Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics

 
 
LinkBack Thread Tools
Old 03/05/08, 2:04 PM   #7676
Ilmatar
Piston Honda
 
Worgen Druid
 
Feathermoon
Doing Leo with, and without Searing Totem is a world of difference. If nobody runs anywhere stupid during whirlwind (or the damn hunters don't stop dps when they should), he goes right back to the tank spot and it makes DPS in elf form so much easier.

Offline
Old 03/05/08, 2:11 PM   #7677
Rhaegal
Don Flamenco
 
Tauren Shaman
 
Zul'Jin
Originally Posted by Rob View Post
Well, UR uptime is 98% with 20% crit and pushing it to 25% crit gives you 99% uptime, so that's not a real concern.

Flurry uptime is great for your DPS, but doesn't provide any other benefit besides possibly better mana regen during SR; anyway, it's 80% with 25% crit and 85% with 30% crit, so you're not going to be seeing a gigantic difference in terms of mana regen. So, I have to disagree with your idea to use Agility elixirs over FoRAs... use whatever EP (or the sim) suggests is better!
What +hit do you assume in those calculations? The math in the OP assumes 15% total (talents + ~95 rating, which is admittedly a bit low for a raiding shaman but possibly not low for early Kara-level), and comes out with < 98% UR uptime and 57% flurry uptime with 30% crit. (Though the Flurry math leaves out other sources of crits, like Windfury and Stormstrike, so it will actually be higher. I don't have a good way to model it at work, but I can't imagine it would be over 20% higher with 10% less crit chance by adding WF and SS.) Don't want to say you're absolutely wrong, but those uptimes seem unreasonably high for very low crit% without some math to back it up.

[e] Put another way, your autoattack Flurry uptime (i.e., not counting WF and SS) with 20% crit will be 42% with 13% total miss, using the formula on the front page (1 - (1-Crit%)^3)*(1-Miss%). I'm saying that I'm skeptical that adding in WF and SS, which for me are ~0.35 hits per second on average compared to ~0.78 autoattack hits per second with flurry down/~1.1 hits per second with flurry up, will almost double that uptime even though they can't miss.

Last edited by Rhaegal : 03/05/08 at 3:28 PM.

Stand back! I'm going to try SCIENCE!

Offline
Old 03/05/08, 2:14 PM   #7678
Rhaegal
Don Flamenco
 
Tauren Shaman
 
Zul'Jin
Originally Posted by Mox View Post
You didn't mention it but if you don't know, don't leave searing totem down either between switches... caused afew *ahem* moments in the past. Amazing how much aggro such a little totem can pull
That's actually not that surprising - I don't remember if it was in this thread or one of the other shaman threads around here, but supposedly Searing Totem is basically the one thing in the game that doesn't get its aggro reset when mobs do a "full aggro reset," which makes it both useful on some fights to give the tanks a little time to track down the mob and build some threat, and horribly bad on fights where you don't want it running after a totem.

Stand back! I'm going to try SCIENCE!

Offline
Old 03/05/08, 2:15 PM   #7679
Ortis
Glass Joe
 
Human Paladin
 
Turalyon
Thanks guys. I am switching my main to an enhancement shaman as my guild currently raids with 0 shaman. This forum has been a huge help.

Offline
Old 03/05/08, 3:03 PM   #7680
Toots Hepcat
Care for a jelly baby?
 
Toots Hepcat's Avatar
 
Troll Shaman
 
Llane
There are a number of mobs in Zul'Aman that split in two...if the tank isn't ready, or lags a bit, it's really easy to lose the split mob and with it a healer or two. Last night even Consecrate wasn't keeping the bears with their riders.

It is the only time I've ever found a use for the Stoneclaw totem. Dropped at 21%, every time the split mob went for the totem and remained within taunting distance of the tank.

Offline
Old 03/05/08, 3:44 PM   #7681
Genshoku
Glass Joe
 
Draenei Death Knight
 
Lightbringer
With the sunwell being constantly fubard my guild has been hopping into the t5 instances and even gruul's for more DSTs in the past couple weeks since after the t6 clear we're all bored out of our minds. I happened to pick up a Shoulderpads of the Stranger this week and as far as my personal AEP goes, it's significantly higher depending on party makeup/buffs and my weapon choice. I tested it in raid and as a draenei shaman without any other expertise gear the .50% reduced dodge equated to somewhere around .7% over about 4 hours in hyjal and bt last night compared with the Hidden Predator shoulderpads last week.

