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02/28/08, 10:06 AM
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#7476
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Glass Joe
Draenei Shaman
Crushridge
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Originally Posted by falonub
spamstring? they'll just have to put it on you twice as much; won't change much
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In GW, if you are hamstrung, and they are frost shocked, you will move much faster than they will. That said, you still arent going to get away from a warrior for long. As enhancement it would be better to just face them.
I can see forcing a rogue to sprint, but I wouldnt run too much from a rogue. Probably not worth trying to get them to blow sprint.
Anyway, its not an escape mechanism anyway ( at least reliably). What it does allow ,is us to catch every single class. Noone can escape. Its not a magical fix to the class in and of itself, but its a major buff in my opinion.
The change to flametongue definately makes us much more viable in 2v2. The most successful teams as enhancement seem to be dual DPS. Adding in a healing debuff makes that much better. Enhancement/frost mage will benefit greatly from this.
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02/28/08, 10:51 AM
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#7477
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Care for a jelly baby?
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I am uncertain if twisting has been removed from 2.4; if it hasn't, then a 1s GCD for totems is a big deal for totem twisters.
Unfortunately, a 50% SR nerf means twisting is going to be that much harder. In fact, I'd wager that's one reason for the nerf. Why change the WFT mechanic when you can just make it prohibitively expensive to exploit? Twisting is more valuable to a raid than shocking with a resto spec; it's not better than shocking AND striking.
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02/28/08, 10:56 AM
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#7478
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Glass Joe
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My question is regarding Executioner and Cloth Bosses.
I know we are still preferred to have Mongoose/Mongoose as stated in the main page. However has anyone done any tests on bosses that are considered "Caster" Bosses (Solarian, Kael, Rage, etc?)
For myself I sport about 1620 AP, 29% crit and 140 Hit with about 120 Armor Ignore. This is my regular gear with Mongoose/Mongoose. This is what I use for most boss fights.
Now when I have been doing the cloth bosses I have been dropping to about 1500 AP and 28% crit, but keeping the 140 Hit and also hitting 520 unbuffed AI. In this case I am seeing some pretty impressive DPS numbers especially when executioner goes off. (Mongoose / Exec)
So my question is... Has there been any simulations run which would support Executioner as the preferred imbue given a cloth boss and a healthy dose of AI already?
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02/28/08, 10:57 AM
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#7479
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Major Berserk
Raut
Tauren Shaman
No WoW Account (EU)
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Originally Posted by Toots Hepcat
Unfortunately, a 50% SR nerf means twisting is going to be that much harder. In fact, I'd wager that's one reason for the nerf. Why change the WFT mechanic when you can just make it prohibitively expensive to exploit? Twisting is more valuable to a raid than shocking with a resto spec; it's not better than shocking AND striking.
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Mana gained from a proc is buffed from 15% to 30% to compensate.
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Baby, you can hold my balls.
10:10 < buu_> Raut: You are a hero of the internet.
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02/28/08, 11:06 AM
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#7480
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Piston Honda
Gnome Mage
Emerald Dream (EU)
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It's rediculous how fast you get a full mana bar now.
As for the latest PTR changes, I really think they are good. If they are truly trying to balance this game, there is no point in giving us someting "OP" as what Disquette suggest for example. I think these latest changes will make enh shammys Very viable in 2's and 3's, with most DPS classes/specs. Going to be interesting to see how it pans out really.
The SR duration "nerf" is very well needed for the latest PvP changes I Think. I would hope for a revert on that, but I guess it's only fair?
The Totem GCD was about time! I think this will generally make life as any shaman spec during raids alot better, and not as frustrating as it can be now at times. Also very needed for PvP. Good change overall
*edit* I know this thread is not about PvP, but I hope it's ok to discuss PTR changes here anyway.
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02/28/08, 11:14 AM
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#7481
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Von Kaiser
Draenei Shaman
Aegwynn (EU)
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Hi there,
I'm checking this thread nearly daily but most time as reader only. Now I have a small question, for which I hope I will not be flamed.
It's about weapon expertise and the AEP value.
There is this necklace available for heroic badges:
+48 Stamina
+22 Hitrating
+21 weapon expertise
To get AEP values i normally use Enhancer to just show me in the tooltip. But it has bugged me why this necklace is performing so miserable. Enhancer showed me an AEP value of 36.3.
My current weights for hitrating and weapon expertise are 1.65 and 3.1 (got with Yo's simulator)
So it's rather easy to calculate
22*1.65+21*3.1=101.4
Am I right or am I missing something?
The Enhancer value is just the hitrating (22*1.65=36.3)
So Enhancer is bugged and has to be fixed for correct evaluation of weapon expertise.
If your not telling me I went somewhere wrong, I'll have a look at the code.
PS: If my English is quite bad, sorry I'm not a native speaker but I'm trying to do my best 
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02/28/08, 11:15 AM
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#7482
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Don Flamenco
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Originally Posted by Toots Hepcat
I am uncertain if twisting has been removed from 2.4; if it hasn't, then a 1s GCD for totems is a big deal for totem twisters.
