old 02/21/08, 8:23 PM   #7293
Crazytrucker
Piston Honda
 
Tauren Shaman
 
Chromaggus
I saw this mentioned in another thread, but not discussed here or on the new 2.4 thread so I figured I'd post it again.
Shifting Tanzanite changed from 5 str 4 agi to 5 agi 6 stam.
http://img511.imageshack.us/img511/9...8182124sb8.jpg
 
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Old 02/21/08, 8:30 PM   #7294
Krom[Fenris]
Von Kaiser
 
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Orc Death Knight
 
Fenris
Originally Posted by Crazytrucker View Post
I saw this mentioned in another thread, but not discussed here or on the new 2.4 thread so I figured I'd post it again.
Shifting Tanzanite changed from 5 str 4 agi to 5 agi 6 stam.
http://img511.imageshack.us/img511/9...8182124sb8.jpg
Gah! Well at least I don't need to farm heroic SV now.
 
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Old 02/21/08, 9:27 PM   #7295
Weem
Mayor of Badtown
 
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Wiimo
Orc Death Knight
 
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Originally Posted by Disquette View Post
Yah, it pretty much works (though I got rid of some extraneous stuff and embedded and reordered the ace2 libraries so that people wouldn't have to have Ace2 installed standalone).

If you're getting the Windfury cooldown bar overlayed on top of the stormstrike bar (the red on top of the yellow), then something is wonky with my configuration. And, since the old combat log no longer works, I don't actually see how that aspect could work at all without redoing the combat event handling.
I don't use the stormstrike bar which is probably why everything seems fine to me. =)

Originally Posted by Kazanir View Post
Cows are the master race.
 
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Old 02/22/08, 12:15 AM   #7296
Aksing
Glass Joe
 
Orc Shaman
 
The Maelstrom (EU)
A couple of things in this post.
Firstly, i recently downloaded enhancer, and was wondering (as i haven't seen the question answered. Apologies if it has been), at what point does holding off to use Stormstrike when watching the WF cooldown icon become detrimental to dps? And even if it should be done at all?

Regarding the new info on the totem single target destruction without a gcd and the ensuing macro's. With all the totems we have it sure would be a giant pain in the ass to have to macro them all, so if i did, it would only be my most common totems, but i am asking myself if it is even necessary. I cannot think of one single instance where i have had mana problems in a raid. Do you really feel it is needed?

I also like the changes made to the T6 sunwell pieces, as atm i am sitting with around 13k health fully buffed (no commanding shout or imp) in a raid and losing some stamina for some dps stats, is in my case at least highly desirable. Of course now that i've said this, i'm likely to get smacked in the face for 1 point over my max stamina from a mob or boss in Sunwell and will most likely edit this bit out :p
 
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Old 02/22/08, 1:07 AM   #7297
Snapps
Glass Joe
 
Draenei Shaman
 
Thrall
Syphon of the Nathrezim Stealing imp SB?

Today when i logged into my guilds vent for raids, i came across a convorsation or argument if you will . Discussing how my two new syphons are stealing Imp shadowbolt charges..

I call BS , they dont seem to be. but i would like some professional Advice .. thank you

Snapps
 
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Old 02/22/08, 1:14 AM   1 links from elsewhere to this Post. Click to view. #7298
Tidalclyps
Glass Joe
 
Tauren Shaman
 
Zul'Jin
Syphons do not steal the Imp SP buff. Take a lock from your guild and got to blasted lands, have him spam rank 1 sp till he crits and then pray for a syphon proc, watch the debuff stay on the mob.
 
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Old 02/22/08, 2:45 AM   #7299
Joy
Piston Honda
 
Blood Elf Paladin
 
Frostmourne
They do however gain damage if it procs when IMP SB goes up.
 
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Old 02/22/08, 5:10 AM   #7300
 Disquette
Nerodin's Elitist
 
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Goodtimes
Human Rogue
 
No WoW Account
Originally Posted by Hedin View Post
I already updated my addon - you may look at it :-)
Awesome, thanks much :-)
 
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