The simulator indicates an approximate 3 dps increase with stranger over predator; real time testing indicates that they equate to about the same dps on trash with the leather giving a slight increase on bosses (10 dps average over 8 bosses). I've ran sims with and without kings/might/lotp and they all indicate the same pattern.

My question is this - at what level of expertise does the curve in dps gain justify equipping expertise at the loss of some crit? I.e. the curve stays level for a certain amount of expertise, starts gaining slope and hits a point where the slope is maximized, what is this point when the possible loss of crit is taken into account?

Offline
Old 03/05/08, 3:58 PM   #7682
Rob
Paid $25 To Raid
 
Draenei Shaman
 
Burning Blade
Originally Posted by Rhaegal View Post
What +hit do you assume in those calculations? The math in the OP assumes 15% total (talents + ~95 rating, which is admittedly a bit low for a raiding shaman but possibly not low for early Kara-level), and comes out with < 98% UR uptime and 57% flurry uptime with 30% crit. (Though the Flurry math leaves out other sources of crits, like Windfury and Stormstrike, so it will actually be higher. I don't have a good way to model it at work, but I can't imagine it would be over 20% higher with 10% less crit chance by adding WF and SS.) Don't want to say you're absolutely wrong, but those uptimes seem unreasonably high for very low crit% without some math to back it up.
Leaving out WF and SS crits is a big, big weakness. Supposing you get 1 SS every 10 sec and 2 WF procs every 10 sec you are missing 2+2+2=6 crit chances. With 25% crit you would expect 1.5 Flurry refreshes, which could easily be another 3 sec of Flurry uptime. Remember we are talking every 10 seconds, so that's an extra 30% of Flurry uptime.

I'm using 15% hit and Yo's simulator, which tracks UR uptime on the main tab and Flurry uptime on the Forensic report tab. (Technically, it is "% strikes hasted by Flurry" which is slightly different from Flurry uptime, but I would feel that it is an equally useful measure.)
Originally Posted by Genshoku
My question is this - at what level of expertise does the curve in dps gain justify equipping expertise at the loss of some crit? I.e. the curve stays level for a certain amount of expertise, starts gaining slope and hits a point where the slope is maximized, what is this point when the possible loss of crit is taken into account?
Oh my gahhh.....
This question is meaningless without any parameters. Expertise is always worth giving up crit for, if it's enough expertise and little enough crit. Expertise is never worth giving up crit for, if it's a little bit of expertise and tons of crit. Use the simulator, use the EP numbers it spits out, and you won't have to ask these types of questions.

Offline
Old 03/05/08, 4:48 PM   #7683
Raut
Major Berserk
 
Raut's Avatar
 
Raut
Tauren Shaman
 
No WoW Account (EU)
Originally Posted by Rob View Post
Flurry uptime is great for your DPS, but doesn't provide any other benefit besides possibly better mana regen during SR
I seem to recall SR being a PPM buff. So any variation of 2h/DW and speed is irrelevant.

Baby, you can hold my balls.

10:10 < buu_> Raut: You are a hero of the internet.

Norway Offline
Old 03/05/08, 5:23 PM   #7684
Mox
Piston Honda
 
Human Paladin
 
Azjol-Nerub (EU)
Originally Posted by Raut View Post
I seem to recall SR being a PPM buff. So any variation of 2h/DW and speed is irrelevant.
I'd like to see some evidence of this.... sometimes when I use it I get 1k mana back and other times 7k, if it was PPM I would think it'd be alot less streaky.

Offline
Old 03/05/08, 5:32 PM   #7685
Raut
Major Berserk
 
Raut's Avatar
 
Raut
Tauren Shaman
 
No WoW Account (EU)
This was a claim first made by Snorkle on Blizz EU shaman forums, IIRC. He claimed he had tested this over a long time and concluded this.

Baby, you can hold my balls.

10:10 < buu_> Raut: You are a hero of the internet.

Norway Offline
Old 03/05/08, 5:42 PM   #7686
Disquette
1) press clutch and break 2) turn key
 
Disquette's Avatar
 
Human Rogue
 
Sargeras
Originally Posted by Mox View Post
I'd like to see some evidence of this.... sometimes when I use it I get 1k mana back and other times 7k, if it was PPM I would think it'd be alot less streaky.
I did some data parses of some shaman tests of SR and found that it was a chance on hit. However, my analyses weren't that great (though Oggie did a great job of gathering the data). So, I thought it was a flat chance on hit.