Unfortunately, a 50% SR nerf means twisting is going to be that much harder. In fact, I'd wager that's one reason for the nerf. Why change the WFT mechanic when you can just make it prohibitively expensive to exploit? Twisting is more valuable to a raid than shocking with a resto spec; it's not better than shocking AND striking.
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To deal with mana problems during fights I bound WS to my side mouse button and spam it when I have a GCD free. Ofcourse, when they fix WS that'll be out the door, but for now it seems to get me through fights where mana is an issue. I look forward to getting 800-1000 mana back from one SR proc, it might make it worth it to swap in windfuried daggers while SR is going on.
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02/28/08, 11:16 AM
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#7483
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Sounds like you already found the answer, its a problem with that mod.
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02/28/08, 11:17 AM
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#7484
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Von Kaiser
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Has anybody done any math to determine what professions would be best at an endgame level?
I'm thinking enchanting (2x ring enchants) and JC (+24 ap gem, etc).
Any thoughts?
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02/28/08, 11:20 AM
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#7485
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Piston Honda
Gnome Mage
Emerald Dream (EU)
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12str is better from a raiding PoV. Enchanting rings is always nice, and will probably benefit you more than most other profs.
The margins are so small however (imo) that I would just go for whatever you think is the most fun/profitable. Good thing that JC and enchanting is profitable when used correctly 
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02/28/08, 11:31 AM
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#7486
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Von Kaiser
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Originally Posted by drats
To deal with mana problems during fights I bound WS to my side mouse button and spam it when I have a GCD free. Ofcourse, when they fix WS that'll be out the door, but for now it seems to get me through fights where mana is an issue. I look forward to getting 800-1000 mana back from one SR proc, it might make it worth it to swap in windfuried daggers while SR is going on.
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When you say "fix WS" what are you referring to? As far as I have seen it is still working as it has been.
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02/28/08, 11:39 AM
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#7487
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1) press clutch and break 2) turn key
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Originally Posted by Kyuki
As for the latest PTR changes, I really think they are good. If they are truly trying to balance this game, there is no point in giving us someting "OP" as what Disquette suggest for example.
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I'll readily admit I'm not a hardcore, or even decent, pvp'er. My issue, in a theoretical sense, is that the changes seem to be akin to moving the branches 4" away from Tantalus instead of 8". But I think from here on I'll stop commenting until I can actually try it.
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02/28/08, 11:45 AM
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#7488
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Care for a jelly baby?
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Originally Posted by Seidule
Has anybody done any math to determine what professions would be best at an endgame level?
I'm thinking enchanting (2x ring enchants) and JC (+24 ap gem, etc).
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Blacksmithing and Leatherworking both offer access to craftables that will help you save your DKP, but neither offer best-in-game items anymore. (Fingers crossed for a major upgrade for Dragonstrike).
However, Leatherworking allows access to drums of battle, which is the equivalent of 20 haste rating. 36.4 EP
2x Ring enchant is worth 8 STR 8 AGI that no other profession gets. 31.12 EP
JC offers a single 12 STR (vs 10 STR from a BCS) gem. 4 EP.
In summary: BS/Leatherworking will get you geared a little easier. If getting gear is not an issue, Leatherworking/Enchanting will give you a 67 EP edge.
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02/28/08, 12:01 PM
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#7489
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Von Kaiser
Tauren Shaman
Arathor (EU)
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Originally Posted by Seidule
Has anybody done any math to determine what professions would be best at an endgame level?
I'm thinking enchanting (2x ring enchants) and JC (+24 ap gem, etc).
Any thoughts?
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Come 2.4 my values show at least two LW items that are top of the line, so LW still goes strong in my opinon. I regret spending the time and money leveling BS now though.
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02/28/08, 12:10 PM
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#7490
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Piston Honda
Tauren Shaman
Baelgun (EU)
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Seidule, this post from earlier in the thread gives an approximate break-down of the newly introduced Sunwell gear. Note that it was made before the updates to the T6 wrists, boots, and belt. I don't see any way for enchanting to beat out leatherworking in terms of end-game return. [Carapace of Sun and Shadow] is very close to best in slot, and [Gloves of Immortal Dusk] are by far the best in slot. Add the benefit of drums and leatherworking should be a clear best profession for the Sunwell.
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02/28/08, 12:15 PM
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#7491
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Bald Bull
Orc Death Knight
Talnivarr (EU)
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I'm on PTR right now, twisting is still possible and it's ridiculously easy now with the new GCD. We're raiding Felmyst tonight, so we'll see how the new Shamanistic Rage works out but I'm expecting a similiar, perhaps little less mana regained from it. They had to shorten the duration when they made it undispellable, it would've been ridiculously OP in PvP.
