Well sorry i simplified a bit too much on this sentence
But well, if you only have the 9% hit from talent stormstrike never misses even on a boss, but still can be parried, dodged or blocked (as well as the normal hits).
The discussion is about hits proccing WF, so i was only taking into account the normal hits, not the windfury procs. If you consider hitting with always flurried 2.6 weapons (so 2.0 between hits) and no misses, SS is exactly 16,6666....% of your total hits (parries, dodges or blocks don't affect this because you have the same amount in white and yellow attacks). If you are not hit capped, SS is an even bigger part of your hits, it comes around 20% with ~100 hit.
Anyway, what I wanted to say is that a significant part of our windfury are coming from stromstrike, and increasing hit will never ever increase those procs, this is one of the facts that makes hit less important for WF procs.
Originally Posted by Malan
Increasing your Hit does NOT reduce your WF "proc rate". Its going to be 36% when DW or 20% otherwise, no matter what your +hit is.
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Sorry again, I was speaking about the global proc rate, I mean we all know that WF has a 20% or 36% proc rate
on eligible hits, but the hidden cooldown and weapon speed, as well as your hit rating affect the
real proc rate. We all know that using slow weapons leads to a better global proc rate. The same way, increasing your hit leads to a somewhat worse global proc rate because you will get more normal hits while gaining few WF procs.