However, snorkle did longer tests and came to pretty convincing conclusions about it being PPM. His tests looked good enough that I didn't feel that it was justified to spend the time to confirm or deny - I've taken it for granted since then that it is indeed a PPM effect.

But, as always, blasted lands is --> that way if anyone feels bored and wants to do some testing for further confirmation or a possible denial :-)

United States Offline
Old 03/05/08, 6:10 PM   #7687
Tri∆ngle
Glass Joe
 
Tri∆ngle's Avatar
 
Troll Shaman
 
Daggerspine
@Yo!
hello, i'm a long-time lurker of this thread, but this is the first post i've made.
since enh/ele was found to do comparable dps to enh/resto, i've been running with a 16/45 spec, and it works out pretty nicely. however, when running the simulator, if you have 0/3 or 3/3 elemental devestation, everything transpires exactly as you'd expect, but if you put in 1/3 or 2/3 (i currently have 1/3), then your crit chance drops to basically 0, you have 0 UR uptime, and your dps goes down by around 35-40%. i even tried adding an extra 0 to my crit chance, and at 300% crit, i have a UR uptime of 2% :[

for now i've just been testing with 0/3 elemental devestation, but i just thought i should make this bug known.

also, awesome simulator Yo!, mega-useful, despite this small discrepency :]

Offline
Old 03/05/08, 6:36 PM   #7688
 Shalas
Bald Bull
 
Shalas's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Rob View Post
Leaving out WF and SS crits is a big, big weakness. Supposing you get 1 SS every 10 sec and 2 WF procs every 10 sec you are missing 2+2+2=6 crit chances. With 25% crit you would expect 1.5 Flurry refreshes, which could easily be another 3 sec of Flurry uptime. Remember we are talking every 10 seconds, so that's an extra 30% of Flurry uptime.
The equation also ignores that three charges of Flurry will sometimes haste more than three swings. The flurry uptime equation is really only useful for showing the difference in UR uptime between DW/2h, and using it for anything else will just mislead you.

On a related note, does each hand roll independantly to crit with SS? It seems unlikely that they'd use the same hit roll (as they appear to) and different crit roles, but I also don't remember consistantly getting double SS crits.

Offline
Old 03/05/08, 6:51 PM   #7689
Rob
Paid $25 To Raid
 
Draenei Shaman
 
Burning Blade
Well, we operate under the assumption that SS is a "two-roll" attack. Technically, it is a "three-roll" attack in that each hand has independent crit rolls.

Offline
Old 03/06/08, 1:29 AM   #7690
Krom[Fenris]
Von Kaiser
 
Krom[Fenris]'s Avatar
 
Orc Death Knight
 
Fenris
Well, apparently the healing debuff has been removed from Flametongue now, according to mmo-champion and worldofraids. I wonder if they're just abandoning the idea, or if it will be reintroduced in some way again before the patch is released.

Offline
Old 03/06/08, 1:47 AM   #7691
Disquette
1) press clutch and break 2) turn key
 
Disquette's Avatar
 
Human Rogue
 
Sargeras
I haven't seen the post myself, but apparently Kalgan directly stated that it was intentionally taken out, according to several people on the Blizzard forums.

United States Offline
Old 03/06/08, 3:02 AM   #7692
Rob
Paid $25 To Raid
 
Draenei Shaman
 
Burning Blade
Originally Posted by Disquette View Post
I haven't seen the post myself, but apparently Kalgan directly stated that it was intentionally taken out, according to several people on the Blizzard forums.
WoW BlueTracker: Lifetap change reverted
Originally Posted by Kalgan
Yes the flametongue revert was intentional. After putting it through its paces we felt like we'd gone too far on that one.
As an aside, there is some interesting info in there on the under-/over-representation of certain classes at 1850+ and 2200+ ratings, for each bracket. Take it with a grain of salt though, it's based on the total number of max-level characters of each class, so classes with lots of max-level characters (Warrior) are "under-represented" even though they are found on many arena teams.