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02/28/08, 1:30 PM
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#7492
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Von Kaiser
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One thing I would be interested to see is if this new FT debuff will have an impact on PVE. Admittedly, I don't do much high end raiding, but if the MS effect also works on NPCs then it might be viable in that situation as well. This would reduce our overall output in dps, but wouldn't this fill our main role of "enhancing" the rest of the raid in specific fights? Throwing a 1.5 speed OH with flametongue into the defaults of Yo!'s sim reduces overall DPS by about 50.
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02/28/08, 1:41 PM
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#7493
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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There aren't many fights that require a healing debuff though, and most that do can also be interrupted. Yah you can get 5 seconds of reduced healing on Najentus, maybe some lowered healing on Anetheron. That's about it for T6 content really.
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02/28/08, 1:52 PM
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#7494
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Von Kaiser
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Originally Posted by Toots Hepcat
JC offers a single 12 STR (vs 10 STR from a BCS) gem. 4 EP.
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This is actually not true. There is, alas, no JC-only +Str gem ( JC BoP gems); we must as usual settle for AP. However, that's not the only perk we have from JC pre-2.4; we also have [Stone of Blades], which when stuck in the right yellow socket (e.g., [Insidious Bands]) can outperform a BCS, counts as a yellow stone for RED activation, and doesn't take a CS to cut.
2.4 shall also bring the [Choker of Endless Nightmares]-with-Stamina, [Hard Khorium Choker] (another fine candidate for socketing a SoB), as well as [Figurine - Shadowsong Panther] for those lower in progression or to whom the RNG has been particularly cruel in terms of trinket drops.
Last edited by Yakout : 02/28/08 at 2:04 PM.
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02/28/08, 2:19 PM
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#7495
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Glass Joe
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Has anyone done the path PvP wise for 2.4? That is if the changes last night will stay that way.
Would it be better to use a fast OH and FT now with the healing debuff? Or would it still be smarter to stay with the slow off hand with FT, plus if you're against dps team you could keep WF on the OH.
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02/28/08, 2:26 PM
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#7496
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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There's a pvp thread dedicated to that, direct your reading there.
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02/28/08, 3:10 PM
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#7497
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Von Kaiser
Draenei Shaman
Dragonblight (EU)
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Here's a quick link to the Enhancement PvP thread, it's linked to where the weapon speed and FT was mentioned with regards to the new patch...there's a lot of other little tid-bits on using a fast weapon and FT running around in many, many other locations.
[Shaman] PvP + Enhancement = ?
Conversation on weapon speeds looks to have started around post 366, no for sure answer yet. Looks like it will generally be up to personal prefference.
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02/28/08, 3:46 PM
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#7498
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Don Flamenco
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Originally Posted by frozndevl
When you say "fix WS" what are you referring to? As far as I have seen it is still working as it has been.
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Right now you can spam WS and gain more than 50mp5 from it, due to the fact that it gives mana back right when it's cast. I suspect this is not 'working as intended' and will be fixed at some point in the future.
@Seidule: When 2.4 hits I'm guessing JC/Leatherworking will be the best combination. Leatherworking for Drums and BOP gear, and JC for the SWP neck and epic BOP gems. Note: this is speculation until we've seen the full Sunwell loot table.
[e] Here's the JC neck I was talking about : Hard Khorium Choker - Items - World of Warcraft. There's also a nice haste ring, but I don't think it's better than the MH one: Hard Khorium Band - Items - World of Warcraft
Last edited by drats : 02/28/08 at 3:51 PM.
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02/28/08, 4:01 PM
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#7499
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1) press clutch and break 2) turn key
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First: THANK YOU Hedin! <3 for the combat log help in the mod.
Second: The two different events - WF Mainhand Proc and WF Offhand Proc have separate event IDs in the combatlog. Now it will be a lot easier if people want to track stuff like that. (Note, I can't confirm what I just wrote, but so far event 33750 is always an offhand WF proc, and event 25504 is always a mainhand windfury. So, statistically that looks like a good bet so far).
I'm having a lot of fun with the new combat log stuff. Hedin Rocks.
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02/28/08, 4:04 PM
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#7500
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Care for a jelly baby?
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Originally Posted by Yakout
However, that's not the only perk we have from JC pre-2.4; we also have [Stone of Blades]
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Which is 1 EP better than Inscribed Pyrestone (20.8 EP vs. 19.7 EP).
Along with the +24 AP vs the BCS, which with kings is 22 AP (benefit 2 AP), total endgame benefit of JC gems: 3 EP
With the T6 EP values, [Hard Khorium Choker] is 26 EP better than [Clutch of Demise], both are better than [Choker of Endless Nightmares]. So JC is worth about 29 EP in the very top of the endgame; still be better off with LW/Enchanting.
However, at the not-quite-the-endgame, it could be pretty valuable -- the Hard Khorium neck is 55 EP better than the best neck in Black Temple.
Last edited by Toots Hepcat : 02/28/08 at 4:13 PM.
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