Offline
Old 03/06/08, 3:25 AM   #7693
Genshoku
Glass Joe
 
Draenei Death Knight
 
Lightbringer
Originally Posted by Rob View Post
Oh my gahhh.....
This question is meaningless without any parameters. Expertise is always worth giving up crit for, if it's enough expertise and little enough crit. Expertise is never worth giving up crit for, if it's a little bit of expertise and tons of crit. Use the simulator, use the EP numbers it spits out, and you won't have to ask these types of questions.
It's a legitimate question and an "I don't know if anyone's taken the time to do this" would have sufficed instead of telling me to go do it.

My point in asking was to not waste 5 hours of plugging numbers into spreadsheets and then simulating 10 different sets of stats and gear if someone had already done it and was willing to share what the median line there is. You can't just play with numbers in the simulator and get correct dps, you have to take into account every piece of gear and every stat change that you would gain the expertise from or the AEP values mean nothing.

If I have time over the next few days I'll try to model and graph something as a relation between Expertise AEP and dps throughput with the new t6 and shard of contempt. While I'm doing that, if anyone has input regarding the relationship or general comments about when expertise becomes optimal, regardless of effect on other stats, i'd appreciate it. (If you don't know, then don't waste your time typing an answer)

Offline
Old 03/06/08, 4:41 AM   #7694
Atren
Piston Honda
 
Orc Shaman
 
Shattered Halls (EU)
Originally Posted by Genshoku View Post
It's a legitimate question and an "I don't know if anyone's taken the time to do this" would have sufficed instead of telling me to go do it.

My point in asking was to not waste 5 hours of plugging numbers into spreadsheets and then simulating 10 different sets of stats and gear if someone had already done it and was willing to share what the median line there is. You can't just play with numbers in the simulator and get correct dps, you have to take into account every piece of gear and every stat change that you would gain the expertise from or the AEP values mean nothing.

If I have time over the next few days I'll try to model and graph something as a relation between Expertise AEP and dps throughput with the new t6 and shard of contempt. While I'm doing that, if anyone has input regarding the relationship or general comments about when expertise becomes optimal, regardless of effect on other stats, i'd appreciate it. (If you don't know, then don't waste your time typing an answer)
But that is what you need to do. Expertise has most of correlation (sp?) with hit, but very little with crit (yellow use 2 roll system, so it has small effect). So in order to determine how much crit you can trade for expertise you will have to get your own values for them and then do the math. Furtheron expertise has steps opposed to continual (linear, exponental etc) nature of all other stats i believe. And like hit and crit it also has maximum value that can be achieved. After 2.4 that maximum is actually not so hard to achieve btw. All expertise after that maximum (normally by maximum here it is considered for dodge as we do not get parries behind) will only affect parry for some time before becoming totally useless.

Offline
Old 03/06/08, 7:54 AM   #7695
Pitbuller
King Hippo
 
Tauren Shaman
 
Wildhammer (EU)
Easiest way to compare different style of gears is put it them to two different warcrafter sheets. Then put these stats to YO's. Take about 5minute and you can see your looks too. Don't try manually calculate AP relationships. Just sim it and see dps. Simple.

Slow, slower, shaman weapon.

Offline
Old 03/06/08, 8:19 AM   #7696
Kahdrick
Von Kaiser
 
Orc Death Knight
 
Daggerspine
Originally Posted by Toots Hepcat View Post
There are a number of mobs in Zul'Aman that split in two...if the tank isn't ready, or lags a bit, it's really easy to lose the split mob and with it a healer or two. Last night even Consecrate wasn't keeping the bears with their riders.

It is the only time I've ever found a use for the Stoneclaw totem. Dropped at 21%, every time the split mob went for the totem and remained within taunting distance of the tank.
There's a quest in Blade's Edge where you have to fight off waves of mobs that use only AoE attacks. By dropping stoneclaw, which is immune to AoE damage, the quest is trivialized. It's one of the quests near the "other" dark portal.

Also, the mobs in mechanar that toss aoe grenades all day are easily handled with stoneclaw.

Shamrogue FTW!

Offline
Old 03/06/08, 8:26 AM   #7697
Kahdrick
Von Kaiser
 
Orc Death Knight
 
Daggerspine
Originally Posted by Disquette View Post
I did some data parses of some shaman tests of SR and found that it was a chance on hit. However, my analyses weren't that great (though Oggie did a great job of gathering the data). So, I thought it was a flat chance on hit.

However, snorkle did longer tests and came to pretty convincing conclusions about it being PPM. His tests looked good enough that I didn't feel that it was justified to spend the time to confirm or deny - I've taken it for granted since then that it is indeed a PPM effect.

But, as always, blasted lands is --> that way if anyone feels bored and wants to do some testing for further confirmation or a possible denial :-)
Edit: I'm tired, and I'm not sure that the below stuff actually conveys my meaning: PPM or no, the proc rate is high enough that you still benefit more from multiple, faster weapons (as far as mana regen is concerned). I don't think I'll be swapping to 1.3 speed daggers any time soon for mana regen purposes, but hey, you never know.

If it is PPM, it's significantly more procs per minute than I'm able to hit with a slow 2H, since I get more than double the number of procs when using my DW weapons compared to a 2H. I haven't timed this out and taken exact data, but I'm getting back more than double the mana DW than I am 2H.

That would mean that, even if it is PPM, it's such a high number of procs per minute that you will still benefit greatly from using DW instead of 2H. Possibly worth swapping in 1.3 speed weapons (like Finkle's skinner) during raids if you're really low on mana? I remember doing this when 2.0 first came out, but I don't think it would be much of a benefit given how few mana problems I really have in current raids.

Last edited by Kahdrick : 03/06/08 at 8:55 AM.

Shamrogue FTW!

Offline
Old 03/06/08, 9:32 AM   #7698
LazyJoe
Von Kaiser
 
Tauren Shaman
 
Sinstralis (EU)
I remember some testing I did long ago, when the taletn appeared for the first time.

With a very slow 2-hander (3.9 speed) it proced almost on each hit, while with a fast dagger (1.4 speed) it proced like one third of the hits, so it always seemed to me that it's a ppm with very high procrate (and of course as a ppm you will get twice as much procs when dual-wielding).

Well it was more than a year ago so its mechanism may have changed in between....

Offline
Old 03/06/08, 1:25 PM   #7699
Toots Hepcat
Care for a jelly baby?
 
Toots Hepcat's Avatar
 
Troll Shaman
 
Llane
Originally Posted by Kahdrick View Post
Also, the mobs in mechanar that toss aoe grenades all day are easily handled with stoneclaw.
I never thought of that. Seems to me on heroic the mighty Stoneclaw totem could only take two of their AoE blasts before melting, and chances are I'd still be close enough during that period to take splash damage.

Offline
Old 03/06/08, 1:40 PM   #7700
Toots Hepcat
Care for a jelly baby?
 
Toots Hepcat's Avatar
 
Troll Shaman
 
Llane
Originally Posted by Kahdrick View Post
That would mean that, even if it is PPM, it's such a high number of procs per minute that you will still benefit greatly from using DW instead of 2H. Possibly worth swapping in 1.3 speed weapons (like Finkle's skinner) during raids if you're really low on mana? I remember doing this when 2.0 first came out, but I don't think it would be much of a benefit given how few mana problems I really have in current raids.
Obviously if you dual wield, you have twice as many chances to proc. That has to do with the number of chances, not the speed of the weapons.

You won't gain anything from swapping in faster weapons. Indeed, you'd actually have LESS mana returned. Here's why:

Let's say it's 10 PPM. With a 2.6s weapon, you swing 23 times a minute. Your chance per hit would be 43.4%. With a 1.3s weapon, you swing 46 times a minute. Your chance per hit would be 21.7.

Let's assume a really nasty miss chance: the full 15%, plus 6.5% dodge. With two arms swinging, at 2.6s, you'd have 18 successes inside of the 30s window. With two arms at 1.3s, you'd have 36. In either case, you'd have an average of 7.8 successful swings.

However, in both cases you'd also have a chance to proc off Windfury and Stormstrike. Assuming WF every 5s, and SS every 10, this is an additional 18 (minus dodge, 16.8) chances to proc SR returns -- at the same rate as your autoattack swings! With 2.6s weapons, this is an additional 7.3 procs. With 1.3s weapons, this is an additional 3.65 procs.

In conclusion: when nothing is normalized, slow weapons are a good thing. Didn't you hear?!

Last edited by Toots Hepcat : 03/06/08 at 1:53 PM.

Offline
 

Go Back   Elitist Jerks » Class Mechanics

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Shaman] Elemental v. Enhance - balance QQ thread mek Class Mechanics 1 04/09/07 5:33 PM
Pally blessing priority for an enhance shaman? discofiend Public Discussion 31 10/05/06 11:47 PM